Rukelnikov
2023-04-17, 10:31 AM
Its been a while since I've last seen these kind of threads, so I'm thinking what could be an interesting format to do them. My basic premises would include:
Having unpopular or underused features be the special ingredient.
Evaluating characters from a viability at the table POV (how fun it'd be to play or have in a party).
There'd be some things to decide though, like character creation rules, magic item availability and how to present the characters.
For character creation I'd go for "Pick your stats", since the evaluation is not supposed to be just about efficiency and some ideas are killed by point buy, I think having stats be whatever you need is ok, and also to step away a bit from the more traditional kind of builds we are used to seeing on this forum. I'd also go with free feat at level 1 unless you get one from background already.
Similarly with magic items, I'd go with having what you consider to be reasonable for the character level in question.
As for how to present the characters I was thinking builds for levels 3, 7 and 11.
3 because level 1 seems very constraining, and usually levels 1 and 2 flyby fast. And then 7 because 5 is too close to 3.
A couple ideas I have for special ingredients:
Storm Herald's Auras
Tortle's Shell Defense (not the base 17 AC but the get inside your shell part)
Simic Hybrid's Acid Spit
Sun Soul Monks
If anyone is interested in these kinds of threads, I'd like to hear opinions on how would you like the "rules" to be, and any ideas you may have for them.
Having unpopular or underused features be the special ingredient.
Evaluating characters from a viability at the table POV (how fun it'd be to play or have in a party).
There'd be some things to decide though, like character creation rules, magic item availability and how to present the characters.
For character creation I'd go for "Pick your stats", since the evaluation is not supposed to be just about efficiency and some ideas are killed by point buy, I think having stats be whatever you need is ok, and also to step away a bit from the more traditional kind of builds we are used to seeing on this forum. I'd also go with free feat at level 1 unless you get one from background already.
Similarly with magic items, I'd go with having what you consider to be reasonable for the character level in question.
As for how to present the characters I was thinking builds for levels 3, 7 and 11.
3 because level 1 seems very constraining, and usually levels 1 and 2 flyby fast. And then 7 because 5 is too close to 3.
A couple ideas I have for special ingredients:
Storm Herald's Auras
Tortle's Shell Defense (not the base 17 AC but the get inside your shell part)
Simic Hybrid's Acid Spit
Sun Soul Monks
If anyone is interested in these kinds of threads, I'd like to hear opinions on how would you like the "rules" to be, and any ideas you may have for them.