bookkeeping guy
2022-12-17, 11:38 PM
So in the older versions of ad&D there was this 6th tier, spell called anti-magic shell.
The thing doesn't make any sense. Did they ever modify it? Like if you are a mage, and you cast this, you can't cast any spells. This makes no sense in battle. There's so many of these older spells that I feel like they need adjustments and tweaking. If you play a wizard or mage, not being able to use any of your abilities for putting up a lousy defense spell seems backwards.
Did you guys ever tweak this for your campaigns? It would make more sense if it would still let you cast spells out but only black harmful stuff.
And the magic resistance spell same problem, it should be stated to only block harmful stuff, not EVERYTHING. There's no point otherwise.
Plus, if a warrior build gets a cool weapon they can switch around at any time. It makes no sense that a wizard can't switch or use more than one weapon. The warrior gets a sword and can dual wield also.
The thing doesn't make any sense. Did they ever modify it? Like if you are a mage, and you cast this, you can't cast any spells. This makes no sense in battle. There's so many of these older spells that I feel like they need adjustments and tweaking. If you play a wizard or mage, not being able to use any of your abilities for putting up a lousy defense spell seems backwards.
Did you guys ever tweak this for your campaigns? It would make more sense if it would still let you cast spells out but only black harmful stuff.
And the magic resistance spell same problem, it should be stated to only block harmful stuff, not EVERYTHING. There's no point otherwise.
Plus, if a warrior build gets a cool weapon they can switch around at any time. It makes no sense that a wizard can't switch or use more than one weapon. The warrior gets a sword and can dual wield also.