Theodoxus
2023-05-28, 06:08 AM
I was thinking of adding the following homebrew to my next playtest options, seeing how it plays out and which options are favorable to my players.
I've added 5 more masteries, and played around a bit with level requirements, let me know what you think.
Weapon Mastery
Min Level
Prerequisites
Attribute
Agile (was Nick)
0
Light
As per UA 'Nick' but becomes weapon property, doesn't require WM feature.
Backstabber
0
Ammunition or Finesse
You deal 1 extra point of damage per sneak attack die when sneak attacking. Is a weapon property, not WM
Backswing
5
Melee, Heavy, 2-Handed or Versatile
On a miss, you gain advantage on your next attack before the end of your current turn
Cleave
1
Melee, Heavy
As per UA 'Cleave'
Deadly
5
Slashing damage type
On a crit, deal an extra die of damage
Fatal
5
Melee, Heavy, 2-Handed or Versatile
Increases the weapon die (d6->d8; d8->d10; d10->d12; d12->3d6)
Flex
1
Versatile
As per UA 'Flex'
Graze
1
Melee, Heavy
As per UA 'Graze'
Propulsive
5
Bow (Short or Long)
Add Strength Modifier to damage
Push
1
Heavy, 2-Handed or Versatile
As per UA 'Push'
Sap
0
No other properties
As per UA 'Sap' but becomes a weapon property, doesn't require WM feature
Slow
1
None
As per UA 'Slow'
Topple
1
Heavy, Reach, or Versatile
As per UA 'Topple'
Vex
1
Ammunition, Finesse, or Light
As per UA 'Vex'
I've added 5 more masteries, and played around a bit with level requirements, let me know what you think.
Weapon Mastery
Min Level
Prerequisites
Attribute
Agile (was Nick)
0
Light
As per UA 'Nick' but becomes weapon property, doesn't require WM feature.
Backstabber
0
Ammunition or Finesse
You deal 1 extra point of damage per sneak attack die when sneak attacking. Is a weapon property, not WM
Backswing
5
Melee, Heavy, 2-Handed or Versatile
On a miss, you gain advantage on your next attack before the end of your current turn
Cleave
1
Melee, Heavy
As per UA 'Cleave'
Deadly
5
Slashing damage type
On a crit, deal an extra die of damage
Fatal
5
Melee, Heavy, 2-Handed or Versatile
Increases the weapon die (d6->d8; d8->d10; d10->d12; d12->3d6)
Flex
1
Versatile
As per UA 'Flex'
Graze
1
Melee, Heavy
As per UA 'Graze'
Propulsive
5
Bow (Short or Long)
Add Strength Modifier to damage
Push
1
Heavy, 2-Handed or Versatile
As per UA 'Push'
Sap
0
No other properties
As per UA 'Sap' but becomes a weapon property, doesn't require WM feature
Slow
1
None
As per UA 'Slow'
Topple
1
Heavy, Reach, or Versatile
As per UA 'Topple'
Vex
1
Ammunition, Finesse, or Light
As per UA 'Vex'