BisectedBrioche
2007-12-03, 05:18 AM
The Grinch
Size/Type: Medium Monstrous Humanoid (Evil)
Hit Dice: 10d8-10 (35 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 12, touch 11, flat-footed 11 (+1 dex, +1 natural)
Base Attack/Grapple: +10/+12
Attack: Claw 1d6+3
Full Attack: +12/+7
Space/Reach: 5 ft./5 ft.
Special Attacks: You're a mean one, Stink. Stank. Stunk.
Special Qualities: Strength of 10 plus two, Two sizes too small
Saves: Fort +2, Ref +8, Will +7
Abilities: Str 15, Dex 13, Con 8, Int 14, Wis 10, Cha 10
Skills: Bluff, Craft (Sleigh), Move Silently, Disable Device
Feats: Deceitful, Improved Trip, Investigator, Lightning Reflexes
Enviroment: Any frozen or Urban
Organization: Solitary
Challange Rating: 5
Alignment: Neutral Evil
The Grinch is an unpleasent humanoid covered from head to toe in green fur. It has an absolute hatred for hapiness, joy and gifts. If it is aware of any gifts being given it will resolve to steal or destroy them in the hope of spreading misery.
You're a mean one (Su) The grinch is a being of bitterness and malice. Any creature who meets its gaze (reflex DC 10 negates) takes a -1 moral penalty to all actions for 1d6 rounds.
Stink. Stank. Stunk. (Ex) As a standard action The Grinch may produce a foul smelling cloud around itself. Anyone within 50ft. must make a fortitude save (DC 10) or become nausiated for 3 rounds. Anyone who makes their save is immune to the effect for 24 hours.
Strength of 10 plus two (Ex) The Grinch may rage, as a barabrian with a level equal to its HD.
Two sizes too small (Ex) The Grinch recives a +4 bonus on will saves to avoid carrying out any non-evil action. However it also takes a -2 penalty to fortitude saves because of a weak heart.
Combat
The Grinch prefers to avoid combat, usually fleeing if it is caught. If it is left with no choice it will use its Stink. Stank. Stunk. ability and gaze attack to weaken opponents and then attack them with its strength of 10 plus 2 ability. It will escape at the first opportunity rather than continue fighting.
Any comments/critcisms?
Size/Type: Medium Monstrous Humanoid (Evil)
Hit Dice: 10d8-10 (35 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 12, touch 11, flat-footed 11 (+1 dex, +1 natural)
Base Attack/Grapple: +10/+12
Attack: Claw 1d6+3
Full Attack: +12/+7
Space/Reach: 5 ft./5 ft.
Special Attacks: You're a mean one, Stink. Stank. Stunk.
Special Qualities: Strength of 10 plus two, Two sizes too small
Saves: Fort +2, Ref +8, Will +7
Abilities: Str 15, Dex 13, Con 8, Int 14, Wis 10, Cha 10
Skills: Bluff, Craft (Sleigh), Move Silently, Disable Device
Feats: Deceitful, Improved Trip, Investigator, Lightning Reflexes
Enviroment: Any frozen or Urban
Organization: Solitary
Challange Rating: 5
Alignment: Neutral Evil
The Grinch is an unpleasent humanoid covered from head to toe in green fur. It has an absolute hatred for hapiness, joy and gifts. If it is aware of any gifts being given it will resolve to steal or destroy them in the hope of spreading misery.
You're a mean one (Su) The grinch is a being of bitterness and malice. Any creature who meets its gaze (reflex DC 10 negates) takes a -1 moral penalty to all actions for 1d6 rounds.
Stink. Stank. Stunk. (Ex) As a standard action The Grinch may produce a foul smelling cloud around itself. Anyone within 50ft. must make a fortitude save (DC 10) or become nausiated for 3 rounds. Anyone who makes their save is immune to the effect for 24 hours.
Strength of 10 plus two (Ex) The Grinch may rage, as a barabrian with a level equal to its HD.
Two sizes too small (Ex) The Grinch recives a +4 bonus on will saves to avoid carrying out any non-evil action. However it also takes a -2 penalty to fortitude saves because of a weak heart.
Combat
The Grinch prefers to avoid combat, usually fleeing if it is caught. If it is left with no choice it will use its Stink. Stank. Stunk. ability and gaze attack to weaken opponents and then attack them with its strength of 10 plus 2 ability. It will escape at the first opportunity rather than continue fighting.
Any comments/critcisms?