samduke
2023-03-13, 06:35 PM
D&D 3.5 Character Optimization help request, as the title suggests
Things that are set in stone and can not change.
Attributes, Race and the first 5 levels, and a few feats.
going full 20 levels.
*
Character
Silverbrow Human, str 10 (Buffed to 16), dex 14 (Buffed to 16), con 17, int 15, wis 12, cha 21 (level increase to 22)
Feats <flaws for feats has been approved by GM and used>
Persistent Spell, Divine Metamagic (Persist), Worldly Focus, Reach Spell, Combat Casting, Dynamic Priest, Extend Spell, Extra Turning
Classes
Cloistered Cleric 3/ Dread Necromancer 1/ Mystic 1 (turn undead, rebuke dragons, rebuke undead)
Undeath Domain, Planning Domain, Sun Domain, Knowledge Domain
it has been gm ruled that the mystic class level counts as a cleric effectively
Now then the current idea is (these have all been approved by the gm)
6-9:Sovereign Speaker (Plant Domain)(Earth Domain)(Fire Domain)(Air Domain)+3 level of existing spellcasting class (cleric)
10:Divine Oracle (Water Domain) +1 level of existing spellcasting class (cleric) <via Substitute Domain *gm approved>
11:Divine Crusader (Competition Domain) +1 level of existing spellcasting class (cleric)
12:Contemplative (Time Domain) +1 level of existing spellcasting class (cleric)
*all other domains that use the language 3+cha mod turn/rebuke thing are not allowed*
this gets us to level 12 so I ask what might be perfect or highly optimized for the next 8 levels and still get +1 level of existing spellcasting class (cleric) for a total of 18 CL or 9th level divine spells.
Feat wise I am thinking Arcane Disciple(dread necromancer) grab the Spell Domain , Practiced Spellcaster pickup the caster levels to HD, and then point blank shot, precise shot - and other feats as required
beyond that any helpful suggestions/ideas would be welcome
Things that are set in stone and can not change.
Attributes, Race and the first 5 levels, and a few feats.
going full 20 levels.
*
Character
Silverbrow Human, str 10 (Buffed to 16), dex 14 (Buffed to 16), con 17, int 15, wis 12, cha 21 (level increase to 22)
Feats <flaws for feats has been approved by GM and used>
Persistent Spell, Divine Metamagic (Persist), Worldly Focus, Reach Spell, Combat Casting, Dynamic Priest, Extend Spell, Extra Turning
Classes
Cloistered Cleric 3/ Dread Necromancer 1/ Mystic 1 (turn undead, rebuke dragons, rebuke undead)
Undeath Domain, Planning Domain, Sun Domain, Knowledge Domain
it has been gm ruled that the mystic class level counts as a cleric effectively
Now then the current idea is (these have all been approved by the gm)
6-9:Sovereign Speaker (Plant Domain)(Earth Domain)(Fire Domain)(Air Domain)+3 level of existing spellcasting class (cleric)
10:Divine Oracle (Water Domain) +1 level of existing spellcasting class (cleric) <via Substitute Domain *gm approved>
11:Divine Crusader (Competition Domain) +1 level of existing spellcasting class (cleric)
12:Contemplative (Time Domain) +1 level of existing spellcasting class (cleric)
*all other domains that use the language 3+cha mod turn/rebuke thing are not allowed*
this gets us to level 12 so I ask what might be perfect or highly optimized for the next 8 levels and still get +1 level of existing spellcasting class (cleric) for a total of 18 CL or 9th level divine spells.
Feat wise I am thinking Arcane Disciple(dread necromancer) grab the Spell Domain , Practiced Spellcaster pickup the caster levels to HD, and then point blank shot, precise shot - and other feats as required
beyond that any helpful suggestions/ideas would be welcome