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View Full Version : D&D 5e/Next Revising the Draconic Bloodline Sorcerer



P. G. Macer
2023-04-21, 01:07 PM
I’m a sucker for dragons in fantasy, so it should come as no surprise that the Draconic Bloodline is thematically my favorite sorcerous origin. It therefore annoys me that it’s on the lower end of power for Sorcerous Origins, with only Wild Magic and Storm being worse IMO. I therefore took some inspiration from the Tasha’s and Lunar Sorcerers in tweaking the subclass to be more on par with them.

The most obvious change from the PHB version is my inclusion of bonus spells, specific to each dragon kind. In order to compensate for the Draconic Bloodline not originally accommodating bonus spells in its power budget and including an extra-thematic 6th-level spell on top of the standard 10, I made these bonus spells completely unswappable, even if that means Blue and Bronze dragon sorcerers are stuck with witch bolt forever. I tried to balance thematic cohesion with power in selecting the spells, though I already know there are some clear winners and losers. Much of my inspiration for spell choices came from the suggested innate spell casting options for the chromatic and metallic dragons in Fizban’s Treasury of Dragons, and straight from the stat blocks for the gem dragons from the same book.

Aside from the bonus spells, the changes to the other features of the Sorcerous Origin are fairly minor, mostly Quality of Life changes, such as Dragon Ancestor granting a language of your choice if you already knew Draconic. The biggest change is expanding Elemental Affinity’s +CHA mod damage to being able to apply to more than one damage role, but only once per turn. The main reasoning for this is for spells like wall of fire, which in the RAW version only gain the bonus damage the first time damage is rolled.

Since most of the non-Bonus Spells changes are easy to overlook, I’ve italicized them here to make them stand out more.

Draconic Bloodline (Tweaked)

You can view my Homebrewery document of the subclass here (https://homebrewery.naturalcrit.com/share/F5A_Xph-QXZB).

(Lore unchanged from the Player’s Handbook)

Dragon Ancestor
At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.



Dragon
Damage Type


Amethyst
Force


Black
Acid


Blue
Lightning


Brass
Fire


Bronze
Lightning


Copper
Acid


Crystal
Radiant


Emerald
Psychic


Gold
Fire


Green
Poison


Lunar
Cold


Red
Fire


Sapphire
Thunder


Solar
Radiant


Silver
Cold


Topaz
Necrotic


White
Cold


You can speak, read, and write Draconic. If you already know Draconic, you learn one other language of your choice. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.

Dragon Magic
You learn additional spells when you reach certain levels in this class based on your choice of Dragon Ancestor, as shown on the Dragon Spells tables at the end of this post. Each spell counts as a sorcerer spell for you, but it does not count against the number of sorcerer spells you know. You cannot replace these spells when you gain a level.

Draconic Resilience
(Totally unchanged from the SRD/PHB version)

Elemental Affinity
Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Charisma modifier to one damage roll per turn of that spell for its duration. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.

Dragon Wings
At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed + 5 feet. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.

You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.

Draconic Presence
Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 8 hours.


Black Dragon Spells


Sorcerer Level
Spells


1st
cause fear, Tasha’s caustic brew


3rd
blindness/deafness, Melf’s acid arrow


5th
incite greed, plant growth


7th
charm monster, vitriolic sphere


9th
insect plague, summon draconic spirit


11th
transport via plants



Blue Dragon Spells


Sorcerer Level
Spells


1st
silent image, witch bolt


3rd
dragon’s breath, dust devil


5th
lightning bolt, major image


7th
arcane eye, hallucinatory terrain


9th
summon draconic spirit, transmute rock


11th
chain lightning



Green Dragon Spells


Sorcerer Level
Spells


1st
cause fear, ray of sickness


3rd
dragon’s breath, protection from poison


5th
speak with plants, stinking cloud


7th
charm monster grasping vine


9th
cloudkill, summon draconic spirit


11th
wall of thorns



Red Dragon Spells


Sorcerer Level
Spells


1st
bane, hellish rebuke


3rd
heat metal, suggestion


5th
Ashardalon’s stride, incite greed


7th
elemental bane, wall of fire


9th
dominate person, immolation


11th
investiture of flame



White Dragon Spells


Sorcerer Level
Spells


1st
armor of Agathys, cause fear


3rd
gust of wind, Rime’s binding ice


5th
fear, sleet storm


7th
elemental bane, ice storm


9th
cone of cold, control winds


11th
investiture of ice




Brass Dragon Spells


Sorcerer Level
Spells


1st
sleep, speak with animals


3rd
Aganazzar’s scorcher, suggestion


5th
fast friends, wall of sand


7th
locate creature, wall of fire


9th
immolation, summon draconic spirit


11th
mass suggestion



Bronze Dragon Spells


Sorcerer Level
Spells


1st
speak with animals, witch bolt


3rd
beast sense, skywrite


5th
call lightning, lightning bolt


7th
control water, storm sphere


9th
maelstrom, summon draconic spirit


11th
heroes’ feast



Copper Dragon Spells


Sorcerer Level
Spells


1st
Tasha’s caustic brew, Tasha’s hideous laughter


3rd
dragon’s breath, Melf’s acid arrow


5th
enemies abound, fear


7th
stone shape, vitriolic sphere


9th
mislead, summon draconic spirit


11th
move earth



Gold Dragon Spells


Sorcerer Level
Spells


1st
bless, burning hands


3rd
ray of enfeeblement, scorching ray


5th
fireball, slow


7th
Mordenkainen’s private sanctum, wall of fire


9th
commune, geas


11th
word of recall



Silver Dragon Spells


Sorcerer Level
Spells


1st
frost fingers, ice knife


3rd
calm emotions, zone of truth


5th
beacon of hope, sleet storm


7th
ice storm, polymorph


9th
cone of cold, legend lore


11th
wall of ice




Amethyst Dragon Spells


Sorcerer Level
Spells


1st
magnify gravity, unseen servant


3rd
borrowed knowledge, immovable object


5th
pusle wave, sending


7th
freedom of movement, gravity sinkhole


9th
Bigby’s hand, summon draconic spirit


11th
gravity fissure



Crystal Dragon Spells


Sorcerer Level
Spells


1st
command, guiding bolt


3rd
invisibility, moonbeam


5th
blinding smite, hypnotic pattern


7th
aura of life, divination


9th
greater restoration, wall of light


11th
Otto’s irresistible dance



Emerald Dragon Spells


Sorcerer Level
Spells


1st
dissonant whispers, silent image


3rd
detect thoughts, Tasha’s mind whip


5th
dispel magic, major image


7th
phantasmal killer, Raulothim’s psychic lance


9th
Rary’s telepathic bond, synaptic static


11th
psychic crush



Sapphire Dragon Spells


Sorcerer Level
Spells


1st
Tenser’s floating disk, thunderwave


3rd
hold person, shatter


5th
meld into stone, thunder step


7th
banishment, elemental bane


9th
destructive wave, hold monster


11th
blade barrier



Topaz Dragon Spells


Sorcerer Level
Spells


1st
bane, create or destroy water


3rd
darkvision, wither and bloom


5th
feign death, vampiric touch


7th
control water, fabricate


9th
antilife shell, enervation


11th
harm




Lunar Dragon Spells


Sorcerer Level
Spells


1st
armor of Agathys, frost fingers


3rd
moonbeam, Rime’s binding ice


5th
gaseous form, meld into stone


7th
fire shield, stone shape


9th
cone of cold, wall of force


11th
Otiluke’s freezing sphere


Solar Dragon Spells


Sorcerer Level
Spells


1st
guiding bolt, sudden awakening


3rd
air bubble, branding smite


5th
blinding smite, daylight


7th
fire shield, sickening radiance


9th
dawn, flame strike


11th
sunbeam