Sere
2023-04-10, 11:09 AM
Hey. I was wondering if anyone with more knowledge or experience in medieval weapons would give some input on a setting I am building.
So I want to have some custom materials used largely for weapons and armor. (though if you wanted to give other info on their applicability for buildings or tools or such I am not opposed.) All of these materials will be non-magical, but I don't mind altering real life properties to make whatever custom material can be imagined, even at extremes. (For example if it is 1000x denser than lead that is fine, but if it crackles with lightning then it isn't.)
The problem is some of the practicalities of using weapons I don't have a great grasp on. If you could make a sword nearly weightless, like 0.1 grams, would that be good? What if you could make it (or parts of it weigh 25 Kg? Would another type of weapon like a spear or a mace change how much weight you would ideal want? How does hardness factor in? What about factors like yield, plasticity, malleability, fatigue strength etc?
I looked into all these properties from an online list, and while I understand them I'm curious how they would impact the quality of a weapon or piece of armor:
Density
Ductility / Malleability
Elasticity / Stiffness
Fracture Toughness
Hardness
Plasticity
Strength, Fatigue
Strength, Shear
Strength, Tensile
Strength, Yield
Toughness
Wear Resistance
What determines how sharp it can become or how well in can hold that sharpness? Is higher density bad or good or somewhere in between? What is most important for shattering? What other things would be good considerations that I am most definitely missing?
The materials are not necessarily limited to metals either, they could be stone, crystal, wood or basically anything as long as it isn't inherently magical. (Even if it greatly pushes the boundary on what these properties could be in our world.)
TLDR If you could design weapons and armor using materials with any mundane properties, what properties would be interesting to change and how would they impact the end product positively/negatively?
So I want to have some custom materials used largely for weapons and armor. (though if you wanted to give other info on their applicability for buildings or tools or such I am not opposed.) All of these materials will be non-magical, but I don't mind altering real life properties to make whatever custom material can be imagined, even at extremes. (For example if it is 1000x denser than lead that is fine, but if it crackles with lightning then it isn't.)
The problem is some of the practicalities of using weapons I don't have a great grasp on. If you could make a sword nearly weightless, like 0.1 grams, would that be good? What if you could make it (or parts of it weigh 25 Kg? Would another type of weapon like a spear or a mace change how much weight you would ideal want? How does hardness factor in? What about factors like yield, plasticity, malleability, fatigue strength etc?
I looked into all these properties from an online list, and while I understand them I'm curious how they would impact the quality of a weapon or piece of armor:
Density
Ductility / Malleability
Elasticity / Stiffness
Fracture Toughness
Hardness
Plasticity
Strength, Fatigue
Strength, Shear
Strength, Tensile
Strength, Yield
Toughness
Wear Resistance
What determines how sharp it can become or how well in can hold that sharpness? Is higher density bad or good or somewhere in between? What is most important for shattering? What other things would be good considerations that I am most definitely missing?
The materials are not necessarily limited to metals either, they could be stone, crystal, wood or basically anything as long as it isn't inherently magical. (Even if it greatly pushes the boundary on what these properties could be in our world.)
TLDR If you could design weapons and armor using materials with any mundane properties, what properties would be interesting to change and how would they impact the end product positively/negatively?