Kellus
2007-12-05, 12:36 AM
The Fossilmancer
By far the most dreaded of arcanists, fossilmancers deal with the most terrifying skeletons of all: dinosaur skeletons. Dredging the titanic bones of these monstrous beasts from the depths of death itself, fossilmancers wield far more impressive power than their peers. It’s not just power... It’s dino power!
Game Rule Information
Abilities: Wisdom is the primary ability score for a fossilmancer, as it governs their spellcasting and their dreaded excavations. Dexterity and Constitution also contribute to a fossilmancer’s survival in a battle.
Alignment: Any
Hit Die: d4
Skill Points at 1st Level: (4 + Int modifier) x 4.
Skill Points at Each Additional Level: 4 + Int modifier.
Table: The Fossilmancer
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th| 9th
1st|
+0|
+0|
+0|
+2|Excavation|3|1|—|—|—|—|—|—|—|—
2nd|
+1|
+0|
+0|
+3||4|2|—|—|—|—|—|—|—|—
3rd|
+1|
+1|
+1|
+3||5|3|—|—|—|—|—|—|—|—
4th|
+2|
+1|
+1|
+4|Evolution|5|4|1|—|—|—|—|—|—|—
5th|
+2|
+1|
+1|
+4|Improved excavation|5|5|2|—|—|—|—|—|—|—
6th|
+3|
+2|
+2|
+5||5|5|3|1|—|—|—|—|—|—
7th|
+3|
+2|
+2|
+5||5|5|4|2|—|—|—|—|—|—
8th|
+4|
+2|
+2|
+6|Evolution|5|5|5|3|1|—|—|—|—|—
9th|
+4|
+3|
+3|
+6||5|5|5|4|2|—|—|—|—|—
10th|
+5|
+3|
+3|
+7|Improved excavation|5|5|5|5|3|1|—|—|—|—
11th|
+5|
+3|
+3|
+7||5|5|5|5|4|2|—|—|—|—
12th|
+6/+1|
+4|
+4|
+8|Evolution|5|5|5|5|5|3|1|—|—|—
13th|
+6/+1|
+4|
+4|
+8||5|5|5|5|5|4|2|—|—|—
14th|
+7/+2|
+4|
+4|
+9||5|5|5|5|5|5|3|1|—|—
15th|
+7/+2|
+5|
+5|
+9|Improved excavation|5|5|5|5|5|5|4|2|—|—
16th|
+8/+3|
+5|
+5|
+10|Evolution|5|5|5|5|5|5|5|3|1|—
17th|
+8/+3|
+5|
+5|
+10||5|5|5|5|5|5|5|4|2|—
18th|
+9/+4|
+6|
+6|
+11||5|5|5|5|5|5|5|5|3|1
19th|
+9/+4|
+6|
+6|
+11||5|5|5|5|5|5|5|5|4|2
20th|
+10/+5|
+6|
+6|
+12|Improved excavation, evolution|5|5|5|5|5|5|5|5|5|4
[/table]
Class Skills: The fossilmancer’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Knowledge (all skills, taken individually), Listen (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), and Survival (Wis).
All of the following are class features of the fossilmancer.
Weapon and Armor Proficiency: The fossilmancer is proficient with all simple weapons and light armor. The fossilmancer is not proficient with shields of any kind. Any armor heavier than light and any kind of shield applies arcane spell failure chance to a fossilmancer’s spells
Spellcasting: The fossilmancer casts arcane spells, which are drawn from the conjuration school of the sorcerer/wizard spell list. To cast a spell, the fossilmancer must have a Wisdom score of at least 10 + the spell level. The difficulty class for a saving throw against a spell cast by a fossilmancer is equal to 10 + the spell level + the fossilmancer’s Wisdom modifier.
A fossilmancer’s selection of spells is very limited. She begins play knowing two 0-level spells and one 1st level spell. At every level, she may select one additional spell from the conjuration school that appears on the sorcerer/wizard spell list to learn. She may cast any spell she knows at any time, just like a sorcerer.
The fossilmancer may cast a certain number of spells per day, as shown on Table: The Fossilmancer.
Excavation (Su): A fossilmancer has an affinity for dinosaur bones and can dredge them out of the earth with her magic. She may sacrifice any spell slot she has in order to call a complete dinosaur skeleton out of the ground and animate it with her magic. In order to call a skeleton, she must be in the preferred environment of the dinosaur she is summoning. Excavation is a full-round action that provokes attacks of opportunity.
The skeleton summoned may have HD up to the class level of the fossilmancer plus the level of the spell sacrificed. Thus, an 8th level fossilmancer may give up a 3rd level spell slot to summon an 11-HD skeleton.
A fossilmancer may only have one skeleton excavated at a time. It remains for a duration of 1 round per level of the spell slot sacrificed, plus 1 round per point of the fossilmancer’s Wisdom modifier. During this time, the fossilmancer may command the fossil as a standard action which provokes attacks of opportunity. After the duration has elapsed, the fossil breaks apart and sinks back into the earth, never to be seen again.
Evolution: At 4th level and every 4 levels thereafter, a fossilmancer may select an evolution (http://www.giantitp.com/forums/showthread.php?p=2935456) for which she qualifies.
Improved Excavation: At 5th level and every 5 levels thereafter, a fossilmancer may improve her excavation ability. She may select one of the following augments.
• Advanced Excavation (Su): With this augment, a fossilmancer gains a +1 bonus on the number of HD of a fossil she may control. The fossilmancer may select this augment more than once. Its effects stack.
• Defensive Excavation (Su): With this augment, a fossilmancer does not provoke an attack of opportunity when excavating or commanding her fossils.
• Enduring Fossils (Su): With this augment, fossils can remain under a fossilmancer’s control for an improved duration of 1 minute per spell slot level instead of 1 round per spell slot level. She may dismiss her fossil at any time as a free action.
• Fossil Focus (Su): When taking this augment, a fossilmancer selects one type of dinosaur, such as deinonychus. She may always summon this fossil, even if it is not in an appropriate environment. In addition, when excavating this fossil, she may grant a +4 inherent bonus to all of the fossil’s physical ability scores. This augment may be taken more than once. Every time, it applies to a different type of fossil.
• Hurried Excavation (Su): With this augment, an excavation may be performed as a move action instead of a full-round action.
• Living Fossils (Su): With this augment, fossils excavated gain the living fossil template instead of the skeleton template (see Libris Mortis for more information about the Living Fossil template).
• Multiple Excavations (Su): With this augment, a fossilmancer may summon and control more than one fossil at a time, as long as their combined HD are less than or equal to her limit.
By far the most dreaded of arcanists, fossilmancers deal with the most terrifying skeletons of all: dinosaur skeletons. Dredging the titanic bones of these monstrous beasts from the depths of death itself, fossilmancers wield far more impressive power than their peers. It’s not just power... It’s dino power!
Game Rule Information
Abilities: Wisdom is the primary ability score for a fossilmancer, as it governs their spellcasting and their dreaded excavations. Dexterity and Constitution also contribute to a fossilmancer’s survival in a battle.
Alignment: Any
Hit Die: d4
Skill Points at 1st Level: (4 + Int modifier) x 4.
Skill Points at Each Additional Level: 4 + Int modifier.
Table: The Fossilmancer
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th| 9th
1st|
+0|
+0|
+0|
+2|Excavation|3|1|—|—|—|—|—|—|—|—
2nd|
+1|
+0|
+0|
+3||4|2|—|—|—|—|—|—|—|—
3rd|
+1|
+1|
+1|
+3||5|3|—|—|—|—|—|—|—|—
4th|
+2|
+1|
+1|
+4|Evolution|5|4|1|—|—|—|—|—|—|—
5th|
+2|
+1|
+1|
+4|Improved excavation|5|5|2|—|—|—|—|—|—|—
6th|
+3|
+2|
+2|
+5||5|5|3|1|—|—|—|—|—|—
7th|
+3|
+2|
+2|
+5||5|5|4|2|—|—|—|—|—|—
8th|
+4|
+2|
+2|
+6|Evolution|5|5|5|3|1|—|—|—|—|—
9th|
+4|
+3|
+3|
+6||5|5|5|4|2|—|—|—|—|—
10th|
+5|
+3|
+3|
+7|Improved excavation|5|5|5|5|3|1|—|—|—|—
11th|
+5|
+3|
+3|
+7||5|5|5|5|4|2|—|—|—|—
12th|
+6/+1|
+4|
+4|
+8|Evolution|5|5|5|5|5|3|1|—|—|—
13th|
+6/+1|
+4|
+4|
+8||5|5|5|5|5|4|2|—|—|—
14th|
+7/+2|
+4|
+4|
+9||5|5|5|5|5|5|3|1|—|—
15th|
+7/+2|
+5|
+5|
+9|Improved excavation|5|5|5|5|5|5|4|2|—|—
16th|
+8/+3|
+5|
+5|
+10|Evolution|5|5|5|5|5|5|5|3|1|—
17th|
+8/+3|
+5|
+5|
+10||5|5|5|5|5|5|5|4|2|—
18th|
+9/+4|
+6|
+6|
+11||5|5|5|5|5|5|5|5|3|1
19th|
+9/+4|
+6|
+6|
+11||5|5|5|5|5|5|5|5|4|2
20th|
+10/+5|
+6|
+6|
+12|Improved excavation, evolution|5|5|5|5|5|5|5|5|5|4
[/table]
Class Skills: The fossilmancer’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Knowledge (all skills, taken individually), Listen (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), and Survival (Wis).
All of the following are class features of the fossilmancer.
Weapon and Armor Proficiency: The fossilmancer is proficient with all simple weapons and light armor. The fossilmancer is not proficient with shields of any kind. Any armor heavier than light and any kind of shield applies arcane spell failure chance to a fossilmancer’s spells
Spellcasting: The fossilmancer casts arcane spells, which are drawn from the conjuration school of the sorcerer/wizard spell list. To cast a spell, the fossilmancer must have a Wisdom score of at least 10 + the spell level. The difficulty class for a saving throw against a spell cast by a fossilmancer is equal to 10 + the spell level + the fossilmancer’s Wisdom modifier.
A fossilmancer’s selection of spells is very limited. She begins play knowing two 0-level spells and one 1st level spell. At every level, she may select one additional spell from the conjuration school that appears on the sorcerer/wizard spell list to learn. She may cast any spell she knows at any time, just like a sorcerer.
The fossilmancer may cast a certain number of spells per day, as shown on Table: The Fossilmancer.
Excavation (Su): A fossilmancer has an affinity for dinosaur bones and can dredge them out of the earth with her magic. She may sacrifice any spell slot she has in order to call a complete dinosaur skeleton out of the ground and animate it with her magic. In order to call a skeleton, she must be in the preferred environment of the dinosaur she is summoning. Excavation is a full-round action that provokes attacks of opportunity.
The skeleton summoned may have HD up to the class level of the fossilmancer plus the level of the spell sacrificed. Thus, an 8th level fossilmancer may give up a 3rd level spell slot to summon an 11-HD skeleton.
A fossilmancer may only have one skeleton excavated at a time. It remains for a duration of 1 round per level of the spell slot sacrificed, plus 1 round per point of the fossilmancer’s Wisdom modifier. During this time, the fossilmancer may command the fossil as a standard action which provokes attacks of opportunity. After the duration has elapsed, the fossil breaks apart and sinks back into the earth, never to be seen again.
Evolution: At 4th level and every 4 levels thereafter, a fossilmancer may select an evolution (http://www.giantitp.com/forums/showthread.php?p=2935456) for which she qualifies.
Improved Excavation: At 5th level and every 5 levels thereafter, a fossilmancer may improve her excavation ability. She may select one of the following augments.
• Advanced Excavation (Su): With this augment, a fossilmancer gains a +1 bonus on the number of HD of a fossil she may control. The fossilmancer may select this augment more than once. Its effects stack.
• Defensive Excavation (Su): With this augment, a fossilmancer does not provoke an attack of opportunity when excavating or commanding her fossils.
• Enduring Fossils (Su): With this augment, fossils can remain under a fossilmancer’s control for an improved duration of 1 minute per spell slot level instead of 1 round per spell slot level. She may dismiss her fossil at any time as a free action.
• Fossil Focus (Su): When taking this augment, a fossilmancer selects one type of dinosaur, such as deinonychus. She may always summon this fossil, even if it is not in an appropriate environment. In addition, when excavating this fossil, she may grant a +4 inherent bonus to all of the fossil’s physical ability scores. This augment may be taken more than once. Every time, it applies to a different type of fossil.
• Hurried Excavation (Su): With this augment, an excavation may be performed as a move action instead of a full-round action.
• Living Fossils (Su): With this augment, fossils excavated gain the living fossil template instead of the skeleton template (see Libris Mortis for more information about the Living Fossil template).
• Multiple Excavations (Su): With this augment, a fossilmancer may summon and control more than one fossil at a time, as long as their combined HD are less than or equal to her limit.