danskjavel
2023-06-01, 04:13 AM
I am currently building a Dread Necromancer for an upcoming campaign and read the feat Undead Batteries from Age Of Mortals (Dragonlance Campaign Setting) on page 209 in the side bar with the same name.
The summary of the feat is that you gain a melee touch attack that can drain your charisma modifier hit dice from any undead. The hit dice can be used to reduce the metamagic modifier on a spell but unused hit dice are lost at a rate of 1 hit dice lost per 10 min. These points can explicitly be used to cast spells of a higher effective level (that is after metamagic modification) than you otherwise could using your highest level spell slot.
My current plan for qualifying early is using an undead template and the Evolved Undead template, electing to take the Circle of Death SLA to qualify for casting 6th level necromancy spells using the SLA instead of spell for qualification rule. (I remember reading the rule somewhere, do any of you know where I might have read it?)
Using flaws, the human feat, and the level feats as well as any other methods I have not thought about, how would you optimize the early level use of this metamagic cost reducer? Got any tips for good metamagics for higher levels?
My current leading idea is:
Flaw: Spell Focus (Necromancy)
Flaw: Greater Spell Focus (Necromancy)
Human: Undead Batteries
Lvl 1: Fell Animate
Lvl 3: Chain Spell
Lvl 6: Undead Leadership
The flaws I see in this plan are: that it is missing the versatile spellcaster feat which for Dread Necromancers is more or less a must have, that it is missing the Human Heritage feat which would provide the character with a great set of immunities with it retaining Undead Traits while having counting as Humanoid(human) for effects, and that the metamagic feats do not provide the character with more power against nonundead opponents.
Can any of you knowledgable playgrounders help me optimize the early game of this build a bit? Also, please correct me on any ruling mistakes I have made, I have only played 3.5 for a couple of months so my knowledge and familiarity with the rules is fairly limited.
The summary of the feat is that you gain a melee touch attack that can drain your charisma modifier hit dice from any undead. The hit dice can be used to reduce the metamagic modifier on a spell but unused hit dice are lost at a rate of 1 hit dice lost per 10 min. These points can explicitly be used to cast spells of a higher effective level (that is after metamagic modification) than you otherwise could using your highest level spell slot.
My current plan for qualifying early is using an undead template and the Evolved Undead template, electing to take the Circle of Death SLA to qualify for casting 6th level necromancy spells using the SLA instead of spell for qualification rule. (I remember reading the rule somewhere, do any of you know where I might have read it?)
Using flaws, the human feat, and the level feats as well as any other methods I have not thought about, how would you optimize the early level use of this metamagic cost reducer? Got any tips for good metamagics for higher levels?
My current leading idea is:
Flaw: Spell Focus (Necromancy)
Flaw: Greater Spell Focus (Necromancy)
Human: Undead Batteries
Lvl 1: Fell Animate
Lvl 3: Chain Spell
Lvl 6: Undead Leadership
The flaws I see in this plan are: that it is missing the versatile spellcaster feat which for Dread Necromancers is more or less a must have, that it is missing the Human Heritage feat which would provide the character with a great set of immunities with it retaining Undead Traits while having counting as Humanoid(human) for effects, and that the metamagic feats do not provide the character with more power against nonundead opponents.
Can any of you knowledgable playgrounders help me optimize the early game of this build a bit? Also, please correct me on any ruling mistakes I have made, I have only played 3.5 for a couple of months so my knowledge and familiarity with the rules is fairly limited.