reorith
2007-12-03, 11:11 PM
nobody tells you where to go from here.
ladies and gentlemen, i present to you, the bull lord.
bull lord
hd
d10
requirements
to qualify to become a bull lord, a character must fulfill all the following criteria.
base attack bonus
+6
feats
cleave, improved sunder, power attack.
skills
handle animal 8 ranks, intimidate 8 ranks,
special
a bull lord has to successfully complete the trial of the bull(see below)
{table=head]level|base attack bonus|fort save|ref save|will save|special
1st|
+1|
+0|
+2|
+2|horns of the bull
2nd|
+2|
+0|
+3|
+3|powerful charge +1d6
3rd|
+3|
+1|
+3|
+3|scent, hoofed kin
4th|
+4|
+1|
+4|
+4|powerful charge +2d6
5th|
+5|
+1|
+4|
+4|fierce empathy, natural cunning.
6th|
+6|
+2|
+5|
+5|powerful charge +3d6
7th|
+7|
+2|
+5|
+5|brutal charge
8th|
+8|
+2|
+6|
+6|powerful charge +4d6
9th|
+9|
+3|
+6|
+6|death gore
10th|
+10|
+3|
+7|
+7|inner beast[/table]
skills: climb, handle animal, intimidate, jump, listen, search, and spot. (2 + int mod per level)
weapon and armor proficiency
a bull lord is proficient with all simple weapons and the great axe and with no armor and no shields.
horns of the bull (ex) at first level, a bull lord sprouts large sharp bony horns from her head allowing her to make gore attacks.(1d6 for a small creature, 1d8 for a medium creature) a gore attack made with these horns receives a bonus to damage equal to the bull lord's strength modifier.
powerful charge (ex) while charging with a gore attack, a bull lord can bring her horns into play. while charging with her horns, she deals an additional 1d6 damage. this bonus increases by 1d6 every even level..
scent (ex) a bull lord can detect approaching enemies, sniff out hidden foes, and track by sense of smell.
hoofed kin (ex) minotaurs recognize a bull lord as one of their own. initial attitudes towards a bull lord by a minotaur are one step closer to friendly.
fierce empathy(ex) as the druid class feature wild empathy, but a bull receives a +4 bonus when attempting to improve the attitude of bulls and cows.
natural cunning (ex)a bull lord is not necessarily intelligent however; they gain innate cunning and logical ability. this gives them immunity to maze spells, prevents them from ever becoming lost, and enables them to track enemies. further, they are never caught flat-footed.
brutal charge (ex) starting at seventh level, once per encounter, a bull lord can double the damage dealt by a powerful charge.
death gore (ex) a number of times a day equal to the bull lord's cha mod, at least once, can attempt a killing blow with a gore attack. if they fail the fortitude save, they die. if the make the save they are shaken for 1d4 rounds. (dc 10 + the bull lord's class level + the bull lord's str modifier) A bull lord can use the death gore attack only on living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. any creature that is immune to critical hits is not vulnerable to death gore attacks.
inner beast (ex) at tenth level, a bull lord's type changes to monstrous humanoid gaining the benefits of the type.
trial of the bull
the trial of the bull has four parts. the first part requires the potential bull lord to best another bull lord or true minotaur in combat. the second, the potential bull lord has to drive a full grown adult bull back five feet(use stats for a bison). usually they just grab the bull by the horns and shove but whatever. the third trial is to raise a bull from a calf to a bull. the forth trial is a test of endurance. the potential bull lord must spook a herd of cattle and outrun them.
ladies and gentlemen, i present to you, the bull lord.
bull lord
hd
d10
requirements
to qualify to become a bull lord, a character must fulfill all the following criteria.
base attack bonus
+6
feats
cleave, improved sunder, power attack.
skills
handle animal 8 ranks, intimidate 8 ranks,
special
a bull lord has to successfully complete the trial of the bull(see below)
{table=head]level|base attack bonus|fort save|ref save|will save|special
1st|
+1|
+0|
+2|
+2|horns of the bull
2nd|
+2|
+0|
+3|
+3|powerful charge +1d6
3rd|
+3|
+1|
+3|
+3|scent, hoofed kin
4th|
+4|
+1|
+4|
+4|powerful charge +2d6
5th|
+5|
+1|
+4|
+4|fierce empathy, natural cunning.
6th|
+6|
+2|
+5|
+5|powerful charge +3d6
7th|
+7|
+2|
+5|
+5|brutal charge
8th|
+8|
+2|
+6|
+6|powerful charge +4d6
9th|
+9|
+3|
+6|
+6|death gore
10th|
+10|
+3|
+7|
+7|inner beast[/table]
skills: climb, handle animal, intimidate, jump, listen, search, and spot. (2 + int mod per level)
weapon and armor proficiency
a bull lord is proficient with all simple weapons and the great axe and with no armor and no shields.
horns of the bull (ex) at first level, a bull lord sprouts large sharp bony horns from her head allowing her to make gore attacks.(1d6 for a small creature, 1d8 for a medium creature) a gore attack made with these horns receives a bonus to damage equal to the bull lord's strength modifier.
powerful charge (ex) while charging with a gore attack, a bull lord can bring her horns into play. while charging with her horns, she deals an additional 1d6 damage. this bonus increases by 1d6 every even level..
scent (ex) a bull lord can detect approaching enemies, sniff out hidden foes, and track by sense of smell.
hoofed kin (ex) minotaurs recognize a bull lord as one of their own. initial attitudes towards a bull lord by a minotaur are one step closer to friendly.
fierce empathy(ex) as the druid class feature wild empathy, but a bull receives a +4 bonus when attempting to improve the attitude of bulls and cows.
natural cunning (ex)a bull lord is not necessarily intelligent however; they gain innate cunning and logical ability. this gives them immunity to maze spells, prevents them from ever becoming lost, and enables them to track enemies. further, they are never caught flat-footed.
brutal charge (ex) starting at seventh level, once per encounter, a bull lord can double the damage dealt by a powerful charge.
death gore (ex) a number of times a day equal to the bull lord's cha mod, at least once, can attempt a killing blow with a gore attack. if they fail the fortitude save, they die. if the make the save they are shaken for 1d4 rounds. (dc 10 + the bull lord's class level + the bull lord's str modifier) A bull lord can use the death gore attack only on living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. any creature that is immune to critical hits is not vulnerable to death gore attacks.
inner beast (ex) at tenth level, a bull lord's type changes to monstrous humanoid gaining the benefits of the type.
trial of the bull
the trial of the bull has four parts. the first part requires the potential bull lord to best another bull lord or true minotaur in combat. the second, the potential bull lord has to drive a full grown adult bull back five feet(use stats for a bison). usually they just grab the bull by the horns and shove but whatever. the third trial is to raise a bull from a calf to a bull. the forth trial is a test of endurance. the potential bull lord must spook a herd of cattle and outrun them.