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Yas392
2023-03-27, 05:13 PM
OOC for Boss Encounter Test.

Congrats, Chosen Players. Please check in, pick a speech color and make final adjustments to your sheets.

IC will be coming along soon.

For maps, I will be using theatre of mind.



Player
Character
Complete?


samduke
Nokomis Stormbird (http://www.myth-weavers.com/sheet.html#id=2415084)
Complete


Aurangh
ALICE (https://www.myth-weavers.com/sheet.html#id=2723281)/AO (https://www.myth-weavers.com/sheet.html#id=2761217)/ALICE+AO (https://www.myth-weavers.com/sheet.html#id=2768737)/Fully Buffed Fusioned ALICE (https://www.myth-weavers.com/sheet.html#id=2774328)
Complete

[/TR]

Arael666
Hjalmar (https://www.myth-weavers.com/sheet.html#id=2745608)
Complete


LairdMaon
A Series of Intricate Flexes (https://www.myth-weavers.com/sheet.html#id=2743096)
Complete



Recruitment Thread (https://forums.giantitp.com/showthread.php?653036-Boss-Encounter-Test-3-5-Level-20-Gestalt)
IC Thread (https://forums.giantitp.com/showthread.php?655500-Boss-Encounter-IC&p=25751934#post25751934)

samduke
2023-03-27, 05:40 PM
oh thanx for picking - Nokomis Stormbird (https://www.myth-weavers.com/sheet.html#id=2415084) she will speak in blue

LairdMaon
2023-03-27, 05:54 PM
Hello, comrades! It's good to be chosen along with such fine individuals!

A Series of Intricate Flexes shall speak in this brick-like red.

Auranghzeb
2023-03-27, 08:58 PM
Hi, Thrilled to be part of what's probably going to be a very strange experience!


What's really brutal is that basically ALICE is the weakest character here by a large amount... I crack myself when I see the other sheets!

Alice will not speak much, but she will do it in Indigo

ALICE (http://www.myth-weavers.com/sheet.html#id=2723281)
f N Pseudonatural-Warforged Binder/Ardent/Anima //Wilder, Level 20, Init 18, HP 340/340, Speed 40
AC 62, Touch 28, Flat-footed 54, Fort 21, Ref 21, Will 22, Base Attack Bonus 15/10/5 /504
See below The Vorpal Blade +27 (1d10+23, 17-20 X2)
Inertial Armor, +5 Dancing Shield of Mercy (+23 Armor, +7 Shield, +8 Dex, +5 Deflect, +4 Natural, +5 Misc)
Abilities Str 24, Dex 26, Con 28, Int 12, Wis 20, Cha 32
Condition None


Ao 青 玻璃 (http://www.myth-weavers.com/sheet.html#id=2761217)
LN Neraph Pious Iaijutsu Master, Level 19, Init 16, HP 182/182, Speed
AC 17, Touch 17, Flat-footed 17, Fort 0, Ref 11, Will 8, Base Attack Bonus 18 /423
Vorpal Blade ( , )
Hank's Bow ( , )
(-1 Dex, +8 Misc)
Abilities Str 8, Dex 8, Con 10, Int 26, Wis 26, Cha 6
Condition None


I'll prepare a couple stat blocks for Fusioned ALICE with AO and Two or three summons/Astral constructs for easy reference

ALICE + AO (http://www.myth-weavers.com/sheet.html#id=2768737)
f N Pseudonatural Thingy Tristalt , Level 20, Init 25, HP 522/522, Speed 40
AC 70, Touch 66, Flat-footed 62, Fort 21, Ref 25, Will 25, Base Attack Bonus 18/10/5 /504
See below The Vorpal Blade +34 (1d10+23, 17-20 X2)
The Vorpal Blade vs Evil 50 (1d10+39, )
Vorpal Blade Large Alice +36 (2d6+53, 17-20 x2)
Inertial Armor, +5 Dancing Shield of Mercy (+23 Armor, +7 Shield, +8 Dex, +5 Deflect, +4 Natural, +13 Misc)
Abilities Str 24, Dex 26, Con 28, Int 26, Wis 26, Cha 32
Condition None

Bound to Zceryl, Andras, Orthos, Dantalion
Fusioned to Ao


Fully Buffed Fusioned ALICE (http://www.myth-weavers.com/sheet.html#id=2774328)
f N Pseudonatural Thingy Tristalt , Level 20, Init 25, HP 666/666, DR 15/Magic, Speed 50
AC 89, Touch 68, Flat-footed 81, Fort 21, Ref 25, Will 25, Base Attack Bonus 18/10/5 /504
See below The Vorpal Blade +41 (3d6+39, 17-20 X2)
The Vorpal Blade vs Evil 57 (3d6+55, 17-20 x2)
Inertial Armor, +5 Dancing Shield of Mercy (+23 Armor, +7 Shield, +8 Dex, -2 Size, +5 Deflect, +25 Natural, +13 Misc)
Abilities Str 47, Dex 26, Con 28, Int 26, Wis 26, Cha 32
Condition Stinking of Cheese

samduke
2023-03-28, 06:46 AM
What's really brutal is that basically ALICE is the weakest character here by a large amount... I crack myself when I see the other sheets!


well by the numbers on the main sheet that I see & nothing more

samduke
Nokomis Stormbird (http://www.myth-weavers.com/sheet.html#id=2415084)
HP: 1370 , AC:94 , To Hit: 113 , minimum damage: 98

Arael666
Hjalmar (https://www.myth-weavers.com/sheet.html#id=2745608)
HP: 418 , AC:137 , To Hit: 78 , minimum damage: 107

Aurangh
ALICE (https://www.myth-weavers.com/sheet.html#id=2723281)
HP: 340 , AC:62 , To Hit: 27 , minimum damage: 24
Fully Buffed Fusioned ALICE
HP: 666 , AC:89 , To Hit: 58 , minimum damage: 58

LairdMaon
A Series of Intricate Flexes (https://www.myth-weavers.com/sheet.html#id=2743096)
HP: 283 , AC:100 , To Hit: 102 , minimum damage: 82

edited -

Arael666
2023-03-28, 07:18 AM
Hjalmar will speak in Dark Green

I'll make the final adjustments to the sheet

LairdMaon
2023-03-28, 09:25 AM
Sheer updated. These numbers do not include channeled spells.

HP: 283 , AC:100 , To Hit: 102 , minimum damage: 122

Edited because I forgot the 2handed str modifier

samduke
2023-03-28, 09:35 AM
no as a whole I did not worry about it except that alice listed a fully buffed so I listed that as well.


@Yas392
a question or three

are we going into this encounter as a group
are we going into this encounter pre-buffed
and
if there is nothing other than just this encounter what if anything would we already know about the encounter

Auranghzeb
2023-03-28, 10:05 AM
@samduke How does Nokomis look like? I lost track with the Templates. Is she a tauric-four legged creature with all those on top? Just to picture her.

Hjalmar is Colossal in size, Fully Buffed ALICE is Huge

LairdMaon
2023-03-28, 10:08 AM
A Series of Intricate Flexes is medium, though he does have two sigils floating over his head and several soulmelds shaped on his body.

And yes, he's willing to cooperate with a fastball special.

Auranghzeb
2023-03-28, 12:01 PM
Found an easy tweak to make ALICE actually useful at the level of the group. Using the Epic Handbook version of Pseudonatural Template whenever bound to zceryl. Would that be acceptable @Yas?

Yas392
2023-03-28, 01:32 PM
no as a whole I did not worry about it except that alice listed a fully buffed so I listed that as well.


@Yas392
a question or three

are we going into this encounter as a group
are we going into this encounter pre-buffed
and
if there is nothing other than just this encounter what if anything would we already know about the encounter

1) Yes.

2) Pre-buffed or not buffed, up to you.

3) Not going to spoil it. The knowledge will be revealed soon once sheets are finalized and I get IC up. *rub hands*


Found an easy tweak to make ALICE actually useful at the level of the group. Using the Epic Handbook version of Pseudonatural Template whenever bound to zceryl. Would that be acceptable @Yas?

Go for it. He She *cough* seems to be lacking in AC.

Arael666
2023-03-28, 01:52 PM
1) Yes.

2) Pre-buffed or not buffed, up to you.



In that case, I'll apply a few other buffs since the sheet only accounted for 24h+ buffs

samduke
2023-03-28, 03:42 PM
@samduke How does Nokomis look like? I lost track with the Templates. Is she a tauric-four legged creature with all those on top? Just to picture her.


not much to discuss about how templates may or may not make something descriptive wise appear for overall, I would have to say female centaur ish but instead of a horse backside - a lizard backside..

hope that helps

@yas392
on the subject of Pre-buffed I will just put the relevant in my box of information under *other

Nokomis Stormbird (http://www.myth-weavers.com/sheet.html#id=2415084)
female TN Silverbrow Human - Tauric Creature see below, Level 20, Init 49, HP 1370/1370, DR SR 45 DR 10/Epic, Speed L 360 B 190 C 135 F 410 Perfect)
AC 94, Touch 73, Flat-footed 63, Fort 75, Ref 58, Will 39, Base Attack Bonus 17/12/17/2
+1d6 incorporeal & undead, treated as adamantine (+15) +10 Warhammer (brillant energy +119/+114/+109/+104) +113/+108/+103/+98 (3d6+95, 19-20x6)
+1d6 incorporeal & undead, treated as adamantine (+15) +9 Elven Courtblade (brillant energy +118/+113/+108/+103) +112/+107/+102/+97 (3d6+94, 15-20x4)
Paragon +12 insight bonus to AC, +12 luck bonus to AC Bracers of AC +10 (+10 Armor, +31 Dex, +5 Deflect, +11 Natural, +27 Misc)
Abilities Str 136, Dex 72, Con 107, Int 42, Wis 30, Cha 28
Condition

Other
*Extended Divine Power <40 rounds>
*Extended Sanctuary <40 rounds>
under continuous nondetection effect
Superior invisibility
True Seeing
Superior Lowlight Vision
Darkvision 120ft
Blindsight 60ft
Tremorsense 60ft
Haste (Su): continually hasted * bonus attack at highest not accounted for
Scent ability (ex)
Improved Evasion (ex)
Uncanny Dodge (ex)
Hide in Plain Sight (ex)
Pearl of Black Doubt Stance


*EDIT
@ Party
Nokomis has some GP to spend still 223,898.99 gp to be exact - if you have any good suggestions

LairdMaon
2023-03-28, 03:46 PM
I somehow keep forgetting I can do undead stuff if we need distractions/backup.

Auranghzeb
2023-03-28, 04:36 PM
I somehow keep forgetting I can do undead stuff if we need distractions/backup.

One thing Alice can do is spam greater pseudo natural storm elementals and huge astral constructs at a pretty reasonable rate.

Yas392
2023-03-29, 04:31 AM
Once y'äll are done with finishing touches, I would like a post from each of you to notify me that you're ready.

Arael666
2023-03-29, 06:45 AM
Done with adjustments. All casting now will be done IC, also rolling spell turning [roll0]

samduke
2023-03-29, 08:29 AM
@Yas392
so a portable hole costs 20,000 GP & a type 1 bag of holding costs 2500 GP & an arrow 5 Sp = -> arrow of death ?

fired from a Magical Composite Greatbow with strength, on impact the BOH is pushed inside the portable hole and Bang

The question before spending any GP on this madness is would you rule it to work as described ?

if so I will work it up.

IF not - then near as I can see Nokomis Stormbird has a bunch oif unspent GP that I am not sure what to spend it on.

LairdMaon
2023-03-29, 09:44 AM
Yeah, I've got 300k left too

Auranghzeb
2023-03-29, 10:25 AM
ALICE is tapped out of Gold, she accepts donations. But Staffs and Wands could be a good item to invest party resources.

LairdMaon
2023-03-29, 10:40 AM
174,894.5 gold left. I'm accepting requests and suggestions.

And a note on my minimum damage: If I use all 6 hands, according to Savage Species, my minimum damage is 284.5, and if I buff with Arms of Plenty and Girallon's Blessing, it jumps to 446.5.

I hit hard.

samduke
2023-03-29, 12:11 PM
174,894.5 gold left. I'm accepting requests and suggestions.

And a note on my minimum damage: If I use all 6 hands, according to Savage Species, my minimum damage is 284.5, and if I buff with Arms of Plenty and Girallon's Blessing, it jumps to 446.5.

I hit hard.

*LairdMaon I only made the chart based on the numbers I saw for the single best to hit/damage - so great those are nice fat numbers



lets presume a Party fund here for a second (398,793.49)

Samduke -> 223,898.99
LairdMaon-> 174,894.5

Auranghzeb -> 0
Arael666 -> unknown

I agree that these are good party things to have, I think we all can use or at least UMD each of these Items
what to get?

Staffs

Wands

Potions

Arael666
2023-03-29, 06:12 PM
*LairdMaon I only made the chart based on the numbers I saw for the single best to hit/damage - so great those are nice fat numbers



lets presume a Party fund here for a second (398,793.49)

Samduke -> 223,898.99
LairdMaon-> 174,894.5

Auranghzeb -> 0
Arael666 -> unknown

I agree that these are good party things to have, I think we all can use or at least UMD each of these Items
what to get?

Staffs

Wands

Potions

I have 66.725 remaining, but I don't think I can buy anythink meaninfull at this point. You guys can make use of it :smallwink:

Auranghzeb
2023-03-29, 09:06 PM
I have no idea on what can you do with that money. Maybe a side weapon that is not Brilliant Energy? in case the boss is a golem or an undead. I also have no idea how any of you even have money left (I'm too lazy to do pre-game crafting)... +6 weapons are 720k a piece. I had to make the assumption that a +4 Bane Evil weapon would do the trick to overcome Epic DR, because 700k on a weapon would have left me with nothing.

Other than that, I'm ready and fully buffed.

Fully Buffed Fusioned ALICE (http://www.myth-weavers.com/sheet.html#id=2774328)
f N Pseudonatural Elemental Construct Tristalt , Level 20, Init 30, HP 766/766, DR 15/Epic, Speed 100' / 200' Fly (Perfect)
AC 103, Touch 62, Flat-footed 90, Fort 26, Ref 30, Will 30, Base Attack Bonus 18/10/5 /631
See below The Vorpal Blade +66/+66 (3d6+49, 17-20 X2)
The Vorpal Blade vs Evil +88/+88 (3d6+71, 17-20 x2)
1/minute Thunder and Lighting DC 36 (12d6 + 24d6, )
Inertial Armor, +5 Dancing Shield of Mercy (+23 Armor, +7 Shield, +13 Dex, -2 Size, +5 Deflect, +34 Natural, +13 Misc)
Abilities Str 71, Dex 36, Con 38, Int 26, Wis 36, Cha 32
Condition Bound to Zceryll, Andras, Orthos, Dantalion
Persistent Fusion with Ao (Tristalt)
20 Rounds Fusion with Greater Storm Elemental
20 Rounds Fusion with 9th Level Boosted Astral Construct (3 abilities from menu C: Curently, Naturaly invisible, Spring Attack, Whirlwind Attack)
Immune to daze, confusion, poison, negative levels, energy drains,
Mindsight, Telepathy
Persisted Schism
Persisted True Metabolism
Persisted Dispelling Buffer
Persisted Expansion
Extended Inertial Armor

Yas392
2023-03-30, 01:56 AM
@Yas392
so a portable hole costs 20,000 GP & a type 1 bag of holding costs 2500 GP & an arrow 5 Sp = -> arrow of death ?

fired from a Magical Composite Greatbow with strength, on impact the BOH is pushed inside the portable hole and Bang

The question before spending any GP on this madness is would you rule it to work as described ?

if so I will work it up.

IF not - then near as I can see Nokomis Stormbird has a bunch oif unspent GP that I am not sure what to spend it on.

Nope. Just a portal to the astral plane.

samduke
2023-03-30, 11:04 AM
well unless someone can think of something truly needed Nokomis Stormbird is ready to go

Yas392
2023-03-30, 04:22 PM
Also, can everyone list their caster/manifester levels on their sheet and here?

Auranghzeb
2023-03-30, 04:32 PM
Mine is on the Sheet, a lowly 21 ML (+ 5 vs Dispel effects).

LairdMaon
2023-03-30, 04:38 PM
Meldshaper 8
Caster 18

samduke
2023-03-30, 05:30 PM
Also, can everyone list their caster/manifester levels on their sheet and here?

I believe I made those notations for each thing in the spells area

Arael666
2023-03-30, 06:04 PM
My buffs have a CL of 36, but during the fight I'll probably have at most CL 32, since I don't think I can count the prayer beads

Yas392
2023-03-30, 06:04 PM
I believe I made those notations for each thing in the spells area

I would like them in the OOC as well.

samduke
2023-03-30, 08:24 PM
I would like them in the OOC as well.

Nokomis Stormbird (http://www.myth-weavers.com/sheet.html#id=2415084)
female TN Silverbrow Human - Tauric Creature see below, Level 20, Init 49, HP 1370/1370, DR SR 45 DR 10/Epic, Speed L 360 B 190 C 135 F 410 Perfect)
AC 94, Touch 73, Flat-footed 63, Fort 75, Ref 58, Will 39, Base Attack Bonus 17/12/17/2
+1d6 incorporeal & undead, treated as adamantine (+15) +10 Warhammer (brillant energy +119/+114/+109/+104) +113/+108/+103/+98 (3d6+95, 19-20x6)
+1d6 incorporeal & undead, treated as adamantine (+15) +9 Elven Courtblade (brillant energy +118/+113/+108/+103) +112/+107/+102/+97 (3d6+94, 15-20x4)
Paragon +12 insight bonus to AC, +12 luck bonus to AC Bracers of AC +10 (+10 Armor, +31 Dex, +5 Deflect, +11 Natural, +27 Misc)
Abilities Str 136, Dex 72, Con 107, Int 42, Wis 30, Cha 28
Condition

Other
*Extended Divine Power <40 rounds>
*Extended Sanctuary <40 rounds>
under continuous nondetection effect
Superior Lowlight Vision
Darkvision 120ft
Blindsight 60ft
Tremorsense 60ft
Superior invisibility
Haste (Su): continually hasted * bonus attack at highest not accounted for
Scent ability (ex)
Improved Evasion (ex)
Uncanny Dodge (ex)
Hide in Plain Sight (ex)

Caster Levels
Spell-Like Abilities CL = Character Level + Paragon (CL +15) +13 insight )
Artificer Infusions Caster Level 20 + Paragon (CL +15) +13 insight )
Warblade Maneuvers IL 17 + Paragon (+13 insight )
Casts domain spells as a 5th level Cleric + Paragon (CL +15) +13 insight )


Edited

Arael666
2023-03-30, 08:32 PM
Hjalmar (https://www.myth-weavers.com/sheet.html#id=2745608)
M LE Dwarf, Aleithian Init 43, HP 418/418, Speed 80ft(50ft fly)
AC 148, Touch 107, Flat-footed 122, Fort 50, Ref 52, Will 41, Base Attack Bonus 20
Adamantine Shortsword +78 (4d6+103, 17-20 X2)
Abilities Str 99, Dex 63, Con 64, Int 42, Wis 44, Cha 20
Caster Level 32 (buffs are CL 36)
Condition None


I copied from Auranghzeb's post, should I include anything else?

Yas392
2023-03-31, 03:38 AM
Hjalmar (https://www.myth-weavers.com/sheet.html#id=2745608)
M LE Dwarf, Aleithian Init 43, HP 418/418, Speed 80ft(50ft fly)
AC 148, Touch 107, Flat-footed 122, Fort 50, Ref 52, Will 41, Base Attack Bonus 20
Adamantine Shortsword +78 (4d6+103, 17-20 X2)
Abilities Str 99, Dex 63, Con 64, Int 42, Wis 44, Cha 20
Caster Level 32 (buffs are CL 36)
Condition None


I copied from Auranghzeb's post, should I include anything else?

No unless I missed something which I will notify via post. I'll try to get IC by Monday/Tuesday after a few adjustments and going over the sheets in the weekend.

samduke
2023-04-06, 09:30 PM
i am suffering with a nasty kidney stone and so my post rate is going to be very little for a bit

GM just play me until I return

Yas392
2023-04-07, 01:35 AM
No worries. Take your time. I promised the thread by Tuesday latest but I am procrastinating, dealing with health concerns and being busy this week. Just posting IC (https://forums.giantitp.com/showthread.php?655500-Boss-Encounter-IC&p=25751934#post25751934) to show that I am not dead. Just heads up. My posting for this game will be sporadic for some time.

Auranghzeb
2023-04-07, 10:08 AM
I hope both of you get well soon.

Do we even fit in the 30x30 room? Alice is Huge and the Dwarf is Colossal.

Yas392
2023-04-07, 10:43 AM
I hope both of you get well soon.

Do we even fit in the 30x30 room? Alice is Huge and the Dwarf is Colossal.

I wrote the intro in haste not accounting for the character's size and treating everyone as medium. The cave size is malleable in terms of accommodation so no big. Let's just say the room is 100x100 ft and 50 ft high so that everyone has space to stretch their body.

EDIT: Updated IC post.

samduke
2023-04-08, 08:08 AM
No worries. Take your time. I promised the thread by Tuesday latest but I am procrastinating, dealing with health concerns and being busy this week. Just posting IC (https://forums.giantitp.com/showthread.php?655500-Boss-Encounter-IC&p=25751934#post25751934) to show that I am not dead. Just heads up. My posting for this game will be sporadic for some time.

I will recover, planning april 10 as I am spending a lot of time R&R

Yas392
2023-04-13, 08:41 AM
@LairdMoon You still with us?

Arael666
2023-04-15, 01:30 PM
I wrote the intro in haste not accounting for the character's size and treating everyone as medium. The cave size is malleable in terms of accommodation so no big. Let's just say the room is 100x100 ft and 50 ft high so that everyone has space to stretch their body.

EDIT: Updated IC post.

I tought that was the case. Still, I'm a dwarf in colossal size, I'm still lower than the ceiling

samduke
2023-04-16, 01:15 AM
@yas392

are we underground ?

Hide [roll0] -> Hide in plain sight (EX)
Move silently [roll1]

+24 hide checks underground
+16 move silently checks underground

Yas392
2023-04-16, 09:53 AM
@yas392

are we underground ?

Hide [roll0] -> Hide in plain sight (EX)
Move silently [roll1]

+24 hide checks underground
+16 move silently checks underground

Nope. You are on the surface.

samduke
2023-04-21, 06:40 PM
so are we waiting for someone, or do one of us need to open the "door" ?

Yas392
2023-04-21, 07:37 PM
I am waiting for one of your characters to open the door.

samduke
2023-04-22, 08:33 AM
okay well I think we have had ample time to post buffs ect.. so Nokomis has opened the door

Yas392
2023-04-22, 10:42 AM
Will be waiting to see if anyone else respond/is active before I move on. I don't mind if it is solo or duo. It is better than nothing.

Auranghzeb
2023-04-22, 11:51 AM
Sure, Let's assume that ALICE just buffed up and moves in with Nokomis. Posting now.

Yas392
2023-04-24, 02:50 AM
I PM'ed LairdMoon or Arael666. If they did not reply within 2 days, I will move forward to the fight.

LairdMaon
2023-04-24, 09:11 AM
Sorry about the wait, folks. I didn't realize the IC was up. My bad.

samduke
2023-04-24, 11:54 AM
Notation to IC I doubt that Nokomis was seen by party after she went invisible - before she opened the door

LairdMaon
2023-04-24, 12:05 PM
Yeah, ASoIF is pretty much the opposite thanks to the Illumian sigils above his head, lol

samduke
2023-04-24, 05:00 PM
Yeah, ASoIF is pretty much the opposite thanks to the Illumian sigils above his head, lol

So by that A Series of Intricate Flexes is very visible I take it


edited

LairdMaon
2023-04-24, 05:01 PM
So by that A Series of Intricate Flexes is very visible I take it


edited

Yep! Even has shiny scales (Scintillating Scales continuously active)

Auranghzeb
2023-04-24, 07:32 PM
Sorry about the wait, folks. I didn't realize the IC was up. My bad.
Alice has continuous true seeing plus mindsight. She is also invisible when fussioned with the astral construct.

Arael666
2023-04-25, 03:47 PM
Also sorry for the delay. I was justi checking the IC thread, and after not seeing an update for a while after my post I kinda forgot to check.

samduke
2023-04-26, 06:33 AM
Alice has continuous true seeing plus mindsight. She is also invisible when fussioned with the astral construct.

Nokomis has:
True Seeing
Superior Lowlight Vision
Darkvision 120ft
Blindsight 60ft
Tremorsense 60ft
Continually Hasted - as the spell
Scent ability (ex)
Improved Evasion (ex)
Uncanny Dodge (ex)
Hide in Plain Sight (ex)
Superior Invisibility : concealing the subject from all senses except touch, While invisible, the subject exudes no scent and is undetectable by scent, blindsense, tremorsense, and blindsight. - this does not indicate undetectable from true sight by name but does state: concealing the subject from all senses except touch - so that wording I guess needs a gm determination on if true sight can see, or not.

Auranghzeb
2023-04-26, 08:19 AM
The party proceeds to clumsily collapse at the door because they cannot detect each other.

LairdMaon
2023-04-26, 10:27 PM
Good thing I burned up that Nat20 on Initiative, right?

Yas392
2023-04-27, 05:36 AM
How is your character getting that high of an initiative?

samduke
2023-04-27, 09:04 AM
How is your character getting that high of an initiative?

who are you asking ? LairdMaon > A Series of Intricate Flexes ?

Yas392
2023-04-27, 09:42 AM
who are you asking ? LairdMaon > A Series of Intricate Flexes ?

Yeah, I am asking him.

LairdMaon
2023-04-27, 09:49 AM
I have to thank Shiba Protector and it's capstone for giving a great purpose to Festering Anger. The text states: can use her highest ability score modifier when making a skill check, attack roll, damage roll, or saving throw, in place of the ability score modifier she would normally use.

... I slipped up and thought it affected initiative as well. Mistake on my part.

And, to be fair, it also states: can use this ability a number of times per day equal to her highest ability score modifier

Yas392
2023-04-27, 10:03 AM
I have to thank Shiba Protector and it's capstone for giving a great purpose to Festering Anger. The text states: can use her highest ability score modifier when making a skill check, attack roll, damage roll, or saving throw, in place of the ability score modifier she would normally use.

... I slipped up and thought it affected initiative as well. Mistake on my part.

And, to be fair, it also states: can use this ability a number of times per day equal to her highest ability score modifier

Substituting modifiers 81 times is still useful for what is to come.

LairdMaon
2023-04-27, 10:04 AM
I'm counting on that.

samduke
2023-04-28, 04:51 PM
@Yas392
okay I need to get some things asked / clarified

Blindsight 60ft (The creature usually does not need to make Spot or Listen checks to notice creatures within range of its blindsight ability.)


barely pinpoint a presence 50 ft above ground and from your group

I did not declare a "flight level elevation" I did declare flying, and flying out into the snow.
so with that noted, I am not sure what elevation the "door" would allow and thus presume Nokomis's elevation to be that of what the door would allow.

Question as its kind of a grey area
Full Attack with manufactured weapons & natural weapons [TWF chain & Improved Unarmed Strike & Multiattack & Improved Multiattack] (Bite, Slam, 2 Claws)

IF Nokomis were to know where the enemy is and had the movement to reach it, the question here is within the rules of full attack as I read it.

Full Attack gives all iterative attacks with all wielded manufactured weapons (at BAB, BAB-5, BAB-10...); after that one secondary attack with each available natural weapon.

IS this how you rule it?

Auranghzeb
2023-04-28, 04:54 PM
Just confirming that Alice took her turn already because of anticipatory strike. She doesn’t get to act until the next round at her initiative count. But she has a standard action readied and can use it before her next turn. I don’t have to specify the trigger nor the action

Auranghzeb
2023-04-29, 08:26 AM
Sorry for the double post.

Checking up my numbers because sometimes there are too many things to keep up with at this level: ALICE has a +16 on spot/listen/bluff/attack/damage vs Evil and a +25 vs Evil with arcane powers or spell like abilities or 23 vs Evil Outsiders, Evil humans, evil constructs, and evil a +4 to spot and listen from the psycristal and anima mage, AND she also has detect evil thanks to harper paragon. In case it matters for the perception checks.

Additionally, I spent 9 pp fewer in the astral construct.

Yas392
2023-04-30, 06:31 PM
@Yas392
okay I need to get some things asked / clarified

Blindsight 60ft (The creature usually does not need to make Spot or Listen checks to notice creatures within range of its blindsight ability.)

I did not declare a "flight level elevation" I did declare flying, and flying out into the snow.
so with that noted, I am not sure what elevation the "door" would allow and thus presume Nokomis's elevation to be that of what the door would allow.

Question as its kind of a grey area
Full Attack with manufactured weapons & natural weapons [TWF chain & Improved Unarmed Strike & Multiattack & Improved Multiattack] (Bite, Slam, 2 Claws)

IF Nokomis were to know where the enemy is and had the movement to reach it, the question here is within the rules of full attack as I read it.

Full Attack gives all iterative attacks with all wielded manufactured weapons (at BAB, BAB-5, BAB-10...); after that one secondary attack with each available natural weapon.

IS this how you rule it?

Blindsight: The enemy has an ability similar to darkstalker so you have to make the checks. So Hjalmar who passed has to inform the party of his findings.

Elevation: Door is 50x50 so 50 ft. Plenty of space to for one colossal to pass through without squeezing in. Also, can y'all declare your starting positions? You can start anywhere behind the door.

Full attack with natural/manufacture weapon: Yes. Natural weapon wielding a manufactured weapon is not usable unless you have extra limb to take care of that.


Just confirming that Alice took her turn already because of anticipatory strike. She doesn’t get to act until the next round at her initiative count. But she has a standard action readied and can use it before her next turn. I don’t have to specify the trigger nor the action

Got it.


Sorry for the double post.

Checking up my numbers because sometimes there are too many things to keep up with at this level: ALICE has a +16 on spot/listen/bluff/attack/damage vs Evil and a +25 vs Evil with arcane powers or spell like abilities or 23 vs Evil Outsiders, Evil humans, evil constructs, and evil a +4 to spot and listen from the psycristal and anima mage, AND she also has detect evil thanks to harper paragon. In case it matters for the perception checks.

Additionally, I spent 9 pp fewer in the astral construct.

The result is unchanged even with the bonus.

Auranghzeb
2023-05-01, 10:22 AM
In that case, ALICE flew 20' up and away from the door (consider 20 and 20 instead of a 20' hypotenuse). So ideally she'll be floating 20' up and 20' away from the door.

Arael666
2023-05-01, 02:38 PM
Blindsight: The enemy has an ability similar to darkstalker so you have to make the checks. So Hjalmar who passed has to inform the party of his findings.
Even if talking is a free action I'll have to wait for nokomis to act before I can communicate with the party, right?


Elevation: Door is 50x50 so 50 ft. Plenty of space to for one colossal to pass through without squeezing in. Also, can y'all declare your starting positions? You can start anywhere behind the door.
As stated here (https://forums.giantitp.com/showsinglepost.php?p=25764771&postcount=11) Hjalmar is beside de door, so not to hinder his allies position.

Hjalmar is assuming that Abjuration Aura arround the targed is an Antimagic Field, with that in mid I have two questions: 1) Are we gonna use the rules in Rules Compendium Page 11 regarding antimagic areas? 2) Can Hjaalmar tell which size the enemy is with his blindsight?

samduke
2023-05-01, 03:40 PM
as nokomis opened the door, she is right at it, and so elevation 50ft door so she would be at 40ft to allow for a short distance to the door top just above her body height, then moving out into the snow initially again no distance declared so 10ft out from the door

*posted this in IC

okay so continuous Spot or Listen checks

True seeing
Scent ability (ex)
Hide in Plain Sight (ex)

Spot: [roll0]
Listen: [roll1]

Yas392
2023-05-01, 05:14 PM
Even if talking is a free action I'll have to wait for nokomis to act before I can communicate with the party, right?


As stated here (https://forums.giantitp.com/showsinglepost.php?p=25764771&postcount=11) Hjalmar is beside de door, so not to hinder his allies position.

Hjalmar is assuming that Abjuration Aura arround the targed is an Antimagic Field, with that in mid I have two questions: 1) Are we gonna use the rules in Rules Compendium Page 11 regarding antimagic areas? 2) Can Hjaalmar tell which size the enemy is with his blindsight?

Your character can inform the party when it is not his turn with a few words. A warning falls within that limit.

Anti-magic field rules page 11: Yes.

Blindsight determining size: No.


as nokomis opened the door, she is right at it, and so elevation 50ft door so she would be at 40ft to allow for a short distance to the door top just above her body height, then moving out into the snow initially again no distance declared so 10ft out from the door

*posted this in IC

okay so continuous Spot or Listen checks

True seeing
Scent ability (ex)
Hide in Plain Sight (ex)

Spot: [roll0]
Listen: [roll1]

Listen and spot take two move actions unless she has quick reconnoiter feat which they will become free. Is she 5ft stepping? 10 ft stepping requires passing a DC 40 in tumble check.

samduke
2023-05-01, 08:03 PM
Listen and spot take two move actions unless she has quick reconnoiter feat which they will become free. Is she 5ft stepping? 10 ft stepping requires passing a DC 40 in tumble check.

okay Tumble 10ft I guess
DC 40 Tumble check: [roll0]

Use Skill
Most skill uses are standard actions, but some might be move actions, full-round actions, free actions, or something else entirely.

Actions In Combat
Standard Action
A standard action allows you to do something, most commonly make an attack or cast a spell.

Move Action
A move action allows you to move your speed or perform an action that takes a similar amount of time.
You can take a move action in place of a standard action. If you move no actual distance in a round (commonly because you have swapped your move for one or more equivalent actions), you can take one 5-foot step either before, during, or after the action.

Yas392
2023-05-01, 08:52 PM
Will be making my move after I get @Auranghzeb & @LairdMaon characters' position.

Auranghzeb
2023-05-02, 12:20 AM
I expressed mine above 🔝🔝

20’ up in the air 20’ away from the door.

Yas392
2023-05-02, 07:29 PM
I expressed mine above 🔝🔝

20’ up in the air 20’ away from the door.

Missed that. Thanks for reminder.

I will be giving @LairdMoon 48 hours to respond before I move on.

LairdMaon
2023-05-04, 12:30 AM
Silly me, I was looking for a map! Those aren't used in theatre of mind!

ASoIF will position himself 40' straight past the doorway. Simple as that.

Yas392
2023-05-04, 07:46 AM
Silly me, I was looking for a map! Those aren't used in theatre of mind!

ASoIF will position himself 40' straight past the doorway. Simple as that.

Which is impossible unless he moved on his turn which is after the enemy and I stated that everyone can start anywhere behind the door which can get confusing. My bad. Anywhere not in the snowfield is more apt.

LairdMaon
2023-05-04, 07:59 AM
Gotcha. I was under the impression that this (https://forums.giantitp.com/showsinglepost.php?p=25765813&postcount=16) was valid.

My current understanding is that we haven't gone through the door, it's merely been opened. The cold of the snowless blizzard must be reaching through to us then.
That being the case, ASoIF will take a sprinter's stance and make ready to charge in through the door.

Yas392
2023-05-04, 09:42 AM
Gotcha. I was under the impression that this (https://forums.giantitp.com/showsinglepost.php?p=25765813&postcount=16) was valid.

My current understanding is that we haven't gone through the door, it's merely been opened. The cold of the snowless blizzard must be reaching through to us then.
That being the case, ASoIF will take a sprinter's stance and make ready to charge in through the door.

Yeah. Your characters have not step into the snowfield yet unless they can act before the boss unless they have the power to act before him. I still need your character's starting placement. Is he by the door or is he far back from the door when it is opened?

LairdMaon
2023-05-04, 09:56 AM
10 feet back from it. Don't want to clog the choke point.

Yas392
2023-05-09, 04:36 PM
Sorry for lateness. Got hit by a flood in the area and amending ruleset conflict with boss's skill. Positions of character as a reminder.

Hjalmar - beside the door, not in view?

Alice - 20 ft above ground and from the door.

A Series of Intricate Flexes - 10 ft on land from door?

Nokomis - 10 ft beyond the door and 40 ft above ground.

samduke
2023-05-09, 04:54 PM
looks correct, to me

Auranghzeb
2023-05-10, 05:42 AM
Ref Save assuming evil. It's very likely an auto fail, but still I have to roll.
Alice has SR 105 in case it matters.

[roll0]
[roll1]
[roll2]
[roll3]

Assuming the Area dispel works as usual, the first check dispels my highest CL Buff (the overchanneled maxed out Inertial Armor) and then discharges as per area dispel rules.

Arael666
2023-05-10, 08:51 AM
Sorry for lateness. Got hit by a flood in the area and amending ruleset conflict with boss's skill. Positions of character as a reminder.

Hjalmar - beside the door, not in view?

Alice - 20 ft above ground and from the door.

A Series of Intricate Flexes - 10 ft on land from door?

Nokomis - 10 ft beyond the door and 40 ft above ground.

I was in view, beside but able to bee seen and to see, like halfway "in n out"

samduke
2023-05-10, 05:25 PM
@Yas392
okay things to remedy when the enemy does its thing

enemy attacks then disappearing into thin air.

RE: Nokomis is damaged by avalanche for (20d6)[69] untyped damage that affects incorporeal and has to make Fort Save (DC 87) to avoid being buried.

AoE Damage (Reflex Save (DC 70) for half damage)

(20d6)[72]
(20d6)[72]
(20d6)[68]
(20d6)[74]

Spellcraft to Identify the spell of effect used for the Avalanche
[roll0]

*Check You can identify spells and magic effects. Spellcraft DC 30 or higher, Understand a strange or unique magical effect, such as the effects of a magic stream

*Strong Conjuration & Illusion Aura - I think that my check gets more information than this

Question: an avalanche that reaches 40ft high and magically stops at her?

Nokomis was already invisible via Superior Invisibility before she opened the door
Superior Invisibility: it masks image, scent, and sound alike, concealing the subject from all senses except touch

So how is she being targeted ?


Nokomis has

Improved Evasion (Ex): takes no damage on a successful Reflex saving throw against attack

SR 45


Nokomis is immune to these that I think apply

<
undead special attacks that deal ability damage, ability drain, and magical disease (such as mummy rot), even if these attacks do not have a magical source

any spell or spell-like ability that allows spell resistance

any effect requiring a Fortitude save unless it is harmless or affects objects

enchantment spells

cold

mind-affecting effects

mind-affecting spells and abilities

>
Area Dispel
Rings of Counterspells: greater dispel magic : Instead, should that spell ever be cast upon the wearer, the spell is immediately countered, as a counterspell action, requiring no action (or even knowledge) on the wearer’s part


*Pending results of spellcraft, and any related immunity or other things I have asked about these rolls may or may not apply

Fortitude Save:[roll1] <may not apply due to immunities>


Reflex Save:[roll2] <may not apply due to immunities>

Protection Domain (Reflex saves) + 20, Battle clarity (Reflex saves) +3


I presume these are attacks against Nokomis's AC ???

(1d20+51)[63]
(1d20+51)[71]
(1d20+51)[60]
(1d20+51)[68]
(1d20+51)[66]
(1d20+51)[67]
(1d20+51)[69]
(1d20+51)[70]
(1d20+51)[56]
(1d20+51)[53]

edited

Auranghzeb
2023-05-11, 01:19 AM
I presume these are attacks against Nokomis's AC ???

(1d20+51)[63]
(1d20+51)[71]
(1d20+51)[60]
(1d20+51)[68]
(1d20+51)[66]
(1d20+51)[67]
(1d20+51)[69]
(1d20+51)[70]
(1d20+51)[56]
(1d20+51)[53]

edited

Those are the area dispel checks vs Nokomis’ caster level. See my question above. I also echo your Counterspell Question, but this is probably not Dispel or Greater dispel, simply judging by the check. Probably an epic custom version.

Yas392
2023-05-11, 09:08 AM
Ref Save assuming evil. It's very likely an auto fail, but still I have to roll.
Alice has SR 105 in case it matters.

[roll0]
[roll1]
[roll2]
[roll3]

Assuming the Area dispel works as usual, the first check dispels my highest CL Buff (the overchanneled maxed out Inertial Armor) and then discharges as per area dispel rules.

Evil: You get the bonus on saves.

Dispel: Use that rule.

SR: Does not apply vs these attacks.


I was in view, beside but able to bee seen and to see, like halfway "in n out"

So half of his body visible and the other half obscured by the wall?


@Yas392
okay things to remedy when the enemy does its thing

enemy attacks then disappearing into thin air.

RE: Nokomis is damaged by avalanche for (20d6)[69] untyped damage that affects incorporeal and has to make Fort Save (DC 87) to avoid being buried.

AoE Damage (Reflex Save (DC 70) for half damage)

(20d6)[72]
(20d6)[72]
(20d6)[68]
(20d6)[74]

Spellcraft to Identify the spell of effect used for the Avalanche
[roll0]

*Check You can identify spells and magic effects. Spellcraft DC 30 or higher, Understand a strange or unique magical effect, such as the effects of a magic stream

*Strong Conjuration & Illusion Aura - I think that my check gets more information than this

Question: an avalanche that reaches 40ft high and magically stops at her?

Nokomis was already invisible via Superior Invisibility before she opened the door
Superior Invisibility: it masks image, scent, and sound alike, concealing the subject from all senses except touch

So how is she being targeted ?


Nokomis has

Improved Evasion (Ex): takes no damage on a successful Reflex saving throw against attack

SR 45


Nokomis is immune to these that I think apply

<
undead special attacks that deal ability damage, ability drain, and magical disease (such as mummy rot), even if these attacks do not have a magical source

any spell or spell-like ability that allows spell resistance

any effect requiring a Fortitude save unless it is harmless or affects objects

enchantment spells

cold

mind-affecting effects

mind-affecting spells and abilities

>
Area Dispel
Rings of Counterspells: greater dispel magic : Instead, should that spell ever be cast upon the wearer, the spell is immediately countered, as a counterspell action, requiring no action (or even knowledge) on the wearer’s part


*Pending results of spellcraft, and any related immunity or other things I have asked about these rolls may or may not apply

Fortitude Save:[roll1] <may not apply due to immunities>


Reflex Save:[roll2] <may not apply due to immunities>

Protection Domain (Reflex saves) + 20, Battle clarity (Reflex saves) +3


I presume these are attacks against Nokomis's AC ???

(1d20+51)[63]
(1d20+51)[71]
(1d20+51)[60]
(1d20+51)[68]
(1d20+51)[66]
(1d20+51)[67]
(1d20+51)[69]
(1d20+51)[70]
(1d20+51)[56]
(1d20+51)[53]

edited

It is an instant avalanche descending on her from above her head.

On Special Ability: The snow that attempts to bury you is magical and quasi-real.

Avalanche: Botch the save. Can you re-roll two reflex saves (DC 70) this time for the avalanche (one to halve damage, one to avoid being buried)?

Superior Invisibility: The spell has weaknesses. I am not going to spoil how he detect you until you have ways of learning about him.

Immunities/SR: Does not apply.

Targeted: No.

Dispel: Auranghzeb is correct except for the epic part.

Reflex Saves for other three barrages: Need three more from Nokomis and four from Hjalmar.

Unless there are any tricks to deal with it, I believe the assassin's damage drops A Series of Intricate Flexes.

samduke
2023-05-11, 01:59 PM
@Yas392
I have to presume the enemy to have something akin to fly by attack, and something close to natural invisibility that would automatically cause it to regain invisibility

*
Nokomis: readies her weapons, begins to fly 410ft (Perfect), becomes invisible, (Superior invisibility), enters Pearl of Black Doubt stance
posted IC #7
*
It is an instant avalanche descending on her from above her head.

On Special Ability: The snow that attempts to bury you is magical and quasi-real.
*
if it is magic, then it is subject to greater dispel, it is probably subject to other factors as well


Avalanche: Botch the save. Can you re-roll two reflex saves (DC 70) this time for the avalanche (one to halve damage, one to avoid being buried)?

Superior Invisibility: The spell has weaknesses. I am not going to spoil how he detect you until you have ways of learning about him.

Immunities/SR: Does not apply.

Targeted: No.

Dispel: Auranghzeb is correct except for the epic part.

Reflex Saves for other three barrages: Need three more from Nokomis and four from Hjalmar.

**
you may get around the Superior invisibility, but how are you gettting around the under continuous nondetection effect
Posted IC post #4

and then how do you target her with *Extended Sanctuary <40 rounds> active she can not be targeted even if you somehow see her

Superior Invisibility (Complete Arcane p125) (As a continuous effect DMG p285)
the only "weakness" is though creatures under the effect of the spell can be detected by true seeing or the blindsight ability.

and I would argue that if true sight, blindsight, blindsense, tremor sense ECT, are all limited to us they are equally limited to the enemy

**
so this is a spell of some sort, my spellcraft check is high enough to tell me a lot about it I would think
Spellcraft to Identify the spell of effect used for the Avalanche (1d20+45)[46]

so that "spell" somehow or another - bypasses innate immunities, I question how this is possible as far as I am aware no epic ability does this <- feel free to discuss this in a pm as I have searched all relatable spells "avalanche" and none match the damage or effect you stated, and all versions, I did find the innate immunities will cause this to be ignored.

and then there counter spell: greater dispel to counter that area dispel magic spell -I would like to know how it does not?

**
area dispel: CL 33 *Extended Sanctuary <40 rounds>

Area Dispel
When dispel magic is used in this way, the spell affects everything within a 20-foot radius.
For each creature within the area that is the subject of one or more spells, you make a dispel check against the spell with the highest caster level. If that check fails, you make dispel checks against progressively weaker spells until you dispel one spell (which discharges the dispel magic spell so far as that target is concerned) or until you fail all your checks. The creature’s magic items are not affected.

**
Avalanche: Botch the save. Can you re-roll two reflex saves (DC 70) this time for the avalanche (one to halve damage, one to avoid being buried)?

I can not take half damage due to improved evasion if I pass the save, and only take half on a failed save

AoE Damage (Reflex Save (DC 70) for half damage)

(20d6)[72]
(20d6)[72]
(20d6)[68]
(20d6)[74]

Protection Domain (Reflex saves) + 20, Battle clarity (Reflex saves) +3
1:Reflex Save:(1d20+81)[90] <may not apply due to immunities>
2:[roll0] <may not apply due to immunities>
3:[roll1] <may not apply due to immunities>
4:[roll2] <may not apply due to immunities>

edited

LairdMaon
2023-05-12, 07:37 AM
This time my tardiness was pretty much unavoidable. I had to attend a parole hearing for the guy who killed me. That's over and done with, so I should be back to my preferred posting henceforth.

And yes, 10' from the door is accurate.



(1d20+102)[104]
If hit, deals 1024 damage.

Woof. Wow. That bests my AC by 4. I'm at -701.

The big is squished.

Yas392
2023-05-12, 01:36 PM
@Yas392
I have to presume the enemy to have something akin to fly by attack, and something close to natural invisibility that would automatically cause it to regain invisibility

*
Nokomis: readies her weapons, begins to fly 410ft (Perfect), becomes invisible, (Superior invisibility), enters Pearl of Black Doubt stance
posted IC #7
*
It is an instant avalanche descending on her from above her head.

On Special Ability: The snow that attempts to bury you is magical and quasi-real.
*
if it is magic, then it is subject to greater dispel, it is probably subject to other factors as well


Avalanche: Botch the save. Can you re-roll two reflex saves (DC 70) this time for the avalanche (one to halve damage, one to avoid being buried)?

Superior Invisibility: The spell has weaknesses. I am not going to spoil how he detect you until you have ways of learning about him.

Immunities/SR: Does not apply.

Targeted: No.

Dispel: Auranghzeb is correct except for the epic part.

Reflex Saves for other three barrages: Need three more from Nokomis and four from Hjalmar.

**
you may get around the Superior invisibility, but how are you gettting around the under continuous nondetection effect
Posted IC post #4

and then how do you target her with *Extended Sanctuary <40 rounds> active she can not be targeted even if you somehow see her

Superior Invisibility (Complete Arcane p125) (As a continuous effect DMG p285)
the only "weakness" is though creatures under the effect of the spell can be detected by true seeing or the blindsight ability.

and I would argue that if true sight, blindsight, blindsense, tremor sense ECT, are all limited to us they are equally limited to the enemy

**
so this is a spell of some sort, my spellcraft check is high enough to tell me a lot about it I would think
Spellcraft to Identify the spell of effect used for the Avalanche (1d20+45)[46]

so that "spell" somehow or another - bypasses innate immunities, I question how this is possible as far as I am aware no epic ability does this <- feel free to discuss this in a pm as I have searched all relatable spells "avalanche" and none match the damage or effect you stated, and all versions, I did find the innate immunities will cause this to be ignored.

and then there counter spell: greater dispel to counter that area dispel magic spell -I would like to know how it does not?

**
area dispel: CL 33 *Extended Sanctuary <40 rounds>

Area Dispel
When dispel magic is used in this way, the spell affects everything within a 20-foot radius.
For each creature within the area that is the subject of one or more spells, you make a dispel check against the spell with the highest caster level. If that check fails, you make dispel checks against progressively weaker spells until you dispel one spell (which discharges the dispel magic spell so far as that target is concerned) or until you fail all your checks. The creature’s magic items are not affected.

**
Avalanche: Botch the save. Can you re-roll two reflex saves (DC 70) this time for the avalanche (one to halve damage, one to avoid being buried)?

I can not take half damage due to improved evasion if I pass the save, and only take half on a failed save

AoE Damage (Reflex Save (DC 70) for half damage)

(20d6)[72]
(20d6)[72]
(20d6)[68]
(20d6)[74]

Protection Domain (Reflex saves) + 20, Battle clarity (Reflex saves) +3
1:Reflex Save:(1d20+81)[90] <may not apply due to immunities>
2:[roll0] <may not apply due to immunities>
3:[roll1] <may not apply due to immunities>
4:[roll2] <may not apply due to immunities>

edited

Avalanche: No, it does not. Magic does not equal spell. I cannot give spoilers/info unless your character/s declare they do something to get them which has not yet been done. And no, Ring of Counterspells with Greater Dispel only counterspell the same spell used against it.

Superior Invisibility Limitations to enemy: Player limitations does not apply to the enemies I created in my games.

Superior Invisibility/Sanctuary: He detected your character, nevertheless, and I will take into account the non-detection. He is unaffected by sanctuary. Again, I cannot give spoilers/info unless your character/s declare they do something to get them which has not yet been done.

Improved Evasion: The description is for normal conditions which does not apply to her since you informed me that she has improved evasion. If your character has that then yes, she takes half damage on a failed save or none if succeed. I am waiting for those saves for the avalanche.

[roll0]


This time my tardiness was pretty much unavoidable. I had to attend a parole hearing for the guy who killed me. That's over and done with, so I should be back to my preferred posting henceforth.

And yes, 10' from the door is accurate.



(1d20+102)[104]
If hit, deals 1024 damage.

Woof. Wow. That bests my AC by 4. I'm at -701.

The big is squished.

Glad you are alright.

Was hoping for that natural one so your character gets some breathing room to react, lol. Will be waiting to see if the others have any ways to deal with it.

LairdMaon
2023-05-12, 01:41 PM
Glad you are alright.
It was more emotional than I care to admit. But i made it through.


Was hoping for that natural one so your character gets some breathing room to react, lol. Will be waiting to see if the others have any ways to deal with it.

Even a Nat1 would have beaten my AC. My AC was 100 even. The To Hit bonus is 102.

SPLAT!

Lol

Yas392
2023-05-12, 01:57 PM
Even a Nat1 would have beaten my AC. My AC was 100 even. The To Hit bonus is 102.

SPLAT!

Lol

It is also the lucky number that saves your character from being splat. :smalltongue:

Arael666
2023-05-12, 02:13 PM
So half of his body visible and the other half obscured by the wall?

Yes, Hjalmar was a legal target for everything that happened.

Before continuing, I'd like to point out that Hjalmar has Battlemagic perception active, so he should be "able to sense the use of any spell or spell-like ability within 100 feet, so long as you have line of effect to the caster. With a Spellcraft check (DC 15 + spell level) you can even ascertain the spell being cast."

He also has a ring of spellbattle t"he wearer becomes cognizant of all spellcasting that occurs within 60 feet, and she can identify the spell being cast (even if she can't see its casting or effect) on a successful Spellcraft check (DC 15 + spell level). If this identification succeeds, the wearer can choose once per day to have the ring counterspell (without readying a counterspell action or making a dispel check) or can change the target or the point of effect of the spell to any target or point within 60 feet (including herself if she chooses to redirect a potentially beneficial spell)."



Reflex Saves for other three barrages: Need three more from Nokomis and four from Hjalmar.
Hjalmar will spend 4 inspiration points to add his INT mod to each save
1d20+52+16
1d20+52+16
1d20+52+16
1d20+52+16

If these area attacks do not extend to the ethereal plane, Hjalmar takes 50% less damage on top of any succesful save because of greater blink.
Do DR apply to any of these damages? If it does, I should also roll reflex because of starmantle. Either way, Ice Shield should be able to absorb at least 180 points of damage.

Regarding the area dispel, aside from protection from evil that was used to activate my prayer beads, all my spells have the same caster level - 36 (I previously assumed my caster levels would be 32 during battle since I assumed prayer beads would not be active, but thats not the case). So how should I resolve this? By order of casting or at random?

Finally, can we roll knowledge checks to identify the creature since we managed to see it?

Arael666
2023-05-12, 02:14 PM
sorry for the double post, I'm stupid :smallredface:

[roll0]
[roll1]
[roll2]
[roll3]

Yas392
2023-05-12, 02:57 PM
Yes, Hjalmar was a legal target for everything that happened.

Before continuing, I'd like to point out that Hjalmar has Battlemagic perception active, so he should be "able to sense the use of any spell or spell-like ability within 100 feet, so long as you have line of effect to the caster. With a Spellcraft check (DC 15 + spell level) you can even ascertain the spell being cast."

He also has a ring of spellbattle t"he wearer becomes cognizant of all spellcasting that occurs within 60 feet, and she can identify the spell being cast (even if she can't see its casting or effect) on a successful Spellcraft check (DC 15 + spell level). If this identification succeeds, the wearer can choose once per day to have the ring counterspell (without readying a counterspell action or making a dispel check) or can change the target or the point of effect of the spell to any target or point within 60 feet (including herself if she chooses to redirect a potentially beneficial spell)."



Hjalmar will spend 4 inspiration points to add his INT mod to each save
1d20+52+16
1d20+52+16
1d20+52+16
1d20+52+16

If these area attacks do not extend to the ethereal plane, Hjalmar takes 50% less damage on top of any succesful save because of greater blink.
Do DR apply to any of these damages? If it does, I should also roll reflex because of starmantle. Either way, Ice Shield should be able to absorb at least 180 points of damage.

Regarding the area dispel, aside from protection from evil that was used to activate my prayer beads, all my spells have the same caster level - 36 (I previously assumed my caster levels would be 32 during battle since I assumed prayer beads would not be active, but thats not the case). So how should I resolve this? By order of casting or at random?

Finally, can we roll knowledge checks to identify the creature since we managed to see it?

Spell Casted: Bombardment from Druid list. Also, the reflex saves are to avoid burial + dense rubble, forgot about that. I screwed up the damage this round. I'm not going back to amend.

Roll for Starmantle: Yes.

AoE Damage extend to ethereal plane & DR: Yes. No, DR does not apply.

Prayer Beads: Order of Casting.

Knowledge checks: Yes.

samduke
2023-05-12, 07:50 PM
@ Yas392

**
if nokomis is affected by Bombarment

Bombardment
Conjuration (Creation)
Level: Druid 8,
Components: V, S, AF,
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 15-ft.-radius burst
Duration: Instantaneous
Saving Throw: Reflex half; see text
Spell Resistance: Yes

**
I am presuming that the "Enemy" used the same build rules as we used

I would love to know how the enemy is getting around the immunities ( This can be discussed via pm if you wish )

she has Immune to any spell or spell-like ability that allows spell resistance & all nonmagical attack forms

I understand your reluctance to discuss, but I feel that we might be getting shafted


Avalanche: saves were rolled

Protection Domain (Reflex saves) + 20, Battle clarity (Reflex saves) +3
1:Reflex Save:(1d20+81)[90] <may not apply due to immunities>
2:(1d20+81)[98] <may not apply due to immunities>
3:(1d20+81)[82] <may not apply due to immunities>
4:(1d20+81)[83] <may not apply due to immunities>

samduke
2023-05-13, 07:27 AM
Nokomis has Mantle of second chances 1/day reroll any one roll, and chooses to re-roll 3:(1d20+81)[82] <may not apply due to immunities>

#3: [roll0]

EDIT
@yas392
I think explaining all of the questions I have below would go along way , as of right now I am forced to make my sheet privet, and I will refuse to take any damge from anything that I believe that would not normally under RAW damage Nokomis


RE OOC post #14, #34

*Commentary
okay I am forced to presume that the enemy was not built using the same rules we used and is most likly homebrew which is not fair to start with but so be it.

Facts that we know as far as nokomis is concerned
pre leaving the closed door area she has
continuous nondetection
superior invisibility
sancturay
Hide (1d20+53)[67] -> Hide in plain sight (EX)
Move silently (1d20+57)[58]
Multiple Invulnerabilities


*enemy = Homebrew cheaty mccheaterson
The enemy has
an ability similar to darkstalker = but this is unknown ; at best = Something Fishy here
Trueseeing/Truesight 120 feet as per the rules , but then again we all see to have this

Player True Seeing is Ineffective. The blizzard blocks your vision , but does not effect the enemy at best = Something Fishy here but probably Homebrew cheaty mccheaterson
Player Mindsight/Tremorsense, You cannot sense anything <Snowfield Strong Conjuration & Illusion Aura> = Something Fishy here
Player Blindsight/Other Special Senses that is >30 ft range, Make a spot or listen check = Something Fishy here

The enemy can somehow or another see the undetectable & see something that was hidden
Hide in Plain Sight vs True Seeing: True seeing does not help the viewer see through mundane disguises, spot creatures who are simply hiding
Yes, Nondetection does block the Trueseeing spell. RE: Jeremy Crawford October 13, 2016
Mind Blank also grants immunity to divination spells so Nokomis could not be detected

The enemy can somehow or another bypass
spell resistance = Something Fishy here but there may be something I do not know of
innate multiple immunities = Something Fishy here but there may be something I do not know of
get around Supernatural & extraordinary abilities = Something Fishy here but there may be something I do not know of
get around damage reduction = possible

**Enemy Actions**
The movements provokes silence. Flurry of hail harmonizes with the whispers of intensified gale. All of a sudden, a dark hooded sceptre with a mask of a skull appears and stabs at A Series of Intricate Flexes before disappearing into thin air. Moments later, a series of events happen; a force attempting to strip the group's magical enhancements, an avalanche collapsing on Nokomis, and magic bombarding the area the party is occupying four times.

*Enemy Moves - presumed to have fly-by attack = Something Fishy here to many actions unless you have something that you did not declair to be used to gain extra actions
*Enemy Attacks A Series of Intricate Flexes
*Enemy finishes move action
*Enemy Casts 1 standard action Spell Bombardment
*Enemy Casts 1 standard action Spell Area Dispel

Attack: Assassin Touch Attack vs A Series of Intricate Flexes: 1024 damage = Something Fishy here because this was not rolled in ooc or ic

Bombardment
Area: 15-ft.-radius burst or 30ft diameter

Area Dispel (Works against Powers; Auto-remove summoned creatures including astral constructs in the field) = Homebrew cheaty mccheaterson & Something Fishy here

Dispel Magic & the Greater version
Area Dispel
When dispel magic is used in this way, the spell affects everything within a 20-foot radius.
20-foot radius = 40 feet in diameter

Nokomis is damaged by avalanche for (20d6)[69] untyped damage that affects incorporeal and has to make Fort Save (DC 87) to avoid being buried.
AoE Damage (Reflex Save (DC 70) for half damage)
(20d6)[72]
(20d6)[72]
(20d6)[68]
(20d6)[74]

near as I can tell she will have passed all required saves taking 0 damage

*Questionable factors
Nokomis flew 10ft out from the door and is 40ft up = by RAW should not be detectable to even be cast in the area of for bombardment

Area dispel
Nokomis flew 10ft out from the door and is 40ft up = is about 30ft from alice and at least 50ft from ASoIF and at least 45ft from Hjalmar
there is no way by RAW that you can area dispel all of us

I would argue that greater dispel magic could counterspell dispel magic as they are the same just on is a beter version but fine they are not the same name

Yas392
2023-05-13, 09:18 AM
@ Yas392

**
if nokomis is affected by Bombarment

Bombardment
Conjuration (Creation)
Level: Druid 8,
Components: V, S, AF,
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 15-ft.-radius burst
Duration: Instantaneous
Saving Throw: Reflex half; see text
Spell Resistance: Yes

**
I am presuming that the "Enemy" used the same build rules as we used

I would love to know how the enemy is getting around the immunities ( This can be discussed via pm if you wish )

she has Immune to any spell or spell-like ability that allows spell resistance & all nonmagical attack forms

I understand your reluctance to discuss, but I feel that we might be getting shafted


Avalanche: saves were rolled

Protection Domain (Reflex saves) + 20, Battle clarity (Reflex saves) +3
1:Reflex Save:(1d20+81)[90] <may not apply due to immunities>
2:(1d20+81)[98] <may not apply due to immunities>
3:(1d20+81)[82] <may not apply due to immunities>
4:(1d20+81)[83] <may not apply due to immunities>

No, I built all my enemies as challenging custom monsters.

I asked for re-roll on reflex save (free-reroll no need to expend charge on item) on Avalanche due to mistake. Granted, it is one check not two (which is my bad). She will take half or 0 damage from improved evasion depending on success and failure.

As I stated earlier to Auranghzeb, SR does not applies against the enemy AoE attacks (and revealed to be bombardment which has SR: No that is updated in Spell Compendium superseding other versions).

I will answer what I missed and your other post later today or tomorrow.

Auranghzeb
2023-05-13, 12:59 PM
Could we minimize the rules lawyering before the game dies?

Yas392
2023-05-14, 02:29 AM
@samduke Will continue answering via PM due to @Auranghzeb's concern.

@Auranghzeb I agree with this sentiment. Let's move on.

@Auranghzeb @Arael666 @samduke I am waiting for your moves. If your character's actions somehow enable @LairdMoon to act (dealing with assassin's actions), it is also his character's move. If you have any questions on whether what your character can do the possible actions, ask away.

samduke
2023-05-14, 06:42 AM
@samduke Will continue answering via PM due to @Auranghzeb's concern.
@samduke I am waiting for your moves.

Knowledge Checks
Action: Usually none. In most cases, making a Knowledge check doesn't take an action

[roll0] Knowledge (arcana) -> (constructs, dragons, magical beasts)
[roll1] Knowledge (the planes) (outsiders, elementals)
[roll2] Knowledge (religion) -> (undead)
[roll3] Knowledge (nature) -> (animals, fey, giants, monstrous humanoids, plants, vermin)
[roll4] Knowledge (local) -> (humanoids)

*
Where sanctuary was dropped via area dispel...
Attempt to locate the enemy
Spot: [roll5]
Listen: [roll6]
Move action: Dependent on if the enemy location is known

Auranghzeb
2023-05-14, 08:37 AM
Alice has acted and can’t act again until her turn in round 2. she has a standard readied action I can use before then, but I’ll hold until Right before her turn

Yas392
2023-05-14, 06:57 PM
Alice has acted and can’t act again until her turn in round 2. she has a standard readied action I can use before then, but I’ll hold until Right before her turn

Oh, yeah. Forgot you guys already acted.

From those reflex saves, ALICE is buried. Waiting to see any actions towards that.

@samduke Hjalmar already informed the group where the enemy is which is 50 ft above ground and 50 ft beyond door. You might want to alter your character's actions.

@Arael666 Waiting for your knowledge checks on hooded assassin and reflex save/s for shattermantle.


Irrelevant due to not continuing the game.

Enemy is which is 50 ft above ground and 50 ft beyond door.
Hooded Enemy attacks A Series of Intricate Flexes and disappeared.

EDIT: Looks like there are limitations to Theatre of the Mind regarding the location of the enemy. A reminder to myself to get a real map with coordinates if I am doing a re-run. For now, Hjalmar blindsight can guide Nokomis to the right square if she wishes to move to the enemy.

samduke
2023-05-14, 07:24 PM
okay for my sake when the enemy did its attack from invisible and then finished move back to invisible, I presumed it moved to a different location so if it is in the same location

Nokomis has
Darkvision 120ft
Blindsight 60ft
Scent ability (ex)

*so in theory should know on her own where the enemy is in that instance

I need to know if that listen spot consumed the 2 standard actions like last time ? I am presuming I need those rolls to determine the enemy location after the attack that it did

then I can decide what I want to do properly
edited

Yas392
2023-05-14, 07:26 PM
okay for my sake when the enemy did its attack from invisible and then finished move back to invisible, I presumed it moved to a different location so if it is in the same location

Nokomis has
Darkvision 120ft
Blindsight 60ft
Scent ability (ex)

*so in theory should know on her own where the enemy is in that instance

I need to know if that listen spot consumed the 2 standard actions like last time ? so I can decide what I want to do properly

Listen/Spot consumes two move actions as last time if Nokomis retries.

samduke
2023-05-15, 01:28 AM
Listen/Spot consumes two move actions as last time if Nokomis retries.

well it is not an if.. more of is it needed in order to know where the enemy is ????


look up a few posts I made the rolls , but then comment makes it seem it may not have been needed, and if it is not needed that changes things up considerably.

IF it is needed and consumes the 2 standard "move" actions then I will need to be told if my related checks know where the enemy is before I decide what to do.

*
(Trying to spot something you failed to see previously is a move action)
(Trying to hear something you failed to hear previously is a move action.)
I would argue that having seen, and heard previously.. would change the action status.. but meh...

Yas392
2023-05-15, 02:09 AM
well it is not an if.. more of is it needed in order to know where the enemy is ????


look up a few posts I made the rolls , but then comment makes it seem it may not have been needed, and if it is not needed that changes things up considerably.

IF it is needed and consumes the 2 standard "move" actions then I will need to be told if my related checks know where the enemy is before I decide what to do.

*
(Trying to spot something you failed to see previously is a move action)
(Trying to hear something you failed to hear previously is a move action.)
I would argue that having seen, and heard previously.. would change the action status.. but meh...

Oh, I see. Nokomis spot/listen checks are on the hooded assassin.

In that case, they are free checks unless she retries after failing.

EDIT: If Nokomis wants to know the ability, I will need knowledge checks or anything that allows for info-gathering. Scraping this since it is not applicable. She will need to see them before she can use the skill.

EDIT2: Nvm, Nokomis blindsight/darkvision & true seeing (blocked by snow) sense/see nothing from the square that hooded enemy last appeared. Blindsight detected them before they disappear. Since Arcane attacked, blindsight functions normal now as he is out of hiding, no need for Hjalmar's guidance. Scent I need to check.

EDIT3: Scent detects no smell but her allies.

Auranghzeb
2023-05-15, 02:53 AM
Ok, so two options according to how you rule it:

Either trigger my readied standard action to teleport with dantalions thought travel and appear 50’ behind the enemy’s position. Or use the readied standard to activate my ring of telekinesis to send the rubble flying. Also, Alice is huge, so not sure how buried is she.

Yas392
2023-05-15, 07:01 AM
Test over! Thank you for your participation. Apologies for the abrupt end. I got burnout from the rule arguments prior. I think I will not DM for a while.

Arael666
2023-05-15, 07:40 AM
Spell Casted: Bombardment from Druid list. Also, the reflex saves are to avoid burial + dense rubble, forgot about that. I screwed up the damage this round. I'm not going back to amend.

Roll for Starmantle: Yes.

AoE Damage extend to ethereal plane & DR: Yes. No, DR does not apply.

Prayer Beads: Order of Casting.

Knowledge checks: Yes.

rolling just 1d20 on starmantle since I only fail on a 1 [roll0]

rolling knowledge checks [roll1]

Another question, wasn't Hjalmar able to identify the dispel effect? I was hoping to counterspell it. If not, my shield spell was dispelled.

Arael666
2023-05-15, 07:42 AM
Test over! Thank you for your participation. Apologies for the abrupt end. I got burnout from the rule arguments prior. I think I will not DM for a while.

Oh... well I can see that happening. I didn't say anything before since I didn't think it was my place.

Thanks for the opportunity, it was fun while it lasted. Have a nice week everyone

samduke
2023-05-15, 06:30 PM
less a rules argument more of a lack of communication