ZEXI0N
2023-04-28, 12:35 PM
Hello, I'm relatively new to D&D, and I'm not yet familiar with the more complicated abilities.
Backstory:
I play in a group that mixes Pathfinder with a little 5e. I play a gestalt Ranger/Harbinger, focused on close quarters combat and crowd control. As a result of that, I often end up as a chew toy. I have acquired several teleportation abilities from Shattered Mirror and Veiled Moon which I use both to attack and get myself out of sticky situations (like stomachs)
Goal:
I'm trying to find any way to leave behind an exploding or elemental clone or after-image that can damage or hinder the enemy as I teleport away to "safety".
(To fans of the show RWBY, I'm trying to emulate Blake's semblance.)
My current workaround is to buy "hand grenades" and drop one right before I teleport out.
Thanks!!
Backstory:
I play in a group that mixes Pathfinder with a little 5e. I play a gestalt Ranger/Harbinger, focused on close quarters combat and crowd control. As a result of that, I often end up as a chew toy. I have acquired several teleportation abilities from Shattered Mirror and Veiled Moon which I use both to attack and get myself out of sticky situations (like stomachs)
Goal:
I'm trying to find any way to leave behind an exploding or elemental clone or after-image that can damage or hinder the enemy as I teleport away to "safety".
(To fans of the show RWBY, I'm trying to emulate Blake's semblance.)
My current workaround is to buy "hand grenades" and drop one right before I teleport out.
Thanks!!