Buckdew
2023-04-05, 02:16 PM
Welcome to the OOC everyone! The Big 16 is here below for reference.
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
Wanderhome!
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
We will be playing in Haeth, a war-torn world looking to rebuild. The Hæth is beautiful, full of little gods, populated by animal-folk, very hospitable, mostly good and recovering from a war that devastated the land and people who live within it. There is not much violence in the lands anymore.
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
I will likely take on 3-4 players. If we only find three, I may make a Kith of my own to join the company.
4. What's the gaming medium (OOTS, chat, e-mail etc.)?
Mostly using OOTS. I will not be be doing the standard PbP round Robin, but will try to keep things at a reasonable pace for those who can be less active.
5. What is the characters' starting status (i.e. experience level)?
I can't currently post links but I have a few resources at hands for you to make your sheets, you can also just do a write-up in text if you would prefer.
6. How much gold or other starting funds will the characters begin with?
You will begin with one token, as a sign of my appreciation for your investment! Tokens are a way of taking a hard stance on something, more meaningful than words or actions alone. Tokens aren't meant to be hoarded, but they're not throwaway either. They are meaningful, they are your character taking a stand.
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
I would prefer players stick to the following playbooks: Caretaker, Dancer, Exile, Firelight, Fool, Guardian, Moth-Tender, Peddler, Pilgrim, Poet, Ragamuffin, Shepherd, Teacher, Vagabond, Veteran. If you truly feel another Playbook speaks to you, then I will accept it, so long as the Playbook is reasonable and doesn't break some precedents.
I will say on the Veteran, if you unsheathe your weapon, there is no going back on that. I will not make an exception no matter how dire the consequences otherwise, and have no doubts that I will test you if you do choose to pick up that weapon. Making that choice is one that should hold gravity and be respected, waiving it is not respectful or weighty.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
Any animal races are accepted! Insects generally tend to be livestock, but happy to make exceptions, as long as your character doesn't make it too weird. You can make Kith the shape of animals that aren't associated with your playbook.
9. By what method should Players generate their attributes/ability scores and Hit Points?
As per Playbook.
10. Does your game use alignment? What are your restrictions, if so?
The people of the land are nearly completely all fundamentally good. This doesn't mean they don't make mistakes or haven't made mistakes in their past, but these are times of peace, restoration and forgiveness.
11. Do you allow multi-classing, or have any particular rules in regards to it?
Some playbooks allow a form of multiclassing, I would advise using those if you would like to multiclass, I wouldn't be sure how to make exceptions for multiclassing otherwise.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
There are no rolls in this game!
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
We don't have to immediately do the "ask 1 question to your right and 1 question to your left" and I am happy to pick this up once you have a grasp of what others are doing or before we begin in an OOC.
This isn't a homebrew rules, but keep in mind our journey tools. I will explain these later.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
The playbooks will prompt you into a bit of storytelling, I want at least this, but make it your own if you'd like. More storytelling doesn't hurt your chances of getting in, but don't go overboard!
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
Mostly social, possibly some puzzles, lots of interpersonal relationships, lots of exploring, bring your creativity!
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
As above, use any sources you'd like except for completely homebrew or precedent breaking playbooks. I will ask, don't try to powergame this? It's not really the place for it.
Our wanderers for this journey will be:
PASCAL ALOYSIUS FULGENTIUS, The Frilled Lizard Peddler who is Experienced and Introverted. (He/Him)
TAPPI PROUDTAIL, The Lionsmane Rabbit Caretaker who is Patient and Friendly. (He/Him)
BRIHTWINIA NANEWINK, The Dwarf Lop Rabbit Ragamuffin who is Adorable and A Girl. (She/Her)
ODRÁN LUGAIR, The Grizzled Giant Squirrel Moth-Tender who is Strong and Cheerful. (He/Him)
Feel free to pick your colours and establish any details you'd like with one another. I plan on doing the questions to the left and right at appropriate times when the group is travelling or resting to give the story a bit of flow.
If you have any questions before we start, now is a great opportunity. Make sure to watch this thread if you easily lose track of things or just need reminders, obviously do whatever works best for you!
You can also use this time to drop themes you would like to explore or particular journeys you might like to go on. I'm thinking that each new big location we arrive at will make up a season of travel, but if this is too fast I'm more than happy to slow things down. I'm just aware of the nature of pbp and how things can drag.
I will get a proper IC introduction up within the next few days.
Also, if you could re-post your character sheets here I'd really appreciate it!
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
Wanderhome!
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
We will be playing in Haeth, a war-torn world looking to rebuild. The Hæth is beautiful, full of little gods, populated by animal-folk, very hospitable, mostly good and recovering from a war that devastated the land and people who live within it. There is not much violence in the lands anymore.
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
I will likely take on 3-4 players. If we only find three, I may make a Kith of my own to join the company.
4. What's the gaming medium (OOTS, chat, e-mail etc.)?
Mostly using OOTS. I will not be be doing the standard PbP round Robin, but will try to keep things at a reasonable pace for those who can be less active.
5. What is the characters' starting status (i.e. experience level)?
I can't currently post links but I have a few resources at hands for you to make your sheets, you can also just do a write-up in text if you would prefer.
6. How much gold or other starting funds will the characters begin with?
You will begin with one token, as a sign of my appreciation for your investment! Tokens are a way of taking a hard stance on something, more meaningful than words or actions alone. Tokens aren't meant to be hoarded, but they're not throwaway either. They are meaningful, they are your character taking a stand.
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
I would prefer players stick to the following playbooks: Caretaker, Dancer, Exile, Firelight, Fool, Guardian, Moth-Tender, Peddler, Pilgrim, Poet, Ragamuffin, Shepherd, Teacher, Vagabond, Veteran. If you truly feel another Playbook speaks to you, then I will accept it, so long as the Playbook is reasonable and doesn't break some precedents.
I will say on the Veteran, if you unsheathe your weapon, there is no going back on that. I will not make an exception no matter how dire the consequences otherwise, and have no doubts that I will test you if you do choose to pick up that weapon. Making that choice is one that should hold gravity and be respected, waiving it is not respectful or weighty.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
Any animal races are accepted! Insects generally tend to be livestock, but happy to make exceptions, as long as your character doesn't make it too weird. You can make Kith the shape of animals that aren't associated with your playbook.
9. By what method should Players generate their attributes/ability scores and Hit Points?
As per Playbook.
10. Does your game use alignment? What are your restrictions, if so?
The people of the land are nearly completely all fundamentally good. This doesn't mean they don't make mistakes or haven't made mistakes in their past, but these are times of peace, restoration and forgiveness.
11. Do you allow multi-classing, or have any particular rules in regards to it?
Some playbooks allow a form of multiclassing, I would advise using those if you would like to multiclass, I wouldn't be sure how to make exceptions for multiclassing otherwise.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
There are no rolls in this game!
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
We don't have to immediately do the "ask 1 question to your right and 1 question to your left" and I am happy to pick this up once you have a grasp of what others are doing or before we begin in an OOC.
This isn't a homebrew rules, but keep in mind our journey tools. I will explain these later.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
The playbooks will prompt you into a bit of storytelling, I want at least this, but make it your own if you'd like. More storytelling doesn't hurt your chances of getting in, but don't go overboard!
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
Mostly social, possibly some puzzles, lots of interpersonal relationships, lots of exploring, bring your creativity!
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
As above, use any sources you'd like except for completely homebrew or precedent breaking playbooks. I will ask, don't try to powergame this? It's not really the place for it.
Our wanderers for this journey will be:
PASCAL ALOYSIUS FULGENTIUS, The Frilled Lizard Peddler who is Experienced and Introverted. (He/Him)
TAPPI PROUDTAIL, The Lionsmane Rabbit Caretaker who is Patient and Friendly. (He/Him)
BRIHTWINIA NANEWINK, The Dwarf Lop Rabbit Ragamuffin who is Adorable and A Girl. (She/Her)
ODRÁN LUGAIR, The Grizzled Giant Squirrel Moth-Tender who is Strong and Cheerful. (He/Him)
Feel free to pick your colours and establish any details you'd like with one another. I plan on doing the questions to the left and right at appropriate times when the group is travelling or resting to give the story a bit of flow.
If you have any questions before we start, now is a great opportunity. Make sure to watch this thread if you easily lose track of things or just need reminders, obviously do whatever works best for you!
You can also use this time to drop themes you would like to explore or particular journeys you might like to go on. I'm thinking that each new big location we arrive at will make up a season of travel, but if this is too fast I'm more than happy to slow things down. I'm just aware of the nature of pbp and how things can drag.
I will get a proper IC introduction up within the next few days.
Also, if you could re-post your character sheets here I'd really appreciate it!