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Kane0
2023-02-09, 08:41 PM
To save you having to fish through books for the 'just right' statblock.

Taking inspiration from the Tasha's beastmaster and Wildfire pet, three basic, scaling statblocks:

The basic one
Medium size, 30' speed
AC 11 + Prof
HP 1d6 per druid level
Str 13, Dex 13, Con 13, Int/Wis/Cha N/A

Basic 1d6 attack and choice of one of the below:
Multiattack (secondary attack at 1d4)
Pack Tactics (advantage with friends)
Pounce (if you move add Str save or knock prone)

The big one
Large size, 40' speed
AC 9 + Prof
HP 1d8 per druid level
Str 15, Dex 10, Con 13, Int/Wis/Cha N/A

Basic 1d8 attack and choice of one of the below:
Charge (when moving get bonus 1d8 damage)
Grapple (when you hit add free grapple attempt)

The tricky one
Small size, 20' speed
AC 11 + Prof
HP 1d4 per druid level
Str 5, Dex 16, Con 10, Int/Wis/Cha N/A

Basic 1d6 attack and choice of one of the below:
Poison (con save for extra 2d4 poison damage)
Spiderclimb (climb speed equal to base speed)



Then we add in modifications from class and subclass features:

Base: Level 4 you can trade land speed for swim speed, level 8 you can trade land speed for fly speed
Land: [Insert Plant statblock]
Moon: [Insert Elemental statblock]
Spore: [Insert Ooze statblock]

Old Harry MTX
2023-02-10, 01:35 AM
I'm not a huge fan of statblocks, but overall seems solid.

Yakk
2023-02-11, 09:41 PM
HD are sized based in 5e for non-PCs.

JNAProductions
2023-02-11, 10:02 PM
HD are sized based in 5e for non-PCs.

This is for PCs.

Yakk
2023-02-12, 05:29 PM
This is for PCs.
Sure, but it isn't a PC stat block (classes).

Use size based HD. It doesn't matter that much, but every animal companion also follows these rules.

So medium is d8, large is d10, huge is d12, small is d6, tiny is d4.

You can give more/fewer HD per druid level easily.

...

Second, I would steal a page from warlocks, and have a menu of special abilities you can buy.

Give the forms better names. Limit number of special abilities smaller than the number you know.

For forms, maybe:
Brawler
Skirmisher
Lurker
stealing from 4e monster types.

Brawlers are Large, Skirmisher are Medium, Lurkers are Small by default.

You get 1 HD for every 2 druid levels, rounded up. Moon might get 1 HD/level.

Basic abilities:
Brawler abilities:
Armored Hide (+Prof to AC)
Grab (restrain-on-hit)
Huge (size is huge, hence larger HD)
Smash (str save or be knocked prone on a hit)
Trample (walk through creature's space, deal damage)
Tail Extra attack on a different target

Skirmisher abilities:
Flight (lose 1 size)
Harrass (no OA on form targets you attack)
Pack Tactics (grant melee attacks advantage on adjacent foes)
Dash: Bonus action dash
Pounce: (Bonus action move speed directly towards foe. If move at least 20', get an extra attack)

Lurker abilities:
Poison
Camoflauge
Darkvision
Flight (lose 1 size)
Ambush As an action, make hide check. Gain a bonus on next turn's damage and attacks.

General Abilities:
Climb
Aquatic

Limited to (prof bonus) forms. Knows up to (wis bonus) different special abilities.

Moon druids know (prof+wis) forms and up to (prof+wis) special abilities.

Each form gets 1 special ability. Get 2nd special ability at 5. At level 11 you can either have 3 special abilities, or 1 from your list and one from a different list.

Moon druids get an extra special ability.

At 17 you get an additional special ability.

...

So now you can build-a-bear your druid forms.