Thoughtbot360
2007-12-04, 01:07 AM
The Alexandrian (http://www.thealexandrian.net) has an excellent set of house rules dealing with dying (http://www.thealexandrian.net/creations/advanced-rules/optional-death.html). Seriously, check them out.
The positives of these rules are:
-Includes a way to make resurrection cheaper, accessible to 1st level clerics, more dramatic, and less likely to put assassins out of business (and otherwise affect the world to much) all at once.
-Extends the amount of negative hit points you can suffer before dying permanently (useful)
-Decouples bleeding to death from unconsciousness. Allows people to have their "dying words".
However, the writer needs help on making a rule for waking an unconscious person. Here's what he says:
THE PROBLEM OF UNCONSCIOUSNESS
One problem I haven't solved yet is the problem of unconsciousness. More specifically, the problem of waking someone up who has been unconscious.
In real life, if someone gets knocked unconscious you can frequently (but not always) wake them up again by slapping them, throwing water in their face, or waving smelling salts under their nose. In the game, however, this doesn't work. If you've hurt someone enough to knock them unconscious, the only thing you can do is either (a) magically heal them or (b) wait a very long time for them to naturally heal some damage.
This is a shortcoming, as my players frequently want to model that narrative conceit of slapping a prisoner awake so that they can question them. (Ironically, this can only drive them deeper into unconsciousness using the rules.) Unfortunately, I haven't figured out any particularly good way (and a simple way) to overcome this shortcoming.
Anyone have thoughts on the matter?
Well, do you have any thoughts on the matter?
The positives of these rules are:
-Includes a way to make resurrection cheaper, accessible to 1st level clerics, more dramatic, and less likely to put assassins out of business (and otherwise affect the world to much) all at once.
-Extends the amount of negative hit points you can suffer before dying permanently (useful)
-Decouples bleeding to death from unconsciousness. Allows people to have their "dying words".
However, the writer needs help on making a rule for waking an unconscious person. Here's what he says:
THE PROBLEM OF UNCONSCIOUSNESS
One problem I haven't solved yet is the problem of unconsciousness. More specifically, the problem of waking someone up who has been unconscious.
In real life, if someone gets knocked unconscious you can frequently (but not always) wake them up again by slapping them, throwing water in their face, or waving smelling salts under their nose. In the game, however, this doesn't work. If you've hurt someone enough to knock them unconscious, the only thing you can do is either (a) magically heal them or (b) wait a very long time for them to naturally heal some damage.
This is a shortcoming, as my players frequently want to model that narrative conceit of slapping a prisoner awake so that they can question them. (Ironically, this can only drive them deeper into unconsciousness using the rules.) Unfortunately, I haven't figured out any particularly good way (and a simple way) to overcome this shortcoming.
Anyone have thoughts on the matter?
Well, do you have any thoughts on the matter?