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Thundercracker
2023-02-20, 01:13 AM
Welcome to the OOC thread. Please post your character sheet below along with a physical description, and claim your color.

PC:

Coralej, ex-jedi (https://www.myth-weavers.com/sheet.html#id=2755020) Human (former) Jedi - by Thunder999
T'tchiirt, Jawa noble (https://www.myth-weavers.com/sheets/?id=2873990) - by Feathersnow
Skira Vol, Shistavanen Scout / Scoundrel (https://www.myth-weavers.com/sheets/?id=1496140) - by RandomLunatic
Zistalna, Chiss Scoundrel / Soldier (https://www.myth-weavers.com/sheets/?id=2753338) - by Harmony

Retired PCs:
Ilyene (https://www.myth-weavers.com/sheets/?id=2753442) Human (rogue) Jedi Padawan - by Harmony
Cora Loronar (https://www.myth-weavers.com/sheets/?id=1624953) Human Noble (force sensitive - nightsister adept) - by samduke


NPC


R4-X1 ("Ax") (https://www.myth-weavers.com/sheet.html#id=2751993) Droid Noble - by AvatarVecna

Background NPCs:
Parwen "Fuse" Wirch (enemy) - a Separatist terrorist and the one likely to be behind Loira's death - Ilyene - Droid - Unknown
Natalya - A logistics officer in the republic war machine, whom Ilyene occasionally shares bunk with - Ilyene - Human? - Semi Romantic
"Summer" - One or Loira's contacts/spies, who has a reach, connections and loyalty Ilyene is uncertain off. - Ilyene - Twi'lek - Information / Spy
Shayec Treis - Coralej - Male Human (Coruscant) - Fomer master, thought dead
Bik Vus - Coralej - Duros - Hostile - Coralej stole a ship from Bik and then crashed it
Murr Restrirverr, a merchant (and Coralej correctly suspects, smuggler) pilot who he made friends with after leaving the order when looking to leave the planet of his faked death. - Coralej - Male Rodian - Friendly - merchant / smuggler
Jace Andaar - Cora Loranar - male human pilot - done some bounty hunting / smuggling jobs together, with marginal success
Ana Mor - Cora Loranar - female human slicer - done some bounty hunting / heist jobs together, with marginal success
Jabba the Hutt - Cora Loranar - Hutt - hostile - failed to deliver spice to Jabba's contact after being boarded by republic patrol
Unknown - Cora Loranar - Unknown - Shot at on a landing platform on Kessel, most likely a bounty hunter sent by Jabba
Lovan Family - T-Tchiirt - one of the minor families on Corellia - Cora Loranar - Human - ex-communicated
Pedro Tiure - T-Tchiirt - a Hutt bureaucrat in the office of the Hutt Embassy on Coruscant. They want T'tchiirt to succeed and occasionally send her advice by comm.
Tai-546 - T-Tchiirt - a clone trooper in the quartmaster department who helps T'tchiirt scrounge Droid parts.
Yyllloollii, a Tusken shaman who has worked with T'tchiirt in the past on Tattoine and kept the peace between their two peoples. He generally opposes the settlement of offworlders in the Sacred Desert.
Jack Voyner - Skira Vol - was the bounty hunter who recruited Skira into the guild and mentored him through his apprenticeship.
Nactan Mith'eah - Skira Vol - is a Bothan slicer, saboteur, and info trader Skira sometimes worked with.
Pessht - Skira Vol - Trandoshan calls himself a bounty hunter, but according to Skira he "couldn't find his own shebs with both hands and a pack of Gamorrean watch-beasts". The two had a very mutually antagonistic relationship even before the shooting.
Evelyn, a human pilot - Zistalna - She’s the one that “recruited” Zistalna to the Republic forces.
(Trooper), another scout - Zistalna - The two have a professional relationship and train together.
Rico, a human officer - ZIstalna - Does not enjoy the concept of ‘strange’ aliens (or aliens in general) in the Republic forces and has taken a particular dislike to Zistalna.

In Game NPCs:

Name - Role - Home Base - Race - Affiliation

Commander Sadaki Kirusai - Jedi Knight - Coruscant - Male Human - Jedi Order
General Jin Ru - Jedi Master - Coruscant - Coruscant - Female Human - Jedi Order
CT-RH-0509 - Mechanic - Kamino - Clone - Galactic Republic - skill spec mechanics, +1 non-Heroic.
CT-RH-0027 "Odi" - Slicer - Kamino - Clone - Galactic Republic - skill spec use computers, +1 non-Heroic, Level 1 Scout + Evasion Talent.
CT-RH-0476 - Medic - Kamino - Clone - Galactic Republic - skill spec treat injury, +1 non-Heroic.
CT-RH-1453 - Heavy Weapons - Kamino - Clone - Galactic Republic - skill spec pilot., +1 non-Heroic.
Dr. Doran Kradu - a human tech genius the party rescued from the Separatists, a mission requested by Wilhuff Tarkin, with the approval of Chancellor Palpatine. (Mission 2)
Baron Lantel - a human Separatist VIP whom the party spirited Dr. Kradu away from on Bandalu. Lantel escaped. (Mission 2).


Mission Specific:

Primary Objective: Take control of the Murkhana City central landing platform
Secondary Objective: Capture 1 or 2 Separatist Tanks on the Landing Platform
Secondary Objective: Do not destroy the shield generators on the Landing Platform

Primary Objective: Disrupt the CIS Shadowfeed.
Secondary Objectives: Capture high ranking members of the Corporate Alliance on Murkhana: CEO, CFO, CTO, Board of Directors.

Assets: "List" of Corporate Alliance VIPs



House rules: For combat: Initiative only counts for the first round of combat to determine who acts before the NPCs. After that, players and NPCs will alternate turns. Everyone has 24 hrs to post after I make my post, and players can post in any order. If you can't post, I'll move for you (you can let me know basically what you want to do), or you can designate someone to take your turn for you. This way, we don't get bogged down waiting for one person to act. You move your own piece on the battle map.

Vital transfer cannot heal damage caused by vital transfer. Any other healing options still work, including force trance.

You get an attack as part of the fighting defensively standard action.

Tie advanced have 4 laser cannons. All other stats remain the same.

Fractional BAB is in effect.

Destiny Points are not in use.

Player killing is allowed on a case by case basis - all current players (not just those involved in the PK) must agree in each case.

Dark side characters do not become npcs. There is no maximum number of dark side points you can accumulate, though there are ig responses to racking up an exceedingly high score.

Dropping a held item is a free action, not swift.

Drain energy only works on unattended objects.
Using Combat Expertise at -2 or more counts as fighting defensively.


Healing options: If you're really injured, you can use second wind to heal 1/4 of your hps 1/day, even when you're out of combat.

If you can find someone to give you long-term care for 8 hours, you can recover another 1x your level every day (that's an automatic 2x your level every day). They don't even need to be trained in treat injury.

If someone is trained in treat injury and has a surgery kit, they can hit a DC 20 treat injury check in an hour to heal you (con modifier x level), but failing does damage threshold, so get a few people together so they can aid the surgeon until you get up in levels. As far as I know, this is unlimited use. If someone takes the Surgical Expertise feat, they can do it every 10 minutes.

Also, this is where a force user (or two) could come in handy, since they can use vital transfer to heal others of damage, and force trance to heal themselves (level per hour).

This doesn't count equipment you can use to heal yourself (like medical droids). It might be a good idea to invest in keeping yourselves patched up. A standard 2-1B medical droid costs 4,515 (with license) and has +13 treat injury, cybernetic surgery, and surgical expertise. That equals an automatic (con modifier x level) every 10 minutes.


Original Big 16:

Level 1-5: Starting near the end of the clone wars, the players are relatively new recruits when order 66 happens and the republic becomes the Empire. They are then sent to pacify some hold out systems and deal with the last remnants of the separatist resistance.
Level 6-11
As the Empire consolidates power, they are reassigned to vice-admiral thrawn’s task force and sent to extend the empire’s control of the unknown territories, by exploring and then either unifying or subduing the various competing civilizations there, either by alliance, subterfuge, coercion, or outright military conquest.
Level 12+
After carving an empire out of the the unknown regions, the task force receives word the empire has fallen, and grand admiral thrawn returns to unify the imperial remnants and put the rebels down once and for all. The players decide where their loyalties lie.

Anyone interested?

Edit: That's enough interest, let's get this show on the road. Character submission is now open, new applicants welcome.

Big 16:

1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
Star Wars Saga Edition. The game starts towards the end of the Clone Wars.

2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)? See above.

3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
4-5 players, with room for alternates.

4. What's the gaming medium (OOTS, chat, e-mail etc.)?
These Forums, Play by Post. Mythweavers for character sheets. I might use discord to answer questions faster.

5. What is the characters' starting status (i.e. experience level)?
Level 1. We will not use XP, instead advancing as the story progresses.

6. How much gold or other starting funds will the characters begin with?
Per RAW. License costs for starting equipment are paid by the Republic, anything after that uses the standard rules for acquiring licenses or purchasing on the black market. At chargen, stick to military grade or less (no illegal items).

7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
All source Classes are open. No home brew.

8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
All races are allowed, including droids and clones. No homebrew.

9. By what method should Players generate their attributes/ability scores and Hit Points?
Standard 25-point buy. There will be (very rare, very valuable) opportunities to permanently add extra ability points during the game, over and above what is gained through advancement.

10. Does your game use alignment? What are your restrictions, if so?
Dark Side points will be assigned for heinous acts, and Force Sensitive characters are held to a higher standard (i.e. using the Force to directly injure a living non-hostile creature). You will not lose your character for turning to the Dark Side, though you may attract unwanted attention.

11. Do you allow multi-classing, or have any particular rules in regards to it?
Yes.

12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
Players roll their own rolls (in spoilers), I roll my own rolls. I may also roll passive checks like perception or checks where the outcome is unknown (like checking for booby traps) in secret.

13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
For combat: Initiative only counts for the first round of combat to determine who acts before the NPCs. After that, players and NPCs will alternate turns. Everyone has 24 hrs to post after I make my post, and players can post in any order. If you can't post, I'll move for you (you can let me know basically what you want to do), or you can designate someone to take your turn for you. This way, we don't get bogged down waiting for one person to act. I'll try to keep to 1 round / day rate, but my schedule varies.
Vital transfer cannot heal damage caused by vital transfer. Any other healing options still work, including force trance.
You get an attack as part of the fighting defensively standard action.
Tie advanced have 4 laser cannons. All other stats remain the same.
Fractional BAB is in effect.
Destiny Points are not in use, backgrounds from the rebellion era handbook are optional.
Player killing is allowed on a case-by-case basis - all current players (not just those involved in the PK) must agree in each case.
Dark side characters do not become npcs. There is no maximum number of dark side points you can accumulate, though there are ig responses to racking up an exceedingly high score.
Dropping a held item is a free action, not swift.
Drain energy only works on unattended objects.

14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
Use the 5-step character background:

Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!
Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.
Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!
Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.
Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.

https://app.roll20.net/forum/post/1315058/10-minute-background

Music to get you in the mood: https://www.youtube.com/watch?v=40PLk5VKVKQ

15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
Combination, but the most important aspect are player decisions. You can make bad decisions and get yourself or members of your squad killed or fail your mission and have repercussions for the next stage of the campaign. You can make good decisions and earn the favor of npc's or make encounters easier or avoid them altogether, or you can take extra risks to try and earn extra rewards / accolades.

16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
All rule books are open. Please try to keep to the time period we are playing in. If you want anything wacky from KOTOR or Legacy Era please highlight it.

Thundercracker
2023-02-20, 01:14 AM
Party Assets:




Party Reputation:

Thundercracker
2023-02-20, 01:15 AM
History Thus Far:

Mission 1:

Original Objective: Recover intelligence from an abandoned Separatist command bunker on planet Niral 3.
New Objective: Defend a captured communications outpost
New Objective: Protect the engineering team as they get the comms back online.

The squad consisting of the PCs plus newly knighted Jedi Sadaki Kirusai and four clone troopers suffered a missile attack on approach to the comm tower, and went down into a mountain lake. They regrouped in the forest and made their way to the objective on foot. The Jedi took half the engineering team towards the nearby command bunker to complete the primary mission while the PCs were tasked with restoring the defeated communications outpost. After restoring power, the comm tower's automatic defenses activated, including a small battallion of droids. The party fought off the first wave, and then were able to signal for help. Sadaki and the rest of the clones returned to assist as Republic gunships arrived to mop up the remaining droids.
One of the clones, CT-RH-0027, a slicer specialist took the name "Odi" and picked up additional training as a result of the new motivation his expanded identity brought him.


Mission 2:


Bandulu system, the remnants of several Separatist fleets and droid battalions have retreated and are currently undergoing repairs and reorganization.

Shuttle down to the surface with the 501st and General Skywalker.
Assault the Separatist base.
Primary Objective (Skywalker): Shut down the base's shield generator
Primary Objective (Skywalker): Capture Techno Union leader Amvarha Russk


Party Objective: Recover Dr. Doran Kradu, Republic Weapons Specialist, suspected to be held in base's detention center.
Bonus Objective: Capture Separatist VIP Baron Lantel, human wearing opulent blue robes, in the Detention Block.

The rest of the briefing is spent going over the layout of the base. It is set on a pair of large plateaus against a mountain, which makes it difficult to assault from one side, and makes for an uphill battle on the other. The two plateaus are connected by a prefab bridge. It is likely the bridge will be destroyed during the assault, by the Separatists, to make it more difficult to cross from one side to the other. The Jedi suspect there are tunnels burrowed beneath the plateaus to allow transport of droids and vehicles back and forth, without the bridge.

The northern plateau houses the droid factories and command center, while the southern plateau hosts the shield generator, non-droid barracks and other living quarters, including the detention center. The Republic’s plan is to attack the command center first and draw Separatist forces away from the shield generator, allowing a second, smaller group to infiltrate and disable it, and allow close air support.

Your squad is part of the (1d2)[2] attack group, and will be attached to a squad cobbled together from seasoned 501st clones whose respective squads were decimated in prior campaigns.

The party shuttled down with the 501st, but were ambushed on the streets on the way to the shield generator. After overcoming the ambush, the party, led by Jedi Sadaki Kirusai, broke off from the 501st squad and infiltrated the detention center housing Dr. Doran Kradu. After slicing the computer systems and finding his location, they broke him out of his cell and were intercepted by a Separatist squad intent on recovering the doctor and evacuating with him. The party managed to hold off the Separatist force, led by Separatist Noble Baron Lantel, and escape to the roof. The Republic transport had been destroyed by the Separatists, but the party was able to hold off Lantel long enough to hotwire his transport and escape with it. General Skywalker and the 501st ultimately captured the Separatist outpost and Techno Union VIP Amvarha Russk, but Lantel escaped in the confusion.

Harmony
2023-02-20, 04:32 AM
Ilyene (https://www.myth-weavers.com/sheet.html#id=2753442) talks in black.

Hit Points: 23/31
Condition: Normal, -1, -2, -5, -10, Helpless
Force Points: 3/5
Current Force Suite: Force Grip, Dark Rage
Unavailable Force Powers:
Dark Side Points: 2
Second Wind: 0/1

Description: Ilyene is slightly above average height and of a powerful build. She has long flowing blonde hair and brown eyes with a thin nose. While she looks young, there is a certain age to her eyes - as if she has already seen to much tragedy. Typically she dresses comfortably, preferring clothes that makes her melt in. While her back is typically covered by clothing, it is covered in intricate tattoos, a legacy from her upbringing. At her waist is the hallmark tool of the Jedi, a dull metallic handle that produces a luminescent blue blade when activated.

https://i.pinimg.com/564x/1f/12/73/1f12736d31e10ff05ceebe55d5d1065f.jpg

Thunder999
2023-02-20, 11:29 AM
Coralej (https://www.myth-weavers.com/sheet.html#id=2755020) Will speak in RED

Description:Average height for a human, a little on the thin side, though it's not particularly noticeable. Hair and eyes are both a darker shade of brown. His clothing is mostly cheap and functional, shirt, pants, a loose jacket, a utility belt around his waste with a prominently displayed blaster pistol. He wouldn't look out of place in a mid rim cantina. (which is of course, intentional)
His expression is generally kept quite neutral.

samduke
2023-02-20, 12:04 PM
Cora (https://www.myth-weavers.com/sheets/?id=1624953) will speak in Blue

Description:Average height for a human, athletic, though it's not particularly noticeable. Hair blonde almost white and eyes are Hazel. Her clothing is all dark colored, shirt, pants, a loose jacket, a utility belt around her waste with a prominently displayed Hip Holstered blaster pistol. She has a pack of assorted equipment.
She wouldn't look out of place in any cantina.

AvatarVecna
2023-02-20, 12:34 PM
Ax (https://www.myth-weavers.com/sheet.html#id=2751993) will speak in bold teal courier. I have noticed a bit of a potential problem though. See, Ax only speaks Binary - he understands other languages, but he doesn't have a vocabulator and I wasn't really intending to give him one. That said, I checked, and three members of the party don't have Binary, while the fourth doesn't specify languages. A vocabulator in an astromech feels weird, but assigning a droid to a squad where nobody can understand them also feels weird.

https://static.wikia.nocookie.net/starwars/images/0/0d/R4astromech-JFO.png

Gonna get gear finished up real quick.


@AvatarVecna:
Need to remove all references to Order 66 and the Empire, that hasn't happened yet.
Need 2 allied and one hostile NPC for Ax. Same offer as for samduke - if you can't come up with anything, I will do it, let me know.

Kinda having trouble justifying anything really. Finding people who care about a droid for good or ill is hard enough when they have one owner forever. A droid that's been changing hands this frequently barely has enough time to leave any kind of emotional impact, and because of the frequent memory wipes, those relationships are exclusively one-sided even if they ever come up.

Thunder999
2023-02-20, 04:09 PM
If Dusk Raven isn't playing I guess we can post here.

I just looked at people's sheets

Cora should actually know one more language, there's Basic because everyone gets it, Old Corellian from +1 int mod, Linguist gives you 2, (1+int mod of 1=2) and only picked High Galatic, so if Samduke wants that's an option.

Coralej is sadly not smart enough to know anything but basic and it looks like Ilyene is in the same boat.

Or AvatarVecna can make up an excuse to have a vocabulator (kind of weird how many droids don't if they're that cheap actually)

AvatarVecna
2023-02-20, 04:18 PM
If Dusk Raven isn't playing I guess we can post here.

I just looked at people's sheets

Cora should actually know one more language, there's Basic because everyone gets it, Old Corellian from +1 int mod, Linguist gives you 2, (1+int mod of 1=2) and only picked High Galatic, so if Samduke wants that's an option.

Coralej is sadly not smart enough to know anything but basic and it looks like Ilyene is in the same boat.

Or AvatarVecna can make up an excuse to have a vocabulator (kind of weird how many droids don't if they're that cheap actually)

I've currently got one on my sheet, but if we can go without, I'll switch it out for...some combination of Mesh Tape, Datacards, and Fire Extinguisher Refills.

I'm feeling pretty good about where Ax is. Looking forward to how the game develops.

samduke
2023-02-20, 05:17 PM
If Dusk Raven isn't playing I guess we can post here.

I just looked at people's sheets

Cora should actually know one more language, there's Basic because everyone gets it, Old Corellian from +1 int mod, Linguist gives you 2, (1+int mod of 1=2) and only picked High Galatic, so if Samduke wants that's an option.

Coralej is sadly not smart enough to know anything but basic and it looks like Ilyene is in the same boat.

Or AvatarVecna can make up an excuse to have a vocabulator (kind of weird how many droids don't if they're that cheap actually)

Binary added to languages for Cora, I had left it off waiting to see if there was a common language among the group but this works

Thundercracker
2023-02-20, 07:20 PM
Ax (https://www.myth-weavers.com/sheet.html#id=2751993) will speak in bold teal courier. I have noticed a bit of a potential problem though. See, Ax only speaks Binary - he understands other languages, but he doesn't have a vocabulator and I wasn't really intending to give him one. That said, I checked, and three members of the party don't have Binary, while the fourth doesn't specify languages. A vocabulator in an astromech feels weird, but assigning a droid to a squad where nobody can understand them also feels weird.

https://static.wikia.nocookie.net/starwars/images/0/0d/R4astromech-JFO.png

Gonna get gear finished up real quick.



Kinda having trouble justifying anything really. Finding people who care about a droid for good or ill is hard enough when they have one owner forever. A droid that's been changing hands this frequently barely has enough time to leave any kind of emotional impact, and because of the frequent memory wipes, those relationships are exclusively one-sided even if they ever come up.

Your npc’s can be other droids.

Thundercracker
2023-02-20, 08:58 PM
Alright, we have three Force users, none of whom are currently Jedi, and a droid. Order 66 is going to be an interesting day.

The first mission will be to (re)familiarize with the system and get to know your characters etc.

Brief brainstorm on the opening status:
Right now, I am thinking an unorthodox Jedi wants to put together a team of non-Jedi Force Sensitive individuals and develop them into an elite unit. Convenient, because it's necessary to get the game rolling. I'm happy to handwave the recruitment reasons etc (i.e. all players are going to be joining the war effort, because that's the premise of the game. No going off and searching for your lost family members or running spice for the Pyke Syndicate (at least not at first), unless that's your mission, but if anyone needs an actual reason for their characters to join the Grand Army of the Republic, let me know and we will work it out in the OOC thread before the game starts.

Harmony
2023-02-20, 10:57 PM
Alright, we have three Force users, none of whom are currently Jedi, and a droid. Order 66 is going to be an interesting day.

The first mission will be to (re)familiarize with the system and get to know your characters etc.

Brief brainstorm on the opening status:
Right now, I am thinking an unorthodox Jedi wants to put together a team of non-Jedi Force Sensitive individuals and develop them into an elite unit. Convenient, because it's necessary to get the game rolling. I'm happy to handwave the recruitment reasons etc (i.e. all players are going to be joining the war effort, because that's the premise of the game. No going off and searching for your lost family members or running spice for the Pyke Syndicate (at least not at first), unless that's your mission, but if anyone needs an actual reason for their characters to join the Grand Army of the Republic, let me know and we will work it out in the OOC thread before the game starts.

Is the abundance of force users a problem for the premise you had in mind? I was torn between Ilyene and something more of an operative, this was the concept I liked the most but if you want I can probably motivate myself and change up. I also noticed in the top that Ilyene was listed as a nightsister adept, but I think that was Cora's concept.

The opening premise sounds good to me. Ilyene is motivated by vengeance, and would join such an effort.

We do lack normal means (please correct me!) as neither Cora nor Coralej are (yet) proficient with their blasters and Ilyene and Ax lack ranged weaponry. This would likely be amplified by characters winding up in melee, so being accepted as being a group of force-sensitives might help us bring Coralej's impressive force suite to the front.
As a sidenote - Samduke, it might be worth to pick up light armor proficiency for the stealth suit as the penalties for lacking armor proficiency is pretty harsh in Saga, removing any equipment bonus and instead imposing minuses (on top of replacing level defense without talent).

If Ax could have a vocabulator, it would really help with player interaction! Perhaps it could be imagined so it's still blips and blops, but just understandable to the language the droid speaks?

samduke
2023-02-20, 11:18 PM
Is the abundance of force users a problem for the premise you had in mind? I was torn between Ilyene and something more of an operative, this was the concept I liked the most but if you want I can probably motivate myself and change up. I also noticed in the top that Ilyene was listed as a nightsister adept, but I think that was Cora's concept.

The opening premise sounds good to me. Ilyene is motivated by vengeance, and would join such an effort.

We do lack normal means (please correct me!) as neither Cora nor Coralej are (yet) proficient with their blasters and Ilyene and Ax lack ranged weaponry. This would likely be amplified by characters winding up in melee, so being accepted as being a group of force-sensitives might help us bring Coralej's impressive force suite to the front.
As a sidenote - Samduke, it might be worth to pick up light armor proficiency for the stealth suit as the penalties for lacking armor proficiency is pretty harsh in Saga, removing any equipment bonus and instead imposing minuses (on top of replacing level defense without talent).

If Ax could have a vocabulator, it would really help with player interaction! Perhaps it could be imagined so it's still blips and blops, but just understandable to the language the droid speaks?

well I will have to deal with it, until level 2 where AP light OR EWP could be taken, then wait till level 3 class / general for the other

Thundercracker
2023-02-20, 11:53 PM
Is the abundance of force users a problem for the premise you had in mind? I was torn between Ilyene and something more of an operative, this was the concept I liked the most but if you want I can probably motivate myself and change up. I also noticed in the top that Ilyene was listed as a nightsister adept, but I think that was Cora's concept.

The opening premise sounds good to me. Ilyene is motivated by vengeance, and would join such an effort.

We do lack normal means (please correct me!) as neither Cora nor Coralej are (yet) proficient with their blasters and Ilyene and Ax lack ranged weaponry. This would likely be amplified by characters winding up in melee, so being accepted as being a group of force-sensitives might help us bring Coralej's impressive force suite to the front.
As a sidenote - Samduke, it might be worth to pick up light armor proficiency for the stealth suit as the penalties for lacking armor proficiency is pretty harsh in Saga, removing any equipment bonus and instead imposing minuses (on top of replacing level defense without talent).

If Ax could have a vocabulator, it would really help with player interaction! Perhaps it could be imagined so it's still blips and blops, but just understandable to the language the droid speaks?

No it's not a problem. Works out actually.

My mistake, I updated the PC box.

Thunder999
2023-02-21, 04:54 PM
I like that premise.

samduke
2023-02-21, 07:34 PM
@Thundercracker
when we get the IC reminder to put that link in here

Thundercracker
2023-02-21, 09:57 PM
@Thundercracker
when we get the IC reminder to put that link in here

AvatarVecna needs ideas for friendly & hostile NPCs for Ax. Some possibilities that come to mind:
1. Porun Vendagg - Mid-Rim Republic Senator Aide
2. R7-Z4 - Fellow Droid from the Hutt Chop Shop
3. (Enemy) Unknown - Hutt Recovery Agent

AvatarVecna
2023-02-22, 12:09 PM
I'll get some thrown together later today.

Thundercracker
2023-02-24, 12:45 AM
I'll get some thrown together later today.

clock’s ticking, planning to move forward tomorrow.

AvatarVecna
2023-02-24, 03:35 PM
Added to both my sheet, and posted here for convenience:

Major Miram Ecter is a human mechanic in service to the Republic. Older woman who can see Ax has had more than a few upgrades over stock models, and has survived more combat than she can find evidence for in his hard drive. She appreciates a droid that's proven itself (even if it can't remember doing so), and consider Ax a bit more reliable than the usual bulk-purchase astromechs she gets in her shop. Might be more willing to assist with his upgrades in the future than your average mechanic, and is a long-time military member so knows people who know people, and has some rank she can pull on certain things if the situation calls for it.

7-3PX is a surprisingly-scrupulous spy droid. At some point during Ax's tenure at the Hutt's garage, 7-3 was spying on the Hutt's assets for Corellian Vehicle Reclamation (a more legitimate Repossession company than the Hutt's more illicit counterpart). 7-3 posed as one of the Hutt's protocol droids in need of some touch-ups as well as a couple upgrades. Ax was quick, efficient, and didn't ask any difficult questions about why a protocol droid was armed. 7-3PX keeps a mental list of trustworthy mechanics to seek out should he find himself in need of maintenance, emergency repair, or upgrades, and Ax is on the list. 7-3 is already aware that Ax no longer works at the chop-shop, and surmises he now works for the Army Of The Republic in some fashion, given what went down at the shop.

CT-31-4912 ("Mags") is a heavy infantry clone trooper who's been serving since near the start of the war. He's lost many brothers to the clankers, as well as one of his legs. He hates working with droids and avoids doing so whenever possible. He's still a good soldier loyal to the Republic, so outside very strange circumstances he's not going to be sabotaging the mission, but when considering friendly fire or what sacrifices to make for victory, he doesn't really consider droids people. What sabotage he might do is usually limited to a low-stakes environment where not much is at risk and so he can afford to put the "petty" in "petty officer": handing out bull**** tasks, exercising malicious compliance, filing complaints about broken regulations - little things that make life a touch more difficult for the inorganic beings he has to work with despite not wanting to.

Thundercracker
2023-02-25, 10:56 AM
IC Thead: https://forums.giantitp.com/showthread.php?654466-IC-Rise-of-the-Grand-Admiral-Episode-I-Finishing-the-Fight&p=25717470#post25717470

Thunder999
2023-02-27, 09:47 PM
Persuasion check [roll0]

Thundercracker
2023-02-28, 01:03 AM
No circumstance for aid another, it's DC15.

AvatarVecna
2023-02-28, 01:25 AM
Pilot: [roll0]

If successful, the main pilot has a +7 to his own Pilot check.

Harmony
2023-02-28, 05:54 AM
Athletics +2 [roll0] = 3

That went spectacular!

samduke
2023-02-28, 08:18 AM
athletics to assist [roll0]

if Cora can grab Ilyene, then she will attempt to grab (grapple) / hold on with a death grip type effort - cuz this bird is going down.

Thundercracker
2023-03-01, 08:33 PM
It’s your guys’ move. You can keep going with what you’re doing or try something else. The ship looks like it’s going down in the next few seconds.

Harmony
2023-03-02, 12:08 AM
Aha, I was waiting for a resolution to the athletics check!
Will make a post when I'm settled down at work.

Thunder999
2023-03-02, 01:33 PM
Yeah, I thought we were waiting on that too.

And wow we can't roll.

Thundercracker
2023-03-03, 06:28 PM
Yes, everyone make a check for whatever you want to do this round if you’re trying to help someone else.

Aid another in the cockpit, attack roll for a grapple throw, etc.

Edit: also, it’s my fault for jumping the gun in the middle of a round. Too eager to get moving I guess. The rounds will be more defined going forward (which is what I usually do).

samduke
2023-03-03, 10:50 PM
athletics to assist [roll0]

if Cora can grab Ilyene, then she will attempt to grab (grapple) / hold on with a death grip type effort - cuz this bird is going down.



Thundercracker
lyene: you pull yourself back into your harness but are unable to strap yourself in before the ship. You tumble head over heels out of the open rear of the ship. The world spins in a blur but in a sudden moment of clarity, you see one of the engineers’s outstretched hands.

spend a force point to grab the engineer’s hand, or take your chances with a fall onto the mountain.


I thought that I had at least grabbed lyene on the previous
Cora: There does not seem to be much to soften the crash, and you do your best to help stabilize Ilyene.


Athletics to hold onto lyene with a death grip [roll0]
spend a force point [roll1]
may spend a Force Point as a Free Action to roll a 1d6 and add the result to a single attack roll, Skill Check, or Ability Check.

Thundercracker
2023-03-04, 12:17 AM
Think we could benefit from discord and more real time comms for ooc chat. What do you think?
Thundercracker#6361


I thought that I had at least grabbed lyene on the previous
Cora: There does not seem to be much to soften the crash, and you do your best to help stabilize Ilyene.


Athletics to hold onto lyene with a death grip [roll0]
spend a force point [roll1]
may spend a Force Point as a Free Action to roll a 1d6 and add the result to a single attack roll, Skill Check, or Ability Check.

I’m going to say that’s good enough to keep her in the bird, so either of you can spend the FP and nobody will take damage.

I should have been more specific, by grapple I meant a grab attack. Still shaking the rust off, bear with me.

AvatarVecna
2023-03-04, 03:11 AM
I wouldn't mind having a discord for OOC stuff.

Harmony
2023-03-04, 05:08 AM
I don't mind Discord. Are we setting up an ooc server?

Ilyene will spend the force point.

samduke
2023-03-04, 09:28 AM
Think we could benefit from discord and more real time comms for ooc chat. What do you think?
Thundercracker#6361



I’m going to say that’s good enough to keep her in the bird, so either of you can spend the FP and nobody will take damage.

I should have been more specific, by grapple I meant a grab attack. Still shaking the rust off, bear with me.

all good and I spent the FP already so might as well let it stand

edited
as for discord I get on there for a few things already so if you want to set one up, but I have to say I am on sometime not at all and others 3+ times a day to look, depending on what I am doing

Thunder999
2023-03-04, 10:50 AM
I'd be fine with discord.

Thundercracker
2023-03-04, 08:02 PM
all good and I spent the FP already so might as well let it stand

edited
as for discord I get on there for a few things already so if you want to set one up, but I have to say I am on sometime not at all and others 3+ times a day to look, depending on what I am doing

It’s fine you can always ask here for ooc stuff.

Add me: Thundercracker#6361

Thundercracker
2023-03-04, 08:54 PM
You each can take one of the following from the downed transport:
Blaster rifle
Frag grenade
Engineering tool kit (+2 circumstance on mechanics, 5 uses)
Slicing tool kit (+2 bonus on use computer, 5 uses)
Long range comlink
Macrobinoculars
Case of 5 Medpacs

Let me know what you take and mark it down on your sheet.

AvatarVecna
2023-03-04, 11:03 PM
Ax will take the mechanics tools to round out his less-capable skill. Seems we might need to fix a lot of stuff.

Harmony
2023-03-05, 02:43 AM
Ilyene will take the macrobinoculars, unless someone else wants them!

samduke
2023-03-05, 07:30 AM
i dont think its a matter of who wants what but rather the ship is sinking and we have time to grabv our stuff and 1 thing -

that said Cora grabs the Blaster rifle - presumed to have a energy clip in it

Thundercracker
2023-03-05, 07:36 AM
i dont think its a matter of who wants what but rather the ship is sinking and we have time to grabv our stuff and 1 thing -

that said Cora grabs the Blaster rifle - presumed to have a energy clip in it

Yes it has a full energy clip.

Yes, there is lots of equipment in the transport, but each person is limited to one piece of equipment. You could all take a blaster rifle if you wanted.

samduke
2023-03-05, 07:40 AM
Yes it has a full energy clip.

Yes, there is lots of equipment in the transport, but each person is limited to one piece of equipment. You could all take a blaster rifle if you wanted.

okay just as a question because there may or may not be but would there be a spot with extra energy clips (ammo box) ? because if there is time Cora would know and probably grab as many of those as possible.. ?

Thundercracker
2023-03-05, 08:16 AM
okay just as a question because there may or may not be but would there be a spot with extra energy clips (ammo box) ? because if there is time Cora would know and probably grab as many of those as possible.. ?

you can take a crate with five extra power packs as an item, if you want.

Thunder999
2023-03-05, 01:45 PM
Coralej will also take the long range comlink (since we didn't actually know it wouldn't work when deciding)

samduke
2023-03-05, 06:57 PM
you can take a crate with five extra power packs as an item, if you want.

so for clarification then cora can grab the blaster rifle and the extra power packs

Thundercracker
2023-03-05, 09:29 PM
so for clarification then cora can grab the blaster rifle and the extra power packs

You can take one or the other.

samduke
2023-03-05, 11:15 PM
You can take one or the other.

okay thanks the post was to take the blaster and that's - it

AvatarVecna
2023-03-07, 01:20 PM
Sound off, who's not dead. :smalltongue:

Thunder999
2023-03-07, 10:28 PM
I'm not dead

Thundercracker
2023-03-07, 11:15 PM
Post up. Sadaki put Coralej in charge but really anyone can take initiative and order the NPCs to do whatever.

samduke
2023-03-08, 07:34 AM
Cora has
Knowledge (Tactics) - [roll0] -> must still be shaken up from the crash LOL
gather information - [roll1]
perception - [roll2]
use computer - [roll3]

I would think the priority should be
Inner Courtyard (current location)

1:Power Station
2:Comms Relay
2a:Comms Relay Security Zone
3:Landing Pads

All of the following probably get accomplished while getting these done
Security
Grounds
Maintenance

AvatarVecna
2023-03-08, 03:37 PM
Aid Another on Cora's Use Computer check, extra +7 for her if I succeed. DC quoted before was 15 but I think the default is 10? I mean doesn't really matter much either way for this check cuz uh

UC (Aid another): [roll0]

Thundercracker
2023-03-08, 04:57 PM
Aid Another on Cora's Use Computer check, extra +7 for her if I succeed. DC quoted before was 15 but I think the default is 10? I mean doesn't really matter much either way for this check cuz uh

UC (Aid another): [roll0]

Yes it’s DC 10.

samduke
2023-03-09, 08:26 AM
not a huge fan of split the party, but it might make things go faster, or slower.

Question
Glow Rod
A Glow Rod is a portable illumination device that projects a beam of light up to 6 squares, providing Visibility.

does it come with a Energy Cell when purchased?

Cora has an extra energy cell if it does

*
not sure if anyone has a better longer range light source

Thundercracker
2023-03-10, 08:55 PM
Yes it has an energy cell.

FYI Coralej was put in charge bc he interacted with Sadaki.

samduke
2023-03-11, 08:00 AM
Yes it has an energy cell.

FYI Coralej was put in charge bc he interacted with Sadaki.

personally do not care whos in charge

Thunder999
2023-03-11, 02:52 PM
I think Ax understands Basic, no need to speak twice, AvatarVecna is just doing the classic R2-D2 understands you, but only speaks in beeps.

Did we receive Cora's short range comm?

AvatarVecna
2023-03-11, 05:16 PM
I think Ax understands Basic, no need to speak twice, AvatarVecna is just doing the classic R2-D2 understands you, but only speaks in beeps.

Did we receive Cora's short range comm?

Yes this is correct. I understand several languages, but only personally speak in binary.

Thundercracker
2023-03-12, 05:01 AM
I think Ax understands Basic, no need to speak twice, AvatarVecna is just doing the classic R2-D2 understands you, but only speaks in beeps.

Did we receive Cora's short range comm?

Yes, short range comms work. Long range comms, basically anything beyond the relay station grounds, is out.

samduke
2023-03-12, 06:25 AM
presuming you guys have purchased a short range comms unit.. & are on the same channel
(Utility Belt)
Ration Pack (x3)
Medpac
Tool Kit
Power Pack
Energy Cell
Glow Rod
Comlink (Short-Range)
Liquid Cable Dispenser (With Small Grappling Hook)

I imagine this to be similar to the hand held device that luke skywalker uses to talk to han solo and 3P0, in starwars


notation:
cora also has a man portable long range comms unit


@GM
Yes, short range comms work. Long range comms, basically anything beyond the relay station grounds, is out.


I thought we were told that long range comms we not working due to a field preventing that, - or was that to prevent surface to orbit comms, and not surface to surface long range comms ?

Thundercracker
2023-03-12, 07:15 AM
presuming you guys have purchased a short range comms unit.. & are on the same channel
(Utility Belt)
Ration Pack (x3)
Medpac
Tool Kit
Power Pack
Energy Cell
Glow Rod
Comlink (Short-Range)
Liquid Cable Dispenser (With Small Grappling Hook)

I imagine this to be similar to the hand held device that luke skywalker uses to talk to han solo and 3P0, in starwars


notation:
cora also has a man portable long range comms unit


@GM
Yes, short range comms work. Long range comms, basically anything beyond the relay station grounds, is out.


I thought we were told that long range comms we not working due to a field preventing that, - or was that to prevent surface to orbit comms, and not surface to surface long range comms ?

There's a jamming field over the entire area, it's also the reason the republic doesn't know you went down, they never received the pilot's distress message. You can talk to each other in and around the relay station and that's about it (until you get the comms relay station repaired, then you can use its signal to burn through the jamming and communicate normally).

samduke
2023-03-13, 07:17 AM
There's a jamming field over the entire area, it's also the reason the republic doesn't know you went down, they never received the pilot's distress message. You can talk to each other in and around the relay station and that's about it (until you get the comms relay station repaired, then you can use its signal to burn through the jamming and communicate normally).

nod , IS the station is small enough distance wise that the SR comms should be enough to communicate -

Short-Range Comlinks have a range of 50 kilometers or low orbit
Long-Range Comlink has a range of 200 kilometers or high orbit
Station Comdish -(my guess) has a range of planetary, local star system

Thundercracker
2023-03-15, 06:50 PM
I’m out of country, might not be able to post until day after tomorrow

samduke
2023-03-18, 11:01 AM
(area perception (1d20+5)[19])
Cora / Coralej: As you pick your way across the cratered security zone, avoiding the deepest craters as best you can, about halfway across, you hear a barely audible click as Cora steps with her right leg. It appears the security zone is mined.

ouch that perception did not see a mine - ouch so, either Coralej or the engineers I am guessing are going to need to try to disarm this thing, but is there a relatable check to make here short of...

IF applicable
acrobatics [roll0]
athletics [roll1]
knowledge (galatic survival) [roll2]
knowledge (Tactics) [roll3]
perception [roll4]
survival [roll5]
use the force [roll6]

Thundercracker
2023-03-18, 08:30 PM
(area perception (1d20+5)[19])
Cora / Coralej: As you pick your way across the cratered security zone, avoiding the deepest craters as best you can, about halfway across, you hear a barely audible click as Cora steps with her right leg. It appears the security zone is mined.

ouch that perception did not see a mine - ouch so, either Coralej or the engineers I am guessing are going to need to try to disarm this thing, but is there a relatable check to make here short of...

IF applicable
acrobatics [roll0]
athletics [roll1]
knowledge (galatic survival) [roll2]
knowledge (Tactics) [roll3]
perception [roll4]
survival [roll5]
use the force [roll6]
You passed the perception check. :)

samduke
2023-03-21, 10:28 PM
@thunder999
so I made this statement to the gm->looking about does cora see anything that would be like a pole say around 10 to 15ft in length?
perception (1d20+5)[18]

never said anything about it in speaking , so your post ->

Coralej

Coralej shakes his head "Not sure how much better that is, but if that works, we don't need a pole, just levitate something and bump it on the ground."

*
should probably reflect nothing about a pole, though the levitate something, is an idea

Use the Force (Cha)
Move Light Object (Trained Only)
move an object weighing up to 5 kg a distance of 6 squares in any direction. DC 10

As a Standard Action, you can use the object as a projectile weapon, but the DC increases to 15



Sense Surroundings
As a Swift Action, you can make a DC 15 Use the Force check to ignore the effects of Cover and Concealment when making Perception checks to detect or observe targets until the start of your next turn. Increase the DC by 5 if this ability is used against targets with Total Cover.

*
so maybe one of us can sense surroundings to detect where the mines are... then the other use move object on the mine itself to detonate itself or just move it

Thundercracker
2023-03-21, 11:53 PM
@thunder999
so I made this statement to the gm->looking about does cora see anything that would be like a pole say around 10 to 15ft in length?
perception (1d20+5)[18]

never said anything about it in speaking , so your post ->

Coralej

Coralej shakes his head "Not sure how much better that is, but if that works, we don't need a pole, just levitate something and bump it on the ground."

*
should probably reflect nothing about a pole, though the levitate something, is an idea

Use the Force (Cha)
Move Light Object (Trained Only)
move an object weighing up to 5 kg a distance of 6 squares in any direction. DC 10

As a Standard Action, you can use the object as a projectile weapon, but the DC increases to 15



Sense Surroundings
As a Swift Action, you can make a DC 15 Use the Force check to ignore the effects of Cover and Concealment when making Perception checks to detect or observe targets until the start of your next turn. Increase the DC by 5 if this ability is used against targets with Total Cover.

*
so maybe one of us can sense surroundings to detect where the mines are... then the other use move object on the mine itself to detonate itself or just move it

You can use Sense Surroundings, but if you want to go that route, I'll make the rolls in secret. Since the mines have total cover, it's DC20.

samduke
2023-03-22, 07:07 AM
okay Cora will use the force to sense, then mopve object and then if coralej wants to do the same until we reach the door at least.
I am presuming the mines to be under 5kg
I will do this in blocks of 5 ft - not sure how far it is to the door

block 1 immediately in front of Cora towards the door
use the force (Sense DC 20) [roll0]
if a mine is detected
if nothing detected Cora will wait to see if coralej senses anything before moving into the square
use the force (Move DC 15) [roll1]
if mine is moved Then cora will move into that square
if unable to move the mine cora will wait to see if coralej can move it otherwise she will attempt a different route to the door.

block 2 immediately in front of Cora towards the door
use the force (Sense DC 20) [roll2]
if a mine is detected
if nothing detected Cora will wait to see if coralej senses anything before moving into the square
use the force (Move DC 15) [roll3]
if mine is moved Then cora will move into that square
if unable to move the mine cora will wait to see if coralej can move it otherwise she will attempt a different route to the door.

block 3 immediately in front of Cora towards the door
use the force (Sense DC 20) [roll4]
if a mine is detected
if nothing detected Cora will wait to see if coralej senses anything before moving into the square
use the force (Move DC 15) [roll5]
if mine is moved Then cora will move into that square
if unable to move the mine cora will wait to see if coralej can move it otherwise she will attempt a different route to the door.

block 4 immediately in front of Cora towards the door
use the force (Sense DC 20) [roll6]
if a mine is detected
if nothing detected Cora will wait to see if coralej senses anything before moving into the square
use the force (Move DC 15) [roll7]
if mine is moved Then cora will move into that square
if unable to move the mine cora will wait to see if coralej can move it otherwise she will attempt a different route to the door.

if more are needed I will roll them later

*
see IC for dialog

Thundercracker
2023-03-22, 09:10 AM
okay Cora will use the force to sense, then mopve object and then if coralej wants to do the same until we reach the door at least.
I am presuming the mines to be under 5kg
I will do this in blocks of 5 ft - not sure how far it is to the door

block 1 immediately in front of Cora towards the door
use the force (Sense DC 20) [roll0]
if a mine is detected
if nothing detected Cora will wait to see if coralej senses anything before moving into the square
use the force (Move DC 15) [roll1]
if mine is moved Then cora will move into that square
if unable to move the mine cora will wait to see if coralej can move it otherwise she will attempt a different route to the door.

block 2 immediately in front of Cora towards the door
use the force (Sense DC 20) [roll2]
if a mine is detected
if nothing detected Cora will wait to see if coralej senses anything before moving into the square
use the force (Move DC 15) [roll3]
if mine is moved Then cora will move into that square
if unable to move the mine cora will wait to see if coralej can move it otherwise she will attempt a different route to the door.

block 3 immediately in front of Cora towards the door
use the force (Sense DC 20) [roll4]
if a mine is detected
if nothing detected Cora will wait to see if coralej senses anything before moving into the square
use the force (Move DC 15) [roll5]
if mine is moved Then cora will move into that square
if unable to move the mine cora will wait to see if coralej can move it otherwise she will attempt a different route to the door.

block 4 immediately in front of Cora towards the door
use the force (Sense DC 20) [roll6]
if a mine is detected
if nothing detected Cora will wait to see if coralej senses anything before moving into the square
use the force (Move DC 15) [roll7]
if mine is moved Then cora will move into that square
if unable to move the mine cora will wait to see if coralej can move it otherwise she will attempt a different route to the door.

if more are needed I will roll them later

*
see IC for dialog

That's a plan, but you need to take action in the IC thread if you want to do anything. As mentioned, I will make the Sense rolls and tell you if you detect anything, and then you can choose to move into the square or not.

samduke
2023-03-22, 04:03 PM
Coralej can hit the DC 15 for his Move Object force power on a take 10, so medium object up to to 12 squares away, I think 1 square is 1/5 meters. With you at a +5 and me a +8 we'd need to get fairly lucky not to fail a single check if there's a lot of mines, and what sort of minefield doesn't have a lot of mines.

ah I did not think a take 10 was possible with this kind of check, it would only work for cora to take 10 on move though with a DC 15 as the sense is DC 20.

*
That's a plan, but you need to take action in the IC thread if you want to do anything. As mentioned, I will make the Sense rolls and tell you if you detect anything, and then you can choose to move into the square or not.
oh heh lol, I thought I had but now I re-read it I did not...

samduke
2023-03-23, 08:24 PM
"If you tell me where the mines are, I'm fairly certain I can disarm them, with the droid's help," one of the engineers says. He doesn't make a move to step beyond where the first mine was discovered, though

is the "ax" not at the power station ?
fairly certain that the droid can not be in 2 spots at once, unless we have a droid also?

Thundercracker
2023-03-23, 11:28 PM
"If you tell me where the mines are, I'm fairly certain I can disarm them, with the droid's help," one of the engineers says. He doesn't make a move to step beyond where the first mine was discovered, though

is the "ax" not at the power station ?
fairly certain that the droid can not be in 2 spots at once, unless we have a droid also?

Yes, it's not far though.

Thunder999
2023-03-24, 03:22 PM
I don't think Coralej sensed any, it was a secret roll, so I assume Thundercracker would have mentioned if he did.

Thundercracker
2023-03-24, 07:00 PM
I don't think Coralej sensed any, it was a secret roll, so I assume Thundercracker would have mentioned if he did.

I rolled for both of you; you have sensed mines in squares 2 & 4 (Coralej only sensed one in square 2). The next logical step is probably to take a pole and smash it on the ground a few times in square 1, or a brave soul can enter the square.

Thundercracker
2023-03-24, 10:26 PM
Anyone not watching the drama unfold at the minefield feel free to take actions / explore / chat.

samduke
2023-03-26, 09:29 AM
all good on the secret rolls... nope cora just watches from a relativly safe spot and if needed will lend her move object (take ten =15) dc15, to help bounce that girder on the ground to get a safe path

samduke
2023-04-03, 08:18 AM
Rolls to put out fire / Find the fire suppression system, and get it turned on..

Perception: [roll0]

gather information: [roll1]

mechanics: [roll2]

use computer: [roll3]

Use the Force:: [roll4]
Sense Surroundings: DC 15

Use the Force:: [roll5]
Move Light Object: DC 10

Thundercracker
2023-04-05, 06:31 PM
Poke. Who’s still in it to win it?

AvatarVecna
2023-04-05, 07:12 PM
I'm still here.

Harmony
2023-04-06, 04:53 AM
Still here!

Thundercracker
2023-04-06, 05:52 AM
Ok Great. I have the last post, so it's on players to take an action. Let me know if you need options.

Thunder999
2023-04-06, 10:36 AM
I'm still here, just waiting for someone else to handle the fire, seems like it requires mechanics.

samduke
2023-04-06, 09:29 PM
i am suffering with a nasty kidney stone and so my post rate is going to be very little for a bit

GM just play me until I return

Thundercracker
2023-04-07, 07:54 AM
i am suffering with a nasty kidney stone and so my post rate is going to be very little for a bit

GM just play me until I return

ow. hope that resolves itself with minimal issues.

samduke
2023-04-08, 08:07 AM
ow. hope that resolves itself with minimal issues.

I will recover, planning april 10 as I am spending a lot of time R&R

Thunder999
2023-04-08, 01:15 PM
That sucks.

Thundercracker
2023-04-10, 07:53 AM
Samduke, how are you looking for mines, and as there aren't any signs, which building are you headed to, the round one in the center or the long one in the corner of the courtyard?

Thunder999
2023-04-11, 08:14 PM
I'd guess the out of the way one is maintenance, seems like the kind of thing you'd shove in a corner.

samduke
2023-04-13, 10:58 AM
Samduke, how are you looking for mines, and as there aren't any signs, which building are you headed to, the round one in the center or the long one in the corner of the courtyard?

looking at the ground I guess, seems a thing to do when looking for mines


head towards the out of the way building also as that seems logical , I presume to see the party headed that way as well


the capacitors & what do they look like, and can the computer tell me if there are any, without a id code or requisition number

knowledge (galatic lore) [roll0]
use computer [roll1]
gather information [roll2]
mechanics [roll3]
perception [roll4]

Thunder999
2023-04-14, 01:36 PM
How many rows of stuff does it look like there are to search, is it just 3 rows with stuff on each side each served by a ceiling claw?

Thundercracker
2023-04-14, 07:18 PM
How many rows of stuff does it look like there are to search, is it just 3 rows with stuff on each side each served by a ceiling claw?

There are three tracks for claws, but only one is visible, and the building is about 120 feet long. The piles of stuff are haphazard and more or less extend the length of the building. There is not _that_ much and it is conceivable to simply look through the piles of stuff and try to find the capacitors yourselves. If you want to do that, I’ll need to know who is searching where.

You could also try to find a destroyed maintenance droid to see if you can download the inventory key from its memory.

Thundercracker
2023-04-15, 08:22 PM
If you’re going to search the warehouse, I need to know how you’re splitting up (if you’re splitting up) and where each group is going to search (i.e. in the left most row, starting from 30’ and working their way back, etc). The storage area is 100’ by 40’, with the hole in the ceiling about 70’ back.

samduke
2023-04-16, 12:34 AM
The building is about 120 feet long.
The storage area is 100ft by 40ft with 3 tracks for claws

I am going to presume some sort of layout like this - If I am off @Thundercracker please make corrections.

exterior wall - walking space - row 1 - walking space - row 2 - walking space - row 3 - walking space - exterior wall

Not sure if splitting up is a great idea so discussion on that required

the engineers have a decent idea of what we are looking for so I would say if we are to split up 4 even groups with a knowledgeable engineer or 2 in each group. start at the far end and work back towards the closest end.

Thundercracker
2023-04-16, 07:58 AM
The building is about 120 feet long.
The storage area is 100ft by 40ft with 3 tracks for claws

I am going to presume some sort of layout like this - If I am off @Thundercracker please make corrections.

exterior wall - walking space - row 1 - walking space - row 2 - walking space - row 3 - walking space - exterior wall

Not sure if splitting up is a great idea so discussion on that required

the engineers have a decent idea of what we are looking for so I would say if we are to split up 4 even groups with a knowledgeable engineer or 2 in each group. start at the far end and work back towards the closest end.

Yes, that's the (more or less) layout. The rows aren't perfectly neat, and there are spots where debris has fallen over into a walking area, but that's generally it.

Thunder999
2023-04-16, 03:12 PM
Makes sense to split into 4 groups and take a row each, one of our characters and a clone in each, only three engineers though, so one group would have to do without (I'd suggest the one with Ax since he's probably capable of anything an engineer can do)

I'm about to edit my IC post actually.

samduke
2023-04-17, 04:03 AM
sounds good then

Thunder999
2023-04-17, 04:40 PM
Rolling my checks here.

Take 10 for 18 on Use the Force to sense surrounding.
[roll0] perception

Thunder999
2023-04-22, 09:54 AM
Initiative [roll0]
Perception [roll1]

AvatarVecna
2023-04-22, 07:29 PM
Initiative: [roll0]

Perception: [roll1]

Harmony
2023-04-23, 12:03 AM
Initiative [roll0]
Perception [roll1]

Thundercracker
2023-04-24, 04:53 AM
Party's turn to act, anyone can post in any order.

Thunder999
2023-04-28, 12:48 PM
What size category is it?

Thundercracker
2023-04-28, 07:07 PM
What size category is it?

Medium size

Thunder999
2023-04-29, 05:19 PM
Ok so I got a 27 on my move object, meaning that rather than the 2d6 from DC 15 I get to do 6d6 for DC 25, which is an extra [roll0] on top of what I rolled in the IC thread.
(Unless this thing has a will DC of 28 or more)

samduke
2023-04-30, 06:11 PM
so are we out of combat ?

Thundercracker
2023-04-30, 09:47 PM
so are we out of combat ?

Yes, combat is over

Thunder999
2023-05-01, 09:22 AM
(i accidentally posted this to IC, but) Which clone is injured?

Thundercracker
2023-05-01, 10:43 PM
(i accidentally posted this to IC, but) Which clone is injured?

It's CT-0476, the one with medical training.

samduke
2023-05-03, 02:51 PM
Cora has
medical kit:
This backpack-sized Medical Kit includes almost everything a first responder needs to save a life: diagnostic scanners, anti-venom, medicine to counteract the effects of contaminated water and Radiation poisoning, burn treatments, defibrillators, respirators, shock blankets, pressure cuffs, a collapsible repulsorlift stretcher for patient transport (Capable of hovering with 160 kg load), and even limited surgical tools. In addition, a Medical Kit has six external pouches for carrying expendable medical supplies, such as Medpacs.

medpac x6:
A Medpac contains bandages, Bacta, synthetic flesh, coagulants, stimulants, and other medicines designed to help an injured patient recover quickly.
Once you use a Medpac, its contents are expended even if your Treat Injury check is not successful. Any given creature can only benefit from the use of a Medpac once in a 24-hour period.


Treat Injury (Cora): [roll0]
Treat Injury (CT-0476): [roll1]
First Aid (Requires Medpac)
As a Full-Round Action, you can administer First Aid to an Unconscious or wounded creature. If you succeed on a DC 15 Treat Injury check, the creature regains a number of Hit Points equal to its Character Level, +1 for every point by which your check exceeds the DC. Using a Medical Kit grants a +2 Equipment bonus on your skill check.
If the skill check succeeds, the tended creature cannot benefit from additional First Aid for 24 hours. You can administer First Aid on yourself, but you take a -5 penalty on your Treat Injury check.


edited
well nuts, cant say cora did not try

Thundercracker
2023-05-04, 05:10 AM
Cora has
medical kit:
This backpack-sized Medical Kit includes almost everything a first responder needs to save a life: diagnostic scanners, anti-venom, medicine to counteract the effects of contaminated water and Radiation poisoning, burn treatments, defibrillators, respirators, shock blankets, pressure cuffs, a collapsible repulsorlift stretcher for patient transport (Capable of hovering with 160 kg load), and even limited surgical tools. In addition, a Medical Kit has six external pouches for carrying expendable medical supplies, such as Medpacs.

medpac x6:
A Medpac contains bandages, Bacta, synthetic flesh, coagulants, stimulants, and other medicines designed to help an injured patient recover quickly.
Once you use a Medpac, its contents are expended even if your Treat Injury check is not successful. Any given creature can only benefit from the use of a Medpac once in a 24-hour period.


Treat Injury (Cora): [roll0]
Treat Injury (CT-0476): [roll1]
First Aid (Requires Medpac)
As a Full-Round Action, you can administer First Aid to an Unconscious or wounded creature. If you succeed on a DC 15 Treat Injury check, the creature regains a number of Hit Points equal to its Character Level, +1 for every point by which your check exceeds the DC. Using a Medical Kit grants a +2 Equipment bonus on your skill check.
If the skill check succeeds, the tended creature cannot benefit from additional First Aid for 24 hours. You can administer First Aid on yourself, but you take a -5 penalty on your Treat Injury check.


edited
well nuts, cant say cora did not try

Treat Injury (Cora): [roll0]
Treat Injury (CT-0476): [roll1]

Thundercracker
2023-05-05, 03:52 AM
"Stay close to me, Odz"
Are you trying to give 0476 a name, bc one of the other clones is named Odi so it's not clear.

samduke
2023-05-06, 08:30 AM
"So while they fix that, anyone got suggestions for where we might find that mainframe backup so we can have R4 retrieve the communication logs?"

not certain if gather information , knowledge (galatic lore) , knowledge (Tactics) , perception or use computer - skill checks might be relevant to the subject of finding the backup, or having an idea of where it is BUT here goes checks for what it may be worth

gather information: [roll0]
knowledge (galatic lore): [roll1]
knowledge (Tactics): [roll2]
perception [roll3]
use computer: [roll4]

Harmony
2023-05-06, 10:27 AM
"Stay close to me, Odz"
Are you trying to give 0476 a name, bc one of the other clones is named Odi so it's not clear.

Giving him a name. But I did realize that the names get a bit similar since I based them on Aurebesh and the closest symbol I could find matching their numbers.

Harmony
2023-05-08, 03:49 PM
I am on a business trip, which was a lot more busy than expected. Will probably be able to respond properly next week, so feel free to make assumptions for Ilyene or roll dice if I am holding up the game.

Thundercracker
2023-05-11, 08:59 PM
Thunder I need to know exactly how you're planning to do this because there's a chance you could set some mines off.

Thunder999
2023-05-12, 10:30 AM
Ah, I was going for the same thing as before and definitely won't be stepping anywhere we didn't already clear.

Thundercracker
2023-05-12, 07:06 PM
Ah, I was going for the same thing as before and definitely won't be stepping anywhere we didn't already clear.

Ok so search using the Force, if you find it, send someone in to disable it, if not, smack the square a few times with a metal pole, right?

who is going to do the disabling?

Thunder999
2023-05-12, 08:17 PM
Oh wasn't planning to disable them, I figure if we know there's a mine there and whatever's coming doesn't that gives us the advantage. I'm definitely planning to try and throw an enemy at a mine if we fight there.

EDIT: Is there anything stopping me from retrying the checks?

Thundercracker
2023-05-14, 08:13 AM
Oh wasn't planning to disable them, I figure if we know there's a mine there and whatever's coming doesn't that gives us the advantage. I'm definitely planning to try and throw an enemy at a mine if we fight there.

EDIT: Is there anything stopping me from retrying the checks?

If you want to try repeatedly on a single square, let me know how many times you want to try on each square and I will let you know how far you get and how many mines you identify. (I assume you're not going to step into any of them)

You don't need a mechanics check to know that if you pull them out of the ground with the Force without disabling them first, there's a chance they may detonate.

Thunder999
2023-05-14, 10:34 AM
I think I'll go for three tries per square, Coralej is a bit nervous and definitely doesn't trust his mine-detecting abilities.

samduke
2023-05-14, 06:58 PM
okay questions RE:


Anyone who looks can see them, simple B-1 droids, in the fading daylight. Oddly enough, only two of them, in the front and the rear, appear to be armed. They will reach the breach in the northern wall, near Maintenance, in less than a minute.


how far away are the B1 droids ? (B1-Series Battle Droid)
knowledge (Tactics) (1d20+6)[11]
knowledge (galatic lore) (1d20+11)[17]
perception (1d20+5)[24]

Hold action: waiting for lead droid(s) to get into range
Blaster Rifle (Autofire) target a 2x2-square area ( lead B1 droids ) -5 penalty + -5 penalty not proficient
[roll0] -10 penalty ( 7 ) - ouch yeah the base B1 RD is greater so I am not hitting today

edited

samduke
2023-05-14, 07:00 PM
sorry for the double post failed these rolls above
knowledge (Tactics) [roll0]
knowledge (galatic lore) [roll1]
perception [roll2]

Thundercracker
2023-05-14, 08:28 PM
You are in the southwest corner of the compound. The lead droid is about 300-350' away. The breach in the north wall is approximately 200-250' away, past Security and Maintenance.

Surprise round. Everyone take an action (except Samduke whose surprise action falls short, don't forget to mark off the ammo) and roll initiative.
Droid Initiative: [roll0]

Thunder999
2023-05-15, 09:48 AM
Initiative [roll0]

Harmony
2023-05-15, 02:26 PM
Initative [roll0]

samduke
2023-05-15, 06:24 PM
You are in the southwest corner of the compound. The lead droid is about 300-350' away. The breach in the north wall is approximately 200-250' away, past Security and Maintenance.

Surprise round. Everyone take an action (except Samduke whose surprise action falls short, don't forget to mark off the ammo) and roll initiative.
Droid Initiative: [roll0]

notation that she fired the blaster rifle Power Pack 2 with the fuzy criters, and autofire consumed 10, a clip holds 50 shots so 38 shots remain *- if i forgot some shooting please remind me and I will adjust this number

Initiative [roll0]

Thundercracker
2023-05-16, 09:15 AM
Initiative order;

clone troopers: [roll0]
Cora - 23
Droids: 20
Ilyene - 14
Coralej - 9

Cora & the clones to go first (you can go first to give them orders if you like, otherwise they will take actions of their own). The droids are currently at medium range for rifles and long range for pistols.

samduke
2023-05-16, 06:05 PM
Initiative order;

clone troopers: [roll0]
Cora - 23
Droids: 20
Ilyene - 14
Coralej - 9

Cora & the clones to go first (you can go first to give them orders if you like, otherwise they will take actions of their own). The droids are currently at medium range for rifles and long range for pistols.

Presuming orders to clones will take an action, so Cora orders the clones closest to her but not all, to target the lead droids

round 1 normal fire blaster rifle targeting the closest enemy droid
attack [roll0] -5 penalty not proficient (9 to hit) maybe ???
damage [roll1]
(shots remaining in this clip: 37)

Thundercracker
2023-05-19, 08:02 AM
I need to know how you're going to distribute the clones, if you're leaving them all at the dish or taking any with you to Security.

Thunder999
2023-05-19, 10:43 AM
I mentioned one clone, Odi (the one who spoke with Ax before), deliberately intended to leave the rest so they can handle anything coming from outside (which they did without any real help from us before).

Cora can come too if Samduke wants, Coralej is just thinking it might be a good idea for one of us to stay back and she's the only one to actually use a blaster, than the rest of us.

Thundercracker
2023-05-19, 11:17 AM
I mentioned one clone, Odi (the one who spoke with Ax before), deliberately intended to leave the rest so they can handle anything coming from outside (which they did without any real help from us before).

Cora can come too if Samduke wants, Coralej is just thinking it might be a good idea for one of us to stay back and she's the only one to actually use a blaster, than the rest of us.

Alright will try to get a post up tomorrow.

samduke
2023-05-19, 04:24 PM
If you can't see anything, me, you, R4 and Odi are going into the security sub level

When I read this I presumed the "YOU" was directed at Cora

Thunder999
2023-05-20, 08:43 AM
I called out Illyene by name, since she's got the binoculars.

samduke
2023-05-20, 06:41 PM
I called out Illyene by name, since she's got the binoculars.

okay if cora is to stay topside I am fine with that, I will edit my action then and if Illyene is okay with it I can take the binoc's to observe

Thundercracker
2023-05-21, 07:54 AM
perception: [roll0]

samduke
2023-05-21, 06:16 PM
@Thundercracker

as a question what would the negative be to take a shot atthe B1 that is also looking through binoc's location at the farthest edge of the field, just next to a large tree
I imagine with the blaster rifle there might be a range penalty, a cover penalty, I am just wondering what that total might be

Thundercracker
2023-05-21, 08:11 PM
@Thundercracker

as a question what would the negative be to take a shot atthe B1 that is also looking through binoc's location at the farthest edge of the field, just next to a large tree
I imagine with the blaster rifle there might be a range penalty, a cover penalty, I am just wondering what that total might be

If you don't have a low light scope, then it has total concealment due to the darkness & nearby lights. You know roughly where it is with the macrobinoculars, but you can't use them to shoot. That's -5 for distance (medium), and another -5 for concealment.

Thunder999
2023-05-21, 08:37 PM
We did leave most of the clones behind, could you ask one to spray it with autofire?

samduke
2023-05-22, 01:44 PM
If you don't have a low light scope, then it has total concealment due to the darkness & nearby lights. You know roughly where it is with the macrobinoculars, but you can't use them to shoot. That's -5 for distance (medium), and another -5 for concealment.

a blaster rifle range is 0-30 PB, 31-60 Sh, 61-150 Md, 151-300 Lg

Coras Heavy blaster Pistol has a Targeting Scope (Enhanced Low-Light) with a Rangefinder but with pistol ranges at PB:0-20 sh:21-40 md:41-60 lg:61-80

* I must presume the target is roughly 61-150 meters Which it they are within 61-80 I could take that shot with the pistol Otherwise swap the scope around but * Installing a Targeting Scope on a rifle or pistol requires 10 minutes, and a DC 10 Mechanics check.

So here is a perception check to look through the hvy blaster scope with rangefinder to determine the range to the B1 with binoc's

[roll0]


Edited
note: if a blaster pistol shot is an option she is looking at a -10 for range -5 for concealment -5 for not prof. ( and with a +1 she is unlikely to hit anything, but the goal here is if she can see the target, she can direct fire for the clones at -10 presumably

Thundercracker
2023-05-22, 10:14 PM
a blaster rifle range is 0-30 PB, 31-60 Sh, 61-150 Md, 151-300 Lg

Coras Heavy blaster Pistol has a Targeting Scope (Enhanced Low-Light) with a Rangefinder but with pistol ranges at PB:0-20 sh:21-40 md:41-60 lg:61-80

* I must presume the target is roughly 61-150 meters Which it they are within 61-80 I could take that shot with the pistol Otherwise swap the scope around but * Installing a Targeting Scope on a rifle or pistol requires 10 minutes, and a DC 10 Mechanics check.

So here is a perception check to look through the hvy blaster scope with rangefinder to determine the range to the B1 with binoc's

[roll0]


Edited
note: if a blaster pistol shot is an option she is looking at a -10 for range -5 for concealment -5 for not prof. ( and with a +1 she is unlikely to hit anything, but the goal here is if she can see the target, she can direct fire for the clones at -10 presumably

It’s 50 feet to the edge of the security zone, another 50 feet to the start of the maintenance building, another 120 feet beyond that to the edge of the broken compound wall, and 100 feet of grassy field to the tree line. 320’ total, 64 squares. You can direct fire for the clones but if they can’t actually see the target they’re still considered blind against it.

Harmony
2023-05-23, 12:19 AM
I am sorry, but I have a bit hard following what is happening. Is Cora using Ilyenes binoculars now and scouting next to her?

samduke
2023-05-23, 12:57 PM
I am sorry, but I have a bit hard following what is happening. Is Cora using Ilyenes binoculars now and scouting next to her?

it was presumed that Ilyenes handed cora the binoculars but after looking cora realized she could not see, so they could be handed back when cora is looking through the scope.


@ Thundercracker when you indicated medium range presumed with blaster rifle, then your math showing 320' I must presume this is meters and would be extreame or out of range for a blaster rifle, so there is a slight disconnect on range.

Shooting blind is that still considered -10 or just not possible ?

Thundercracker
2023-05-23, 09:03 PM
it was presumed that Ilyenes handed cora the binoculars but after looking cora realized she could not see, so they could be handed back when cora is looking through the scope.


@ Thundercracker when you indicated medium range presumed with blaster rifle, then your math showing 320' I must presume this is meters and would be extreame or out of range for a blaster rifle, so there is a slight disconnect on range.

Shooting blind is that still considered -10 or just not possible ?

https://swse.fandom.com/wiki/Rifles

It is 64 squares. Blind is a -5 for total concealment far as I can tell.

Normally you can’t shoot at something you can’t see, but in this case I’m letting you inform the clone troopers where it is and they can shoot into its square, at a -5 penalty.

https://swse.fandom.com/wiki/Concealment

samduke
2023-05-24, 06:31 AM
https://swse.fandom.com/wiki/Rifles

It is 64 squares. Blind is a -5 for total concealment far as I can tell.

Normally you can’t shoot at something you can’t see, but in this case I’m letting you inform the clone troopers where it is and they can shoot into its square, at a -5 penalty.

https://swse.fandom.com/wiki/Concealment

oh i fill silly, on the ranges bit.

ok so we have -5 for concealment -5 blind penalty -5 range for directed fire - ick not sure if the clone troopers have a better modifier than cora i presume would have -5 for concealment -10 range -5 non prof. for shooting with her pistol

samduke
2023-05-24, 05:20 PM
@Thundercracker

it dawns on me that with knowledge (Tactics) & knowledge (galatic lore), Cora should be able to figure out what the droids are up to within reason, also should be able to determine if it is possible to sneak up to the droids from the Relay Station with minimum exposure to be spotted.

so here are some checks

to figure out what the droids are up to
knowledge (Tactics) [roll0]
knowledge (galatic lore) [roll1]

determine if it is possible to sneak up to the droids from the Relay Station with minimum exposure to be spotted
knowledge (Tactics) [roll2]
knowledge (galatic lore) [roll3]

Thundercracker
2023-05-24, 08:35 PM
@Thundercracker

it dawns on me that with knowledge (Tactics) & knowledge (galatic lore), Cora should be able to figure out what the droids are up to within reason, also should be able to determine if it is possible to sneak up to the droids from the Relay Station with minimum exposure to be spotted.

so here are some checks

to figure out what the droids are up to
knowledge (Tactics) [roll0]
knowledge (galatic lore) [roll1]

determine if it is possible to sneak up to the droids from the Relay Station with minimum exposure to be spotted
knowledge (Tactics) [roll2]
knowledge (galatic lore) [roll3]

The droids are likely attempting to assess the strength of your defenses before deciding whether to mount a proper attack. The clear area around the relay station is only 100 feet. If a squad were to slip out the back where the droid’s line of sight is blocked by the wall / buildings, they could circle around through the woods and come up on the scout from the side. The western side would probably be more advantageous as that is where the ground is higher.

Thunder999
2023-05-25, 12:59 PM
Anyone know what's going on with AvatarVecna by the way?

samduke
2023-05-25, 01:16 PM
Anyone know what's going on with AvatarVecna by the way?

nope....

and I was reading on the hvy blaster rifle
This weapon cannot fire at targets at Long Range. *<- i did not know that.. lol

*
okay at the relay station it is cora and 4 or 5 clones, are any of the engineers here or did they all go down with the others ?

trying to decide if a 2 man scout is worth the effort

Thundercracker
2023-05-25, 07:07 PM
nope....

and I was reading on the hvy blaster rifle
This weapon cannot fire at targets at Long Range. *<- i did not know that.. lol

*
okay at the relay station it is cora and 4 or 5 clones, are any of the engineers here or did they all go down with the others ?

trying to decide if a 2 man scout is worth the effort

The engineers are busy repairing the dish

samduke
2023-05-26, 03:10 AM
The engineers are busy repairing the dish

right.. so technically they are up here... and do need guarded

so how many clones are up in the relay station then?

Thundercracker
2023-05-26, 07:49 AM
right.. so technically they are up here... and do need guarded

so how many clones are up in the relay station then?

There are three clones up at the relay station proper, all of them are currently on lookout from the second story, beneath the dish. One (Odi) is with the group at the Security building.

samduke
2023-05-26, 09:22 AM
sigh okay appreciate the info.

cora's stealth sucks. so I think were gona sit tight and observe the droids for the moment

AvatarVecna
2023-05-26, 02:02 PM
Memorial this last weekend. Life's been a mess for a little while. Will try to post some this weekend, sorry.

Thunder999
2023-05-27, 10:35 AM
[roll0] Initiative

Harmony
2023-05-27, 12:16 PM
Initiative [roll0]

samduke
2023-05-27, 06:15 PM
Just an fyi my pc powrler has failed on mobile, i am going to be posting slow, i give gm permission to roll and such if needed for me

Thundercracker
2023-05-27, 07:10 PM
Ilyene Initiative: [roll0]

Thundercracker
2023-05-27, 07:13 PM
sigh okay appreciate the info.

cora's stealth sucks. so I think were gona sit tight and observe the droids for the moment

Okay, is there anything else you want to do at the dish building?

samduke
2023-05-28, 06:00 AM
Okay, is there anything else you want to do at the dish building?

If the droids get within hvy blater range we can think about shooting

Thundercracker
2023-05-28, 09:29 AM
Sure.

FYI, you can communicate with each other, but anything outside of the party is cut off by heavy jamming.

samduke
2023-05-30, 01:52 PM
posting should resume, I have spent real money - pc power supply replaced

Thunder999
2023-05-31, 03:31 PM
Is there an obvious way to open the door?

Thundercracker
2023-05-31, 10:11 PM
Is there an obvious way to open the door?

It is not clear from where you are standing, 20 feet away. There are no handles or scanners you can see. It looks like a sliding durasteel door, the type that snaps open and closed as needed.

AvatarVecna
2023-06-02, 05:41 PM
You said half the door is stuck about 3/4ths of the way up, so most of the doorway is still blocked. Ax is smaller and thinner than the others, and can see in the dark. He could head in, see if there's a way to unjam the door from inside?

Thundercracker
2023-06-02, 08:39 PM
You said half the door is stuck about 3/4ths of the way up, so most of the doorway is still blocked. Ax is smaller and thinner than the others, and can see in the dark. He could head in, see if there's a way to unjam the door from inside?

The doorway is not blocked, it’s just run down and busted. Maybe could be used for partial cover. You can shine a light inside or since you can see in the dark let me update ic…

Thundercracker
2023-06-04, 09:18 PM
Ok, need to know exactly at what distance you’re going to order the clones to open fire on the advancing droids.

samduke
2023-06-05, 04:04 PM
Ok, need to know exactly at what distance you’re going to order the clones to open fire on the advancing droids.

Notations
Heavy Blaster Rifle 0-30 squares 31-60 squares 61-150 squares
Blaster Rifle 0-30 squares 31-60 squares 61-150 squares -> Long range wont matter in this case
Pistol 0-20 squares 21-40 squares 41-60 squares 61-80 squares

presuming the B1 droids move 6 squares a round and shoot OR run up to 24 squares a round
the clones would be at -10 for range 61-150

okay I will post Clone Orders

Thunder999
2023-06-08, 08:13 AM
So am I right to think this door doesn't lead to the mainframe either?

Thundercracker
2023-06-08, 09:00 AM
So am I right to think this door doesn't lead to the mainframe either?

You'll probably have to open it to find out :p

Thunder999
2023-06-08, 03:36 PM
You'll probably have to open it to find out :p

Oh I meant because the mainframe is on the sub level and this apparently leads back up to the power.

Thundercracker
2023-06-09, 07:53 AM
Oh I meant because the mainframe is on the sub level and this apparently leads back up to the power.

The ladder 50' away from you, next to the B1, leads up to power station.

Harmony
2023-06-09, 08:07 AM
Initiative [roll0]

Harmony
2023-06-09, 08:08 AM
Attack: [roll0]
Damage: [roll1]

samduke
2023-06-12, 12:00 PM
@Thundercracker

just let me know when to shoot again (round 2) on the b1's

Thunder999
2023-06-12, 04:46 PM
I think we're still waiting on someone slicing the door on the sublevel?

Thundercracker
2023-06-12, 08:09 PM
@Thundercracker

just let me know when to shoot again (round 2) on the b1's

You can take your action now, after I post you’re up.

Thundercracker
2023-06-12, 08:10 PM
I think we're still waiting on someone slicing the door on the sublevel?

Yea slice, one way or another :p

Thunder999
2023-06-13, 04:44 PM
What sort of distances are we talking about here, how far back could we check in one minute?

samduke
2023-06-13, 06:07 PM
a lucky shot finds one of the clones in the face visor. “Man down!”

ouch.. not knowing the extent of injury reading treat injury I find the following.

okay I have
treat injury as a class skill - [roll0] <- man I hope that clone has more than a few hp left

medical kit -> Revivify (Trained Only, Requires Medical Kit)

As a Full-Round Action DC 25 Treat Injury check Using a Medpac grants a +2 Equipment bonus on the skill check

medpac -> First Aid (Requires Medpac)

As a Full-Round Action DC 15 Treat Injury check, Using a Medical Kit grants a +2 Equipment bonus on your skill check.

samduke
2023-06-14, 02:00 PM
Have the B1 droids made it to point blank range for blaster rifles? 0-30 squares

Thundercracker
2023-06-14, 08:15 PM
Have the B1 droids made it to point blank range for blaster rifles? 0-30 squares

They’re getting close, once they pass through the breach in the outer wall, as they’re passing the maintenance building, they’ll be in point blank range.

Thunder999
2023-06-20, 08:35 PM
I think we're waiting on Ax to join the fight?

Thundercracker
2023-06-21, 07:48 PM
I think we're waiting on Ax to join the fight?

I moved for him. Combat over, Players action.

samduke
2023-06-23, 06:36 AM
hit on natural 20: (3d20)[16][3][4](23)
Damage: (9d8)[8][8][2][3][8][6][4][3][5](47)

okay vs. Cora's
Reflex Defense 13 ( not sure how much cover is providing )
Damage Threshold 19
HP: 20/20

I presume the 16 to hit unless told otherwise
only problem with doing the damage the way you did it does not delineate the 3 separate shots
for example I could presume the damage to be the last 3 for a total of 12
or it could be the 1st 3 for a total of 18

Thundercracker
2023-06-23, 09:11 AM
hit on natural 20: (3d20)[16][3][4](23)
Damage: (9d8)[8][8][2][3][8][6][4][3][5](47)

okay vs. Cora's
Reflex Defense 13 ( not sure how much cover is providing )
Damage Threshold 19
HP: 20/20

I presume the 16 to hit unless told otherwise
only problem with doing the damage the way you did it does not delineate the 3 separate shots
for example I could presume the damage to be the last 3 for a total of 12
or it could be the 1st 3 for a total of 18

None of them hit. The first shot is the first three damage rolls. The droids are only hitting on natural 20.

Thunder999
2023-06-25, 04:23 PM
Are we still waiting on someone this round?

Thundercracker
2023-06-25, 05:40 PM
Are we still waiting on someone this round?

Samduke on top of the relay station to decide whether to shoot or do something else. Coralej and Ilyene in cover next to the security building to take their next action.

samduke
2023-06-26, 07:32 AM
busy day,

looking into perception to spot the others in the party scurrying across and some tactics

Perception: [roll0] to spot the party
K. Tactics: [roll1] to know if use of "Autofire" will keep the droids distracted

IF the roll is high enough to learn or know if use of "Autofire" will keep the droids distracted to not spot the party

Attack Roll single shot if unsure about the whole above

Cora
Relay Station

round 7

Blaster rifle
[roll2] -5 for non prof. <-5 for autofire> ( well crap MISS ) but maybe it will distract the droids
[roll3] damage (x2 on crit)

(31 shots remain) or (22 shots remain)

Thundercracker
2023-06-26, 09:34 AM
Harmony there's no cover between yourself and the droids so you can roll for Force Grip.

Harmony
2023-06-26, 11:01 AM
Force Grip: [roll0]

That was disappointing! Failed.

Thunder999
2023-06-27, 09:41 AM
Hopefully the droids roll as badly as we did.

Thunder999
2023-06-28, 10:23 AM
So which attack was it of mine that failed, need to track the force power uses.

Thundercracker
2023-06-28, 10:46 AM
So which attack was it of mine that failed, need to track the force power uses.

Combustion failed.

samduke
2023-06-28, 02:00 PM
so on the round 7 shooting did I expend a single shot or did I determine that autofire was best for the tactics and expend 10 shots ?

Thundercracker
2023-06-28, 06:53 PM
so on the round 7 shooting did I expend a single shot or did I determine that autofire was best for the tactics and expend 10 shots ?

Single shot is fine.

samduke
2023-07-01, 02:47 AM
2x DC10 aid another treat injury checks,
[roll0]
[roll1]

edit whew

Thundercracker
2023-07-04, 07:40 AM
Hey sorry got slammed at work this week.

If you've lost hp, take a look at the healing options at the start of the OOC thread.

There is still about 30 minutes until the engineers are done, is there anything you want to do / anywhere you want to go?

Thundercracker
2023-07-05, 09:18 PM
Alright folks, sound off if you’re still in it to win it. We are just about done with level 1, so if you’d like to continue, think about what you’re going to take when you advance.

Thunder999
2023-07-06, 08:41 AM
I'm here. I did post about us checking out the other rooms we ran past.

Harmony
2023-07-06, 09:25 AM
Still here, but vacation time which ironically leads to less availability.

Thundercracker
2023-07-07, 04:31 AM
I'm here. I did post about us checking out the other rooms we ran past.

Going forward, you should post taking the action (as opposed to talking about taking an action). In general, I will not assume actions for your character, as they could have detrimental consequences.

Ok, so that’s two. What do you guys want to do for mission 2 (assuming it remains just you two)?

Rerecruit on a thread? Ask around your favorite players / dm’s to join? Continue play with just the two of you?

Thunder999
2023-07-07, 10:19 AM
I suppose we should try recruiting, can't say I have anyone to suggest.

And will do with the acting, I was talking instead to let other people chime in on what we're doing.

samduke
2023-07-08, 05:07 PM
Alright folks, sound off if you’re still in it to win it. We are just about done with level 1, so if you’d like to continue, think about what you’re going to take when you advance.

still here, busy life

samduke
2023-07-09, 01:09 PM
RE: anyone can respond to this. Anyone with a long range comlink can now contact either the other team led by the Jedi, or the republic fleet.

Cora has a long range comm unit, I just need to know who in the repubic I am to contact, I think my character should know this..
and I will post for the communication to the jedi

Thundercracker
2023-07-10, 08:11 AM
RE: anyone can respond to this. Anyone with a long range comlink can now contact either the other team led by the Jedi, or the republic fleet.

Cora has a long range comm unit, I just need to know who in the repubic I am to contact, I think my character should know this..
and I will post for the communication to the jedi

You can contact the General's office. General Jin Ru - Jedi Master.

Thundercracker
2023-07-10, 08:17 AM
I remember someone tried to name a second clone, but it was like... very similar to the first name. Did you want to try to take another shot at it? And name the last two?

samduke
2023-07-12, 08:11 AM
re: It’s nearly time for your pickup when Cora spots movement coming from the woods, the same direction as the b-1’s came from. The droids have not yet cleared the tree line, so it is difficult to see how many or what model they are.

is it still evening / dark ? if so Cora will use her Scope to look and see if she can Identify the cause of the movement, and then try to decide how best to deal with it.

Perception [roll0]
knowledge (Tactics) [roll1]

samduke
2023-07-13, 06:53 AM
I have no idea if there is anything like a starburst shell in SWSE but if anyone has an idea of how to get a bright light out at their location... otherwise it is a wait n see

Thunder999
2023-07-13, 04:05 PM
I think Ilyene and Cora both have the Glow Rods I mentioned since they're on utility belts by default, the problem is there's no way to launch anything that far.

Also I'm half expecting that to just be the Jedi returning for pickup.

samduke
2023-07-16, 03:52 PM
I think Ilyene and Cora both have the Glow Rods I mentioned since they're on utility belts by default, the problem is there's no way to launch anything that far.

Also I'm half expecting that to just be the Jedi returning for pickup.

correct on the glow rod / flashlight things, yeah I do not think we have a force power that could launch anything out there

Thundercracker
2023-07-20, 08:51 AM
Sorry all, I'm up to my eyeballs in work. Will hopefully be able to post tomorrow.

TC

Thundercracker
2023-07-20, 09:04 PM
The droids are walking through the minefield, though they seem to know where to step.

samduke
2023-07-21, 07:15 AM
okay gm - Questions

I am presuming the droiddaka's at or very near short rifle range
I am presuming the B 1's are in between short and medium rifle range
if this is different please indicate.


there is a feat called Dual Weapon Mastery (1) you take a -5 penalty, (2) take a -2 penalty,
Normal: If you use a Full Attack Action to make more than one attack on your turn, you take a -10 penalty on all attack rolls for the round.
This looks like two weapon fighting, wherein my rifle and pistol could be used. - multiple issues arise....

Non-Prof. Rifle -5
Non-Prof. Pistol -5
Range if short -5 for the rifle, if medium -10 for the rifle -10 for the pistol
depending on range, that effectively wipes any chance short of a nat 20 to hit if used together

I may just go with autofire
target a 2x2-square area, make a single attack roll at a -5 penalty, and compare the result to the Reflex Defense of every creature in the area

will wait for Range information

Thundercracker
2023-07-21, 08:29 AM
okay gm - Questions

I am presuming the droiddaka's at or very near short rifle range
I am presuming the B 1's are in between short and medium rifle range
if this is different please indicate.


there is a feat called Dual Weapon Mastery (1) you take a -5 penalty, (2) take a -2 penalty,
Normal: If you use a Full Attack Action to make more than one attack on your turn, you take a -10 penalty on all attack rolls for the round.
This looks like two weapon fighting, wherein my rifle and pistol could be used. - multiple issues arise....

Non-Prof. Rifle -5
Non-Prof. Pistol -5
Range if short -5 for the rifle, if medium -10 for the rifle -10 for the pistol
depending on range, that effectively wipes any chance short of a nat 20 to hit if used together

I may just go with autofire
target a 2x2-square area, make a single attack roll at a -5 penalty, and compare the result to the Reflex Defense of every creature in the area

will wait for Range information

everything is point blank range at this point, except thrown weapons.

Thundercracker
2023-07-24, 08:59 AM
Harmony you'll have to jump down into the mine field and move 15' to get to 12 squares away from the droidekas. You will win initiative so you can take a standard followed by a full action.

Harmony
2023-07-25, 04:44 AM
As long as she can reach some cover somewhere along the line, that's fine. Otherwise it's a B2!

Thundercracker
2023-07-27, 01:00 AM
As long as she can reach some cover somewhere along the line, that's fine. Otherwise it's a B2!

There’s no real cover without running into the mine field, so you destroy a single b-2 in the surprise round. It’s still your turn.

Thunder999
2023-07-27, 08:46 AM
Illyene and Coralej already did their actions, though they weren't resolved

samduke
2023-07-27, 10:34 AM
I think Cora's action was use range finding, but if not
here is the attack action

Blaster Rifle point blank range
[roll0] -5 non prof (13)

Damage
[roll1]

(30 shots remain)

Harmony
2023-07-28, 01:24 AM
Deflect (use the force)
[roll0]+6 vs 19, = 26, half damage, force suite restored.

samduke
2023-07-28, 01:42 AM
Gunship/RelayStation Question

from where we "presuming" opposite edge of the building, how far is it to the gunship? is close enough to make a move/board and then give some return fire to the enemy droids on the gound ?

Thundercracker
2023-07-28, 06:57 AM
Gunship/RelayStation Question

from where we "presuming" opposite edge of the building, how far is it to the gunship? is close enough to make a move/board and then give some return fire to the enemy droids on the gound ?

No, the transports you’re boarding are not currently in line of sight of the droids (which is the point of them moving behind the dish).

samduke
2023-07-28, 08:08 AM
No, the transports you’re boarding are not currently in line of sight of the droids (which is the point of them moving behind the dish).

oh ok no return fire, but how far are the transport?

Thundercracker
2023-07-28, 08:23 AM
oh ok no return fire, but how far are the transport?

You can get there with a double move

Thunder999
2023-07-28, 01:32 PM
I'm going to have Coralej try to negate that damage with Negate Energy, and spend a force point on the check. N

[roll0] + [roll1] against that 22.

Thunder999
2023-07-28, 01:40 PM
Sorry for double post, forgot to include the condition track in my IC post, so it's a 23 not a 24 on Use The Force, just too used to typing the same thing for every roll I guess.

samduke
2023-08-02, 09:41 AM
okay when I initially ased, I was under the impression that there was no LOS to the enemy from the transport... so now that I know I have that...

Blaster Rifle point blank range
[roll0] -5 non prof -5 Autofire, (9) on the droideka's closest to our Clones

Damage
[roll1]

(20 shots remain)

samduke
2023-08-08, 06:49 AM
Okay, that's the end of Mission 1. Everyone advances to level 2.
The clones will each pick up a skill focus. In addition, you have the opportunity to name any of the three clones that don't yet have one. If you do so, they also gain a non-heroic level or a feat.
If anyone wants to explore, RP, or learn anything between missions, let me know in the OOC and we will work it out.


okay level 2
Noble Wealth adds 5,000 Credits (5,725 Cr available for shopping)

Take a level in the Soldier Class
[roll0] hit points

Questions
the blaster rifle that I have do I keep that or is it turned into the armory as it came from the crashed transport?

Shopping what is here shop wise?

Thundercracker
2023-08-08, 08:40 AM
okay level 2
Noble Wealth adds 5,000 Credits (5,725 Cr available for shopping)

Take a level in the Soldier Class
[roll0] hit points

Questions
the blaster rifle that I have do I keep that or is it turned into the armory as it came from the crashed transport?

Shopping what is here shop wise?

You can keep the blaster rifle. Standard skill checks & licensing costs are required to obtain restricted gear. It represents your ability to work the system and get what you need before your next mission.

Thunder999
2023-08-08, 10:57 AM
Sticking to Jedi

[roll0] HD

Just a feat for me: Skill Focus(Use the Force)

Now we just have to think up a decent name for a clone.

samduke
2023-08-08, 12:47 PM
hrm skill check is to find a shop.

gather information [roll0]
perception [roll1]
use computer [roll2]
knowledge (galatic lore) [roll3]

the blaster rifle's power pack has 20 shots remaining, is there a way to recharge that at cost
or is it cheaper to pay the 25 Cr for a new one with 50 shots

Advanced Flashlight Common 1,000 Cr - Enhanced low-light

Grenades - how many can I get, if I can?
Range 0-6,7-8,9-10,11-12
Frag Grenade - Military 200 Cr ea.
Ion Grenade - Restricted 250 Cr ea.

Refill my Med Kit, Medpacs 100 Cr ea. x6 (600 Cr)

Thunder999
2023-08-08, 02:36 PM
Ouch, 1 on the HD for me.

Recharging requires a Power Recharger (https://swse.fandom.com/wiki/Power_Recharger) pretty cheap and functionally unlimited use anywhere you can plug it in.

Thundercracker
2023-08-08, 07:19 PM
hrm skill check is to find a shop.

gather information [roll0]
perception [roll1]
use computer [roll2]
knowledge (galatic lore) [roll3]

the blaster rifle's power pack has 20 shots remaining, is there a way to recharge that at cost
or is it cheaper to pay the 25 Cr for a new one with 50 shots

Advanced Flashlight Common 1,000 Cr - Enhanced low-light

Grenades - how many can I get, if I can?
Range 0-6,7-8,9-10,11-12
Frag Grenade - Military 200 Cr ea.
Ion Grenade - Restricted 250 Cr ea.

Refill my Med Kit, Medpacs 100 Cr ea. x6 (600 Cr)

You don’t need to find a shop, you can request arms and equipment through the Republic. That being said, there are several shops in the city nearby the base, which you can visit during your R&R period. You can buy what you want, though each item requires a separate license check.

Recharging is free

samduke
2023-08-08, 10:44 PM
though each item requires a separate license check.
Recharging is free

okay WHAT check do I need to make, whether a request from the republic OR out in the city

for the only 2 things I asked about that need a license

Grenades - how many can I get, if I can?
Range 0-6,7-8,9-10,11-12

Frag Grenade - Military 200 Cr ea.
License Check [roll0] + <skills I rolled above>
gather information (1d20+6)[15]
perception (1d20+6)[24]
use computer (1d20+7)[26]
knowledge (galatic lore) (1d20+12)[20]


Ion Grenade - Restricted 250 Cr ea.
License Check [roll1] + <skills Below>
gather information [roll2]
perception [roll3]
use computer [roll4]
knowledge (galatic lore) [roll5]

Thundercracker
2023-08-08, 11:33 PM
okay WHAT check do I need to make, whether a request from the republic OR out in the city

for the only 2 things I asked about that need a license

Grenades - how many can I get, if I can?
Range 0-6,7-8,9-10,11-12

Frag Grenade - Military 200 Cr ea.
License Check [roll0] + <skills I rolled above>
gather information (1d20+6)[15]
perception (1d20+6)[24]
use computer (1d20+7)[26]
knowledge (galatic lore) (1d20+12)[20]


Ion Grenade - Restricted 250 Cr ea.
License Check [roll1] + <skills Below>
gather information [roll2]
perception [roll3]
use computer [roll4]
knowledge (galatic lore) [roll5]

Depends how you want to acquire the license. The standard check is knowledge bureaucracy, but you can also use persuasion or deception.

https://swse.fandom.com/wiki/Restricted_Items

Harmony
2023-08-09, 02:28 AM
Going to be a bit of a mimic I believe, sticking to Jedi and grabbing the skill focus for use the force as bonus feat.

[roll0]

Ilyene would like to request a light armor from the republic.


As a side note Samduke, multiclassing only nets you one feat from the new class list, not all.

samduke
2023-08-09, 11:58 AM
Pursuasion / Deception are both +1 for Cora as she does not have knowledge bureaucracy

[roll0] Restricted DC15 ion grenade - omg

[roll1] Military DC20 frag grenade - omg

[roll2] Illegal DC25 Thermal Detonator - well the RNG absolutely hates me

The Black Market , could use these skills I previously rolled
1
gather information (1d20+6)[15]
perception (1d20+6)[24]
use computer (1d20+7)[26]
knowledge (galatic lore) (1d20+12)[20]

2
gather information (1d20+6)[10]
perception (1d20+6)[19]
use computer (1d20+7)[15]
knowledge (galatic lore) (1d20+12)[25]




As a side note Samduke, multiclassing only nets you one feat from the new class list, not all.

Noted and adjusted - forgot the multiclass

Thunder999
2023-08-10, 04:20 PM
Anyone interested in naming a clone, I'm tempted to, but not sure if any of them quite stood out to Coralej beyond Odi (who already has a name).

samduke
2023-08-12, 06:51 AM
Anyone interested in naming a clone, I'm tempted to, but not sure if any of them quite stood out to Coralej beyond Odi (who already has a name).

maybe the bunch that was up on the dish shooting, but I am not naming a clone anytime soon

Thundercracker
2023-08-14, 09:01 AM
Apologies for the slow posting rate, my life has grown much more complicated in the past few weeks.

Finish updating your character sheets for level 2, refill any power packs or energy cells spent, and then we'll have an interlude scene or two before your next mission.

Thundercracker
2023-08-22, 08:39 AM
I'm still slammed with work, apologies for the delay.

Sound off, who is still interested in continuing?

You each gain 1000 credits to spend, courtesy of the Republic, and you get one free use of Sadaki's check (+12).

samduke
2023-08-22, 01:42 PM
I'm still slammed with work, apologies for the delay.

Sound off, who is still interested in continuing?

You each gain 1000 credits to spend, courtesy of the Republic, and you get one free use of Sadaki's check (+12).

RE: interested in continuing
well not to be the one to say it but it seems we have already lost 1, and everything else has been very slow.....

last postings by player
Ilyene Human (rogue) Jedi Padawan - by Harmony (8-10 ooc, 8-5 ic)
Coralej, ex-jedi Human (former) Jedi - by Thunder999 (8-10 ooc, 8-3 ic)
Cora Loronar Human Noble (force sensitive - nightsister adept) - by samduke (8-12 ooc 8-9 ic)
R4-X1 ("Ax") Droid Noble - by AvatarVecna (6-2 ooc, 6-13 ic)

...
That said probably

Thunder999
2023-08-22, 03:53 PM
I'm still interested, just not much to really do until the next bit starts.

Not sure what to buy, but I'll get a Fusion Lantern.

Thundercracker
2023-08-22, 08:28 PM
RE: interested in continuing
well not to be the one to say it but it seems we have already lost 1, and everything else has been very slow.....

last postings by player
Ilyene Human (rogue) Jedi Padawan - by Harmony (8-10 ooc, 8-5 ic)
Coralej, ex-jedi Human (former) Jedi - by Thunder999 (8-10 ooc, 8-3 ic)
Cora Loronar Human Noble (force sensitive - nightsister adept) - by samduke (8-12 ooc 8-9 ic)
R4-X1 ("Ax") Droid Noble - by AvatarVecna (6-2 ooc, 6-13 ic)

...
That said probably

Yeah that’s my fault bc RL. This week and next week will be very difficult as well unfortunately.

We’ll need a third I think to keep going.

Harmony
2023-08-23, 11:29 PM
Sorry for late response.

I've enjoyed the game so far and I think I'm ready to start the next chapter.

Ilyene is lacking about 300 credits or so to be able to buy some armor, unless there is the availability to requisition a loan?

samduke
2023-08-24, 12:50 AM
Sorry for late response.

I've enjoyed the game so far and I think I'm ready to start the next chapter.

Ilyene is lacking about 300 credits or so to be able to buy some armor, unless there is the availability to requisition a loan?


RE: You each gain 1000 credits to spend, courtesy of the Republic, and you get one free use of Sadaki's check (+12).

Cora Loronar Herby grants a loan of 300 Cr to Ilyene


Sheet for Cora is updated to reflect the 300 Cr loan

Thundercracker
2023-08-24, 02:05 AM
Ok that’s three awesome. If anyone has referrals who are interested in joining, let me know. Otherwise I’ll aim to start part 2 next week or the week after. Review of level 2 character sheets and advancing the clones is next..

Thundercracker
2023-09-04, 08:12 PM
Harmony & Samduke, your sheet links are broken, post up a fresh one please.

Thunder999, did you update your hp? Defenses from levels need to be 2.

Updated pc & npc boxes in post 1.