Stycotl
2007-12-03, 02:06 PM
this is a template made for those in my campaign who are beginning the rocess of becoming a supernatural entity. the campaign is set in a medieval environment, with a different planar cosmology than in normal D&D.
i am still open to suggestions as to the specific abilities and stuff, but i want to kee it simple, and low LA.
Godblooded
The Immortals is what they are known as, the scions of the 12 gods tied to the planes. Godblooded creatures carry the essence of divinity in them, though most are corrupted and dark now. The immortals used to be the moral pillars of the worlds, righteous and charismatic, beloved by the masses. They used to stand for balance and reason. That was before the falling away of most of the gods, the Blight. Too many of them now stand for villainy and politics, treachery and vice.
Long ago, in the earliest ages of the planes, humanity had reached an apex of devotion to the divine powers that surrounded them, and all of creation was in balance. The gods gave a part of themselves to the masses that resided on the earth. Many of the greatest minds and greatest hearts were imbued with great strength, with the lifeblood of the gods. Throughout the centuries, this godfire has become a legacy passed down from generation to generation, though there has been the rare man or woman who has been granted with the gift more recently. This power became known as the godfire, and became the source behind all magic and supernatural forces throughout the planes. The godfire was a medium of enlightenment, refinement, and exploration. It was meant to bring ascension to the throngs of mortal disciples.
The godfire changes its vessel, shaping the body and the mind to match the heart and soul within. Followers of the gods of nature very often manifest abilities related to nature and the elements. Scions of the goddess of war become angels of protection and engines of destruction, warriors without peer.
The changes are never the same for any two immortals, though there are groups of similar beings, such as the seraphs that follow the god of life and creation.
Occasionally there is an immortal that has shied away from the godfire burning within him, who has tried to smother the flame and hide from the call of divinity. Those creatures generally have no supernatural abilities or gifts other than this template. Such individuals are often chronically depressed and miserable as they constantly deny the instincts and desires of their soul.
Godblooded is in most cases an inherited template that can be added to any mortal (all humans in my campaign) to create an immortal, or one of the otherrealmers (those who were created by the mingling of divine influence and the energy of the remotest realms of the planes and were never human to begin with). This template is not really meant to provide special abilities, physical transformations, and magical aptitudes in and of itself, but is meant to bridge the gap between the completely supernatural-free world of humanity, and the magic of the planes. Therefore, humans (or once-humans) who are godblooded, generally have levels in spellcasting classes, manifesting classes, or other classes that exhibit supernatural abilities and transformations, or have templates or monster levels that provide similar powers and forms.
This template is then a base for the creation of a truly exotic and mysterious creature.
A godblooded or ‘immortal’ creature uses all of the base creature’s statistics and abilities except as noted here.
Size and Type: A godblooded creature remains the same size and type, but gains the Extraplanar subtype.
Special Qualities: A godblooded creature retains all of the special qualities of the base creature, and gains the following special abilities.
Mantle of the Disciple (Su): A godblooded creature gains a +2 profane or sacred bonus to all saving throws. Creature’s alignment determines what type of bonus it is; neutral creatures can choose between the two.
Abilities: A godblooded creature gains a +4 bonus to Charisma.
Feats: A godblooded creature automatically gains the Leadership feat and a +2 to his leadership score, whether or not it qualifies for the feat.
Challenge Rating: +1
Level Adjustment: +1
i am still open to suggestions as to the specific abilities and stuff, but i want to kee it simple, and low LA.
Godblooded
The Immortals is what they are known as, the scions of the 12 gods tied to the planes. Godblooded creatures carry the essence of divinity in them, though most are corrupted and dark now. The immortals used to be the moral pillars of the worlds, righteous and charismatic, beloved by the masses. They used to stand for balance and reason. That was before the falling away of most of the gods, the Blight. Too many of them now stand for villainy and politics, treachery and vice.
Long ago, in the earliest ages of the planes, humanity had reached an apex of devotion to the divine powers that surrounded them, and all of creation was in balance. The gods gave a part of themselves to the masses that resided on the earth. Many of the greatest minds and greatest hearts were imbued with great strength, with the lifeblood of the gods. Throughout the centuries, this godfire has become a legacy passed down from generation to generation, though there has been the rare man or woman who has been granted with the gift more recently. This power became known as the godfire, and became the source behind all magic and supernatural forces throughout the planes. The godfire was a medium of enlightenment, refinement, and exploration. It was meant to bring ascension to the throngs of mortal disciples.
The godfire changes its vessel, shaping the body and the mind to match the heart and soul within. Followers of the gods of nature very often manifest abilities related to nature and the elements. Scions of the goddess of war become angels of protection and engines of destruction, warriors without peer.
The changes are never the same for any two immortals, though there are groups of similar beings, such as the seraphs that follow the god of life and creation.
Occasionally there is an immortal that has shied away from the godfire burning within him, who has tried to smother the flame and hide from the call of divinity. Those creatures generally have no supernatural abilities or gifts other than this template. Such individuals are often chronically depressed and miserable as they constantly deny the instincts and desires of their soul.
Godblooded is in most cases an inherited template that can be added to any mortal (all humans in my campaign) to create an immortal, or one of the otherrealmers (those who were created by the mingling of divine influence and the energy of the remotest realms of the planes and were never human to begin with). This template is not really meant to provide special abilities, physical transformations, and magical aptitudes in and of itself, but is meant to bridge the gap between the completely supernatural-free world of humanity, and the magic of the planes. Therefore, humans (or once-humans) who are godblooded, generally have levels in spellcasting classes, manifesting classes, or other classes that exhibit supernatural abilities and transformations, or have templates or monster levels that provide similar powers and forms.
This template is then a base for the creation of a truly exotic and mysterious creature.
A godblooded or ‘immortal’ creature uses all of the base creature’s statistics and abilities except as noted here.
Size and Type: A godblooded creature remains the same size and type, but gains the Extraplanar subtype.
Special Qualities: A godblooded creature retains all of the special qualities of the base creature, and gains the following special abilities.
Mantle of the Disciple (Su): A godblooded creature gains a +2 profane or sacred bonus to all saving throws. Creature’s alignment determines what type of bonus it is; neutral creatures can choose between the two.
Abilities: A godblooded creature gains a +4 bonus to Charisma.
Feats: A godblooded creature automatically gains the Leadership feat and a +2 to his leadership score, whether or not it qualifies for the feat.
Challenge Rating: +1
Level Adjustment: +1