PhoenixPhyre
2022-12-30, 07:33 PM
As I see it, if you're playing in a published setting (or in fact any setting that has ever been used before, even if only by that same group), you have to make some decisions about what is "canon" (established fact) in that setting.
Options as I see them (not listing the possible combinations of these):
1. Everything is canon. Literally. Every single thing done or written about the setting is canon, no matter by who. This is a mess.
2. Everything 1st party is canon. So anything done, written, or said by the creators of the setting (or those to whom they gave licenses) is canon. All the books, movies, games, etc. This is at least possible, but is still going to be a pain IMO.
3. Some subset of non-source-book fiction is canon. Call this the Star Wars solution, post Disney purchase. There's distinctly "favored" canon and then there's all the other stuff. Generally this goes with the main-line properties being hard canon and everything else being a source to mine for stories.
4. Everything in the source books is canon. Everything else is suggestions. This, I think, is the sanest default for big published settings. Anything non-game-related is in an alternate universe status; anything other groups may have done is ignored.
5. Only the big-picture stuff is canon. You can count on the gods' names being the same. And the names of the countries and their general attitudes. Beyond that? Don't count on much.
6. Only stuff explicitly said at the table during this campaign is canon. Even if you played in this setting before, the actions of that prior group may or may not exist. And things may be utterly different. Does make me wonder if you're even playing in the same setting at that point...
7. Nothing is canon, not even stuff we said. This works great for a wacky toon game. Not a game I'd likely want to play in.
I don't run my own games in a setting used by anyone else (that I know of). But I have strong control over what is canon, and it includes things done by prior groups and things I've said before (as long as I wrote them down or remembered them, which I try to). But if I were to play in one of the big-name settings, I'd probably end up about at #5 for the first game, effectively branching the setting at that point for the first campaign in that setting. With the same group, I'd try to maintain consistency from one campaign to the next; with different groups in a big-name setting I think I'd reset to my "stock" branch and rework things based on what I'd learned I like.
What are your preferences?
Options as I see them (not listing the possible combinations of these):
1. Everything is canon. Literally. Every single thing done or written about the setting is canon, no matter by who. This is a mess.
2. Everything 1st party is canon. So anything done, written, or said by the creators of the setting (or those to whom they gave licenses) is canon. All the books, movies, games, etc. This is at least possible, but is still going to be a pain IMO.
3. Some subset of non-source-book fiction is canon. Call this the Star Wars solution, post Disney purchase. There's distinctly "favored" canon and then there's all the other stuff. Generally this goes with the main-line properties being hard canon and everything else being a source to mine for stories.
4. Everything in the source books is canon. Everything else is suggestions. This, I think, is the sanest default for big published settings. Anything non-game-related is in an alternate universe status; anything other groups may have done is ignored.
5. Only the big-picture stuff is canon. You can count on the gods' names being the same. And the names of the countries and their general attitudes. Beyond that? Don't count on much.
6. Only stuff explicitly said at the table during this campaign is canon. Even if you played in this setting before, the actions of that prior group may or may not exist. And things may be utterly different. Does make me wonder if you're even playing in the same setting at that point...
7. Nothing is canon, not even stuff we said. This works great for a wacky toon game. Not a game I'd likely want to play in.
I don't run my own games in a setting used by anyone else (that I know of). But I have strong control over what is canon, and it includes things done by prior groups and things I've said before (as long as I wrote them down or remembered them, which I try to). But if I were to play in one of the big-name settings, I'd probably end up about at #5 for the first game, effectively branching the setting at that point for the first campaign in that setting. With the same group, I'd try to maintain consistency from one campaign to the next; with different groups in a big-name setting I think I'd reset to my "stock" branch and rework things based on what I'd learned I like.
What are your preferences?