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Fero
2023-04-28, 10:27 PM
I am trying to make a list of "meta-spell" items that change how one or more spells function. Please let me know if you have any suggestions.

In order to control the scope of this list, I am specifically Excluding spells that only do one or more of the following:
-Boost caster level;
-Boost caster level checks;
-Increase spell DCs;
-Give free or reduced cost Meta Magic (items with effects similar to an existing MM feat are fine);
-Items that cast/mimic spells (i.e. no scrolls of Energy Transformation Field);
-Items that help with spell learning/ memorization/slots (ie no Pearls of Power, blessed books, etc.).
-Items that indirectly buff spells (ie items that allow you to mess with Planar traits, etc.)

In other words, I am looking for the stuff that doesn't fit anywhere else. So far I have:

1. Ring of the Beast (CC): Make your Summon Nature's Ally spells count as a higher level.

2. Bracelets of Spell Sharing (DMG2): Split a personal range spell between the caster and someone else.

3. Ring of Mystic Fire (MIC): Bonus damage.

4. Ring of Mystic Lightning (MIC): Bonus Damage.

5. Ring of Mystic Healing (MIC): Bonus healing.

6. Bracers of Entangling Blast (MIC): Adds a potent entangling effect to spells, at the cost of damage.

7. Bracers of Blast Barrier (MIC): Convert a spell into small damaging wall effect.

8. Spellmight Bracers (MIC): Pseudo power attack for touch spells.

9. Dragondoom Scepter (MIC): Bonus damage against dragons.

10. Summoner's Totem (MIC): Lets you Cast a buff on a summoned animal as a swift action.

11. Tabard of the Disembodied (Relic/Nerul/MIC): Lets you Cast spells from the Ethereal onto the Material Plane for a few rounds per day.

12. Spell Glyph/Greater Spell Glyph (MIC): Turn a spell into a trap.

13. Chardalyn
(https://web.archive.org/web/20161101074558/http://archive.wizards.com/default.asp?x=dnd/we/20020719a): Turns a spell into a sort of grenade.

14. Spell Storing Weapon (DMG): Put a spell into a weapon to be activated on a successful attack roll.

15. Illusion Theft Weapon (MIC): Similar to the above but limited to illusions, allows higher level spells, and does not require an attack wall.

16. Sabar's Gazing Globe (http://web.archive.org/web/20060628101950/http://wizards.com/default.asp?x=books/dl/magicitems): Cast Silent Image through a scrying sensor.

17. Fang of Inhabitation (Expedition to Castle Ravenloft): Makes magic jar possession permanent and lets the possessor use all of the abilities of the possessed.

18. Celestial Blood (BE): Power component gives chance for [good] spell to deal extra damage to evil creatures.

19. Lammasu Claw (BE): Power component gives chance for [good] spell to deal extra damage to evil creatures.


20. Feather of Far Reaches (CC): Power Component gives +10 speed to travel domain spells.

21. Twilight Green (CC): Bonus damage to negative energy spell.

22. Horn of Gorgon (CC): Power component grants extra strength from strength enhancing spells.

23. Gaurdinal Feather (CC): improves spells that buff AC or grant energy resistance

24. True Warrior's Blade (CC): power component gives bonus damage.

25. Ashes of Power (CC): Power component lets you reroll dispel check.

26. Contingent Spells (CA): Spells can be crafted to trigger on some contingency.

27. Runes (FRCS): Spells can be crafted as runes that activate once triggered.

28. Attuned Gems (MoF): Spells can be crafted to trigger once the gem breaks.

29. Sorceror's Hand (A&EG): Bonus to hit with rays.

30. Amulet of Retributive Healing (MIC): Heals you when you heal others.

pabelfly
2023-04-28, 11:12 PM
Empower Spellshards empower one specific spell from levels 1 to 3, 3 times a day. Especially good if you want to build around low-level spells with metamagic like Combust or Shivering Touch.

Biggus
2023-04-29, 08:26 AM
13. Chardalyn (Does anyone have a link?): Turns a spell into a sort of grenade.


https://web.archive.org/web/20161101074558/http://archive.wizards.com/default.asp?x=dnd/we/20020719a

Fero
2023-04-29, 09:10 AM
https://web.archive.org/web/20161101074558/http://archive.wizards.com/default.asp?x=dnd/we/20020719a

Thank you very much :).

Anthrowhale
2023-04-29, 09:28 AM
There are many single-use items which enhance various spells. Troacctid's list (https://docs.google.com/spreadsheets/d/1sJRCphWkrtLm8Q6iD6_YPp00MggiAT556j9231uu5Lg/edit#gid=0) has many (plausibly all) of them. If you set 'type' to 'Power Component' you'll see them.

Aside from that, you may want to consider Shalantha's Delicate Disk---a spell which uses a 200gp golden egg to create a single-use magic item for L5- spells. The "meta" effect here is allowing the spell to take effect at a different time and place from casting.

Fero
2023-04-29, 04:20 PM
There are many single-use items which enhance various spells. Troacctid's list (https://docs.google.com/spreadsheets/d/1sJRCphWkrtLm8Q6iD6_YPp00MggiAT556j9231uu5Lg/edit#gid=0) has many (plausibly all) of them. If you set 'type' to 'Power Component' you'll see them.

Aside from that, you may want to consider Shalantha's Delicate Disk---a spell which uses a 200gp golden egg to create a single-use magic item for L5- spells. The "meta" effect here is allowing the spell to take effect at a different time and place from casting.

Thank you for the link. I incorporated several Power components that fit my criteria. I considered adding the Delikate Disk. However, as it is technically a spell effect I think it fits better with other meta spell spells.

Anthrowhale
2023-04-29, 06:11 PM
The recent raising caster level (https://forums.giantitp.com/showthread.php?654710-Raising-Caster-Level) thread has many relevant items.

Metamagic rods also sound relevant.

Saintheart
2023-04-29, 08:04 PM
Contingent spells, runes also change how spells work too ...

Zanos
2023-04-29, 09:12 PM
Does free metamagic count? There's a mask in Dungeon Magazine that adds silent to all your spells for free.

Fero
2023-04-29, 11:36 PM
Does free metamagic count? There's a mask in Dungeon Magazine that adds silent to all your spells for free.

I am trying to avoid MM, CL & DC increases and other similar items as they are already well documented. I am mostly trying to compile the oddball meta-spell items that don't fit elsewhere.

Prime32
2023-04-30, 06:50 AM
Sorcerer's Hand (A&EG p117) is a +2 crossbow which gives +1 caster level with ray spells, as well as a +2 enhancement bonus on the attack roll. Could be used together with Spellmight Bracers to offset their penalty.

Chronos
2023-04-30, 07:19 AM
It's not exclusively for spells, but the Amulet of Retributive Healing, from MIC, lets you heal yourself the same amount as you heal another, 3/day.