Dhavaer
2023-05-30, 04:29 AM
Arcanist
Not all sorcerers gain their powers early and easily. Many require a catalyst - stress, violence, exposure to other magic. For the sorcerers known as arcanists, their catalyst was education; they studied and trained as wizards until, one day, they exhibited powers far in excess of what their lessons should have granted them
Spellbook
You start with a spellbook containing a number of level 1 Wizard spells equal to your Intelligence modifier. You may add an additional spell of a level you can cast whenever you gain a Sorcerer level.
In addition to your spells known you may prepare a number of spells from your spellbook equal to the lower of your Intelligence modifier and proficiency bonus. You may change your prepared spells after a long rest. From level 2, you may spend a Sorcery point as a bonus action to replace one prepared spell.
See the Wizard class description for rules on adding spells to your spellbook.
Ritual Caster
You may cast any ritual spell from your spells known or spellbook as a ritual. You do not need to have the spell prepared as long as you have your spellbook.
Analytical Caster
At level 6, you gain the ability to add your Intelligence modifier to the damage of your cantrips and any checks you make as part of casting a spell that you do not already add your proficiency modifier to.
Synthesis of Blood and Ink
At level 14, if you prepare a spell that is also one of your spells known, you may apply two metamagic effects when you cast that spell and the total cost of the metamagic is reduced by half your Intelligence modifier rounded up.
Empowered Rituals
At level 14, you may spend a sorcery point to reduce the additional time to cast a spell as a ritual to 1 minute.
High Sorcery
At level 18, you may cast any spell of a level equal to or less than your Intelligence modifier that does not have an expensive material component, without using a spell slot. You may use this ability once per short or long rest.
Not all sorcerers gain their powers early and easily. Many require a catalyst - stress, violence, exposure to other magic. For the sorcerers known as arcanists, their catalyst was education; they studied and trained as wizards until, one day, they exhibited powers far in excess of what their lessons should have granted them
Spellbook
You start with a spellbook containing a number of level 1 Wizard spells equal to your Intelligence modifier. You may add an additional spell of a level you can cast whenever you gain a Sorcerer level.
In addition to your spells known you may prepare a number of spells from your spellbook equal to the lower of your Intelligence modifier and proficiency bonus. You may change your prepared spells after a long rest. From level 2, you may spend a Sorcery point as a bonus action to replace one prepared spell.
See the Wizard class description for rules on adding spells to your spellbook.
Ritual Caster
You may cast any ritual spell from your spells known or spellbook as a ritual. You do not need to have the spell prepared as long as you have your spellbook.
Analytical Caster
At level 6, you gain the ability to add your Intelligence modifier to the damage of your cantrips and any checks you make as part of casting a spell that you do not already add your proficiency modifier to.
Synthesis of Blood and Ink
At level 14, if you prepare a spell that is also one of your spells known, you may apply two metamagic effects when you cast that spell and the total cost of the metamagic is reduced by half your Intelligence modifier rounded up.
Empowered Rituals
At level 14, you may spend a sorcery point to reduce the additional time to cast a spell as a ritual to 1 minute.
High Sorcery
At level 18, you may cast any spell of a level equal to or less than your Intelligence modifier that does not have an expensive material component, without using a spell slot. You may use this ability once per short or long rest.