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samduke
2023-09-05, 06:27 AM
Harmony & Samduke, your sheet links are broken, post up a fresh one please.

Thunder999, did you update your hp? Defenses from levels need to be 2.

Updated pc & npc boxes in post 1.

hrm I did update it, but here it is again https://www.myth-weavers.com/sheets/?id=1624953

Thunder999
2023-09-05, 08:59 PM
I updated hp, easy to miss since I rolled a 1, did miss the level on defences though, it did the rest automatically when I raised level but I guess that's manual in case you have armour.

Harmony
2023-09-06, 10:12 AM
That's wierd.

Trying a new link Ilyene (https://www.myth-weavers.com/sheets/?id=2753442)

Thundercracker
2023-09-06, 11:02 AM
That's wierd.

Trying a new link Ilyene (https://www.myth-weavers.com/sheets/?id=2753442)

Your attack bonus should be 4 with melee weapons. Where did you get the extra +2 reflex?

Harmony
2023-09-06, 12:01 PM
Oh right, forgot to update that part.

Extra reflex is from the armor.

samduke
2023-09-08, 07:32 AM
I found this interesting
501st Legion origins dating back to the Clone Wars of the late Republic Era when the 501st was an elite military battalion of clone troopers in the Grand Army of the Galactic Republic, Under the leadership of Jedi General Anakin Skywalker and Clone Commander CT-7567 "Rex

Thundercracker
2023-09-08, 08:04 AM
I found this interesting
501st Legion origins dating back to the Clone Wars of the late Republic Era when the 501st was an elite military battalion of clone troopers in the Grand Army of the Galactic Republic, Under the leadership of Jedi General Anakin Skywalker and Clone Commander CT-7567 "Rex

Wut. Have you not seen the clone wars animated series?

samduke
2023-09-08, 04:19 PM
Wut. Have you not seen the clone wars animated series?

nope, nada, nil, never have...

Thundercracker
2023-09-08, 08:40 PM
nope, nada, nil, never have...

It’s hit or miss, and it definitely gets better as it goes along, but there are some parts that are very good. Suggest watching the final four episodes as a movie.

Thundercracker
2023-09-16, 12:21 AM
1st post mission specific updated.

How is everyone, still in it to win it?

samduke
2023-09-16, 11:53 AM
1st post mission specific updated.

How is everyone, still in it to win it?

yeah I am around but I am dealing with some serious RL crap, so I am sporadic atm

Thundercracker
2023-09-21, 06:22 PM
It's a double move to get inside either of the two buildings, as you're on the street & there is a sidewalk.

Thunder999
2023-09-22, 08:06 AM
It's a double move to get inside either of the two buildings, as you're on the street & there is a sidewalk.

In that case that's all I'll be doing, edited the post.

samduke
2023-09-22, 01:13 PM
re: getting shot at


attack: (1d20+1)[17]
damage: (3d8)[9]

attack: (1d20+2)[15]
damage: (4d8)[13]


um still trying to get the hang of this, my fort def is 16 ref def is 14, damage threshold is 21
do I get hit / take damage ?

Thunder999
2023-09-22, 03:25 PM
To the right, same as before I had to change it, sorry.

And samduke, Reflex is your AC for being shot at, so hit by both, neither exceed your damage threshold (when a single source of damage exceeds that you move a step down the condition track), so you just take 22 points of hp damage.

Since you're below half health you can spend a switch action next turn to Catch a Second Wind to get 1/4 of your max hp back (7), that's 1/day though.

samduke
2023-09-23, 07:10 AM
To the right, same as before I had to change it, sorry.

And samduke, Reflex is your AC for being shot at, so hit by both, neither exceed your damage threshold (when a single source of damage exceeds that you move a step down the condition track), so you just take 22 points of hp damage.

Since you're below half health you can spend a switch action next turn to Catch a Second Wind to get 1/4 of your max hp back (7), that's 1/day though.

ahh - okay and ouch... I see 22 damage
attack: (1d20+1)[17]
damage: (3d8)[9]

attack: (1d20+2)[15]
damage: (4d8)[13]

Catch a Second Wind - Swift Action, heals one-quarter of your full Hit Point total (29/29) - <22> 7 hp + 25% [7] =14/29 HP


more as a reminder to myself
Treat Injury:(1)
Treat Injury Check: Full-Round Action DC 15, regains a number of Hit Points equal to its Character Level, +1 for every point by which your check exceeds the DC

a Medical Kit grants a +2 Equipment bonus on skill check.

Force Points (6/6), a Free Action to roll a 1d6 and add the result to a single skill check once per round.

edited



CT-RH-0476 is a medical specialist and hurries over with a medical kit, and one of the other clones assists him.
(1d20+16)[35]

I am presuming this is a treat injury check the clone performed so I should get +22 hp returned- down side - the skill check succeeds, the tended creature cannot benefit from additional First Aid for 24 hours

- I think that applies as from a treat injury check.

Thunder999
2023-09-25, 11:06 AM
Would I still have an action at that point, or did it take multiple to get that far?

Thundercracker
2023-09-25, 10:29 PM
Would I still have an action at that point, or did it take multiple to get that far?

We’ll call it a single move to get up the steps, so you still have a standard

samduke
2023-10-03, 06:25 AM
are we waiting on someone / something ?

Thundercracker
2023-10-03, 08:17 AM
are we waiting on someone / something ?

Yes. It’s the players’ turn. Last post is mine.

Current situation at the top of the steps is you can see into two bedrooms, with windows leading to a second story balcony, with droids on the balcony, though they are currently out of line of sight (camped next to the windows).

Thunder999
2023-10-03, 10:55 AM
Oh, I was waiting for samduke (or Harmony, if they're still even playing) since I acted last.

Thundercracker
2023-10-03, 11:14 AM
Oh, I was waiting for samduke (or Harmony, if they're still even playing) since I acted last.

No need, you can post your turn now.

samduke
2023-10-04, 12:12 AM
Yes. It’s the players’ turn. Last post is mine.

Current situation at the top of the steps is you can see into two bedrooms, with windows leading to a second story balcony, with droids on the balcony, though they are currently out of line of sight (camped next to the windows).

ahh where I had posted the post prior I was waiting to see what others were doing.. lol

samduke
2023-10-05, 12:12 AM
Grenades - how many can I get, if I can?
Range 0-6,7-8,9-10,11-12
Frag Grenade - Military 200 Cr ea.
Ion Grenade - Restricted 250 Cr ea.


I never did get an answer to my grenade question?

Thundercracker
2023-10-05, 01:01 AM
I never did get an answer to my grenade question?

That’s bc the licensing check failed, but you can get as many as you can afford.

Have you used the free +12 check from your Jedi handler?

Thunder999
2023-10-05, 07:49 AM
Wait, that was a +12 to roll with.

I thought it was a result of 12, hence not trying to buy anything.

Thundercracker
2023-10-05, 09:57 AM
Wait, that was a +12 to roll with.

I thought it was a result of 12, hence not trying to buy anything.

No, it's a +12 modifier. You roll 1d20+12 (or take 10), sorry I wasn't clearer about that.

Feel free to make the roll now if you like. Just let me know what you're purchasing and make sure you deduct the credits & license cost.

Thunder999
2023-10-05, 11:37 AM
In that case take 10 for 22, Frag Grenades are Military so 20 credits for the license, 200 each, 620 credits for 3.
Oh and I'll get some replacement Flash canisters too.

Oh and I've edited my IC post

samduke
2023-10-06, 06:47 AM
That’s bc the licensing check failed, but you can get as many as you can afford.

Have you used the free +12 check from your Jedi handler?

no I did not use that

edited

I rolled this previsouly.. so add +12 as appropriate



for the only 2 things I asked about that need a license

Grenades - how many can I get, if I can?
Range 0-6,7-8,9-10,11-12

Frag Grenade - Military 200 Cr ea.
License Check (1d20)[2] + <skills I rolled above>
gather information (1d20+6)[15]
perception (1d20+6)[24]
use computer (1d20+7)[26]
knowledge (galatic lore) (1d20+12)[20]


Ion Grenade - Restricted 250 Cr ea.
License Check (1d20)[17] + <skills Below>
gather information (1d20+6)[10]
perception (1d20+6)[19]
use computer (1d20+7)[15]
knowledge (galatic lore) (1d20+12)[25]


I had thought about thermal detonators but they are listed as illegal and I did not want to roll black market for them as I did not think the DC was within reason.


well my 4,475 credits say I can afford a few
presuming it still fails the frag grenades license, but passes the ion grenades license

the ion grenades license I believe is 25 Cr,
I would buy 1,250 Cr worth or ( 5 Ion Grenades )

if I can buy frag grenades without a license I would get 1,000 Cr worth or ( 5 frag grenades )
will wait on gm to give the results of the modified checks.

reducing my Credits to 2,200 - for all purchases on gm's approval

Thundercracker
2023-10-06, 08:32 AM
no I did not use that

edited

I rolled this previsouly.. so add +12 as appropriate



I had thought about thermal detonators but they are listed as illegal and I did not want to roll black market for them as I did not think the DC was within reason.


well my 4,475 credits say I can afford a few
presuming it still fails the frag grenades license, but passes the ion grenades license

the ion grenades license I believe is 25 Cr,
I would buy 1,250 Cr worth or ( 5 Ion Grenades )

if I can buy frag grenades without a license I would get 1,000 Cr worth or ( 5 frag grenades )
will wait on gm to give the results of the modified checks.

reducing my Credits to 2,200 - for all purchases on gm's approval

I'm not sure why you made so many rolls. Licensing check is knowledge bureaucracy, unless you want to try black market, which has repercussions if you fail by too much. Next time just make one roll.

You can use your own check for the Ion grenades and the Jedi's +12 to auto-succeed for the frags. Don't forget to pay the license fee.

samduke
2023-10-06, 12:57 PM
i do not have knowledge bureaucracy, as far as I am aware to make that check I need it trained. but okay I will deduct the 20CR for the frag license as well and add to my sheet

Thundercracker
2023-10-09, 10:34 AM
Apologies for the delay, swamped with work. Will try to get a post up tomorrow or the day after.

Thundercracker
2023-10-11, 10:14 PM
It’s Coralej’s turn. The ion blast is not enough to take out the b2.

samduke
2023-10-12, 12:48 PM
It’s Coralej’s turn. The ion blast is not enough to take out the b2.

fair, though i imagine its hurt.. lol

Thunder999
2023-10-12, 03:07 PM
Probably not that much, Ion damage is halved for all purposes other than Damage Threshold, it's mostly good for taking enemies out via the Condition Track, since it moves them 2 steps at once if it beats the threshold, or for non-lethal (is that even the right phrase for droids?) take downs.
It's basically stun damage for droids.

samduke
2023-10-13, 06:54 AM
Probably not that much, Ion damage is halved for all purposes other than Damage Threshold, it's mostly good for taking enemies out via the Condition Track, since it moves them 2 steps at once if it beats the threshold, or for non-lethal (is that even the right phrase for droids?) take downs.
It's basically stun damage for droids.

well crud .. I re-read it and yep its stun damage.. will remember that for the future

Thunder999
2023-10-14, 09:06 AM
How far is the other balcony?

Thundercracker
2023-10-14, 09:57 PM
How far is the other balcony?

The nearest point between the two balconies is about 60’. There is a small alley and another balcony between you.

@samduke too far for grenade. You’ll have to get closer or use blaster.

samduke
2023-10-15, 06:50 AM
The nearest point between the two balconies is about 60’. There is a small alley and another balcony between you.

@samduke too far for grenade. You’ll have to get closer or use blaster.

I edited that IC post I guess 12 squares is not 60ft... even though the info I see says
Combat is carried out on a grid, in which each square equals 1.5 meters (about 5 feet).

(lobs grenade , does not need to be accurate just needs to get there ... bounce... boom!) <- commentary only

Thundercracker
2023-10-15, 08:16 AM
I edited that IC post I guess 12 squares is not 60ft... even though the info I see says
Combat is carried out on a grid, in which each square equals 1.5 meters (about 5 feet).

(lobs grenade , does not need to be accurate just needs to get there ... bounce... boom!) <- commentary only

The nearest point between the balconies is 60’, but you are by the window, not by the edge, and so is the droid, so it’s about 80-90’ away.

Thundercracker
2023-10-16, 03:00 AM
Maybe I’m not describing this clearly enough. There’s three buildings, and they all have 40’ long balconies. There is a 10’ street / alley between each building. You’re on the left most balcony. The droidekas are on the far right balcony. The 501st is attempting to fight their way up the steps of the far right building.

I know this would all be solved with a combat map, but I don’t have time to update one regularly.

samduke
2023-10-17, 06:20 AM
Maybe I’m not describing this clearly enough. There’s three buildings, and they all have 40’ long balconies. There is a 10’ street / alley between each building. You’re on the left most balcony. The droidekas are on the far right balcony. The 501st is attempting to fight their way up the steps of the far right building.

I know this would all be solved with a combat map, but I don’t have time to update one regularly.

no its all good.. just a slight misunderstanding.

samduke
2023-10-22, 08:49 AM
so from where cora was at that door with coralej, do the stairs continue up ?

also did we lose people, seems only 2 of us posting ?

Thundercracker
2023-10-22, 11:12 PM
so from where cora was at that door with coralej, do the stairs continue up ?

also did we lose people, seems only 2 of us posting ?

Down to 2 looks like. It’s ok, I have a third ready once this mission is over.

Stairs do not continue up, thought there might be an attic somewhere if you want to spend time looking for it.

Thunder999
2023-10-23, 04:55 PM
How far from this balcony to the droids?

Thundercracker
2023-10-23, 08:08 PM
How far from this balcony to the droids?

20’ to the end of your balcony, 10’ across the alley, and another 20’ to the droids. The droids are 10’ away from one another.

So 50’ from where you are, and if you move to the edge of your balcony, you can get to within 30’.

Thundercracker
2023-10-23, 11:30 PM
Let me know if you want to spend a Force point on that move object roll.

Thunder999
2023-10-24, 08:52 AM
Oh I didn't think you could do that after you roll, I'll do that then.

Thundercracker
2023-10-24, 10:40 AM
Oh I didn't think you could do that after you roll, I'll do that then.

Normally no, but I'm playing fast and loose with the rules for this combat.

Thunder999
2023-10-24, 06:28 PM
That gives me an extra 1d6 right?

[roll0]

samduke
2023-10-24, 07:05 PM
the adjacent building, two droideka destroyer droids, one standing on the lip of the balcony and firing down into the street, and the other firing towards the staircase.

were there windows on the other balcony ?

so its a move action: to go out to the balcony edge, then jump the 10ft across .. . right

acrobatics/athletics +2 < presumed for jumping
probably would use a force point as well

the question is can I toss my grenade as I land at the droids feet, and get through a possible window on the otherside ?

Thundercracker
2023-10-24, 09:18 PM
the adjacent building, two droideka destroyer droids, one standing on the lip of the balcony and firing down into the street, and the other firing towards the staircase.

were there windows on the other balcony ?

so its a move action: to go out to the balcony edge, then jump the 10ft across .. . right

acrobatics/athletics +2 < presumed for jumping
probably would use a force point as well

the question is can I toss my grenade as I land at the droids feet, and get through a possible window on the otherside ?

There are two windows, just like your building, though one of them is now little more than rubble. It’s 20’ to the balcony edge and then a 10’ jump. That puts you 20’ away from both droideka (through they are about 10’ away from one another). It’s a 2 square gap so that’s dc9 (because you have a 4 square running start). You can make it and throw the grenade in one round (just).

Or you can skip the grenade and take a second move action instead to get to the window, but the droideka is parked in front of it so you won’t be able to get inside in one turn without tumbling adjacent to it or risking attack of opportunity.

samduke
2023-10-26, 09:21 AM
There are two windows, just like your building, though one of them is now little more than rubble. It’s 20’ to the balcony edge and then a 10’ jump. That puts you 20’ away from both droideka (through they are about 10’ away from one another). It’s a 2 square gap so that’s dc9 (because you have a 4 square running start). You can make it and throw the grenade in one round (just).

Or you can skip the grenade and take a second move action instead to get to the window, but the droideka is parked in front of it so you won’t be able to get inside in one turn without tumbling adjacent to it or risking attack of opportunity.

so I can run the 20ft roll a dc 9 jump <acrobatics/athletics> check for that 10ft, drop the grenade but not get through the window even with that tumble check ..

OR

do all that and not drop the grenade and possibly get through on a tumble <acrobatics/athletics> check

choices either way they will know I am there... one just possibly hurts less.


*
action (double move)
run + jump + tumble + hide behind a wall if possible once through the window

Acrobatics: [roll0]
Force Point [roll1]

Athlethics: [roll2]
Force Point [roll3]

Thundercracker
2023-10-26, 11:33 AM
so I can run the 20ft roll a dc 9 jump <acrobatics/athletics> check for that 10ft, drop the grenade but not get through the window even with that tumble check ..

OR

do all that and not drop the grenade and possibly get through on a tumble <acrobatics/athletics> check

choices either way they will know I am there... one just possibly hurts less.


*
action (double move)
run + jump + tumble + hide behind a wall if possible once through the window

Acrobatics: [roll0]
Force Point [roll1]

Athlethics: [roll2]
Force Point [roll3]

It's a jump check not athletics but that's good enough. FYI you can only spend one force point per round.

Thundercracker
2023-10-27, 06:31 AM
Which droideka are you targeting with combustion, the damaged one by the window or the undamahed one at the edge of the balcony?

Thunder999
2023-10-27, 08:56 AM
Damaged one at the edge.

samduke
2023-10-27, 10:19 AM
It's a jump check not athletics but that's good enough. FYI you can only spend one force point per round.

ahh well jump was still a +2 regardless and I was not sure which was the appropriate as I failed to actually see jump on my sheet ( wearing glasses ) anyways I did not realize there was only 1 force point per round but if I make the jump ignoring that force point portion, then the other is used as the tumble force point to ensure getting behind something solid - if possible

Thundercracker
2023-10-27, 11:04 AM
ahh well jump was still a +2 regardless and I was not sure which was the appropriate as I failed to actually see jump on my sheet ( wearing glasses ) anyways I did not realize there was only 1 force point per round but if I make the jump ignoring that force point portion, then the other is used as the tumble force point to ensure getting behind something solid - if possible

Yah I used the force point on the one you needed it. You can get to the steps and the 501st with a single move action, so that's not a problem.

Thunder999
2023-10-27, 03:08 PM
So the Droideka is fleeing, probably faster than any of us, but what other droids are still around?

Thundercracker
2023-10-27, 07:25 PM
So the Droideka is fleeing, probably faster than any of us, but what other droids are still around?

You don’t see any other droids nearby. Yes, it’s fleeing at a speed of 10. You can take pot shots at it for a round if you like.

samduke
2023-10-28, 06:29 AM
You don’t see any other droids nearby. Yes, it’s fleeing at a speed of 10. You can take pot shots at it for a round if you like.

well from where I presume cora is in a stairwell, it would be at least a move to the balcony and maybe get a shot off, but she would not know it rolled off in the first place...

so probably nothing other than moving down the stairs and back to the vehicle

Thunder999
2023-10-29, 02:16 PM
Would I have had chance to get my force powers back?
How far is this probe droid?

Thundercracker
2023-10-29, 05:17 PM
Would I have had chance to get my force powers back?
How far is this probe droid?

Force Powers are back yes. It’s about 50’ away, moving the opposites direction down a parallel street.

samduke
2023-10-30, 09:41 AM
He takes point towards the detention center, staying about 40-50' ahead of you, but as you pass a side street, you spot a Separatist probe droid headed the opposite direction. If it continues on its path, it will likely intercept the 501st clones on their way to the shield generator.

You only have moments to make a decision on what to do...


I have a long range comm radio, and I am certain the 501st have one radio on them.. I would presume that we would know their radio frequency...

what is the roll if any to use the radio to contact them ?

Thundercracker
2023-10-30, 11:26 AM
I have a long range comm radio, and I am certain the 501st have one radio on them.. I would presume that we would know their radio frequency...

what is the roll if any to use the radio to contact them ?

No roll, feel free to use the comlink to contact them.

Thundercracker
2023-11-02, 11:52 PM
Edited IC post just now.

Thunder999
2023-11-03, 11:27 AM
Would Perception work to figure out if it spotted me?
[roll0] perception

Thundercracker
2023-11-03, 11:44 AM
Would Perception work to figure out if it spotted me?
[roll0] perception

It was turning towards you but then self destructed before it could train a camera on you.

Thunder999
2023-11-04, 06:10 PM
Initiative [roll0]

Thundercracker
2023-11-06, 09:39 AM
Cora Initiative : [roll0]

Thundercracker
2023-11-09, 08:24 AM
Well... I did not expect that thing to take zero damage from all those attacks, but here we are.

Go players, you can do it!

Thunder999
2023-11-09, 11:12 AM
Evidently I cannot do it, rolled a 2, also forgot to include damage rolls, not that it matters.

samduke
2023-11-10, 01:46 PM
Kinda out of it, the sick bug is running amok

Thundercracker
2023-11-14, 08:16 AM
Kinda out of it, the sick bug is running amok

Hello there, feeling better?

Thundercracker
2023-11-15, 08:45 PM
Evidently I cannot do it, rolled a 2, also forgot to include damage rolls, not that it matters.

Ok, looks like Samduke is indisposed. I have an alternate I can bring in, or you could solo the rest of this mission while I run samduke’s char as an npc. Your call.

Thunder999
2023-11-16, 05:14 PM
If you've got someone in mind I see no reason not to bring them in.

samduke
2023-11-17, 07:41 AM
I posted IC and then thunder posted IC, then gm then thunder, and my pc went on the fritz...

sorry I have caught up and posted a shot but the rng hates me fairly certain it missed




edited

Thundercracker
2023-11-17, 10:25 AM
Droideka attack on Sadaki: [roll0]
damage: [roll1]
Droideka attack on Cora: [roll2]
damage: [roll3]

Sadaki attack on droideka: [roll4]
damage:[roll5]

Sadaki counterpunch AOO on droideka: [roll6]
UTF: [roll7]
damage: [roll8]+5

clones attack on droideka:
attack: [roll9]
damage: [roll10]
attack: [roll11]
damage: [roll12]
attack: [roll13]
damage: [roll14]
attack: [roll15]
damage: [roll16]

samduke
2023-11-17, 01:39 PM
take 12 damage from an attack of 20, unless you have a trick to pull.


uh force dodge ( LOL ) - dont think cora has anything useful in the meager use the force stuff that she can do to avoid or minimalize the damage

Cora current hp 17 of 29

Thunder999
2023-11-17, 09:19 PM
I have deduced that the forum dice roller is siding with the droid, probably because it's a machine.

Thundercracker
2023-11-18, 08:52 AM
I have deduced that the forum dice roller is siding with the droid, probably because it's a machine.

At least you got it this time. Waiting for samduke to take turn

samduke
2023-11-18, 09:31 AM
getting there, just getting busy with the upcomming holiday

i think cora could put this blaster rifle literally on the shield and still miss

Thunder999
2023-11-22, 05:27 PM
The first one hit and Coralej only had one Negate energy so that's 17 damage (also exceeds DT, though since the fight's over that's not as relevant), ouch.
He'll definitely need patching up before we move on.

Thundercracker
2023-11-22, 10:05 PM
getting there, just getting busy with the upcomming holiday

i think cora could put this blaster rifle literally on the shield and still miss

Not having weapon prof doesn't help. The level 7 Jedi also did zero damage so don't feel bad.

Thunder999
2023-11-29, 08:25 PM
Why is Cora using that rifle actually? I thought you had a pistol you were proficient with.

Thunder999
2023-12-02, 04:37 PM
How big is the table?

Thundercracker
2023-12-02, 08:23 PM
How big is the table?

It’s small, just an end table, maybe a foot across.

samduke
2023-12-03, 09:01 AM
well its not great but where I am already in maybe it will pass that dc

Thundercracker
2023-12-08, 12:59 AM
FYI am traveling until mid-next week, will post when I can.

TC

Thundercracker
2023-12-12, 09:14 AM
Cells aren't numbered, need to know which way you two go, left or right (or if you open both doors and call the good doctor's name).

samduke
2023-12-12, 06:08 PM
Cells aren't numbered, need to know which way you two go, left or right (or if you open both doors and call the good doctor's name).

well already calling out the name, but do the doors need to be opened ?

Thundercracker
2023-12-13, 07:56 AM
well already calling out the name, but do the doors need to be opened ?

You can't yell through a closed durasteel door (well, I mean you can, but you probably won't be able to hear a response).

You can open either left cell block door or right cell block door, or both, but you'll have to specify which door you're opening.

samduke
2023-12-14, 07:29 AM
You can't yell through a closed durasteel door (well, I mean you can, but you probably won't be able to hear a response).

You can open either left cell block door or right cell block door, or both, but you'll have to specify which door you're opening.

well if 1/2 of us are on the left and the other on the right.. guess both could be opened...

I do not suppose that my time on the computer actually told me where cell 138 was ?

I will edit my ic pending that answer

Thundercracker
2023-12-15, 12:17 AM
well if 1/2 of us are on the left and the other on the right.. guess both could be opened...

I do not suppose that my time on the computer actually told me where cell 138 was ?

I will edit my ic pending that answer

No, it did not. I'll make an IC post now.

samduke
2023-12-15, 01:29 PM
oh sigh to force the pad or to wait for the lightsaber.. think waiting for that lightsaber is the best option

samduke
2023-12-18, 08:42 AM
okay we are more or less trapped in a cell block, with limited options, looking for ceiling hatches, other hallways that might have an exit...

not looking for trash chutes.. that ends badly

Thunder999
2023-12-18, 07:00 PM
[roll0] initiative

samduke
2023-12-26, 08:13 AM
You hustle back to the intersection and see a sign for a stairwell to the right, looks like there’s an alternate path to the roof, but that would mean leaving Sadaki behind…

seems like this would be one of these search your feelings use the force moments to see if its a good idea to go up there, and then again to see if it is a good idea to leave Sadaki behind


**
Search Your Feelings
As a Full-Round Action, you can make a DC 15 Use the Force check to determine whether an action will yield favorable or unfavorable results to you in the immediate future (10 minutes or less).
UTF: [roll0]

Sense Surroundings
As a Swift Action, you can make a DC 15 Use the Force check to ignore the effects of Cover and Concealment when making Perception checks to detect targets until the start of your next turn. Increase the DC by 5 if this ability is used against targets with Total Cover.
UTF: [roll1]
**
or the RNG could just hate me more
edited

Thundercracker
2023-12-28, 09:14 AM
Magnaguard attack on Sadaki: [roll0]
damage: [roll1]
Magnaguard attack on Sadaki: [roll2]
damage: [roll3]

Sadaki block: [roll4]
Sadaki block: [roll5]
AOO: [roll6]
damage: [roll7]
contentious opportunity: [roll8] damage: [roll9]
AOO: [roll10]
damage: [roll11]

clone 1 (autofire): [roll12]
damage: [roll13]
clone 2 (autofire): [roll14]
damage: [roll15]
clone 3 (autofire): [roll16]
damage: [roll17]
clone 4 (autofire): [roll18]
damage: [roll19]

B-2 attack on Kradu & Coralej (stun autofire): [roll20]
damage: [roll21]
B-2 attack on clones (stun autofire): [roll22]
damage: [roll23]
B-1 attack on Kradu & Coralej (stun autofire): [roll24]
damage: [roll25]
B-1 attack on clones (stun autofire): [roll26]
damage: [roll27]
Separatist leader stun grenade (vs entire party except Sadaki & Cora): [roll28]
damage: [roll29]

Summary: Sadaki takes 13 damage.
Second magnaguard attack is blocked.
sadaki inflicts 18 on magnaguard 1, and 17 on magnaguard 2.
clones inflict 6 damage on two B-1 droids.
clones take 5 stun damage
Kradu + coralej take 18 stun damage (-2 condition track if that exceeds your threshold).
entire party except cora and sadaki take 12 stun damage (-2 condition track if that exceeds your damage threshold).

Thunder999
2023-12-28, 11:41 AM
I don't see how you get 18 damage to Coralej?

First autofire is a miss for 9 damage, so that's halved 4 stun damage because autofire, doesn't exceed damage threshold so just 2 damage (stun is halved). 25/31 ->23/31
Then 9 stun damage that does hit, doesn't exceed DT. 19/31 hp. 13 stun, 6 actual.
Then it's 12 stun from the grenade, which hits the DT, and does 6 damage. For a total of 25 stun and 12 actual.

Did you not notice the first autofire was a 4 to hit maybe?

Oh and I'd like to use Negate Energy vs that grenade [roll0] vs DC 12, and I'll use a Force Point to heal for the 12 damage it negates and saving Coralej from the condition track. Which would leave him at 31/31hp

Thundercracker
2023-12-28, 12:00 PM
I don't see how you get 18 damage to Coralej?

First autofire is a miss for 9 damage, so that's halved 4 stun damage because autofire, doesn't exceed damage threshold so just 2 damage (stun is halved). 25/31 ->23/31
Then 9 stun damage that does hit, doesn't exceed DT. 19/31 hp. 13 stun, 6 actual.
Then it's 12 stun from the grenade, which hits the DT, and does 6 damage. For a total of 25 stun and 12 actual.

Did you not notice the first autofire was a 4 to hit maybe?

Oh and I'd like to use Negate Energy vs that grenade [roll0] vs DC 12, and I'll use a Force Point to heal for the 12 damage it negates and saving Coralej from the condition track. Which would leave him at 31/31hp

Natural 20 on the B-1 attack doubles damage from 9 to 18.

Thunder999
2023-12-28, 05:08 PM
Oh my bad, so ends up at 22/31 hp and -2 on wounds.

I can't edit the IC post because rolls, but Coralej is visibly annoyed.

Thundercracker
2023-12-28, 08:39 PM
Oh my bad, so ends up at 22/31 hp and -2 on wounds.

I can't edit the IC post because rolls, but Coralej is visibly annoyed.

FYI you can edit the text of the posts just leave the rolls.

Thundercracker
2024-01-03, 09:58 PM
Magnaguard attack on Sadaki: [roll0]
damage: [roll1]
Magnaguard attack on Sadaki: [roll2]
damage: [roll3]

Sadaki block: [roll4]
Sadaki block: [roll5]
AOO: [roll6]
damage: [roll7]
AOO: [roll8]
damage: [roll9]
Sadaki attack (-2 melee defense): [roll10]
damage: [roll11]

clone 1 (autofire): [roll12]
damage: [roll13]
clone 2 (autofire): [roll14]
damage: [roll15]
clone 3 (autofire): [roll16]
damage: [roll17]
clone 4 (autofire): [roll18]
damage: [roll19]

B-2 attack on Coralej (rapid shot): [roll20]
damage: [roll21]
B-2 attack on Coralej (rapid shot): [roll22]
damage: [roll23]

Thundercracker
2024-01-03, 10:35 PM
Sorry for the delays. Putting these combat rounds together takes a not-insignificant block of uninterrupted computer time, which is tough for me these days.

samduke
2024-01-06, 08:47 AM
Sorry for the delays. Putting these combat rounds together takes a not-insignificant block of uninterrupted computer time, which is tough for me these days.

understood busy rl here as well

Thundercracker
2024-01-09, 12:54 AM
Oh my bad, so ends up at 22/31 hp and -2 on wounds.

I can't edit the IC post because rolls, but Coralej is visibly annoyed.

Your move mate.

Thunder999
2024-01-10, 04:56 PM
Are the Droids between us and the roof?

Thundercracker
2024-01-10, 07:40 PM
Are the Droids between us and the roof?

No. You can head straight to the roof now and the droids would have to pursue you. There's only a pair (now one, after one of them just got wasted) standing guard outside the Separatist transport on the roof.

samduke
2024-01-11, 08:22 AM
yeah but that 1 droid is bound to shoot back

Thundercracker
2024-01-11, 08:58 AM
yeah but that 1 droid is bound to shoot back

Pretty sure you and Dr. Kradu can handle a single B-1..

samduke
2024-01-12, 08:30 AM
um who was shot at with this ?


"That's not good," the remaining B-1 says, then it returns fire.
attack(1d20+2)[19]
damage: (3d8)[18]

Cora Skill checks that I think may be needed to start / fly / pilot / navigate ect... the Separatist Transport

acrobatics: [roll0]
gather information: [roll1]
use computer: [roll2]
Perception: [roll3]
Pilot: [roll4] Use a force point [roll5] <1 remaining>
knowledge (Tactics): [roll6]
knowledge (galatic lore): [roll7]

Thundercracker
2024-01-12, 10:30 AM
um who was shot at with this ?


Cora Skill checks that I think may be needed to start / fly / pilot / navigate ect... the Separatist Transport

acrobatics: [roll0]
gather information: [roll1]
use computer: [roll2]
Perception: [roll3]
Pilot: [roll4] Use a force point [roll5] <1 remaining>
knowledge (Tactics): [roll6]
knowledge (galatic lore): [roll7]

Shot was fired at you, since you wasted the first B-1. What actions specifically are you taking with each of those skill checks? Or are those a 'just in case'?

samduke
2024-01-13, 08:59 AM
Shot was fired at you, since you wasted the first B-1. What actions specifically are you taking with each of those skill checks? Or are those a 'just in case'?

*use computer or a mechanics check*


thought the comment
Skill checks that I think may be needed to start / fly / pilot / navigate ect... the Separatist Transport I made covered the "just in case needed aspect."

use computer: (1d20+7)[19] <- which then is applied to the 1st attempt at slicing the computer

Additional use computer checks or computer terminal actions as needed

2:[roll0]
3:[roll1]
4:[roll2] <- apparently it may take a few rounds to get into the computer without help if that 1st check failed
5:[roll3]
6:[roll4]

samduke
2024-01-16, 01:51 PM
RE:pilot DC 20, can I use the roll that I already had for this or do I need a new one ?

>>
Pilot: (1d20+7)[24] Use a force point (1d6)[1] <1 remaining>

Thundercracker
2024-01-16, 09:11 PM
RE:pilot DC 20, can I use the roll that I already had for this or do I need a new one ?

>>
Pilot: (1d20+7)[24] Use a force point (1d6)[1] <1 remaining>

No, bc you made that roll without knowing the stakes.

Thunder999
2024-01-18, 11:59 AM
I'm waiting to see if Cora gets the ship running fast to see what to do, now vs 10 rounds is a big difference tactically.

Thundercracker
2024-01-18, 10:18 PM
I'm waiting to see if Cora gets the ship running fast to see what to do, now vs 10 rounds is a big difference tactically.

Doing nothing is also an option, which would be five rounds.

samduke
2024-01-19, 10:26 AM
No, bc you made that roll without knowing the stakes.

Ive hurt my wrist posts are pain,[roll0] and im not expending that force point previous for your reasons, that said , force point[roll]1d6[/roll[

samduke
2024-01-19, 10:27 AM
Yeah figures i quit , tpk

Thundercracker
2024-01-19, 08:10 PM
Yeah figures i quit , tpk

Prolly should have stuck with the guaranteed 5 rounds. FYI Kradu has the coordinate talent so you can get a +5 via aid another once he’s on board.


Hope your wrists feel better, I’ll npc your char until the end of combat and we’ll see how it goes.

samduke
2024-01-20, 09:26 AM
No, bc you made that roll without knowing the stakes.

Pilot: (1d20+7)[24] Use a force point (1d6)[1] <1 remaining>

why the heck would i use a force point without think hey whatever might be difficult, might be high stakes why the heck do you think a bunch of rolls are done as needed.

dont bother npc the character is deleted and i ment what i said i quit -

T.P.K.

Thundercracker
2024-01-20, 11:05 AM
Pilot: (1d20+7)[24] Use a force point (1d6)[1] <1 remaining>

why the heck would i use a force point without think hey whatever might be difficult, might be high stakes why the heck do you think a bunch of rolls are done as needed.

dont bother npc the character is deleted and i ment what i said i quit -

T.P.K.

You don't get to pre-roll and then choose rolls that are successes; that's not how the game works. Had the first pilot roll been a three, would you have chosen it for the 'important' roll in the pilot's chair? Of course not.

I gave you the option to choose to roll or not, and you chose to roll without knowing the outcome, and it didn't work out in your favor. Take this as a lesson for your next game: A good player rolls with the punches and trusts their GM to tell a good story.

Anyway, I hope your wrist recovers.

@Thunder999 I'm going to open re-recruitment because I just published the final chapter of a ~750k word HP fanfic and I am now more determined than ever this game succeed and continue on. Will give you a say in character selection.

Thundercracker
2024-01-21, 08:02 AM
magnaguards:
vs clones:
attack: [roll0]
damage: [roll1]
attack: [roll2]
damage: [roll3]
sadaki AOO: [roll4]
damage: [roll5]


droids:
attack: [roll6]
damage: [roll7]
attack: [roll8]
damage: [roll9]

Still to move: Kradu, clone troopers.

Thunder999
2024-01-23, 08:23 PM
How close is their commander?

(I'm sure I tried to post this once already, mustn't have gone through)

Thundercracker
2024-01-23, 08:42 PM
How close is their commander?

(I'm sure I tried to post this once already, mustn't have gone through)

Yeah board has been having problems. After getting choked half to death the cowardly (smart?) Separatist commander is staying hidden back in the stairwell, somewhere out of sight.

Thundercracker
2024-01-26, 11:06 AM
How close is their commander?

(I'm sure I tried to post this once already, mustn't have gone through)

You move bud, what are you going to do?

Thundercracker
2024-01-29, 11:09 AM
Your action, you can toss the grenade and make it next to Sadaki. Or you can move to the transport and assist with stabilizing the dying clone. Or some other action to try and buy some time.

Thunder999
2024-02-02, 12:06 PM
Is Sadaki telling the truth, I thought it was just delay.

If I don't know already in character (though I did ask how long we'd be) then I suppose that's a Perception to Sense Falsehoods, which I'll roll now [roll0]

Thundercracker
2024-02-02, 09:19 PM
Is Sadaki telling the truth, I thought it was just delay.

If I don't know already in character (though I did ask how long we'd be) then I suppose that's a Perception to Sense Falsehoods, which I'll roll now [roll0]

You don’t need perception for this, he’s stalling for time until the transport is ready to raise shields and take off.

Thunder999
2024-02-07, 05:50 PM
Definitely taking average hp, really wish i'd known that was an option last time.
Another level of Jedi, Telekinetic Prodigy Talent, Force Training feat (Move Object, Combustion, Negate Energy, Force Grip)

Wealth Breakdown, not actually as bad as I joked.
I started with 800 credits.
Sporting Blaster Pistol: 300
Earbud Comlink: 200
Power Pack: 25
Frag Grenade: 200
2x flash canister: 200
Empty Utility belt: 55
Liquid Cable Dispenser: 10
Ration pack x3: 15
Long Range Comlink: 250
Fusion lantern: 25
150 spare credits

300+200+25+200+200+55+10+15+250-800+150=605

So 605 above what I started with.

Thundercracker
2024-02-08, 09:11 AM
Definitely taking average hp, really wish i'd known that was an option last time.
Another level of Jedi, Telekinetic Prodigy Talent, Force Training feat (Move Object, Combustion, Negate Energy, Force Grip)

Wealth Breakdown, not actually as bad as I joked.
I started with 800 credits.
Sporting Blaster Pistol: 300
Earbud Comlink: 200
Power Pack: 25
Frag Grenade: 200
2x flash canister: 200
Empty Utility belt: 55
Liquid Cable Dispenser: 10
Ration pack x3: 15
Long Range Comlink: 250
Fusion lantern: 25
150 spare credits

300+200+25+200+200+55+10+15+250-800+150=605

So 605 above what I started with.

been sick all week, going to take a few days to catch up with everything...

Thunder999
2024-02-09, 12:36 PM
Thinking of spending 1400 of that on a Flight Suit (life support and a small boost to fortitude without being armour) and a Sonar Mapper (because knowing layouts in advance seems handy).

Maybe the new players would be up for putting in 903 credits each to buy a 2-1B medical droid, will mention it in the recruitment too, since i notice none of them are any more capable of healing than Coralej.

Feathersnow
2024-02-09, 12:57 PM
Hello! Meet T'tchiirt (https://www.myth-weavers.com/sheets/?id=2873990) a Jawa noble interested in moving one of Thrawn's industrial Projects to Tattoine and helping the local economy!

RandomLunatic
2024-02-09, 09:17 PM
Skira Vol reporting for duty.

Sheet. (https://www.myth-weavers.com/sheets/?id=1496140)


Thinking of spending 1400 of that on a Flight Suit (life support and a small boost to fortitude without being armour) and a Sonar Mapper (because knowing layouts in advance seems handy).

Maybe the new players would be up for putting in 903 credits each to buy a 2-1B medical droid, will mention it in the recruitment too, since i notice none of them are any more capable of healing than Coralej.Not that I'd be against this, but wouldn't the Republic be able to hook us up with med droids if needed?

Thunder999
2024-02-09, 09:25 PM
The republic are the ones supplying the credits.

Harmony
2024-02-10, 05:22 AM
Zistalna (https://www.myth-weavers.com/sheets/?id=2753338), a vanguard of the Chiss Ascendancy, who has joined the war effort to gain experience and intel.

I think equipment is mostly done, which would leave about 750 credits over.
Tech specialist upgrades costs 2000 credits as we don't have a tech specialist (haven't been able to afford any, just asking for future reference!)

https://i.postimg.cc/6qNbvXYY/Zistalna.jpg

Concept Elements

Zistalna is part of the precursors of Chiss sent to the collapsing republic. As “just another alien standing” up against the Separatists, and the Republic seemingly high interest in getting volunteers, has made the infiltration easy. It’s not that she’s opposed to the Seperatists, she is, it’s that her loyalty is to another master – the head of her House.
Trained in the Chiss military academy on Rhigar, she has learned to endure hardships.
A bit gruff and uncouth, Zistalna keeps to herself during downtimes.
She has a lithe build, and while she’s not exceptionally strong she compensates that with her endurance and quick reactions.
She likes to downplay her sharp intellect, but in truth she analyzes every situation.
Zistalna can come across as cold and ruthless. She focuses on her objective and lets no personal feelings get in the way in the moment.
She has tattoos in her face and across her body, signifying her commitment to her Academy. She has also gotten some Republic ones on her arms, melding into the new warrior culture.

Goals

Character: To see the Chiss embodied into the Republic, and eventually take it over, piece by piece.
Character: Learn the tactics and strategies of the Republic while fighting the Separatists.
Player: Acclimate to the Republic/Empire and become more part of it.

Secrets

She knows: Her whole origin in the Chiss Ascendency and their schemes.
She does not yet know: She will be receiving orders from her superiors. Plans are in motions, but what those plans are, remains to be seen.

People

Friend: Evelyn, a human pilot. She’s the one that “recruited” Zistalna to the Republic forces.
Friend; (Trooper), another scout. The two have a professional relationship and train together.
Rival, enemy: Rico, a human officer. Does not enjoy the concept of ‘strange’ aliens (or aliens in general) in the Republic forces and has taken a particular dislike to Zistalna.

Memories

She avoids eye contact and tends to observe the surroundings when talking. Some are naturally put off by this.
“I remember the cold. Not the normal cold, but something that just goes through you. The type of cold where if you fall asleep, you will never wake. We lived it. We endured. It made us who we are today. If you can survive that cold, you can get through anything.”
"I miss home. The orderly fashion everything works in and that everyone knows their place and their duty. Everything here is upside down."

Feathersnow
2024-02-10, 06:45 AM
Skira Vol reporting for duty.

Sheet. (https://www.myth-weavers.com/sheets/?id=1496140)

Not that I'd be against this, but wouldn't the Republic be able to hook us up with med droids if needed?

As a Jawa, I support the buying of droids on general principles.

Thundercracker
2024-02-10, 02:43 PM
Forum has been super slow lately so will try to get some stuff done on this tomorrow.

Thundercracker
2024-02-11, 06:51 PM
Feathersnow are you super keen on playing through an adventure or two on Lothal? I had not planned on following the Rebels TV show timeline.
Harmony, you have no player goal, I'm ok without that if you are.

First post updated with additions to the story so far, PC list, NPC list, and house rules (using combat expertise of -2 or more counts as fighting defensively).

Feathersnow
2024-02-11, 06:56 PM
Feathersnow are you super keen on playing through an adventure or two on Lothal? I had not planned on following the Rebels TV show timeline.
Harmony, you have no player goal, I'm ok without that if you are.

First post updated with additions to the story so far, PC box, NPC box, and house rules (using combat expertise of -2 or more counts as fighting defensively).

I have no over riding interest in that plot. I just figured that every iteration of Thrawn involves building things, and that means jobs

Thundercracker
2024-02-11, 07:29 PM
Alright, IC thread is open, we'll get a mission underway but y'all can meet with one another or the clone troopers in your squad.

Coralej, Odi gains a heroic level. You can decide what you want it to be or leave it to me.

Harmony
2024-02-12, 02:55 AM
The difference between player and character goals are thin enough, so I’m fine with it.

Thunder999
2024-02-12, 11:29 AM
Alright, IC thread is open, we'll get a mission underway but y'all can meet with one another or the clone troopers in your squad.

Coralej, Odi gains a heroic level. You can decide what you want it to be or leave it to me.

If he'd be able to get Evasion, then go scout for that (AoE is so strong) if not, you pick please, you probably know more about making NPCs than me.

Thundercracker
2024-02-12, 12:07 PM
If he'd be able to get Evasion, then go scout for that (AoE is so strong) if not, you pick please, you probably know more about making NPCs than me.

Yes, certainly can. OK.

RandomLunatic
2024-02-13, 09:46 PM
I'm glad the others arrived, because this was shaping up to be a fruitless and awkward conversation. :smallwink:

TC, before the blaster bolts start flying, how do you want to handle the opposed Initiative checks for Trick Step? Do you want to roll them? Give me the enemy's mods and I can roll them? If so, can I roll the enemy's first to establish the Dc and effectively turn my re-roll into a "best of 2" thing, or have me set a threshold under which I re-roll when I make the rolls?

Thundercracker
2024-02-14, 01:18 AM
I'm glad the others arrived, because this was shaping up to be a fruitless and awkward conversation. :smallwink:

TC, before the blaster bolts start flying, how do you want to handle the opposed Initiative checks for Trick Step? Do you want to roll them? Give me the enemy's mods and I can roll them? If so, can I roll the enemy's first to establish the Dc and effectively turn my re-roll into a "best of 2" thing, or have me set a threshold under which I re-roll when I make the rolls?

The enemies will usually have one initiative modifier, so I think it should be fine if you choose whether to activate it or not and then roll. Where’s the reroll coming from?

Thundercracker
2024-02-14, 10:25 AM
Ok looks like y'all are meeting and greeting, great.

Everyone ready to move on and meet the clones / get to a briefing?

Harmony
2024-02-14, 10:56 AM
Works for me!

Feathersnow
2024-02-14, 11:15 AM
Ready if everyone else is.

Thunder999
2024-02-14, 05:05 PM
Sounds good to me.

RandomLunatic
2024-02-14, 07:23 PM
The enemies will usually have one initiative modifier, so I think it should be fine if you choose whether to activate it or not and then roll. Where’s the reroll coming from?It's a talent that targets a single enemy at a time. Here (https://swse.fandom.com/wiki/Recklessness_Talent_Tree#Trick_Step) is the talent in full. You sure you want to average all enemies init across the encounter?

Shistavanen get to re-roll Initiative checks, but have to take the re-roll.


Ok looks like y'all are meeting and greeting, great.

Everyone ready to move on and meet the clones / get to a briefing?

I'm ready to get a move on.

Thundercracker
2024-02-15, 01:08 AM
It's a talent that targets a single enemy at a time. Here (https://swse.fandom.com/wiki/Recklessness_Talent_Tree#Trick_Step) is the talent in full. You sure you want to average all enemies init across the encounter?

Shistavanen get to re-roll Initiative checks, but have to take the re-roll.



I'm ready to get a move on.

Yeah that's always the way I've run initiative. Keeps the game flowing during combat. It's also in the big 16.

For trick step, we can do this:

1st round: Let me know who you're using trick step against and a threshold where you want to use the reroll. I'll roll the test (which will also let you know the init modifier of the enemy).
2nd round onwards, if you're using trick step against the same type of enemy, you can roll it before taking your turn. If you're using it against an enemy whose modifier you don't know, we use the first method.

RandomLunatic
2024-02-15, 04:53 PM
OK. works for me.

Harmony
2024-02-18, 10:39 AM
With the forums being obnoxious for quite some time now, could there be any consideration of moving the game to Discord?

Thundercracker
2024-02-18, 11:19 AM
With the forums being obnoxious for quite some time now, could there be any consideration of moving the game to Discord?

I tried to run a game on discord once, and kept forgetting to update / read updates, so we'll stick with the board for the time being, unless it gets impossible.

RandomLunatic
2024-02-21, 09:11 AM
An [i]ordinance[\i] is a law or regulation. [i]Ordnance[\i] is explosives. As in, "Town ordinance says you can't keep that heap of WW2 ordnance on your front lawn." One letter, big difference.

Thundercracker
2024-02-21, 09:37 AM
An [i]ordinance[\i] is a law or regulation. [i]Ordnance[\i] is explosives. As in, "Town ordinance says you can't keep that heap of WW2 ordnance on your front lawn." One letter, big difference.

Duly noted. In my defense, I make 90% of my posts from my phone.

Thundercracker
2024-02-21, 11:31 PM
Need to know who is going to the ordnance dealer distribution officer.

Anyone not going, feel free to interact with the clones that remain behind, or do something else, let me know.

Thunder999
2024-02-22, 02:26 PM
Coralej does not have a lightsaber and is not a jedi (despite what the class section of his character sheet says)

RandomLunatic
2024-02-22, 05:02 PM
Oh, I just assumed carried it because your sheet has a lightsaber on it.

Stenographer, strike that Jedi comment from the record!


Skira will go see the explosives guy.

Thunder999
2024-02-22, 07:17 PM
Oh that, it's dismantled into pieces and he's not revealed it to anyone, because he doesn't want people thinking he's a jedi (and also because he's not very good with it and doesn't want to give people and ridiculous ideas about sending him into melee range). Still, he has the pieces, so if he's ever really desperate for a heavy duty cutting torch, it's there.

RandomLunatic
2024-02-26, 08:36 PM
I was going to call CT-0476 "Patches", but was waiting for him to, you know, patch somebody up before doing it. Still workshopping names for the other two.

Thundercracker
2024-02-27, 12:08 AM
I was going to call CT-0476 "Patches", but was waiting for him to, you know, patch somebody up before doing it. Still workshopping names for the other two.

Sounds good to me; we can have him patch someone up after training session.

Thundercracker
2024-02-29, 12:55 PM
Sorry for the delay, crushed with quarter end.

What kind of grenades are you requesting, and how many?

Thunder999
2024-02-29, 03:49 PM
I think Feathsnow wanted to get T'tchiirt Ion grenades (Jawa's have some benefit with them IIRC)

For the clones Frag Grenades since they're the most useful (not counting Thermal Detonators or Concussion grenades, which are both probably a bit too good)

RandomLunatic
2024-02-29, 06:05 PM
I don't have enough money left to get grenades. Unless we're counting energy balls as grenades, I guess...

For the clones, at least one frag and one ion grenade apiece would be good.

Thundercracker
2024-03-02, 09:06 AM
Alright, trying to move this thing forward (despite persistent intermittent board issues) to get to some shooty shooty blasty blasty at some point. We'll speed through the proving grounds and you'll get a variable bonus at some point inside the Corp Alliance HQ building (more if you do well in the training).

Assuming you make it there.

RandomLunatic
2024-03-02, 10:39 AM
Is there enough time waiting in line for the quartermaster group to go meet up with the training group?

Thundercracker
2024-03-02, 11:49 AM
Is there enough time waiting in line for the quartermaster group to go meet up with the training group?

Yeah I'm just handwaving that everyone gets commed and meets up at the training grounds.

Thunder999
2024-03-12, 11:07 AM
How far away is that button?

Thundercracker
2024-03-12, 12:11 PM
How far away is that button?

call it 120-140 feet. about 40-50 to the first bunker, 40-50 to the second, and then another 30-40 feet past it.

RandomLunatic
2024-03-12, 08:18 PM
FYi, Zistalna and Irizi are both nicknames for the same person on the left side.

Feathersnow
2024-03-12, 08:57 PM
FYi, Zistalna and Irizi are both nicknames for the same person on the left side.

I had assumed, from context, that was an error and TC meant "Zistalna and T'tchiirt"

RandomLunatic
2024-03-12, 10:02 PM
Obviously. I was just pointing it out so it could get fixed.

Feathersnow
2024-03-13, 09:48 AM
I feel bad, Harmony, OoC. IC, T'tchiirt has no combat experience and is results oriented. Maybe getting a stun blast now will save her doing something foolish in the future. Unless her reflexes and good luck lead to her actually succeeding, in which case she will be insufferable.

Thundercracker
2024-03-14, 11:50 AM
Bloody crushed with work, but got a post up (it's almost 1am). Hopefully my posting rate can increase at some point and we can push forward narratively.

Thunder999
2024-03-14, 10:25 PM
So what's actually next in the middle with Coralej's group?

Thundercracker
2024-03-14, 10:27 PM
So what's actually next in the middle with Coralej's group?

You’re going to come up on the same fortified position but as you took two moves last time got to wait for everyone else to take their second.

Thundercracker
2024-03-28, 01:39 AM
Apologies for the delay, it's been absolutely bonkers at work. Think I've put in 60 hours so far this week...

Hopefully will lighten up a bit and we can move forward.

Thunder999
2024-03-31, 12:54 PM
So, does anyone have a character with the right skills to use a hijacked tank?

RandomLunatic
2024-04-01, 07:02 PM
As I said in the IC, Skira has Pilot and Vehicular Combat. Sadly, checking the AAT (https://swse.fandom.com/wiki/AAT-1) shows the main gun is gunner operated, not pilot, but Skira can still do some decent damage with the repeating blasters. Sadly, there's not a whole lot of vehicular handiness in the rest of the party-no heavy or vehicle proficiency, and only T'tchiirt even has pilot trained. I'd hope at least the heavy weapon Clone has heavy weapons proficiency, but there's no telling about the others.

Thundercracker
2024-04-07, 09:20 AM
Updated first post with Mission objectives.

Thundercracker
2024-04-14, 10:17 AM
Right. A thousand apologies for the slow posting rate, I should have more time this week, and hopefully going forward. There's no right answer here, but if you split the group, you have a better chance of taking the second tank unawares (though you'll be without the Jedi NPC).

RandomLunatic
2024-04-15, 03:48 PM
How far is it to the AAT now?

Thundercracker
2024-04-16, 03:18 AM
How far is it to the AAT now?

The left tank is currently out of sight on the far side of the central pillar, and the right tank is sitting idle near the central pillar, which is roughly 100 squares from your starting point. Sadaki currently about 75 squares away and fighting a small squad of battle droids (along with any players who also went down the left side, currently awaiting initiative rolls).

On the right side, the group can easily move to within 50 squares of the tank without being seen. After that, you'll need to make stealth checks or try to charge in (or something else).

Harmony
2024-04-16, 06:47 AM
Aha, thought they were closer.

Stealth roll to approach, preferably as much to its rear flank as possible.

[roll0]

RandomLunatic
2024-04-16, 09:25 PM
You've alluded to droids being around the right side AAT without giving specifics. How many droids are there?

Harmony
2024-04-18, 01:18 AM
Shooting the pilot:

Initiative: [roll0]

To hit: [roll1], ignoring cover, ignoring short range penalty, ignoring dexterity bonus
If hitting: Damage: [roll2] -5 to Damage Threshold, -1 automatic Condition.

Thundercracker
2024-04-18, 08:55 AM
initiative, clones:[roll0]
initiative, droids: [roll1]

Thunder999
2024-04-18, 09:15 AM
[roll0] Initiative

RandomLunatic
2024-04-18, 07:58 PM
What is our unit called? we should report the capture, but I have no idea how to identify ourselves on comms.

For that matter, "left" and "right" aren't useful for reporting positions. Where are we in absolute terms relative to the main tower?

Feathersnow
2024-04-18, 10:16 PM
Rolling Initiative [roll0]

Go, T'tchiirt, go!

Thundercracker
2024-04-19, 04:48 AM
What is our unit called? we should report the capture, but I have no idea how to identify ourselves on comms.

For that matter, "left" and "right" aren't useful for reporting positions. Where are we in absolute terms relative to the main tower?

Psi Squad.

You are on the central platform, 6 squares from the tank, which is another 6 squares to the edge of the main (central) tower. The rest of the group (those who have responded), are following from 50 squares out and hustling to reach your position. The Jedi is on a separate bridge, headed towards the tank which is on the opposite side of the main (central) tower.

RandomLunatic
2024-04-19, 09:22 PM
I was hoping for some cardinal directions or something, so I could say "We've captured the tank on the south side of the platform, don't shoot us!"

Harmony
2024-04-20, 04:36 AM
Are there any more droids about? If so, Zist will shoot them, otherwise she'll scoot towards the tank!

Thundercracker
2024-04-20, 04:57 AM
Are there any more droids about? If so, Zist will shoot them, otherwise she'll scoot towards the tank!

There are no droids in sight at the moment. Sadaki is proceeding along his bridge towards the second tank, which is currently on the far side of the central pillar (where the main attack force of three Jedi and their clone squads are fighting).

FYI random I’m giving you the kill on the last b-1 because it was right next to you, but because of the grenade, the scopes inside the tank are ruined. You’re effectively blind. Maybe you could hook up a data pad to what’s left to jury rig up a workaround for the time being with a mechanics check.

Thundercracker
2024-04-20, 04:59 AM
I was hoping for some cardinal directions or something, so I could say "We've captured the tank on the south side of the platform, don't shoot us!"

Sure. You’re on the south side of the main pillar. Sadaki is on the southwest bridge. The main droid defense force and the other three Jedi are to the north of the main pillar. The other tank is roughly northwest of the main pillar.

Harmony
2024-04-24, 10:29 AM
Roll to drop prone as a free action (DC 15)

[roll0]

RandomLunatic
2024-04-24, 06:58 PM
Can I still fire the guns while unbuttoned? Maybe without the INT bonus since we're not using the sensors?

Also, how tightly are the droids grouped? Enough that autofire and/or splash weapons can take out multiples at once?

Thundercracker
2024-04-25, 04:21 AM
Can I still fire the guns while unbuttoned? Maybe without the INT bonus since we're not using the sensors?

Also, how tightly are the droids grouped? Enough that autofire and/or splash weapons can take out multiples at once?

They’re grouped like the b-1 army from phantom menace, very tight.

Firing from inside the tank, they have total concealment so you can only attack squares with auto fire.

RandomLunatic
2024-04-25, 07:53 PM
I get that. That's why I'm wondering if I can fire with Skira's head sticking out of the hatch (that's what "unbuttoned" means in this context), so he can at least aim at the targets visually.

Thundercracker
2024-04-26, 08:56 AM
I get that. That's why I'm wondering if I can fire with Skira's head sticking out of the hatch (that's what "unbuttoned" means in this context), so he can at least aim at the targets visually.

You could do it if someone spotted for you. The clone is going to get a display jury-rigged, so it will shortly be a moot point.

RandomLunatic
2024-04-26, 10:00 PM
Seeing Coralej has nothign better to do right this moment anyway, I'm hoping he'll do it. If you don't want to Thunder, drop a note here, otherwise I'll just post assuming he does.

Thunder999
2024-04-27, 10:22 AM
I think sensors are working now anyway.

RandomLunatic
2024-04-27, 03:38 PM
I wasn't expecting soon to be quite so, well, soon.

AATs don't normally have shields. Is this one modified or something? You say hasn't raised it's shields yet, but I keep thinking of Red Dwarf.

https://i.ytimg.com/vi/D67NVL8DGJo/hq720_2.jpg?sqp=-oaymwEiCNAFENAFSFryq4qpAxQIARUAAAAAJQAAyEI9AICiQ9A BAQ==&rs=AOn4CLA3iqqoro7BeRxkVyBauxdghPEajQ

"One, we don't have any defensive shields; and two, we don't have any defensive shields. Now, I realize that, technically speaking, that's only one flaw, but I thought it was such a big one, it was worth mentioning twice."

Thundercracker
2024-04-27, 11:07 PM
I wasn't expecting soon to be quite so, well, soon.

AATs don't normally have shields. Is this one modified or something? You say hasn't raised it's shields yet, but I keep thinking of Red Dwarf.

https://i.ytimg.com/vi/D67NVL8DGJo/hq720_2.jpg?sqp=-oaymwEiCNAFENAFSFryq4qpAxQIARUAAAAAJQAAyEI9AICiQ9A BAQ==&rs=AOn4CLA3iqqoro7BeRxkVyBauxdghPEajQ

"One, we don't have any defensive shields; and two, we don't have any defensive shields. Now, I realize that, technically speaking, that's only one flaw, but I thought it was such a big one, it was worth mentioning twice."

oh derp, i was looking at another vehicle that had shields, but you're right, no shields my bad.

Thundercracker
2024-05-03, 12:53 AM
Hey y’all, anyone waiting on me for anything?

Harmony
2024-05-03, 07:43 AM
Hmm, I'm not to sure who's turn it is to act, I think.

If it's Z, then continue to attack B2:s
(assuming no point-blank yet, if so, +1 to hit, +1 to damage)
[roll0] No reflex, no cover
[roll1] -1 track, -5 to check if an additional -1 on track.

Thundercracker
2024-05-03, 09:09 AM
Hmm, I'm not to sure who's turn it is to act, I think.

If it's Z, then continue to attack B2:s
(assuming no point-blank yet, if so, +1 to hit, +1 to damage)
[roll0] No reflex, no cover
[roll1] -1 track, -5 to check if an additional -1 on track.

Ah ok, so the way we are doing combat is after the enemies go, players post in any order. Then enemies go again.

RandomLunatic
2024-05-07, 09:49 PM
How far away are the droids now?

Thundercracker
2024-05-07, 11:50 PM
How far away are the droids now?

They started at 50 and it's been two rounds, so they're 38 squares away.

Thunder999
2024-05-08, 03:10 PM
How far is that new tank?

Thundercracker
2024-05-09, 12:24 AM
How far is that new tank?

New tank is adjacent the central pillar, which is 50 squares away. Call it 55-60, roughly.

RandomLunatic
2024-05-10, 05:00 PM
Drat, messed up the re-roll, which I need since I rolled so low.
1d20+15[/roll]

Also, a couple rules pointers.

1: All the core book vehicle stat blocks are missing the +2 bonus for being trained in pilot on their pilot weapons. The pilot weapons (repeaters and missiles) should therefore have an attack bonus of +6. This pushes the missile into a hit BUT

2: Because both the repeaters and missiles are pilot operated, normally you can only fire one per turn. Otherwise, I would've had Skira set the repeaters on auto and really cleaned up those droids. HINT: For anti-armor, you want the repeaters. For weapons that can supposedly level bunkers in canon, the missiles are shockingly weaksauce, and are only good for wiping out clusters of low-level mooks.

3: [I]Starships of the Galaxy gave the Vehicular Combat feat to all generic crews of Skilled or better quality. Which they're going to need, holy cow...

Thunder999, I encourage you to get familiar with Move Light Object (https://swse.fandom.com/wiki/Use_the_Force#Move_Light_Object_(Trained_Only)) It doesn't do a lot of damage, but the range is only limited by line of sight, and it is technically better than doing literally nothing.

RandomLunatic
2024-05-10, 05:02 PM
Is it the dashes?
[Init reroll]1d20+15[/roll]

RandomLunatic
2024-05-10, 05:03 PM
No, it's my BB code.:smallredface:
[roll0]

Thundercracker
2024-05-10, 08:17 PM
No, it's my BB code.:smallredface:
[roll0]

Good point on the pilot operated weapons: initiative: [roll0]
Vehicular combat pilot: [roll1]

Thunder999
2024-05-11, 02:55 PM
Thunder999, I encourage you to get familiar with Move Light Object (https://swse.fandom.com/wiki/Use_the_Force#Move_Light_Object_(Trained_Only)) It doesn't do a lot of damage, but the range is only limited by line of sight, and it is technically better than doing literally nothing.

I thought it was limited to a range of 6 squares, but now I reread it I see what you mean, that's just how far it moves, so I can just target something within 6 squares of them. Thanks for pointing this out!

Thundercracker
2024-05-14, 05:54 AM
messed up the blaster cannon roll: [roll0]

RandomLunatic
2024-05-14, 01:10 PM
The laser cannon is a splash weapon, so it'll do half damage to its target as long as you hit the basic Reflex 10. And with that damage roll, it's enough to push the enemy one step down the CT. Thanks to Skira's Evasion, the enemy laser ill do half damage on a hit an none when it misses.

The AAT's repeaters still have a +6 bonus to attack, now at +5 from the CT damage, so the total roll was 21.

Also, squads don't take double damage from area attacks, it's +2 dice of damage. This typically works out to about a %50 increase.

Thundercracker
2024-05-15, 06:58 PM
@Harmony not sure if I understand your note in the IC thread. The two droid squads are newly formed. The party's previous actions were to determine how many squads you face and of what droid type.