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View Full Version : Running an urban west moorland type.



DarkTogashi
2023-06-03, 12:23 PM
I'm thinking of running a urban version of a west moorland style game. Anyone have experience run something like this? If so do you have any advice?

Palanan
2023-06-03, 12:56 PM
What would this be exactly?

Not familiar with this, having a hard time visualizing it.

Catullus64
2023-06-03, 01:39 PM
West Marches is, I believe, the term you're referring to. (For the unfamiliar, a very player-driven campaign style where the players, in parties that fluctuate session-to-session, decide what adventure of several to pursue that week, typically spread out over the wilderness). I've run several and they're quite fun, and certainly a load off on a DM compared to a more modern narrative campaign.

For an urban game it'd be tricky but not impossible; it'd be easier with a megacity of fantastical scope, like Sigil from Planescape. Maybe the city in which the game is set has fallen to anarchy and chaos, and is basically now a monster-and-magic-infested ruin. A smaller, make-shift city has grown up outside the walls, and every week the players venture into the old city in search of treasure.

KorvinStarmast
2023-06-08, 12:53 PM
Maybe the city in which the game is set has fallen to anarchy and chaos, and is basically now a monster-and-magic-infested ruin. A smaller, make-shift city has grown up outside the walls, and every week the players venture into the old city in search of treasure. Jakalla, the capital city of Tsolyanu, in Empire of the Petal Throne, was a major city that had any number or ruins / underground zones to explore from a big city base. Kind of like "archeology from Cairo to the Pyramids with monsters and evil magic added" as a style.

Worked well.