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View Full Version : Modifying / expanding weapon masteries for D&DOne



Theodoxus
2023-05-28, 06:08 AM
I was thinking of adding the following homebrew to my next playtest options, seeing how it plays out and which options are favorable to my players.

I've added 5 more masteries, and played around a bit with level requirements, let me know what you think.



Weapon Mastery
Min Level
Prerequisites
Attribute


Agile (was Nick)
0
Light
As per UA 'Nick' but becomes weapon property, doesn't require WM feature.


Backstabber
0
Ammunition or Finesse
You deal 1 extra point of damage per sneak attack die when sneak attacking. Is a weapon property, not WM


Backswing
5
Melee, Heavy, 2-Handed or Versatile
On a miss, you gain advantage on your next attack before the end of your current turn


Cleave
1
Melee, Heavy
As per UA 'Cleave'


Deadly
5
Slashing damage type
On a crit, deal an extra die of damage


Fatal
5
Melee, Heavy, 2-Handed or Versatile
Increases the weapon die (d6->d8; d8->d10; d10->d12; d12->3d6)


Flex
1
Versatile
As per UA 'Flex'


Graze
1
Melee, Heavy
As per UA 'Graze'


Propulsive
5
Bow (Short or Long)
Add Strength Modifier to damage


Push
1
Heavy, 2-Handed or Versatile
As per UA 'Push'


Sap
0
No other properties
As per UA 'Sap' but becomes a weapon property, doesn't require WM feature


Slow
1
None
As per UA 'Slow'


Topple
1
Heavy, Reach, or Versatile
As per UA 'Topple'


Vex
1
Ammunition, Finesse, or Light
As per UA 'Vex'