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Yas392
2023-04-07, 01:31 AM
Famed and infamous adventurers/mercenaries/figures you are, The King of Caribo bought you together and tasked you to defeat this Arcane whom many failed to return from. You chased leads about this elusive and mysterious villain for some time before you found his lair, filled with malice and minions. Due your prowess, you cleaned house with ease. All that is left are two closed doors before you that separates the 100x100 ft and 50 ft high room you reside in that was transformed from a decorated interior into a gloomy cavern like chamber and the room that your enemy is in. You are now resting by the bonfire you created, sharpening your knives, preparing yourselves for the confrontation.

What do you do?

Auranghzeb
2023-04-07, 10:15 AM
ALICE Sat down for a breather, letting her alien mind wander into the Void to converse with Vestiges. Her mindsight extended through the room and the space beyond, detecting intelligence. What was awaiting beyond the door?


Fully Buffed Fusioned ALICE (http://www.myth-weavers.com/sheet.html#id=2774328)
f N Pseudonatural Elemental Construct Tristalt , Level 20, Init 30, HP 766/766, DR 15/Epic, Speed 100' / 200' Fly (Perfect)
AC 103, Touch 62, Flat-footed 90, Fort 26, Ref 30, Will 30, Base Attack Bonus 18/10/5 /631
See below The Vorpal Blade +66/+66 (3d6+49, 17-20 X2)
The Vorpal Blade vs Evil +88/+88 (3d6+71, 17-20 x2)
1/minute Thunder and Lighting DC 36 (12d6 + 24d6, )
Inertial Armor, +5 Dancing Shield of Mercy (+23 Armor, +7 Shield, +13 Dex, -2 Size, +5 Deflect, +34 Natural, +13 Misc)
Abilities Str 71, Dex 36, Con 38, Int 26, Wis 36, Cha 32
Condition Bound to Zceryll, Andras, Orthos, Dantalion
Persistent Fusion with Ao (Tristalt)
20 Rounds Fusion with Greater Storm Elemental
20 Rounds Fusion with 9th Level Boosted Astral Construct (3 abilities from menu C: Curently, Naturaly invisible, Spring Attack, Whirlwind Attack)
Immune to daze, confusion, poison, negative levels, energy drains,
Mindsight, Telepathy
Persisted Schism
Persisted True Metabolism
Persisted Dispelling Buffer
Persisted Expansion
Extended Inertial Armor

Arael666
2023-04-08, 08:46 AM
Hjalmar inspects the door (search [roll0]), his enormous size giving the otherwise serious act a comic image. "Old habits I s'pose" he mutters. Without taking his eyes from the door, he continues "Ah be needing a few moments af'ta this ta prepare fer the last stand, not much, r'lly. If the'es no traps Ah just poke the door down when its time"

Hjalmar (https://www.myth-weavers.com/sheet.html#id=2745608)
M LE Dwarf, Aleithian Init 43, HP 418/418, Speed 80ft(50ft fly)
AC 148, Touch 107, Flat-footed 122, Fort 50, Ref 52, Will 41, Base Attack Bonus 20
Adamantine Shortsword +78 (4d6+103, 17-20 X2)
Abilities Str 99, Dex 63, Con 64, Int 42, Wis 44, Cha 20
Caster Level 32 (buffs are CL 36)
Condition None

samduke
2023-04-09, 07:36 PM
Yes let us prepare well, for this shall surely be a test of our mettle.



Nokomis Stormbird (http://www.myth-weavers.com/sheet.html#id=2415084)
female TN Silverbrow Human - Tauric Creature see below, Level 20, Init 49, HP 1370/1370, DR SR 45 DR 10/Epic, Speed L 360 B 190 C 135 F 410 Perfect)
AC 94, Touch 73, Flat-footed 63, Fort 75, Ref 58, Will 39, Base Attack Bonus 17/12/17/2
+1d6 incorporeal & undead, treated as adamantine (+15) +10 Warhammer (brillant energy +119/+114/+109/+104) +113/+108/+103/+98 (3d6+95, 19-20x6)
+1d6 incorporeal & undead, treated as adamantine (+15) +9 Elven Courtblade (brillant energy +118/+113/+108/+103) +112/+107/+102/+97 (3d6+94, 15-20x4)
Paragon +12 insight bonus to AC, +12 luck bonus to AC Bracers of AC +10 (+10 Armor, +31 Dex, +5 Deflect, +11 Natural, +27 Misc)
Abilities Str 136, Dex 72, Con 107, Int 42, Wis 30, Cha 28
Condition

Other
*Extended Divine Power <40 rounds>
*Extended Sanctuary <40 rounds>
under continuous nondetection effect
Superior Lowlight Vision
Darkvision 120ft
Blindsight 60ft
Tremorsense 60ft
Superior invisibility
Haste (Su): continually hasted * bonus attack at highest not accounted for
Scent ability (ex)
Improved Evasion (ex)
Uncanny Dodge (ex)
Hide in Plain Sight (ex)

Caster Levels
Spell-Like Abilities CL = Character Level + Paragon (CL +15) +13 insight )
Artificer Infusions Caster Level 20 + Paragon (CL +15) +13 insight )
Warblade Maneuvers IL 17 + Paragon (+13 insight )
Casts domain spells as a 5th level Cleric + Paragon (CL +15) +13 insight )

Yas392
2023-04-10, 07:13 AM
You examine the doors. Upon close inspection, you find that they are not rigged nor magical. Just a set of standardized, knobless dungeon oaken doors slightly above your height.

Arael666
2023-04-15, 10:13 AM
"The'es nothing on the doors, jus plain ol' oak. Sturdy. But not'ng special. Wha' ever is behind it, it's surely waitin' fer us to enter. No idea why, some sor' of terrain advantage maybe, be prepar'd. I'll start chanting me spells now, it'll be a few minutes till I'm done"

samduke
2023-04-16, 01:16 AM
Nokomis: readies her weapons, begins to fly 410ft (Perfect), becomes invisible, (Superior invisibility), enters Pearl of Black Doubt stance, (hide & move silently rolls in ooc)




Nokomis Stormbird (http://www.myth-weavers.com/sheet.html#id=2415084)
female TN Silverbrow Human - Tauric Creature see below, Level 20, Init 49, HP 1370/1370, DR SR 45 DR 10/Epic, Speed L 360 B 190 C 135 F 410 Perfect)
AC 94, Touch 73, Flat-footed 63, Fort 75, Ref 58, Will 39, Base Attack Bonus 17/12/17/2
+1d6 incorporeal & undead, treated as adamantine (+15) +10 Warhammer (brillant energy +119/+114/+109/+104) +113/+108/+103/+98 (3d6+95, 19-20x6)
+1d6 incorporeal & undead, treated as adamantine (+15) +9 Elven Courtblade (brillant energy +118/+113/+108/+103) +112/+107/+102/+97 (3d6+94, 15-20x4)
Paragon +12 insight bonus to AC, +12 luck bonus to AC Bracers of AC +10 (+10 Armor, +31 Dex, +5 Deflect, +11 Natural, +27 Misc)
Abilities Str 136, Dex 72, Con 107, Int 42, Wis 30, Cha 28
Condition

samduke
2023-04-22, 08:32 AM
Nokomis

Opens the door once she believes the rest of the party is ready



**
(just in case)

initiative [roll0]

Auranghzeb
2023-04-22, 11:54 AM
ALICE

Having let her mind wander through the void a bit too long, she comes back to her senses. Her permanent schism mind allowing her to re-apply some of her buffs. She summons a greater elemental and an astral construct to replenish her fussion.

Then noticing the qhimeric Nokomis moving to the door, she speaks in a voice that seems a cacophony of a hundred voices:

We are ready


Fully buffed for 19 rounds.

LairdMaon
2023-04-24, 09:37 AM
A Serious of Intricate Flexes steps up, his chain lash grasped in all six hands. As he approaches the door to join the others, a fourth set of arms, very obviously the result of a spell, emerge from his torso and take hold of his weapon as well.

Arael666
2023-04-25, 04:03 PM
Once done with his chantings Hjalmar does'nt speak, he just assumes a position besides the door, his literal towering frame impossible to ignore, holding his sword with both his hands waiting for the door to open and the opportunity to strike.

[roll0]

Yas392
2023-04-26, 08:41 AM
You open the doors to a blizzard that blots out your visions. A maniacal laugh rings out from the storm.

"Welcome to your doom, sacrifices!"

The laughter continues. The icy wind does not leave snowflakes as they pepper you yet the cold sensation feels real.

ROLL INITIATIVE!

Initiative: [roll0]

Ineffective. The blizzard blocks your vision.

You cannot sense anything.

Make a spot or listen check.

Arael666
2023-04-26, 09:53 AM
"Called it. Terrain advantage. It never gets old"

Hjalmar focuses his senses (magical and mundane) trying to make sense of what lies beyond the blizzard

no action spot check [roll0];
As a standard action Hjalmar will activate his Arcane Sight (dweomer keeper class feature);
as a move action he will actively scan the blizzard, to see if he missed anything on his initial glance: [roll1];
Hjalmar has blindsight (60ft), true seeing; darkvision 90ft and superior lowlight vision;

samduke
2023-04-26, 01:17 PM
* initiative (1d20+50)[67] - post #8

Superior Lowlight Vision: four times the normal lighting radius, increasing both bright and shadowy illumination levels.
Darkvision 120ft
Blindsight 60ft
Tremorsense 60ft
True Seeing

Listen [roll0]
Spot [roll1]

Auranghzeb
2023-04-26, 01:46 PM
ALICE

Instantcly understanding her senses won't help her, ALICE jumps ahead of time and space to summon and fusion with a more helpful form.

Immediate action: Anticipatory Strike, I take my turn right now regardless of initiative.
Initiative: [roll0] 9 pp

Swift: Quickened Astral Construct (Huge Three options Menu C: Blindsight 60', Extra Buff, Rend) pp 16
Standard from schism: Fusion with the Astral construct 15 pp
Standard: Syncronicity (Expending 2 extra pp) to ready a standard action without specifying what or when. 3pp
Move Action: Fly up to 20'
Spot: [roll1]+16 if evil and has any spell like ability or arcane spells
Listen:[roll2]+16 if evil and has any spell like ability or arcane spells
Free: Robbilar's Gambit pose -4 AC

LairdMaon
2023-04-26, 10:26 PM
With his tremorsense failing him as much as his more standard vision, there's not a great many options for A Series of Intricate Flexes. With nothing coming to mind, he barrels in with abandon, hoping to have their opponent come to him.
Initiative
[roll0]
26

samduke
2023-04-27, 09:06 AM
Nokomis Stormbird, flys into the weather, keeping an eye out as much as possible

Yas392
2023-04-28, 12:00 PM
You need no second telling to confirm as your senses missed nothing. You barely pinpoint a presence 50 ft above ground and from your group. You detect strong abjuration aura emanating from your foe.

You detect nothing from your checks.

Initiative Block

Nokomis
Enemy
Party

Nokomis is up. What do you do?

samduke
2023-05-01, 03:42 PM
from the door nokomis flys out at 40ft off the ground 10 ft out into the snow then takes a hard look around smelling the air for any traces of the enemy


True seeing
Scent ability (ex)
Hide in Plain Sight (ex)

Spot: (1d20+46)[53]
Listen: (1d20+44)[53]

Arael666
2023-05-02, 11:58 AM
"He's flying! Up there, about my height"

Yas392
2023-05-09, 10:21 PM
The movements provokes silence. Flurry of hail harmonizes with the whispers of intensified gale. All of a sudden, a dark hooded sceptre with a mask of a skull appears and stabs at A Series of Intricate Flexes before disappearing into thin air. Moments later, a series of events happen; a force attempting to strip the group's magical enhancements, an avalanche collapsing on Nokomis, and magic bombarding the area the party is occupying four times.

Strong Conjuration & Illusion Aura.

Assassin Touch Attack vs A Series of Intricate Flexes: [roll0]

If hit, deals 1024 damage.

Area Dispel (Works against Powers; Auto-remove summoned creatures including astral constructs in the field)

Nokomis

[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
[roll9]
[roll10]

Hjalmar

[roll11]
[roll12]
[roll13]
[roll14]
[roll15]
[roll16]
[roll17]
[roll18]
[roll19]
[roll20]

ALICE

[roll21]
[roll22]
[roll23]
[roll24]
[roll25]
[roll26]
[roll27]
[roll28]
[roll29]
[roll30]

A Series of Intricate Flexes

[roll31]
[roll32]
[roll33]
[roll34]
[roll35]
[roll36]
[roll37]
[roll38]
[roll39]
[roll40]

Nokomis is damaged by avalanche for [roll41] untyped damage that affects incorporeal and has to make Fort Save (DC 87) to avoid being buried.

AoE Damage (Reflex Save (DC 70) for half damage)

[roll42]
[roll43]
[roll44]
[roll45]

[roll46]

samduke
2023-05-14, 06:45 AM
Nokomis round 2 Actions
Attempt to Identify and locate the monster (see ooc)
Move / attack action pending

Yas392
2023-05-15, 07:00 AM
Energy surges in both rooms wiping the party from existence.