RecordedChaos
2023-01-24, 03:58 PM
The Theurgic Chymist is an Akashic Magic/Spheres of Might Archetype for the Alchemist (https://www.aonprd.com/ClassDisplay.aspx?ItemName=Alchemist) base class. It is part of the Shards of Power playtest, the whole google doc can be found here (https://docs.google.com/document/d/1jJ4Rdjjb7N22aNZwvEeva8UcRaQLjCMOwb_pnAlyWSM/edit?usp=sharing)
Theurgic Chymist
The theurgic chymist is constantly at the mercy of their muses and fleeting inspirations, causing even other alchemists to claim they are a bit off. While this means that their creations are more unstable than other alchemists, even those peers must admit that the things they create often beggar belief. A Theurgic Chymist’s use of experimental pharmacology has slowly warped their connection with their own soul, causing them to tap into knowledge and memories from other spirits that at times overwhelm them.
Class features replaced by this archetype: Alchemy (Extracts), Bomb, Mutagen, Poison Use, Brew Potion, Poison Resistance, Swift Alchemy, Poison Immunity, Persistent Mutagen, Instant Alchemy
Proficiencies: Theurgic Chymists are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition (http://spheresofpower.wikidot.com/martial-traditions) of their choice.
This modifies the alchemist’s weapon and armor proficiencies.
Combat Training (Ex): A Theurgic Chymist is considered an Adept Practitioner (http://spheresofpower.wikidot.com/using-spheres-of-might#toc2), gaining spheres and talents as appropriate. Theurgic Chymists use Intelligence as their practitioner modifier.
This ability replaces the alchemy (but not bomb or mutagen) class feature.
Chymical Experimentation (Ex): The Theurgic Chymist gains both the (formulae) and (poison) packages of the Alchemy sphere (http://spheresofpower.wikidot.com/alchemy#toc0) as bonus talents at 1st level. If he already possesses these Alchemy sphere packages, he may instead select any talent he qualifies for from the Alchemy sphere. In addition, when using Craft (alchemy) to create an alchemical item, an alchemist gains a competence bonus equal to his class level on the Craft (alchemy) check. An alchemist can use Craft (alchemy) to identify potions as if using detect magic. He must hold the potion for 1 round to make such a check.
This replaces the poison use class feature.
Quixotic Innovations (Ex): The Theurgic Chymist is at the whims of their experiments, and thus don’t have the time to focus on little things like the longevity of their creations. They may have an additional number of formulae prepared at a time equal to their intelligence modifier (minimum 1).
This replaces Brew Potion.
Experimental Mixture (Ex): The theurgic chymist’s focus is scattered, but they generally know what they are doing and their relentless experimentation has led to them being able to do things with their creations others can only dream of. At 1st level, 4th level, and every 4 levels thereafter the theurgic chymist may gain one of the following talents from the alchemy sphere as a bonus talent: Billowing Poison (http://spheresofpower.wikidot.com/alchemy#toc4), Careful Poisoner (http://spheresofpower.wikidot.com/alchemy#toc5), Chemical Coating (http://spheresofpower.wikidot.com/alchemy#toc6), Controlled Rupture (http://spheresofpower.wikidot.com/alchemy#toc7), Cluster Toss (http://spheresofpower.wikidot.com/alchemy#toc8), Fireworks (http://spheresofpower.wikidot.com/alchemy#toc13), Lasting Application (http://spheresofpower.wikidot.com/alchemy#toc20), Noxious Breath (http://spheresofpower.wikidot.com/alchemy#toc23), Shaped Chemistry (http://spheresofpower.wikidot.com/alchemy#toc28), or Snap Toss (http://spheresofpower.wikidot.com/alchemy#toc30).
This replaces the bomb class feature
Theurgen (Su): The theurgic chymist’s constant experimentation has led them to concoctions that alter the nature of their very souls by touching upon the archetypal representations of belief. At 1st level they select a number of Souls (https://libraryofmetzofitz.fandom.com/wiki/Soulforge_Souls) available to the Soulforge (https://libraryofmetzofitz.fandom.com/wiki/Soulforge) equal to their intelligence modifier (minimum 2). The theurgic chymist can only select souls from the initial 11 souls available to the soulforge, though they can replace these souls with expanded souls as normal for a soulforge (except for the Alchemist soul, which causes something called “Recursive Transcription Errors” and gives any theurgic chymist a blinding headache if they try to learn it).
At the beginning of each day the theurgic chymist may select a single soul they know and can brew a special mixture called a Theurgen with an hour of effort. A theurgic chymist can only maintain one dose of theurgen at a time, if they brew a second dose, any existing theurgen becomes inert. The theurgen can be imbibed as a standard action and grants the theurgic chymist the base abilities of the chosen soul and counts the soul’s associated skills as class skills (but does not gain the ability to shape any of that soul’s veils or bonus skill points). The theurgic chymist uses their class level as their soulforge level and uses their Intelligence score for any effects that the soul produces in place of their Wisdom score. They gain the abilities of this soul after imbibing the theurgen for 10 minutes per class level.
Anyone other than the theurgic chymist who drinks a theurgen must make a Fortitude save (DC 10 + 1/2 the theurgic chymist’s level + the theurgic chymist’s Intelligence modifier) or become nauseated for 1 hour— due to the careful application of their own energies no one other than the theurgic chymist that brewed their theurgen can use it, even other alchemists or theurgic chymists. The effects of a theurgen do not stack. Whenever a theurgic chymist drinks a theurgen, the effects of any previous theurgen immediately end.
At 4th level and every 4 levels thereafter the theurgic chymist may add another soul to the list they know.
This replaces the Mutagen class feature.
Distilled Potential (Su): At 2nd level the theurgic chymist has begun to gain greater understanding of the truths behind the power they gain while under their theurgen. When they create a theurgen they may select a single associated veil from that theurgen’s selected soul. While they benefit from that theurgen they treat that veil as shaped in one of its available chakra slots (chosen when the theurgen is imbibed) and may treat the veil as if a single point of essence was invested in it.
The theurgic chymist cannot remove, invest, or burn essence from the veils shaped using this feature. This veil does not take up their normal veil slots, allowing it to be shaped alongside other veils in its slot. The theurgic chymist treats their class level as their veilweaving level and their intelligence as their veilweaving modifier, but only for the purpose of veils shaped using this ability or discoveries.
At 8th level and every 6 levels thereafter they may select another associated veil and treat that veil as if it were shaped as well, and treat all of these veils as if they were invested with an additional point of essence (for a maximum of 4 veils and 4 essence invested in each veil at 20th level).
This replaces the poison resistance and poison immunity class features.
Impromptu Formulae (Ex): Starting at 3rd level, the theurgic chymist learns sometimes that panic is the mother of invention. They may create formulae as a move action a number of times per day equal to half his class level + his intelligence modifier.
This replaces swift alchemy and instant alchemy class features.
Batch Theurgen (Su): At 10th level the theurgic chymist has learned to split their power and maintain focus on more than one archetype at a time. They can create and maintain a second theurgen. This theurgen may be created with the first during the same hour of work and may be the same soul or a different one the theurgic chymist knows. The effects of each theurgen are determined independently at the time they are brewed and the theurgic chymist may still only benefit from a single theurgen at any given time.
This replaces the persistent mutagen class feature.
-A note on Non-SoM Theurgic Chymists:
While some may enjoy Spheres of Might (SoM), we know there are those who hold a special place in their hearts for the traditional alchemist’s extracts, or those GM’s who don’t wish to allow it. In that case, the following changes may be made to this archetype to allow this:
The non-SoM theurgic chymist gains the Theurgen, Distilled Potential, and Batch Theurgen class abilities but not the changes to Proficiencies, Combat Training, Chymical Experimentation, Quixotic Innovations, Experimental Mixture, and Impromptu Formula class features.
This keeps the core flavor of the archetype but allows its use with traditional bombs and extracts.
Theurgic Chymist
The theurgic chymist is constantly at the mercy of their muses and fleeting inspirations, causing even other alchemists to claim they are a bit off. While this means that their creations are more unstable than other alchemists, even those peers must admit that the things they create often beggar belief. A Theurgic Chymist’s use of experimental pharmacology has slowly warped their connection with their own soul, causing them to tap into knowledge and memories from other spirits that at times overwhelm them.
Class features replaced by this archetype: Alchemy (Extracts), Bomb, Mutagen, Poison Use, Brew Potion, Poison Resistance, Swift Alchemy, Poison Immunity, Persistent Mutagen, Instant Alchemy
Proficiencies: Theurgic Chymists are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition (http://spheresofpower.wikidot.com/martial-traditions) of their choice.
This modifies the alchemist’s weapon and armor proficiencies.
Combat Training (Ex): A Theurgic Chymist is considered an Adept Practitioner (http://spheresofpower.wikidot.com/using-spheres-of-might#toc2), gaining spheres and talents as appropriate. Theurgic Chymists use Intelligence as their practitioner modifier.
This ability replaces the alchemy (but not bomb or mutagen) class feature.
Chymical Experimentation (Ex): The Theurgic Chymist gains both the (formulae) and (poison) packages of the Alchemy sphere (http://spheresofpower.wikidot.com/alchemy#toc0) as bonus talents at 1st level. If he already possesses these Alchemy sphere packages, he may instead select any talent he qualifies for from the Alchemy sphere. In addition, when using Craft (alchemy) to create an alchemical item, an alchemist gains a competence bonus equal to his class level on the Craft (alchemy) check. An alchemist can use Craft (alchemy) to identify potions as if using detect magic. He must hold the potion for 1 round to make such a check.
This replaces the poison use class feature.
Quixotic Innovations (Ex): The Theurgic Chymist is at the whims of their experiments, and thus don’t have the time to focus on little things like the longevity of their creations. They may have an additional number of formulae prepared at a time equal to their intelligence modifier (minimum 1).
This replaces Brew Potion.
Experimental Mixture (Ex): The theurgic chymist’s focus is scattered, but they generally know what they are doing and their relentless experimentation has led to them being able to do things with their creations others can only dream of. At 1st level, 4th level, and every 4 levels thereafter the theurgic chymist may gain one of the following talents from the alchemy sphere as a bonus talent: Billowing Poison (http://spheresofpower.wikidot.com/alchemy#toc4), Careful Poisoner (http://spheresofpower.wikidot.com/alchemy#toc5), Chemical Coating (http://spheresofpower.wikidot.com/alchemy#toc6), Controlled Rupture (http://spheresofpower.wikidot.com/alchemy#toc7), Cluster Toss (http://spheresofpower.wikidot.com/alchemy#toc8), Fireworks (http://spheresofpower.wikidot.com/alchemy#toc13), Lasting Application (http://spheresofpower.wikidot.com/alchemy#toc20), Noxious Breath (http://spheresofpower.wikidot.com/alchemy#toc23), Shaped Chemistry (http://spheresofpower.wikidot.com/alchemy#toc28), or Snap Toss (http://spheresofpower.wikidot.com/alchemy#toc30).
This replaces the bomb class feature
Theurgen (Su): The theurgic chymist’s constant experimentation has led them to concoctions that alter the nature of their very souls by touching upon the archetypal representations of belief. At 1st level they select a number of Souls (https://libraryofmetzofitz.fandom.com/wiki/Soulforge_Souls) available to the Soulforge (https://libraryofmetzofitz.fandom.com/wiki/Soulforge) equal to their intelligence modifier (minimum 2). The theurgic chymist can only select souls from the initial 11 souls available to the soulforge, though they can replace these souls with expanded souls as normal for a soulforge (except for the Alchemist soul, which causes something called “Recursive Transcription Errors” and gives any theurgic chymist a blinding headache if they try to learn it).
At the beginning of each day the theurgic chymist may select a single soul they know and can brew a special mixture called a Theurgen with an hour of effort. A theurgic chymist can only maintain one dose of theurgen at a time, if they brew a second dose, any existing theurgen becomes inert. The theurgen can be imbibed as a standard action and grants the theurgic chymist the base abilities of the chosen soul and counts the soul’s associated skills as class skills (but does not gain the ability to shape any of that soul’s veils or bonus skill points). The theurgic chymist uses their class level as their soulforge level and uses their Intelligence score for any effects that the soul produces in place of their Wisdom score. They gain the abilities of this soul after imbibing the theurgen for 10 minutes per class level.
Anyone other than the theurgic chymist who drinks a theurgen must make a Fortitude save (DC 10 + 1/2 the theurgic chymist’s level + the theurgic chymist’s Intelligence modifier) or become nauseated for 1 hour— due to the careful application of their own energies no one other than the theurgic chymist that brewed their theurgen can use it, even other alchemists or theurgic chymists. The effects of a theurgen do not stack. Whenever a theurgic chymist drinks a theurgen, the effects of any previous theurgen immediately end.
At 4th level and every 4 levels thereafter the theurgic chymist may add another soul to the list they know.
This replaces the Mutagen class feature.
Distilled Potential (Su): At 2nd level the theurgic chymist has begun to gain greater understanding of the truths behind the power they gain while under their theurgen. When they create a theurgen they may select a single associated veil from that theurgen’s selected soul. While they benefit from that theurgen they treat that veil as shaped in one of its available chakra slots (chosen when the theurgen is imbibed) and may treat the veil as if a single point of essence was invested in it.
The theurgic chymist cannot remove, invest, or burn essence from the veils shaped using this feature. This veil does not take up their normal veil slots, allowing it to be shaped alongside other veils in its slot. The theurgic chymist treats their class level as their veilweaving level and their intelligence as their veilweaving modifier, but only for the purpose of veils shaped using this ability or discoveries.
At 8th level and every 6 levels thereafter they may select another associated veil and treat that veil as if it were shaped as well, and treat all of these veils as if they were invested with an additional point of essence (for a maximum of 4 veils and 4 essence invested in each veil at 20th level).
This replaces the poison resistance and poison immunity class features.
Impromptu Formulae (Ex): Starting at 3rd level, the theurgic chymist learns sometimes that panic is the mother of invention. They may create formulae as a move action a number of times per day equal to half his class level + his intelligence modifier.
This replaces swift alchemy and instant alchemy class features.
Batch Theurgen (Su): At 10th level the theurgic chymist has learned to split their power and maintain focus on more than one archetype at a time. They can create and maintain a second theurgen. This theurgen may be created with the first during the same hour of work and may be the same soul or a different one the theurgic chymist knows. The effects of each theurgen are determined independently at the time they are brewed and the theurgic chymist may still only benefit from a single theurgen at any given time.
This replaces the persistent mutagen class feature.
-A note on Non-SoM Theurgic Chymists:
While some may enjoy Spheres of Might (SoM), we know there are those who hold a special place in their hearts for the traditional alchemist’s extracts, or those GM’s who don’t wish to allow it. In that case, the following changes may be made to this archetype to allow this:
The non-SoM theurgic chymist gains the Theurgen, Distilled Potential, and Batch Theurgen class abilities but not the changes to Proficiencies, Combat Training, Chymical Experimentation, Quixotic Innovations, Experimental Mixture, and Impromptu Formula class features.
This keeps the core flavor of the archetype but allows its use with traditional bombs and extracts.