BerzerkerUnit
2022-12-18, 12:28 AM
Aloha all,
The point of this thread is the combat I ended the session with. There were 10 badguys and 3 pcs with 5 helpers and I only had 30 minutes.
Helpers and badguys used the following:
Hits instead of Hit Points, KO threshold, crit vulnerability. This is probably a granular expansion of minion rules which I liked for 4e but I think are a little too forgiving for this game. Explanations below and some campaign specific nonsense after...
Context: My Players like to roll damage. I don't think I've ever had a player not say "let me roll just to see how much" when I tell them the target can't survive their minimum damage. I stopped bothering and just let them roll anyway. That evolved into:
KO Threshold: Weak enemies have an arbitrary amount of damage that if they take in a single blow knocks them out. In this case it was 15 (compared to the base 60 of the creatures in question). The ninja PC can reliably deal 15 between his "sneak attack" and savage attacker feat.
Hits instead of HP: Foes might take 2-4 hits to KO (any more than this and you can probably just use the HP). Damage doesn't matter unless it exceeds that threshold, the 4th hit KOs them regardless.
Crit Vulnerability: A critical hit always knocks a target out.
My players are terrible at focusing fire for some reason. We've been playing together for like 4 years and they just refuse to do it. It has made countless battles slogs so I'm adjusting.
I just got done with a session. It was okay. I'm using some 1D&D stuff and a bunch of homebrew classes from OAP or myself. PCs are level 2, I'm still doing a lot of world building, I'm trying to give the PCs choices of places to be interested in so they can settle on where to focus their efforts at level 3. Rewards are bought with Prestige, you do missions for that location for prestige there, higher total prestige makes better rewards available.
Want bug inspired biotech items? Do missions for Orinoko.
Want standard magic items like an Artificer can infuse? Do missions for Mist-Haven.
Want Warlock powers? Do missions for Winefog (GOO/Fathomless) or Mpaghara Anwu (Deathless/Undead). I'm way off topic, tired.
The point of this thread is the combat I ended the session with. There were 10 badguys and 3 pcs with 5 helpers and I only had 30 minutes.
Helpers and badguys used the following:
Hits instead of Hit Points, KO threshold, crit vulnerability. This is probably a granular expansion of minion rules which I liked for 4e but I think are a little too forgiving for this game. Explanations below and some campaign specific nonsense after...
Context: My Players like to roll damage. I don't think I've ever had a player not say "let me roll just to see how much" when I tell them the target can't survive their minimum damage. I stopped bothering and just let them roll anyway. That evolved into:
KO Threshold: Weak enemies have an arbitrary amount of damage that if they take in a single blow knocks them out. In this case it was 15 (compared to the base 60 of the creatures in question). The ninja PC can reliably deal 15 between his "sneak attack" and savage attacker feat.
Hits instead of HP: Foes might take 2-4 hits to KO (any more than this and you can probably just use the HP). Damage doesn't matter unless it exceeds that threshold, the 4th hit KOs them regardless.
Crit Vulnerability: A critical hit always knocks a target out.
My players are terrible at focusing fire for some reason. We've been playing together for like 4 years and they just refuse to do it. It has made countless battles slogs so I'm adjusting.
I just got done with a session. It was okay. I'm using some 1D&D stuff and a bunch of homebrew classes from OAP or myself. PCs are level 2, I'm still doing a lot of world building, I'm trying to give the PCs choices of places to be interested in so they can settle on where to focus their efforts at level 3. Rewards are bought with Prestige, you do missions for that location for prestige there, higher total prestige makes better rewards available.
Want bug inspired biotech items? Do missions for Orinoko.
Want standard magic items like an Artificer can infuse? Do missions for Mist-Haven.
Want Warlock powers? Do missions for Winefog (GOO/Fathomless) or Mpaghara Anwu (Deathless/Undead). I'm way off topic, tired.