CoyoteRex
2023-02-22, 06:51 PM
A friend of mine is creating a West Marches D&D server.
This would be a server with (likely) 40-60 players.
Does anyone here have some general advice? A common problem I've noticed that it's difficult to keep track of the lore in such a large server where DMs might be constantly coming or going. My friend suggested using an established campaign setting, like Tal'Dorei, but I suspect that this might discourage DMs, because I think that (very often) DMs want to come up with their own material. However, everyone creating their own stuff (with no one keeping track of it) is chaos.
I thought, perhaps, we could have one central "hub" city (or kingdom) where adventurers gather. Then a teleporter or portal that takes them to other areas... which any DM can create. Maybe there could be a lore channel where new DMs post about new areas (if they wanted to create a new area) to help keep track of lore.
Any practical advice?
This would be a server with (likely) 40-60 players.
Does anyone here have some general advice? A common problem I've noticed that it's difficult to keep track of the lore in such a large server where DMs might be constantly coming or going. My friend suggested using an established campaign setting, like Tal'Dorei, but I suspect that this might discourage DMs, because I think that (very often) DMs want to come up with their own material. However, everyone creating their own stuff (with no one keeping track of it) is chaos.
I thought, perhaps, we could have one central "hub" city (or kingdom) where adventurers gather. Then a teleporter or portal that takes them to other areas... which any DM can create. Maybe there could be a lore channel where new DMs post about new areas (if they wanted to create a new area) to help keep track of lore.
Any practical advice?