Scalenex
2023-02-25, 03:43 AM
So I've created a system adapting a White Wolf like d10 based system to a high fantasy setting like most Pathfinder games.
I have spells and magic effects that resist energy attacks. That's it. Unlike D&D 5th edition where damage type matters a lot. Cold, electricity, fire, sonic, divine rays, infernal rays, and the like all do the same basic damage, they just look different cosmetically.
Is there a story purpose to have some dragons breathe fore and some dragons breathe other forms of energy, or should I just stick with the classic and have them all breathe fire.
I don't have several subspecies of dragons. But dragons are so magical, they vary a lot. A dragon is likely to have about a quarter a third of his cosmetic and magical traits from the mother, a third from his father, and a third from his early formative experiences.
I used a point based skill system for player characters and I use a similar system for dragons. That have certain points totals based on their age, and a dragon can decide who smart, strong, fast, tough, charming it is based on these finite points. Magic comes out of this too. Also, they can allocate extra points to their breath weapon to make it stronger.
Dragons that are more subtle typically develop a coloration to blend in with their favored environment. Dragons that are vain tend to develop coloration that makes them stand out. Dragons that focus on their magical abilities tend to have shiny scales or exotic scale patterns. Some real world scholars say dragons combine the three predators that scared early humans: snakes, raptor birds, and big cats.
At least in my world, physically oriented dragons develop more catlike bodies and socially oriented dragons tend to develop more snakelike bodies.
I have spells and magic effects that resist energy attacks. That's it. Unlike D&D 5th edition where damage type matters a lot. Cold, electricity, fire, sonic, divine rays, infernal rays, and the like all do the same basic damage, they just look different cosmetically.
Is there a story purpose to have some dragons breathe fore and some dragons breathe other forms of energy, or should I just stick with the classic and have them all breathe fire.
I don't have several subspecies of dragons. But dragons are so magical, they vary a lot. A dragon is likely to have about a quarter a third of his cosmetic and magical traits from the mother, a third from his father, and a third from his early formative experiences.
I used a point based skill system for player characters and I use a similar system for dragons. That have certain points totals based on their age, and a dragon can decide who smart, strong, fast, tough, charming it is based on these finite points. Magic comes out of this too. Also, they can allocate extra points to their breath weapon to make it stronger.
Dragons that are more subtle typically develop a coloration to blend in with their favored environment. Dragons that are vain tend to develop coloration that makes them stand out. Dragons that focus on their magical abilities tend to have shiny scales or exotic scale patterns. Some real world scholars say dragons combine the three predators that scared early humans: snakes, raptor birds, and big cats.
At least in my world, physically oriented dragons develop more catlike bodies and socially oriented dragons tend to develop more snakelike bodies.