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clash
2023-04-10, 06:20 PM
Just getting things setup. First post tomorrow.

OOC thread https://forums.giantitp.com/showthread.php?655607-Simultaneous-combat-arena&p=25754639#post25754639

Pyrophilios
2023-04-11, 04:31 AM
Marking the thread, so I'll find it again :smallwink:

clash
2023-04-11, 07:45 PM
"Welcome ladies and gentleman to the opening match of the day. The newcomers will test their melee against deadly beasts of land and sea, and if course the arena had been prepared for just suck a match" You step foot into the arena. It is a 50 ft radius circle. Have of it has been submerged in water. From the water you see 4 giant crocodile start swimming towards your group all of whom were strangers before today.


Crocodiles start the round about 20 ft in the water and another 20ft from the party across land. Level 6 characters for this match. It's safe to assume they will be moving towards you for the purpose of melee attacks. Let's get started.



Armor Class 14 (natural armor)
STR DEX CON INT WIS CHA
21 (+5) 9 (−1) 17 (+3) 2 (−4) 10 (+0) 7 (−2)
For saves

J-H
2023-04-11, 08:22 PM
Vape (https://www.dndbeyond.com/characters/97215753)

Having cast Mage Armor, Vape looks at the oncoming crocodiles, and decides that fire is not the right solution... for once. Instead, he conjures a thunderous shockwave that reverberates through the water.

[roll0] thunder damage, Con DC 15 half. 10' radius, should hit at least two of them.


He then backs up 20' to stay farther from the reptiles.

Lord Ruby34
2023-04-11, 10:02 PM
Onigar (https://www.myth-weavers.com/sheet.html#id=2776912)

"Fortune and glory!" Onigar roars, charging at the creatures in the wake of the destructive spell. His body begins to glow, as magic surges through him.


Raging and seeing what I get, then posting again.

Wild Magic: [roll0]

Lord Ruby34
2023-04-11, 10:06 PM
Onigar disappears, and reappears again, mid leap as Chance, the massive maul her carries, comes bearing down on the nearest crocodile.


2x Reckless attacks with Great Weapon Master

Attack: [roll0] +3
Damage: [roll1]
Crit: [roll2]

Attack: [roll3] +3
Damage: [roll4]
Crit: [roll5]

Pyrophilios
2023-04-12, 02:22 AM
Kynos (https://www.myth-weavers.com/sheet.html#id=2421379)

Kynos saw the creatures and spurred on his divine companion, leaving the task to engage and disengage cleanly to the war horse, while focusing on his attacks.



Horse uses its action to disengage. As everything happens simultaneous, I choose the engagement to happen at the water's edge, so I move 20ft forward and 40ft back on horseback, ending my movement within 10ft of the arena wall.

Bonus Action: Shield of Faith +2 AC

Attack

[roll0] damage [roll1], if crit I'll smite with a lvl. 1 slot [roll2]
[roll3] damage [roll4], if crit I'll smite with a lvl. 1 slot [roll5]

Feathersnow
2023-04-12, 10:14 AM
Vai (https://www.myth-weavers.com/sheet.html#id=2777372)

Vai decides that just sniping at them would be boring. They decide to something more conservative, if paradoxically more showy! They cast Blur! Haha! You can't hit me!

Meanwhile, their homunculus takes a pot shot at the closest crocodile with a magic beam!


[roll0] to hit
[roll1] damage

clash
2023-04-12, 07:58 PM
The crocodiles move forward seeking out their prey, looking for their next meal. 1 attacking Onigar, another snapping at Kynos and the last pursuing the others further inland.


Crocodile 1
[roll0] to hit with bite
[roll1] damage
[roll2] to hit with tail
[roll3] damage
[roll4] strength save vs 16 to avoid prone

Crocodile 2
[roll5] to hit with bite
[roll6] damage
[roll7] to hit with tail
[roll8] damage
[roll9] strength save vs 16 to avoid prone

clash
2023-04-12, 08:05 PM
Onigar is snared in the crocodile's giant jaw. He is restrained and feels the pain of the bite. The other crocodile snaps at Kynos with his impressive jaw but Kynos manages to retreat safely out of range unmarred.

Lord Ruby34
2023-04-12, 10:45 PM
Onigar laughs. "You can't contain your fate!" He yells, sounding almost insane. "And you can't contain ME!" He disappears as he speaks, appearing above and behind the crocodile again, his Maul coming down in a brutal arc on the injured gator.


Trying to Use Reckless attack successfully . . . and Great Weapon Master.

Attack 1:[roll0]
Attack 1 Advantage: [roll1]
Damage: [roll2]
Crit: [roll3]

Attack 2:[roll4]
Attack 2: Advantage: [roll5]
Damage: [roll6]
Crit: [roll7]

AoO, if triggered.
Ao):[roll8]
Ao) Advantage: [roll9]
Damage: [roll10]
Crit: [roll11]

Feathersnow
2023-04-12, 11:04 PM
Vai creates a Protector cannon that grants temporary HP to itself, the horse, Onigar and Kynos. Their homunculus prepares a dodge action while Vai maintains concentration on Blur.

[roll0] temp HP

Pyrophilios
2023-04-13, 01:38 AM
Kynos (https://www.myth-weavers.com/sheet.html#id=2421379)

Kynos saw the creature following him and decided to assist the barbarian. A shimmering energy improved his armor as he charged, commanding his horse to shove the crocodile, while he hacked at it with his sword.




Warhorse Athletic check shove to separate the crocodile from Onigar and break the grapple

[roll0]
vs. [roll1]

Attack

[roll2] damage [roll3], if crit smite [roll4]
[roll5] damage [roll6], if crit smite [roll7]

J-H
2023-04-13, 06:49 AM
Vape (https://www.dndbeyond.com/characters/97215753)

The elven wizard casts a spell that causes a strange ringing in the ears of one of the crocodiles.... but not much more.

Targeting the one that was grappling someone, or if it's dead, the one that was pursuing someone, with Toll the Dead.
[roll0] necrotic damage assuming both are already injured, Wis DC 15 half thanks to potent cantrip.
Croc Wis [roll1] half

clash
2023-04-13, 07:49 PM
The first crocodile tries to drag Onigar into the water to submerge him the restrained foe. The crocodile pursuing Kynos snaps at him and whacks him with his tail as he moves past, and the other two successfully pursue their prey further on land snapping at Vape and Vai respectively.


Crocodile 1 against Onigar
[roll0] bite
[roll1] damage
[roll2] tail
[roll3] tail
[roll4] Strength save to avoid

Crocodile 2 against Kynos
[roll5] bite
[roll6] damage
[roll7] tail
[roll8] tail
[roll9] Strength save to avoid

Crocodile 2 against Kynos
[roll10] bite
[roll11] damage
[roll12] tail
[roll13] tail
[roll14] Strength save to avoid

Crocodile 3 against Vape
[roll15] bite
[roll16] damage
[roll17] tail
[roll18] tail
[roll19] Strength save to avoid

Crocodile 3 against Vai
[roll20] bite
[roll21] damage
[roll22] tail
[roll23] tail
[roll24] Strength save to avoid

clash
2023-04-13, 07:59 PM
The crocodile bite Onigar not bothering to retrain it and instead hitting it with its tail. Ongiar withstands being knocked prone and the crocodile collapses is a bloody mess. The Second crocodile misses Kynos with his bite on the way past but hits him with his tail, sending Kynos off his mount as he finishes his movement. The third Crocodile ensnares Vape biting hard into him and restraining him to pull him back into the water. The last Crocodile misses Vai with his bite attack before hitting him hard with his tail sending him to the ground.


Ignore the Second Crocodile against Kynos and the second Crocodile 3 is Crocodile 4.

Lord Ruby34
2023-04-14, 12:45 AM
Onigar rushes forward to Kynos's aid, swinging his hammer like a madman at the massive beast. (and teleporting using his bonus action if needed.)


Reckless attack with Great Weapon Master (Enemies that attack him have advantage.)

Attack 1: [roll0]
Advantage: [roll1]
Damage: [roll2]
Critical Damage: [roll3]

Attack 2: [roll4]
Advantage: [roll5]
Damage: [roll6]
Critical Damage: [roll7]

Bonus Action attack (if attacks 1 or 2 criticaled or killed an enemy): [roll8]
Advantage: [roll9]
Damage: [roll10]
Critical Damage: [roll11]

Reaction Attack (If Possible): [roll12]
Advantage: [roll13]
Damage: [roll14]
Critical Damage: [roll15]

Pyrophilios
2023-04-14, 02:18 AM
Kynos (https://www.myth-weavers.com/sheet.html#id=2421379)

Kynos got back on his feet before he would drown, slashed with his sword at the bloodied crocodile, got back in the saddle and let his horse carry him away to dry land
"Get out of the water. If they drag you under, you are done for."



Kynos spends half his movement to stand up and another half to get back on his horse.

Attack croc that looks most damaged, if it's already dead, switch target to second croc

[roll0] damage [roll1], if crit smite [roll2]
[roll3] damage [roll4], if crit smite [roll5]


Warhorse disengage, moves back 40ft to the dry part of the arena

J-H
2023-04-14, 10:40 AM
Vape (https://www.dndbeyond.com/characters/97215753)

Vape fires 3 bolts of magical energy at the most-damaged crocodile.
[roll0] x 3
Magic Missile
He makes sure to stay out of melee range of all of them.

Feathersnow
2023-04-14, 11:48 AM
Vai gets up and casts expeditious retreat, running far out of the crocodiles grasp but dropping Blur. They then take a shot with their crossbow at the crocodile that hit them. Their homunculus dodges.


[roll0] to hit
[roll1] damage

clash
2023-04-14, 01:09 PM
The second crocodile continues his pursuit of Kynos, waging a bloody battle. The third continues his assault on the fleeing Vape, and the fourth abandons his attacks on Vai as he flees in order to turn his attention to the closer homunculus.


Crocodile 2 against Kynos:
[roll0] vs 22 to hit with bite
[roll1] damage
[roll2] vs 22 to hit with tail
[roll3] damage
[roll4] vs 15 strength save to avoid prone

Crocodile 3 and Vape start beside each other and have the same movement on land. You cant escape directly without dashing.
Crocodile 3 against Vape:
[roll5] vs 13 to hit with bite
[roll6] damage
[roll7] vs 13 to hit with tail
[roll8] damage
[roll9] vs 15 strength save to avoid prone

Crocodile 4 against homunculus:
[roll10] vs 13 to hit with bite
[roll11] damage
[roll12] vs 13 to hit with tail
[roll13] damage
[roll14] vs 15 strength save to avoid prone

clash
2023-04-14, 01:13 PM
Scratch. Messed up formatting.

clash
2023-04-14, 01:14 PM
Messed it up. Here. Disadvantage for dodging
Crocodile 4 against homunculus:
[roll0] vs 13 to hit with bite
[roll1] vs 13 to hit with tail

Feathersnow
2023-04-14, 01:23 PM
Vai jeers as their homunculus is targeted. It continues to dodge.

They cast scorching ray at the offending crodile and bolster the same targets as before with temporary HP. They maintain expeditious retreat.


To hit [roll0]
Damage [roll1]
To hit [roll2]
Damage [roll3]
To hit [roll4]
Damage [roll5]

Temporary HP [roll6]

clash
2023-04-14, 01:23 PM
Sorry for the extra posts.

Kynos, Onigar and Vape perform a 3 pronged attack against the heavily damaged crocodile, obliterating it as it misses its attacks against Kynos. Then Kynos and Onigar turn to pursue Crocodile 4 attacking the humunculus as the next closest prey. The Crocodile misses the dodging creature and Kynos uses his warhorse to close the gap and Onigar teleporting. Kynos strike true, but the Crocodile flinches away from the pain causing Onigars strike to miss. The last crocodile's attacks deflect off the shimmering armor surrounding Vape restraining him as he attempts to flee.

Lord Ruby34
2023-04-14, 03:38 PM
Onigar continues to swing his mighty maul.


Same thing as before, using his teleport if needed. Reckless Attacks with Great Weapons Master

Attack 1: [roll0]
Advantage: [roll1]
Damage: [roll2]
Critical Damage: [roll3]

Attack 2: [roll4]
Advantage: [roll5]
Damage: [roll6]
Critical Damage: [roll7]

Potential Bonus Action Attack: [roll8]
Advantage: [roll9]
Damage: [roll10]
Critical Damage: [roll11]

Potential Reaction Attack: [roll12]
Advantage: [roll13]
Damage: [roll14]
Critical Damage: [roll15]

Pyrophilios
2023-04-14, 05:07 PM
Kynos (https://www.myth-weavers.com/sheet.html#id=2421379)

Back on dry land, Kynos spurred his horse again to attack the crocodile while he pressed the attack on the creature



Warhorse tries to prone shove the crocodile

[roll0] vs. [roll1]

Attack croc - if succesfully proned w/ advantage
[roll2]/[roll3] damage [roll4] , if crit smite [roll9]
[roll6]/[roll7] damage [roll8] , if crit smite [roll5]

If proned, move out of range without disengage again.

Nice, 50 damage to Croc

J-H
2023-04-15, 11:20 AM
Vape (https://www.dndbeyond.com/characters/97215753)
Surprised that the crocodile had managed to close on him despite his movements away, Vape casts Mirror Image, confronting the beast with four of himself to choose from.

clash
2023-04-18, 02:45 PM
With only two Crocodiles left, the 1st Snaps and swings at the small nuisance temporarily distracted from its larger prey. The other is confounded by the multiple versions of Vape trying to attack them all.


Crocodile 1 vs homunculus vs 13 ac
[roll0] to hit
[roll1] disadvantage assuming still dodging
[roll2] damage with bite
[roll3] to hit
[roll4] disadvantage assuming still dodging
[roll5] damage with bite

Crocodile 1 vs homunculus vs 13 ac image or 16 ac Vape
[roll6] to hit Vape or duplicate (+6)
[roll7] to hit
[roll8] damage with bite
[roll9] to hit Vape or duplicate (+8 or +6)
[roll10] to hit
[roll11] damage with tail
[roll12] damage with bite

clash
2023-04-18, 02:56 PM
The Crocodile crushes the humunculus in his mighty jaws disabling it as Vai scorches it with a beam of fire and Onigar continues swinging at him landing lethal blows and downing the beast. The pther Crocodile thrashes out against the multiple Vape's assaulting his senses destroying two of them but not landing a hit on the real man. Kynos charges the beast attacking Vape hoping to protect his companion toppling the crocodile on its side and smiting its belly for a dangerous blow. It is cornered and horribly mangled but fights on with ferocity.


One crocodile defeated. Last remaining one is very bloodied and prone. Also not sure if the prone or mirror image would have applied until the end of the round? Technically the crocodiles are attacking while he is casting the spell, not after it otherwise its just side initiative. I ruled it as effective this time for simplicity.

Pyrophilios
2023-04-18, 03:39 PM
Kynos (https://www.myth-weavers.com/sheet.html#id=2421379)

"We are nearly there. One last push."
Kynos swung his horse in a wide arc and thundered back to the remaining croc delivering the same treatment again



Warhorse tries to prone shove the crocodile

[roll0] vs. [roll1]

Attack croc - if succesfully proned w/ advantage
[roll7]/[roll3] damage [roll4] , if crit [roll5]
[roll6]/[roll2] damage [roll8] , if crit [roll9]

If proned, move out of range without disengage again.

22 damage

Lord Ruby34
2023-04-18, 04:29 PM
"The beasts fall!" Onigar yells, still swinging his maul in brutal arcs.


Using Great Weapon Master and taking my bonus action attack from killing the last croc. Attacking at advantage against prone.

Attack 1: [roll0]
Advantage: [roll1]
Damage: [roll2]
Crit: [roll3]

Attack 2: [roll4]
Advantage: [roll5]
Damage: [roll6]
Crit: [roll7]

Attack 3: [roll8]
Advantage: [roll9]
Damage: [roll10]
Crit: [roll11]

Taking inspiration from Pyro: 52 damage

J-H
2023-04-18, 04:39 PM
Vape (https://www.dndbeyond.com/characters/97215753)
Vape conjures a ball of acid over the crocodile's head.


Acid Splash [roll0] acid
Dex DC 15 half
Croc dex [roll1] plus any mod

Feathersnow
2023-04-18, 08:01 PM
Vai gives the other combatants bonus HP they probably won't need, but best be safe. They then take a shot with their crossbow, in case it pushes the battle over the edge. They maintain Expeditious Retreat, on principle.


[roll]1d8+3[roll] temp HP
[roll0] to hit with crossbow
[roll]1d8+1[roll] crossbow damage

Feathersnow
2023-04-18, 08:04 PM
They boast as they do this "you'll make great shoes!!"


[roll0] temp HP
(1d20+6)[22] to hit with crossbow
[roll1] crossbow damage

clash
2023-04-19, 03:42 PM
The crocodile turns to thrash out at Onigar gaining it's feet.


Crocodile against Onigar AC

[roll]1dd20+8[\roll] bite
[roll]3d10+5[\roll] damage
[roll]1dd20+8[\roll] tail
[roll]2d8+5[\roll] damage



With the combined attacks of the gladiators, the last crocodile thrashes on the ground then finally falls motionless. "And there you have it folks. Wasn't that an exciting match? But that's not all we have for you today. Its time for the main event. Our very own champions will take on the most vicious beast of all. The great Green dragon Throust and his minions." The doors open allowing the current party to leave the field so the champions may join the fray.


The level 12 characters have fought together before so feel free to discuss known strategies in the OOC thread. Your level 6 characters will get a short rest.

clash
2023-04-19, 03:43 PM
Crocodile against Onigar AC

1d20+8 bite
[roll0] damage
1d20+8 tail
[roll1] damage

Pyrophilios
2023-04-20, 10:58 AM
Fell (https://www.myth-weavers.com/sheet.html#id=2774889)

Fell just materialized out of thin air in the arena, smiling sinister.

Fell has Longstrider active

Feathersnow
2023-04-20, 12:47 PM
Bon (https://www.myth-weavers.com/sheet.html#id=2779076) rushes in! "Are you ready to Rumble!? I'M HERE FOR A GOOD TIME, NOT A LONG TIME!"

J-H
2023-04-20, 04:01 PM
Seven Sticks (https://www.dndbeyond.com/characters/97214828)

Seven Sticks arrives, his eyes glowing with a faint green light. One hand holds a sickle, and the other, a wooden shield. He casts a spell, and a circle of flames surrounds him (Fire Shield).

Lord Ruby34
2023-04-20, 05:18 PM
Tsmari (https://www.myth-weavers.com/sheet.html#id=2777051)

Tsmari strides forward silently, as spectral wings appear floating an inch over her back.


Use Radiant Soul

clash
2023-04-20, 07:13 PM
Water drains through the floor as a crystal dome closes over the arena. Stone statues of terrified creatures rise from the ground creating 5 ft high obstacles scattered throughout the arena. Only then once it is in place, the large doors on the side open and a ferocious roar sounds. 3 basilisks scurry into the arena driven by fear, excitement and hunger. Then you hear the beating of monstrous wings and see a huge green dragon take flight into the arena flying up to the higher expanses of the dome.


Let me find a good map for this then we'll continue.

Pyrophilios
2023-04-23, 11:57 AM
Fell (https://www.myth-weavers.com/sheet.html#id=2774889)

On Fell's shoulder three animated golden coins moved out of the folds of his robe. With a casual gesture, Fell gave them three ball bearings and called a draconic spirit to his side. He averted his gaze from the basilisks, climbed on the spirit and rode it upwards to fight the basiliks first.



Action: Summoning Draconic Spirit w/ 6th lvl slot

Draconic Spirit (6th-Level Spell)
Large Dragon, Neutral
Armor Class 20 (natural armor)
Hit Points 60 (the dragon has a number of Hit Dice [d10s] equal to the level of the spell)
Speed 30 ft., fly 60 ft., swim 30 ft.
STR DEX CON INT WIS CHA
19 (+4) 14 (+2) 17 (+3) 10 (+0) 14 (+2) 14 (+2)
Damage Resistances acid, cold, fire, lightning, and poison (Chromatic and Metallic Only); force, necrotic, psychic, radiant, and thunder (Gem Only)
Condition Immunities charmed, frightened, poisoned
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 12
Languages Draconic, understands the languages you speak
Challenge — Proficiency Bonus equals your bonus
Spell Level
6
Shared Resistances. When you summon the dragon, choose one of its damage resistances. You have resistance to the chosen damage type until the spell ends.
Actions
Multiattack. The dragon makes a number of Rend attacks equal to half the spell's level (rounded down), and it uses Breath Weapon.
Rend. Melee Weapon Attack: your spell attack modifier to hit, reach 10 ft., one target. Hit: 1d6 + 4 + 6 piercing damage.
Breath Weapon. The dragon exhales destructive energy in a 30-foot cone. Each creature in that area must make a Dexterity saving throw against your spell save DC. A creature takes 2d6 damage of a type this dragon has resistance to (your choice) on a failed save, or half as much damage on a successful one.

Fell is taking the Poison Resistance as shared Resistance

Bonus action: Magic Stone - handing the stones to three tiny servants created beforehand with a 4th lvl slot

Tiny servants focus fire on Basilisk 1 (They have Blindsight, so can avoid the Basilisk Gaze attack)

[roll0], damage [roll1], if crit [roll2] hit 9
[roll3], damage [roll4], if crit [roll5]
[roll6], damage [roll7], if crit [roll8] hit 11


Draconic Spirit straves Basilisk 1 on the ground with his 10ft reach (and blindsight), not giving the creature a chance to retaliate

[roll9], damage [roll10], if crit [roll11] hit 15
[roll12], damage [roll13], if crit [roll14]
[roll15], damage [roll16], if crit [roll17] hit 12

Breath Weapon can maybe hit two basilisks
[roll18]

Dex Saves
Basiliks 1 [roll20] failed
Basiliks 2 [roll19] Saved

Basilisk 1 takes 56 damage - dead
Basilisk 2 takes 4 damage

J-H
2023-04-23, 04:14 PM
Seven Sticks (https://www.dndbeyond.com/characters/97214828)
(Fire Shield)

Seven Sticks chants and gestures, his sickle rising higher into the air, as he conjures a pillar of water into existence near the center basilisk. At a gesture, it slams forwards, slamming into the monstrosity and the dragon with the force of a runaway wagon.

Casting Tidal Wave, hitting B2 and the Dragon, DC is 17
Damage [roll0]
B2 Dex [roll1]+mod
Dragon Dex [roll2]+mod
You conjure up a wave of water that crashes down on an area within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone. The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it, and then it vanishes.

Seven Sticks is in Q17.

Feathersnow
2023-04-23, 04:48 PM
Bon makes rude gestures at the dragon to try to dare it to attack as the Aetherborn runs out away from the rest of the party.


Intimidation [roll0]
Spend one ki to dash away as a bonus action if the dragon takes the bait.

Lord Ruby34
2023-04-23, 05:12 PM
Tsmari flies into the air, just a few feet off the ground. Her armor glows a golden brown and a rune of power on her breastplate comes into focus with a pure white light. She takes a defensive stance, and waits for the beasts to approach.


BA: Active the Hill Giant Rule.
Movement, fly ahead of the group and off to the left.
Action: Dodge

Possible Reaction: Opportunity attack from Polearm Master, which should stop an enemy from movement.
Attack: [roll0]
Damage: [roll1] +4 Radiant
Crit: [roll2]

clash
2023-04-25, 02:23 PM
The dragon Lets out a blood curdling roar then breathes poison across a 60ft cone Catching the champions in its Breath. The three basilisks lumber forward moving fast for their kind but unable to get within range of the gladiators to make its attacks or activate its dangerous gaze.


Basilisks: AC 15, STR(+3) DEX(-1) CON(+2) INT(-4) WIS(-1) CHA(-2)
Dragon: AC 19, STR(+6) DEX(+1) CON(+5) INT(+4) WIS(+2) CHA(+3)

The basilisks dash moving 40 ft forward.
The dragon activates frightful presence then uses its breath attack in a60 ft cone catching all of the adventurers as they begin to move.

[roll0] Tsamari Wis save against DC 16 frightful presence
[roll1] Bon Wis save against DC 16 frightful presence
[roll2] Fell Wis save against DC 16 frightful presence
[roll3] Seven Sticks Wis save against DC 16 frightful presence
[roll4] Tsamari against DC 18 breath attack
[roll5] Bon Con save against DC 18 breath attack
[roll6] Fell Con save against DC 18 breath attack
[roll7] Seven Sticks Con save Sticks DC 18 against breath attack

[roll8] poison damage. Half on successful save

clash
2023-04-25, 02:49 PM
The first basilisk gets pelted my 2 of the three magic stones as he charges forward only seconds before being torn into by the spirit dragons claws and finally defeated by the dragons destructive breath. A second basilisk gets caught in the breath weapon then gets slammed by a tidal way knocking it prone. The dragon gets hit by the same wave but stands steady barely affected as the water washes over it. The dragon instead seems offended by Bon and turns to pursue him ignoring it's urge to attack the more worthy looking Tsmari.


Dragons saves were messed up in other one. Corrected by Saving Throws Dex +6, Con +10, Wis +7, Cha +8

Pyrophilios
2023-04-25, 03:12 PM
Fell (https://www.myth-weavers.com/sheet.html#id=2774889)

Fell coughed after taking a full load of stinking breath from the dragon. The resistance from his spirit had saved him quite a bit of pain here.
Undeterred, he continued on with the next basilisk, using the superior range and flight to attack the next one.



Action: Fireball

[roll0] fire damage vs. basilisks

B2 [roll1]
B3 [roll2]

Full damage to both 31
Draconic Spirit (6th-Level Spell)
Large Dragon, Neutral
Armor Class 20 (natural armor)
Hit Points 60 (the dragon has a number of Hit Dice [d10s] equal to the level of the spell)
Speed 30 ft., fly 60 ft., swim 30 ft.
STR DEX CON INT WIS CHA
19 (+4) 14 (+2) 17 (+3) 10 (+0) 14 (+2) 14 (+2)
Damage Resistances acid, cold, fire, lightning, and poison (Chromatic and Metallic Only); force, necrotic, psychic, radiant, and thunder (Gem Only)
Condition Immunities charmed, frightened, poisoned
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 12
Languages Draconic, understands the languages you speak
Challenge — Proficiency Bonus equals your bonus
Spell Level
6
Shared Resistances. When you summon the dragon, choose one of its damage resistances. You have resistance to the chosen damage type until the spell ends.
Actions
Multiattack. The dragon makes a number of Rend attacks equal to half the spell's level (rounded down), and it uses Breath Weapon.
Rend. Melee Weapon Attack: your spell attack modifier to hit, reach 10 ft., one target. Hit: 1d6 + 4 + 6 piercing damage.
Breath Weapon. The dragon exhales destructive energy in a 30-foot cone. Each creature in that area must make a Dexterity saving throw against your spell save DC. A creature takes 2d6 damage of a type this dragon has resistance to (your choice) on a failed save, or half as much damage on a successful one.

Draconic Spirit has to roll Con Save vs. Poison Breath
[roll3]

Bonus action: Magic Stone - handing the stones to three tiny servants

Tiny servants focus fire on Basilisk 2 (They have Blindsight, so can avoid the Basilisk Gaze attack)

[roll4], damage [roll5], if crit [roll6] hit
[roll7], damage [roll8], if crit [roll9] hit
[roll10], damage [roll11], if crit [roll12] hit, total of 27 damage


Draconic Spirit straves Basilisk 3 on the ground with his 10ft reach (and blindsight), not giving the creature a chance to retaliate

[roll13], damage [roll14], if crit [roll15] hit
[roll16], damage [roll17], if crit [roll18] hit
[roll19], damage [roll20], if crit [roll21] hit, total of 39

Breath Weapon can maybe hit two basilisks
[roll22]

Dex Saves
B2 [roll23]
B3 [roll24]
another 6 to both

Edit:
B2 takes 64 damage
B3 takes 76 damage

Both die

Fell took 25 poison damage
Spirit took 12 poison damage
Tiny servants are immune

Pyrophilios
2023-04-25, 03:22 PM
Forgot to roll my concentration save vs. 25 dmg = DC 12

[roll0]+7

clash
2023-04-25, 03:56 PM
Fell (https://www.myth-weavers.com/sheet.html#id=2774889)
Draconic Spirit has to roll Con Save vs. Poison Breath


The draconic spirit doesn't take damage from the poison breath. Since everything is happening at once I ruled it was still being summoned as the poison breath hit. Might be inconsistent but still trying to figure things out. The goal is I can do the enemy actions without knowing the player actions first.

J-H
2023-04-25, 05:16 PM
Seven Sticks (https://www.dndbeyond.com/characters/97214828)
(Fire Shield)
Concentration: Faerie Fire

The dragon is too much! Injured by the wash of poison, Seven Sticks backs up against the wall. The others will have to handle this... he summons some small flames to help them target the dragon better.

Back up 5' against the wall.

Cast Faerie Fire, hitting dragon and B2. On a failed Dex save, attack rolls against them have advantage. DC 17
Dragon [roll0]
B2 [roll1]

Lord Ruby34
2023-04-26, 02:02 PM
Tsmari glows with golden light again as she massively increases in size. She flies forward and unleashes a flurry of polearm attacks against the dragon.


Advantage from Faerie Fire

Attack 1: [roll0]
Advantage: [roll1]
Damage: [roll2]
Crit: [roll]1d10/roll]

Attack 2: [roll3]
Advantage: [roll4]
Damage: [roll5]
Crit: [roll]1d10/roll]

Attack 3: [roll6]
Advantage: [roll7]
Damage: [roll8]
Crit: [roll]1d10/roll]

The first hit does an additional [roll9] damage. If that's a crit: [roll10] it does that much additional damage.

EDIT: 43 damage to the dragon.

If the dragon attempts to move away, I'll attempt to attack it, stopping movement on a hit.
Reaction Attack: [roll11]
Advantage: [roll12]
Damage: [roll13]
Crit: [roll]1d10/roll]

If another party member is critically hit before that time, reroll the attack. (Runic Shield reaction.)

Feathersnow
2023-04-26, 03:22 PM
Bon had the dragon's attention! The Aetherborn stills their mind, ending the fear effect, then spends a ki to dash away, separating the dragon from its basilisk minions if it chooses to follow.

clash
2023-05-03, 01:51 PM
Basilisk 2 Snaps wildly at Fell, too far int he air to reach. And basilisk 3 pursues the fleeing 7 sticks dashing to keep up with him but too out of breath to try to bite him. The dragon turns away from Tsmari hoping to eat the little twerp quickly then deal with the larger threat. As he attempts to pursue Bon though he finds his path blocked as a polearm strikes him. Enraged, it then turns to instead attack Tsmari with claws and fang.


Dragon attacks against Tsmari AC 22
[roll0] to hit with bite
[roll1] damage
[roll2] to hit with claw
[roll3] damage
[roll4] to hit with claw
[roll5] damage

[roll6] breath recharge

clash
2023-05-03, 01:54 PM
The two basilisks are defeated by Fells fireball and draonic spirit. The Dragon trades blows with Tsmari sinking his claws and deep into the titan as Tsmari draws blood for blood.

Pyrophilios
2023-05-03, 04:01 PM
Fell (https://www.myth-weavers.com/sheet.html#id=2774889)

Now that the basilisks were dealt with, Fell turned around to focus on the dragon. Getting it to the ground seemed like the best course of action. He began to sing the ancient blade song to fortify himself. He pulled out his hand crossbow and fired once, using his training to hand his constructs more ammunition, while his dragon mount attacked the dragon's wings to make him fall to the ground.


Attack Action (Hand crossbow), spending extra attack on casting magic stone cantrip

[roll0] damage [roll1], if crit [roll2]

Tiny servants attack
[roll3] damage [roll4], if crit [roll5]
[roll6] damage [roll7], if crit [roll8]
[roll9] damage [roll10], if crit [roll11]

Draconic Spirit (6th-Level Spell)
Large Dragon, Neutral
Armor Class 20 (natural armor)
Hit Points 60 (the dragon has a number of Hit Dice [d10s] equal to the level of the spell)
Speed 30 ft., fly 60 ft., swim 30 ft.
STR DEX CON INT WIS CHA
19 (+4) 14 (+2) 17 (+3) 10 (+0) 14 (+2) 14 (+2)
Damage Resistances acid, cold, fire, lightning, and poison (Chromatic and Metallic Only); force, necrotic, psychic, radiant, and thunder (Gem Only)
Condition Immunities charmed, frightened, poisoned
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 12
Languages Draconic, understands the languages you speak
Challenge — Proficiency Bonus equals your bonus
Spell Level
6
Shared Resistances. When you summon the dragon, choose one of its damage resistances. You have resistance to the chosen damage type until the spell ends.
Actions
Multiattack. The dragon makes a number of Rend attacks equal to half the spell's level (rounded down), and it uses Breath Weapon.
Rend. Melee Weapon Attack: your spell attack modifier to hit, reach 10 ft., one target. Hit: 1d6 + 4 + 6 piercing damage.
Breath Weapon. The dragon exhales destructive energy in a 30-foot cone. Each creature in that area must make a Dexterity saving throw against your spell save DC. A creature takes 2d6 damage of a type this dragon has resistance to (your choice) on a failed save, or half as much damage on a successful one.


Draconic Spirit attacks dragon with shove (prone) attacks to make it fall

[roll12] vs. green dragon [roll15]
[roll14] vs. green dragon [roll13]
[roll16] vs. green dragon [roll17]


Fell took 25 poison damage
Spirit took 12 poison damage
Tiny servants are immune

Feathersnow
2023-05-04, 06:05 AM
With preternatural speed, Bon dashes to Seven Sticks and uses their healing hands!


1 ki spent to dash as a bonus action, 1 ki spent to use Hraling hands as a normal action instead of part of a flurry

1d8+3 also removes the poisoned condition if applicable.

Lord Ruby34
2023-05-04, 02:01 PM
Tsmari moved with the blows, letting her armor absorb the worst of the damage. The Rune of Hill giants also contributed towards protecting her, and she shrugged off the dragon's assault with minimal fuss. The huge warrior woman retaliated with a furious series of blows in return, swinging her halberd with relentless precision. A particularly viscous blow sees the dragon pulled to the ground by shackles of fire, pinning it to the floor even as her companion's spellwrought dragon shoves this one to the ground.


Resistance to damage is applied after Heavy Armor Master, correct? (If so Tsmari is still at 80.)

Attack 1: [roll0]
Damage: [roll1]
Crit: [roll2]

Attack 2: [roll3]
Damage: [roll4]
Crit: [roll5]

Attack 3: [roll6]
Damage: [roll7]
Crit: [roll8]

Polearm Master Attack: [roll9]
Damage: [roll10]
Crit: [roll11]
See OOC, now a hit

The first attack to hit does +4 radiant damage. If any attack crits, use the Fire Giant Rune for an additional [roll12] and the Dragon must save vs. being Restrained, rolling [roll]1d20+6/roll] vs. DC 15

EDIT: 57 Damage to the dragon, and an additional 10 points if it moves. The dragon is also restrained. It can repeat the save at the end of it's turn.

Action Surge attack results: +29 damage, 86 total.

Attack 4: Hit (8 damage)
Attack 5: Crit (11 damage)
Attack 6: Hit (10 damage)

No movement

Same Reactions as Last time

Reaction Attack: [roll13]
Damage: [roll14]
Crit: [roll15]

J-H
2023-05-04, 04:34 PM
Seven Sticks (https://www.dndbeyond.com/characters/97214828)
Concentrating: Faerie Fire (dragon)

Seven Sticks stays far away from the dragon, but tries to slow it down by chilling it. It easily resists his spell

Frostbite, [roll0] cold damage, and disadvantage on the dragon's next attack roll. DC 17 negates.
Dragon save [roll1] plus mods saved

Wis save vs Frightful Presence [roll2] dragon fear over