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View Full Version : The Spell-Bouncing Dwarf?



Inevitability
2023-01-29, 03:42 AM
Master specialist 10 gives enchanters this:


Any creature that successfully saves against one of your enchantment spells must save again 1 round later (as if you had cast the spell again) with a +5 bonus on the save.

Silver Key gives this variant of slippery mind (chosen because it lacks the 'can only save against the effect once more' wording that all other sources have).


Slippery Mind (Ex): Upon reaching 8th level, if you fail a save against a mind-affecting effect, you can attempt the save again 1 round later at the same DC.

Now, imagine we got some countermeasure against crit successes and crit fails (Aura of Perfect Order) and can use a save-boosting item to reliably alternate failures and successes...

Caster casts spell:
-We fail the save
-We put on our Wizard Hat of +7 Will
-Slippery Mind gives us a new save next turn
-We succeed on the save
-We remove our hat
-Master Specialist forces us to make a new save
-We fail the save
-etc

Are there any mind-affecting enchantments that would be useful to 'bounce' this way? I guess you could get semi-permanent buffs, but is there something normally hamstrung by a long casting time, component cost, or short duration that we can make better use of like this?

I guess you could bounce a Mindrape and... switch alignments each round? If that mattered somehow?

Insane Defiance might work with it, to think of it.

Fero
2023-01-29, 06:29 PM
Cast Heroics on you yourself with each new instance subsuming the prior (I think that works). You would get a new fighter bonus feat each round, including the ToB ones. Dip into martial adept classes and/or take the Martial Adept feats to get access to higher level maneuvers. I believe the ToB feats include seperate uses so you could access and use a wide variety of manuevers.

MinimanMidget
2023-01-29, 06:47 PM
No need to constantly toggle a save boosting item, there are plenty of ways to alternate between success and failure. As one example, Steadfast Determination says you can use Con instead of Wis, so just take advantage of it when you want to succeed and ignore it when you want to fail.

Inevitability
2023-01-30, 03:04 AM
Cast Heroics on you yourself with each new instance subsuming the prior (I think that works). You would get a new fighter bonus feat each round, including the ToB ones. Dip into martial adept classes and/or take the Martial Adept feats to get access to higher level maneuvers. I believe the ToB feats include seperate uses so you could access and use a wide variety of manuevers.

Heroics isn't Enchantment, it's Transmutation, right?

Fero
2023-01-30, 06:39 AM
Heroics isn't Enchantment, it's Transmutation, right?

Oops, your right. I conflated Heroics and Heroism and gave you a combo that doesn't work. My apologies.

daremetoidareyo
2023-01-30, 01:10 PM
Insane defiance?

Inevitability
2023-01-30, 03:07 PM
Insane defiance?

I guess that one would depend on the definition of 'targeting'? Like, I can see the argument that you are targeted once, at the spell's initial casting, and the subsequent asserting/reasserting of the effect does not 'target' you.