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Yakk
2023-04-11, 10:35 AM
The Mastery traits on the 1D&D table gives me an idea to backport it.

I'm not going to use it directly, because they look over pedestrian. Instead I'm going to take the existing "weapon mastery" feats in 5e and convert them over to a unified mastery system, sort of an extension of fighting styles.

So we drop a bunch of fighting feats from 5e, replace it with a weapon mastery system, and give access to them as you gain levels in fighting classes. I figure Fighters will just get all masteries, while other fighting classes have to pick and choose.

The idea of getting all masteries means they should be mutually exclusive; a given attack should use one of them.

Maybe some tiers as well. Like:
Proficient (add your proficiency bonus)
Expert (roughly equivalent to a fighting style)
Master (fighting style plus a feat, like GWM)
Paragon (more!)

... but I'm leery about this many levels. It might be better to split it up?

Fighting Style
Weapon Mastery (applies to a specific weapon type, does not overlap)
Stance (maybe can be in one at a time?)

In addition, having Defensive Masteries as well, like Heavy Armor Mastery. The Rogues "reaction to take half damage from an attack" could be the light armor mastery, for example.

...

Pieces to work with:
* Sacrifice Proficiency bonus to attack for 2x Proficiency bonus to damage
* Replace odd damage die rolls with maximum value on die
* Flat damage bonus
* Remove bonus action requirement for TWF
* Add an extra TWF-style bonus action attack (rapid shot?)
* Give advantage in some circumstance
* Allow you to reroll 1s
* Permit a grab or grapple on a successful attack
* Reaction based attacks or actions

...

Here is a first pass.

At level 1, the Fighter gains a Fighting Style
At level 2, the Paladin gains a Fighting Style.
At level 2, the Ranger gains Two Weapon fighting style plus one other.
At level 2, the Fighter gains a 2nd Fighting Style.
At level 4, the Fighter gains every Weapon Mastery.
At level 5, the Paladin gains a single Weapon Mastery.
At level 5, the Ranger gains Two Weapon Fighting mastery and one other Weapon Mastery.
At level 7, the Fighter gains every Defensive Mastery
At level 9, the Paladin and Ranger gains a Defensive Mastery
At level 9, the Fighter gains (proficiency bonus) Stances.

Fighting Styles
TWF: You can make a TWF attack without expending your bonus action. Your TWF attack adds your attribute bonus to damage
Dueling: You gain a +2 bonus to damage with melee weapons held in one hand.
Great Weapon: Odd damage dice on weapon damage from melee weapons held in two hands deal the maximum damage of the die.
Archery: You gain a +2 bonus to ranged weapon attack rolls

A list of masteries?

Axe Mastery
Polearm Mastery
Sword Mastery
Hammer Mastery
Bow Mastery
Crossbow Mastery

Great Weapon Mastery
Two Weapon Mastery
Shield Mastery
Thrown Weapon Mastery
Sharpshooting Mastery

as written probably 2 apply to a given attack, which doesn't match my original design goals.

Maybe move some of this over to stances?

Yakk
2023-04-12, 09:54 AM
In baseline 4e, for a non-variant human, often what you do is you pick up your first combat feat (PAM/XBE) at 4, then the second (SS/GWM) at 8.

How about we mimic this?

Weapon Mastery at 4 alongside the ASI.
Stances at 8 alongside the ASI.

Fighters get every mastery and stance at these levels, Paladins get one, and Rangers get the TWF mastery/stance alongside 1 other one of their choice.

This doesn't handle the defensive techniques. Hmm.

Ok, how about Techniques come in 3 types:
Weapon Mastery (crossbow/bow/blade/polearm/axe/hammer/shield) - mutually exclusive weapon types
Stances (great weapon/dual wielding/duelist/sharpshooter) - can be in one stance at a time
Defensive Training (heavy armor/medium armor/light+no armor) - requires wearing a specific type of armor

Paladins pick a Technique at 4/8/12.
Rangers pick two Techniques from the same type at 4/8/12.
Fighters pick a type of Technique, and learn all of them at 4/6/8.