carousel
2007-12-02, 05:58 AM
hey I started doing a campaign, but my problem i am great at fluff bad at crunch,
my campaign is set in the future, it is a mixture of firefly, star wars and chronicles of riddick. which personally i think sounds cool. my campaign is based around a group of mercs ie. captain, pilot, doctor, 2nd in command, a thief / mechanic and a spell caster (mixture of wizard and sorcerer) which i called a charmer. but i am having trouble with stats. i based a lot of my characters on stuff from the players for all those who don't know what i mean players handbook. capitain- paladin, bard, ranger Pilot- wasn't sure so i winged it, doctor - cleric without magic although i was toying with the idea of having powers for that i dont know. 2nd in command - barb/ fighter . theif/ mechanic as a rogue and as i said before a charmer wizard/ sorcerer.
but my prob is i have no idea on what to do with BAB, fort, ref, will and what features would be appropriate for each character.
i also was playing with the idea of having guns and shields and ships, not space ship as of yet but ships that can go underwater as well, as hover and fly.
the character are stationed on a planet that has four main continents a volcanic is (fire), a floating island in the sky (air), mountain ( inside and well as outside) such as building built on the outside of the mountain (earth), a water one which is a massive island with secret island underneath so 2 layers with houses that are mechanical that float and can go under water, and have shields which is why i have a ship that goes underwater but haven't quiet worked out the mechanics for that yet.
but that is what i have so far so any idea or suggestions would be very helpful thanks
my campaign is set in the future, it is a mixture of firefly, star wars and chronicles of riddick. which personally i think sounds cool. my campaign is based around a group of mercs ie. captain, pilot, doctor, 2nd in command, a thief / mechanic and a spell caster (mixture of wizard and sorcerer) which i called a charmer. but i am having trouble with stats. i based a lot of my characters on stuff from the players for all those who don't know what i mean players handbook. capitain- paladin, bard, ranger Pilot- wasn't sure so i winged it, doctor - cleric without magic although i was toying with the idea of having powers for that i dont know. 2nd in command - barb/ fighter . theif/ mechanic as a rogue and as i said before a charmer wizard/ sorcerer.
but my prob is i have no idea on what to do with BAB, fort, ref, will and what features would be appropriate for each character.
i also was playing with the idea of having guns and shields and ships, not space ship as of yet but ships that can go underwater as well, as hover and fly.
the character are stationed on a planet that has four main continents a volcanic is (fire), a floating island in the sky (air), mountain ( inside and well as outside) such as building built on the outside of the mountain (earth), a water one which is a massive island with secret island underneath so 2 layers with houses that are mechanical that float and can go under water, and have shields which is why i have a ship that goes underwater but haven't quiet worked out the mechanics for that yet.
but that is what i have so far so any idea or suggestions would be very helpful thanks