tieren
2023-02-10, 09:41 AM
Concept:
I was researching the theory craft threads about making a character with all of the skill proficiencies (and at least half with expertise). There are a couple of ways of doing it with wild multiclassing and sub optimal feat choices, but you end up with a character that's not particularly useful on their own. A single class rogue with 20 Dex will be better at their skills, as will a 20 Int wizard or 20 Wis cleric, etc... because the multiclassing requires splitting the ability scores so much.
So then it occurred to me, what would this character be good for? I believe they would be an amazing assistant. In combat they wouldn't be able to keep up at all, so they would need other things to do, such as the Help action, using items (caltrops, ball bearings, barring doors, etc...). That got me thinking to be good at that he would need to carry around a lot of stuff most PC's don't worry about, which lead me to his shtick being the guy who is always prepared for anything and has the clutch supplies, tools, equipment, components, etc... anyone might need at any time, including filling in to use his vast skill set in any way the heroes may require. The Boy Scout.
Build So Far:
Mastermind Rogue/ Knowledge Cleric/ Lore Bard/ Monster Slayer Ranger
12/2/3/3
The mastermind rogue can help as a bonus action, and at range. Rogue 11 gives Reliable Talent so the minimum I will ever roll on a skill check is 10. The knowledge cleric channel divinity will extend my proficiency to all tools, lore bard gives skills and expertise, and Ranger gives another skill and Monster Slayer Hunter Senses would be cool info to relay to my hero (like a combat golf caddy) especially in conjunction with Mastermind's insightful manipulator.
The Scout Rogue and Fey Wanderer ranger are probably more optimized giving additional skills, but when I think about how I intend to use the character I think mastermind and monster slayer fit better.
For race, I am a bit torn, variant human with Skill Expert feat is probably the smartest choice, giving me a point buy spread of 12/14/10,14,14,14 [there aren't any Con skills anyway] but two skills and an expertise. Half Elf would probably also be a strong contender.
Rogues get an extra ASI at 10 so I would still have 4 to work with and could still take Skilled, Prodigy, Observant, and Lucky.
Gear wise I would need at least one bag of holding for all the stuff I'd need to always be prepared with. I also really, really want the Robe of Useful items on this guy (which I have never seriously considered before). I can't really see him using a weapon much, but I could have him use a dagger if he needs to defend himself or a whip if he gets the chance to sneak attack an enemy from 10' away (and his hero doesn't need some other type of assistance).
Discussion:
So my objective is to make a character who is good at everything but does everything he can to avoid the spotlight so the "being good at everything" doesn't tick off the rest of the party. He would be a support character in the truest sense of the term, guidance, bardic inspiration, Help as action and bonus action, some healing word, cutting words, etc... But generally not being a combatant himself.
What do you think? Would your hero like a sidekick? [not as now defined in the rules but as RP] If I were in your party would you be glad to have someone dedicated to supporting the party members or annoyed I wasn't killing things myself?
I was researching the theory craft threads about making a character with all of the skill proficiencies (and at least half with expertise). There are a couple of ways of doing it with wild multiclassing and sub optimal feat choices, but you end up with a character that's not particularly useful on their own. A single class rogue with 20 Dex will be better at their skills, as will a 20 Int wizard or 20 Wis cleric, etc... because the multiclassing requires splitting the ability scores so much.
So then it occurred to me, what would this character be good for? I believe they would be an amazing assistant. In combat they wouldn't be able to keep up at all, so they would need other things to do, such as the Help action, using items (caltrops, ball bearings, barring doors, etc...). That got me thinking to be good at that he would need to carry around a lot of stuff most PC's don't worry about, which lead me to his shtick being the guy who is always prepared for anything and has the clutch supplies, tools, equipment, components, etc... anyone might need at any time, including filling in to use his vast skill set in any way the heroes may require. The Boy Scout.
Build So Far:
Mastermind Rogue/ Knowledge Cleric/ Lore Bard/ Monster Slayer Ranger
12/2/3/3
The mastermind rogue can help as a bonus action, and at range. Rogue 11 gives Reliable Talent so the minimum I will ever roll on a skill check is 10. The knowledge cleric channel divinity will extend my proficiency to all tools, lore bard gives skills and expertise, and Ranger gives another skill and Monster Slayer Hunter Senses would be cool info to relay to my hero (like a combat golf caddy) especially in conjunction with Mastermind's insightful manipulator.
The Scout Rogue and Fey Wanderer ranger are probably more optimized giving additional skills, but when I think about how I intend to use the character I think mastermind and monster slayer fit better.
For race, I am a bit torn, variant human with Skill Expert feat is probably the smartest choice, giving me a point buy spread of 12/14/10,14,14,14 [there aren't any Con skills anyway] but two skills and an expertise. Half Elf would probably also be a strong contender.
Rogues get an extra ASI at 10 so I would still have 4 to work with and could still take Skilled, Prodigy, Observant, and Lucky.
Gear wise I would need at least one bag of holding for all the stuff I'd need to always be prepared with. I also really, really want the Robe of Useful items on this guy (which I have never seriously considered before). I can't really see him using a weapon much, but I could have him use a dagger if he needs to defend himself or a whip if he gets the chance to sneak attack an enemy from 10' away (and his hero doesn't need some other type of assistance).
Discussion:
So my objective is to make a character who is good at everything but does everything he can to avoid the spotlight so the "being good at everything" doesn't tick off the rest of the party. He would be a support character in the truest sense of the term, guidance, bardic inspiration, Help as action and bonus action, some healing word, cutting words, etc... But generally not being a combatant himself.
What do you think? Would your hero like a sidekick? [not as now defined in the rules but as RP] If I were in your party would you be glad to have someone dedicated to supporting the party members or annoyed I wasn't killing things myself?