PDA

View Full Version : Adventures in Mordheim [WFRP 2e] OOC



Janwin
2023-04-09, 09:47 PM
Adventures in Mordheim
A Warhammer Fantasy Roleplay 2nd Edition Campaign

The year is 2000IC, and news has spread throughout the world of the fall of the great Imperial city of Mordheim. It was once the capital of the Ostermark province, and could rival any other city throughout the Empire, though as it grew in size and power, it also grew in decadence and corruption.

Last year, a twin-tailed comet was seen over the city, and many took it to be a sign of the return of Sigmar. People from all corners of the Empire traveled to Mordheim, and the city was filled to the brim with these travelers to the point that order could no longer be maintained. The stories that made it out of the city prior to its destruction were those of hedonistic anarchy where everyone simply did as they pleased because the overworked guards couldn't stop them.

On New Year's Eve, the comet fell from the sky, smashing into the city and turning it to rubble. Everyone who had gathered in the city was killed, and for the last year the belief has traveled through the Empire that Sigmar had passed his judgement on the city for what it had become.

Never-the-less, the city was filled with vast riches; estates of noble families that had called the city home, vast storehouses of mercantile emporiums, and even the province's treasury and old seat of government remain scattered and unguarded in the ruins. But what's more, there is rumor that pieces of Sigmar's comet contain vast magical energies, and those who have ventured into the city to retrieve these pieces have become wealthy men if they made it out.

And so, Mordheim has drawn all manner of warband to its ruined walls in order to seek fame and fortune.

One way or another, a flier has come to your attention. Perhaps you saw it tacked in the local tavern, or on a signpost as you traveled through the world, or it was in the trash pile you were scavenging through; one way or another you found it and the promises within proved to be too tempting to disregard.


Warband Forming

Baron Wolfram Strecker of Kiel is seeking brave individuals to venture into Mordheim and recover riches and artefacts from the City of the Damned.

Risk to life and limb is high. All applicants must accept this risk and be willing to fight hard for the wealth of the city.

Payment is a share of all plunder.

Equipment shall be provided as his Lordship deems necessary for those lacking.

If interested, meet at the Falling Comet Tavern in Bissendorf by the First of the Third Month, 2000IC.

By my hand,
Baron Wolfram Strecker



Welcome to the OOC thread for Adventures in Mordheim! Please refrain from posting until all players have posted their character sheets below!

IC Thread: Link (https://forums.giantitp.com/showthread.php?655566-Adventures-in-Mordheim-IC&p=25753957)

-Sentinel-
2023-04-09, 09:54 PM
Konrad Bruckner

Race: Human
Gender: Male
Age: 37
Height: 5'7''
Build: Thin
Career: Smuggler

Speech color: Maroon

Sheet: https://docs.google.com/spreadsheets/d/1xyqPSb5v_9Adyz6gELhx3vOxo2EsnP79WRE5-0vwOe0/edit?usp=sharing


Appearance: Konrad Bruckner is a slender, weaselly kind of fellow, with light brown hair, olive-green eyes, and the pale skintone of one who seldom goes outside during daylight hours. He hides the pockmarks on his cheeks—the scars of a skin disease that he contracted in the sewers many years ago—beneath a close-cropped beard that is prematurely beginning to turn grey.

Konrad cultivates the art of being unobtrusive, from his choice of clothing (brown and grey working-class garments) to his soft, generically-accented voice. There is a strange stillness to him, and he seems to subconsciously keep to the shadows even in social settings. Those who have an eye for this sort of thing will notice that, in a crowded place such as an inn, he will always sit with his back to a wall; the hallmark of a cautious, even paranoid man.


Background and personality: Born and bred in Mordheim, Konrad is a smuggler's son, who took over his father's business, customers and prized rowboat when the elder Bruckner was found floating in the Stir with a slit throat at the height of a gang war. Over the next few years, as Mordheim's descent into depravity quickened, Konrad grew quite wealthy from all the exotic drugs he was hired to smuggle into the city. A few times, the contraband even included hideous idols and strange books, which he was pretty sure were related to Chaos, necromancy or something similarly sinister. So long as he was paid, he did his job and kept his mouth shut. The only clients he refused to deal with were slavers and their ilk, for he knew that the trickster god Ranald, who had always been good to him, would surely abandon him if he ever crossed that line.

Staying on Ranald's good side ultimately saved Konrad's life. When the comet struck Mordheim and reduced the city to warpstone-polluted rubble, he happened to be outside the blast radius to pick up his next shipment. Adventurers and looters soon began to swarm to the ruined city in search of treasure. Never one to miss out on a moneymaking opportunity, Konrad began to sell his services as a guide who knew the lay of the land. "In a gold rush, sell shovels," went the saying...

A consummate professional and a natural survivor, Konrad is very familiar with the dangers of the City of the Damned, and does not brave them lightly. He has little patience for fools, and has been known to leave employers behind if he feels that their recklessness jeopardizes his own chances of getting out alive.

u-b
2023-04-09, 10:33 PM
https://noblegarden.net/uploads/entity/thumb/thumb_1356.jpg
Ralf Hussell, human hunter (https://docs.google.com/spreadsheets/d/1o06xRmj-FwdfYjyHjkcPRLGm6nBw3w_KqxXVlw96fws/edit#gid=1267799514)
Ralf was born, and lived his whole life, in rural Ostermark, though he did not quite lived his whole life all in one place after he grew up. Ralf's father is a hunter and he has taught Ralf all he knows. Ralf's mother is housewife and herbalist and, while she also tried to teach her son, that was mostly dismissed as "woman's sort of job", not in a small part because that was what all three of his sisters were taught, and there was no real desire for a young boy to be one like these instead of like a real man. That attitude Ralf has came to regret, many a time, when he finally was his own man, but that was too late to change his mind.

Anyway, some six years ago Ralf has decided he'll heed his own hunting grounds and has lived more or less alone nowhere in particular, staying in different sorts of random places for different periods of time as directed by season and his choice of prey. Being a competent hunter, he's managed to accumulate some coin with a few years of dedicated work, and to give some to his family every time he visits, though this is not the "real" coin as some would have.

The fall of the comet last year that has destroyed Mordheim has a great effect on the whole province, but the effect on Ralf's actual operations was surprisingly minimal.

Ralf saw baron's notice about meeting him in Bissendorf when selling some game in Bissendorf. So naturally he chose to check it out. The baron needed some man to do the wilderness and simplify the logistics of keeping the band fed, watered, sheltered, and that sort of thing, so when he learned that he can have all of that ontop of a competent archer, he used his charm and Ralf got persuaded to join the band, because riches and stuff.

Ralf usually pays tribute to and Taal and Sigmar, but is not very religious. He has a number of "friends of his youth", but the contact with these is occasional and aperiodic because Ralf chose not to stay put where he grew up. For the same reason, he did not make any new close friends. He has no known enemies.

He will be talking in green.

BananaPhone
2023-04-09, 11:20 PM
Hans will speak in dark red.



Hans Lydecker


https://i.postimg.cc/4NWm9Q6y/6dca58b8598c4fdbecaa05f55ad28df2.jpghttps://i.postimg.cc/3NSncZHf/dfhrdstj.jpg


Name: Hans Lydecker
Race: Human
Gender: Male
Age: 18
Height: 6'
Build: Medium/Trim
Career: Soldier

Sheet:
https://docs.google.com/spreadsheets/d/14TGzuHSrtNoVuRgj2LWTbmLCYZbWI3kWAX9k1bIXNSY/edit?usp=sharing

Appearance: Hans is tall and trim, possessed of an athletic physique that has been sculpted by regular sports activity and physical labour growing up and then physical conditioning during his training in the state militia. This means he has regular, decent pay, meals and a uniform that the ladies love, while he also possesses a firearm for which he has shown excellent natural aptitude. He speaks with an energetic timbre expected of a new adult, while his blue eyes are intelligent and cluey. Though he is trying to grow some facial hair to appear older, nobody is fooled. However, a rough looking scar moves down one side over his face, supposedly from a farming accident when he was ten.

Background and personality:
Hans Lydecker was born around Blutfurt, in south of Ostermark, to a family with numerous mouths to feed and too few coins to do it. His father worked hard as a grave tender and his mother was a seamstress, but for 12 brothers and sisters, it was never enough. With no appropriate trade to follow or land to tend, as Hans came up in years he knew more and more that he would have to make his own way in the world if he wanted to rise above the squalor he was born into. At first, Hans became a chimney sweep, but he quickly grew to hate it. Even in his early teens he was shooting up in height, making the job more difficult, plus the irritation of soot into his eyes and lungs, compressed in young Hans that there had to be something else that he could do. What that thing was, or at least the chance to get out of his situation, arrived one day when he and some of the other boys were taking a break while perched across a roof-top when a unit of reinforcing troops marched through the town towards Blutfurt. Just the sight of the 20 or so men, walking in disciplined formation, bedecked in their violet and gold uniforms and armed with weapons - Hans immediately saw his ticket out of poverty. When he came of age, Hans enlisted and during training he demonstrated an aptitude for marksmanship that saw him assigned to a handgunner regiment.

Hans is still developing in maturity, but he has the basic steel down of a trained and discipline soldier. Still, he is an 18 year old male with a gun who wanted to escape poverty and has now done so. Though he may be opportunistic and eager to flirt with pretty women, he actually does take his uniform seriously, or at least what it represents, as his few minor skirmish engagements against beastmen and orcs have shown him what a shield the military is for the average citizens of the Empire and the horrors beyond. So while he may may have a crude sense of humor, an eye that might stray towards hips instead of what's in front of him and a desire to advance his lot in life, he is not without a sense of responsibility to his people and state and has the discipline to remain focused when the times demand it.

Advances:
+1 Attack (free)
BS +10 (200)
Ag +10 (200)
WP +5 (100)

rax
2023-04-10, 08:52 AM
Tankred the Bull

https://i.postimg.cc/wjw0zh6V/Belarios2a.jpg

Race: Human (Reikland)
Career: Bodyguard

Main Profile



WS

BS

S

T

Ag

Int

WP

Fel



33

31

37

45

30

34

31

28



+10

-

+5

+5

+5

-

-

-



43

31

42

50

30

34

31

28



Secondary Profile



A

W

SB

TB

M

Mag

IP

FP



1

12

3

4

4

0

0

2



+1

+3

-

-

-

-

-

-



2

12

4

5

4

0

0

2



Fortune Points (remaining/total): 3/3

Current Wounds: 12/12

Skills: Common Knowledge (the Empire) (Int), Dodge Blow (Ag), Gossip (Fel), Heal (Int), Intimidate (S), Perception (Int), Speak Language (Reikspiel) (Int)

Talents: Luck (+1 Fortune Point per day), Quick Draw (Ready as free action), Savvy (+5 Int), Specialist Weapon Group (Parrying, Throwing), Street Fighting (+10 WS and +1 damage when unarmed), Strike to Stun (See WFRP rulebook, p. 101), Very Resilient (+5 T), Very Strong (+5 S)

Armour: Leather Jack

Armour Points: Head 0, Arms 1, Body 1, Legs 0

Weapons: Falchion (Damage 4), Buckler (Damage 0; Balanced: no WS penalty when used in secondary hand, Defensive: +10 when parrying, Pummelling: +10 bonus when using Strike to Stun), Dagger (Damage 1), Knuckle-dusters (Damage 2; Pummelling), 2 Throwing Axes (Damage 2, Range 8/-, Reload Free)

Trappings: Common Clothing, Cloak, Backpack containing Blanket, Wooden Cutlery Set and Wooden Tankard, Purse holding 17 gc

Background
Born in the tiny Reikland village of Teufelfeuer, Tankred Scherer is the son of poor peasants. He and his twin brother Haldred knew early on that the peasant's life was not for them, no matter that they had the strength and constitution of prize bulls and could each easily handle the work of two or three men. Their parents and the village elders agreed, because the twins' capacity for work was easily matched by their huge appetites for food, drink, fighting, and the fairer sex. It was only a matter of time before their presence would cause lasting trouble in the tightly knit community, so on their eighteenth birthday Tankred and Haldred were packed off to a cousin in Altdorf to seek gainful employment.

In Altdorf, they found work as day labourers on the docks and tavern bouncers by night, but what little money they earned was soon spent on the pleasures of the big city, so when the opportunity arose for them to advance to leg-breakers for one of the dock gangs, they were quick to take up the offer. Tankred and Haldred proved adept at this line of work, and eventually gained the trust of Eckel the Squid, the gang's leader, rising to become his bodyguards. At first, the brothers were content, but in time they noticed that whatever his other qualities, Eckel was actually not very good at running things. Opportunities and territory were being lost with distressing frequency, and they came to the conclusion that they could do better themselves. Working quickly, they planned their coup and recruited allies to their cause, only to discover one thing that Eckel was really good at - sniffing out threats to his position. The coup fell apart before it began and the twins barely made it out of Altdorf alive.

Not wanting to bring trouble to their family by returning to Teufelfeuer, the twins instead fled east, hiding among the throngs of people travelling to Mordheim for the prophesied return of Sigmar. It was slow going, but that proved a blessing in disguise when the Twin-Tailed Comet levelled the city, as Tankred and Haldred were still several days away, celebrating New Year's Eve at a coaching inn. When news reached them of Mordheim's destruction, the brothers had a blazing row. Tankred wanted to continue on to see the state of the city for himself and perhaps loot the ruins. Haldred argued that Sigmar's judgement had fallen on Mordheim and that the place was surely cursed - nothing good could come of going any further. Neither of them would give in, so they decided to go their separate ways.

Haldred left the next day, heading north to pursue work as a mercenary. Tankred headed for Mordheim, though he took his time - speaking to refugees and travellers to find out what had happened and what dangers he might face. When he finally reached Mordheim, Tankred took one look at the ruins and concluded that going in by himself was suicide. He retreated to the closest coaching inn to consider how he might gather a reliable crew to raid the ruins, but he had no resources of his own to hire anyone, and he didn't trust any of the gangs of ruffians who were already passing through on their way to Mordheim. Then, one morning, the innkeep read from a flyer that some local nobleman was forming his own warband to plunder the ruins. All Tankred had to do was turn up at the Falling Comet tavern in Bissendorf by next week and he could look forward to entering Mordheim with the backing of a real Baron! Tankred gathered up his few belongings, settled his tab, and began walking west...

Personality
Tankred is a creature of instinct, ruled by his appetites. In his mind, what Tankred wants, Tankred gets, and what he wants most of all is to be filthy rich. Rich people don't have to live their lives by anyone's leave, and with enough money a man can buy whatever else he wants - a much easier solution than having to steal it or kill for it. It is this single-minded determination, combined with his impressive physique, that gave rise to Tankred's nickname "the Bull", though some also point to his willingness to engage in deadly violence at the drop of a hat.

This demeanour causes many to write Tankred off as a loose cannon or brainless thug, but he is far more canny than he first lets on. He's never been afraid of hard work, and the debacle in Altdorf taught him patience to match his drive. He's also loyal to friends and family, and very protective of both - mess with them, and the Bull will mess you up. Betray him, and there'll be hell to pay. Finally, he's a genuinely friendly sort, willing to give everyone a fair shake - just don't get in his way when he's got his heart set on something or someone...
Appearance
Twenty-three years old, Tankred is a thick-bodied giant of a man (6'6" tall), with arms and legs like tree trunks and the beginnings of a paunch (250 lbs). His brown hair is cut in a Norscan style that is all the rage with Altdorf street bravos, lending him a fierce look which is enhanced by his full beard and moustache. Twinkling blue eyes and an easy manner offset this apparent ferocity somewhat, but in keeping with his nickname, Tankred is truly terrifying when angry.

Tankred dresses in a flamboyant mix of protective leathers and brightly coloured breeches and doublet. A well maintained falchion and buckler hang from his belt on the left side, and two throwing axes hang from belt loops on his right.
Experience and Advances
Provincial Features - Reikland
A Reiklander gains the following skills and talents:
Skills: Command or Gossip, Common Knowledge (the Empire), Speak Language (Reikspiel)
Talents: Savvy or Suave, 1 random talent (=Luck)
Special Rules: You gain a +10 bonus on Common Knowledge (the Empire) tests that deal with Reikland.

Experience (current/total): 0/500

Bodyguard
+1 A (free)
+10 WS
+5 S
+5 T
Very Strong

Advances remaining to complete current Career: +5 Ag, +3 W

Planned Progression
Bodyguard > Protagonist > Racketeer
Other Notes
Star Sign: Mummit the Fool, Sign of Instinct.
Foretelling of Doom: You shall die in bed, but not your own.

Family: Varl (father, age 47, Peasant), Ada (mother, age 46, Peasant), Paulus (brother, age 28, Toll Keeper), Roz (sister, age 25, Servant), Haldred (twin brother, age 23, Mercenary)

JbeJ275
2023-04-10, 03:43 PM
https://docs.google.com/spreadsheets/d/1wRmzpZTRfcZMa26BrmCVSqOABonwnhykdanLv1rceDI/edit?usp=sharing

JbeJ275
2023-04-10, 06:47 PM
Formatted this wrong in the IC

[roll0] vs 29

dojango
2023-04-10, 07:14 PM
https://docs.google.com/spreadsheets/d/1s13-Rp7LVAWEpA8gSASkUhZoCPvPjK3968slSh_molk/edit?usp=sharing

Count Johannes von Blucher called Pyotr into his office. "You heard of what happened at Mordheim," the lord said. "Damned shame, really. I liked our townhouse. Fine place, been in our family for generations. You remember where it was, off of Pferdmarket Square. Unfortunately, I seem to recall that I left my favorite pipe there, you know, the pearl-handled one carved into the shape of a leaping stag? With the inlaid silver? I believe it was in my valise in the drawing room. There's some salvagers heading there shortly, tag along with them and fetch my pipe, would you? If, uh, hah, I mean, when you return, we'll talk about promoting you to under-butler. I think you're ready for it. Oh, and uh, find the red-bound ledger that was in the locked drawer in my office desk, and, uh, make sure it gets burned. I know I can trust you with this..."

BananaPhone
2023-04-10, 08:16 PM
Gossip: [roll0] vs TN 28

dojango
2023-04-10, 08:25 PM
Hah, well, going to fortune point that terrible roll [roll0] v. 51

ScottL
2023-04-10, 09:19 PM
Anke the Traveller

Race: Human
Gender: Female
Age: 23
Height: 5'2"
Build: Thin
Career: Hedge Witch

Speech color: Magenta

Player's Time Zone: EDT or EST (Massachusetts, USA)

Sheet: https://docs.google.com/spreadsheets/d/1I_Mmp0X_sBU8pW_EIsjSi36MKiK3eJ8tZe3WEwMpNGY/edit?usp=sharing



https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcRhqx7nwM22k9Gb-9YWCv6nt2UbivYpMF043QAerZZGznNC0V-U

Appearance: Anke is a slender young woman with corn silk hair, grey eyes, and lightly-tanned features. When travelling, she commonly dresses in a long brown dress and trousers (layers for warmth!) with worn black boots. When in town, she commonly switches to an off-white dress with a yellow stole.


Background: Anke is the former apprentice of a village wise woman. Her martial prowess is, alas, limited. However, she is a fairly skilled healer, she is generally good with people, and she is aware of the more esoteric forces of the world. Which is to say, she is a novice hedge witch.

Anke tries to keep this secret, so as not to be killed by zealots and witchfinders. When necessary, she passes herself as a wandering layperson follower of Shallya, who through good works hopes to earn a place as an initiate some day. When in this guise, she sometimes hangs a small wooden carving of a dove from a leather thong around her neck.


Motivation: Rumors say that the pieces of Sigmar's comet shine with vast mystic energies. Surely, then, there must be opportunities in Mordheim for one with Witchsight. And great riches would bring wealth enough to earn safety and respectability, even when shared with others.

ScottL
2023-04-11, 10:58 AM
It looks like Pyotr Antonovich is our only literate character.

We'd better keep him alive if we want to have any hope of reading anything!

Janwin
2023-04-11, 11:20 AM
It looks like Pyotr Antonovich is our only literate character.

We'd better keep him alive if we want to have any hope of reading anything!

I did notice that when selecting characters for the campaign... :smallbiggrin:

u-b
2023-04-11, 11:20 AM
Well, that depends on whether the baron himself puts his skin in the game. That one is to be kept alive for sure. As for Pyotr Antonovich... i'm pretty sure he will get along with everybody and get keeping him alive somewhere on everyone's to-do list. :smallamused:

dojango
2023-04-11, 02:42 PM
Well, that depends on whether the baron himself puts his skin in the game. That one is to be kept alive for sure. As for Pyotr Antonovich... i'm pretty sure he will get along with everybody and get keeping him alive somewhere on everyone's to-do list. :smallamused:

A baron? Slumming it in the city without room service and at least three changes of clothes daily? Sir, you must be jesting.

JbeJ275
2023-04-18, 06:30 PM
Are we waiting for anything in particular before moving forwards?

Janwin
2023-04-18, 06:49 PM
Yeah, me. Sorry. It's been a crazy week and weekend. I'll be moving us along tonight. Many apologies!

ScottL
2023-04-19, 05:21 PM
Because I'm occasionally compulsive, I put together a spreadsheet of the PCs that lists & compares various attributes.

You should be able to view it at: https://docs.google.com/spreadsheets/d/1EzikTmu1bJ5lj9lUrjCWE3PZJfF1s5CVmiOUbDFb94I/edit?usp=sharing


I hope that it proves to be useful, or at least entertaining. ;-)

-Sentinel-
2023-04-20, 05:30 PM
Because I'm occasionally compulsive, I put together a spreadsheet of the PCs that lists & compares various attributes.

You should be able to view it at: https://docs.google.com/spreadsheets/d/1EzikTmu1bJ5lj9lUrjCWE3PZJfF1s5CVmiOUbDFb94I/edit?usp=sharing
Wow, that looks like a lot of work! Kudos.


@ Janwin: Just a heads-up that I'll be gone to Brussels and Amsterdam from April 25 (next Tuesday) to May 4. I'm not planning to roleplay on vacation, so Konrad Bruckner will need to be on autopilot during this time. Apologies that this happens so early in the game, while everyone is still finding their footing.

Janwin
2023-04-20, 08:04 PM
Wow, that looks like a lot of work! Kudos.


@ Janwin: Just a heads-up that I'll be gone to Brussels and Amsterdam from April 25 (next Tuesday) to May 4. I'm not planning to roleplay on vacation, so Konrad Bruckner will need to be on autopilot during this time. Apologies that this happens so early in the game, while everyone is still finding their footing.

No problem at all! Enjoy, and I am definitely jealous! :smallsmile:

JbeJ275
2023-05-07, 09:06 AM
Are we waiting on anyone in particular rn?

rax
2023-05-07, 04:48 PM
Our GM, I think. :smallsmile: