Cyberweasel89
2023-02-17, 01:08 AM
We just got out of a 3.5e session and our DM gave each of us a choice for one Magic Item. We have a week to decide.
It can't be a Lesser/Greater Artifact and he has the right to veto any Magic Item we tell him we want. He also says we can choose Epic-level Magic Items, but we won't be able to use them until Epic Level.
My character:
Basics
Race: Human (Minotaur Bloodline)
Gender: Female
Alignment: Lawful Good
Deity: Fharlanghn
Class: Fighter/Warblade gestalt
Level: 10
HP: 160
Ability Scores
Strength: 19
Dexterity: 12
Constitution: 18
Wisdom: 14
Intelligence: 17
Charisma: 20
Feats
-Weapon Prof: GHMGH
-Power Attack
-Improved Bull Rush
-Script Martial Scroll
-Weapon Focus: GHMGH
-Endurance
-Power Crit: GHMGH
-Shock Trooper
-Leap Attack
-Alertness
-Improved Crit: GHMGH
-Diehard
-Cleave
Special Abilities
-Recessive Cunning (+10 innate bonus to resist maze spells and navigate mazes)
-Pounce
Manuevers
-Moment of Perfect Mind (Diamond)
-Ruby Nightmare Blade (Diamond)
-Disrupting Blow (Diamond)
-Iron Heart Surge (Iron Heart)
-Lightning Recovery (Iron Heart)
-Iron Heart Focus (Iron Heart)
-Covering Strike (White Raven)
-Flanking Maneuver (White Raven)
Stances
-Leading the Charge (White Raven)
-Hearing the Air (Diamond Mind)
Equipment
-Weapon: Greathorn Minotaur Greathammer
-Armor: Full Plate Armor
-Clothing: Traveler's Outfit
-Waist: Healing Belt
-Hands: Gauntlets of One Mighty Blow
-L Ring: Ring of Field Shield
-R Ring: Ring of Improved Climbing
-Ankles: Anklet of Translocation
TL;DR: My character is a charge/crit build with a side of party face and gimmicks of "minotaur" and "farmgirl set out to adventure." She already has a Healing Belt and Anklet of Translocation.
Some Magic Items that I currently have my eye on are a Handy Haversack or a Cowl of Warding. My priorities are to make my character a bit tankier against magical trickery or to give her super senses such as Scent, Blindsight/Blindsense, or Tremorsense (in order of priority). But I'm also a roleplayer so if something fits her themes or just has novelty value for me, I'd be quite happy with it even if it isn't min-maxing! :smallbiggrin:
However, something to also consider is the Magic Item could go to Stubby, her pet pack mule. Stubby currently has glasses that artificially boost his INT by 8 (giving him 10) and through currently-unrevealed-by-the-DM means has suddenly developed the ability to speak. Our long-term goal is to get Stubby a spellcasting class, and since Stubby is a constant in all my campaigns and the closest thing I have to a son, I'm more than willing to use this Magic Item chance on him. <3
It can't be a Lesser/Greater Artifact and he has the right to veto any Magic Item we tell him we want. He also says we can choose Epic-level Magic Items, but we won't be able to use them until Epic Level.
My character:
Basics
Race: Human (Minotaur Bloodline)
Gender: Female
Alignment: Lawful Good
Deity: Fharlanghn
Class: Fighter/Warblade gestalt
Level: 10
HP: 160
Ability Scores
Strength: 19
Dexterity: 12
Constitution: 18
Wisdom: 14
Intelligence: 17
Charisma: 20
Feats
-Weapon Prof: GHMGH
-Power Attack
-Improved Bull Rush
-Script Martial Scroll
-Weapon Focus: GHMGH
-Endurance
-Power Crit: GHMGH
-Shock Trooper
-Leap Attack
-Alertness
-Improved Crit: GHMGH
-Diehard
-Cleave
Special Abilities
-Recessive Cunning (+10 innate bonus to resist maze spells and navigate mazes)
-Pounce
Manuevers
-Moment of Perfect Mind (Diamond)
-Ruby Nightmare Blade (Diamond)
-Disrupting Blow (Diamond)
-Iron Heart Surge (Iron Heart)
-Lightning Recovery (Iron Heart)
-Iron Heart Focus (Iron Heart)
-Covering Strike (White Raven)
-Flanking Maneuver (White Raven)
Stances
-Leading the Charge (White Raven)
-Hearing the Air (Diamond Mind)
Equipment
-Weapon: Greathorn Minotaur Greathammer
-Armor: Full Plate Armor
-Clothing: Traveler's Outfit
-Waist: Healing Belt
-Hands: Gauntlets of One Mighty Blow
-L Ring: Ring of Field Shield
-R Ring: Ring of Improved Climbing
-Ankles: Anklet of Translocation
TL;DR: My character is a charge/crit build with a side of party face and gimmicks of "minotaur" and "farmgirl set out to adventure." She already has a Healing Belt and Anklet of Translocation.
Some Magic Items that I currently have my eye on are a Handy Haversack or a Cowl of Warding. My priorities are to make my character a bit tankier against magical trickery or to give her super senses such as Scent, Blindsight/Blindsense, or Tremorsense (in order of priority). But I'm also a roleplayer so if something fits her themes or just has novelty value for me, I'd be quite happy with it even if it isn't min-maxing! :smallbiggrin:
However, something to also consider is the Magic Item could go to Stubby, her pet pack mule. Stubby currently has glasses that artificially boost his INT by 8 (giving him 10) and through currently-unrevealed-by-the-DM means has suddenly developed the ability to speak. Our long-term goal is to get Stubby a spellcasting class, and since Stubby is a constant in all my campaigns and the closest thing I have to a son, I'm more than willing to use this Magic Item chance on him. <3