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dantiesilva
2023-06-03, 03:52 PM
Greetings to everyone selected to join in this Hexcrawl/Megadungeon I am really looking forward to playing this game with each of you and seeing what kind of stories we may write together. I would like you all to know that each of you were selected for a very specific reason. All I ask is that the party work together to accomplish their goals and try to avoid infighting when possible. I am sure you will all notice that I selected more players than I originally intended, that is because like most games I am sure this one will also suffer from players vanishing. I hope it doesn't but it is a reality of PBP games I have come to accept. With that being said there are a few "extra rules" I will be adding here for you all to look over and decided if you still wish to be a part of this game, note some of these rules are from other systems.

When you spend a day seeking food in the wild, and your surroundings are not barren, roll Survival: on a 15+, you gain 1d4 rations, +1d4 rations if you have the knowledge and gear needed to trap or hunt; on a 10-14, the 15+ result applies, but you must also first face a Discovery or Danger of the GM’s choice; on a 10-, mark XP, and the GM makes a move.

When you settle in to rest, choose one member of the party to Manage Provisions. Then, if you eat and drink and have enough XP, you may level up. When you bed down in dangerous lands, decide on a watch order. Then, the GM chooses one person on watch during the night to roll +nothing: on a 10+, the night passes without incident; on a 7-9, the GM chooses 1 from the list below; on a 6-, everyone marks XP, and a Danger manifests. You’d better Stay Sharp!
• The person on watch notices a nearby Discovery
• One party member of the GM’s choice suffers a restless night
• One or more followers causes trouble
• A Danger approaches—it’s not immediately hostile, but whoever’s on watch had better Stay Sharp anyway
When you wake from at least a few hours of uninterrupted sleep, and you ate and drank the night before, heal damage equal to half of your max HP.


Stay Sharp When you are on watch and something approaches, roll Spot: on a 10+, you notice in time to alert everyone and prepare a response—all party members take +1 forward; on a 7-9, you manage to sound the alarm, but no one has time to prepare; on a 6-, mark XP, and whatever approaches has the drop on you.

Scouting ahead also has its own rules if anyone in the party wishes to do so.

When you plot the best course through dangerous or unfamiliar lands, roll +INT: on a 10+, you avoid dangers and distractions and make good time, reaching a point of the GM’s choosing before you need to Make Camp; on a 7-9, the GM chooses 1 from the list below; on a 6-, mark XP, and the GM makes a move.
• You happen upon a Discovery missed by the Scout
• The going is slow, or you wander off course. The GM says which, and where you end up on the map
• You encounter a Danger; whether or not you’re surprised depends on whether the scout has the drop on it


When you prepare and distribute food for the party, roll +WIS: on a 10+, choose 1 from the list below; on a 7-9, the party consumes the expected amount of rations (1 per person if Making Camp, 1 per person per day if making a Journey); on a 6-, mark XP, and the GM makes a move.
• Careful management reduces the amount of rations consumed (ask the GM by how much)
• The party consumes the expected amount and the food you prepare is excellent—describe it, and everyone who licks their lips takes +1 forward


There will also be an option to spend exp to buy feats as in a previous game I played in. I will leave that to Aegis013 to describe better though as while I used it, I didn't make it.

Lastly for those with crafting, how are you a legendary creator of masterwork items, but all that comes out of more ranks in the item is you can make it quicker? Once Again Aegis made an amazing rule I believe that if he is willing to describe will be used for the party as well. After all you are on the edge of civilization, there is a Magic item shop, but it will always be random goods due to buying and selling of wandering traders.

https://i.imgur.com/SVDhTUT.png

Each small Hex is 6 Miles
The party has 12 movement points per day to spend (18 if they find a way to make Garret Faster)

Clear, Plains, Trail (any terrain) cost 6 movement
Desert, Forest, Hills costs 9 movement
Jungle, Dense Forest, Mountain, Swamp cost 18 movement points

Following a paved road does reduce the cost down one step (lowest being 6)

I believe that is everything on my end. Welcome one and all, please do not be afraid to ask questions here and now.



Player
Character
Build



Aegis013
Garth Hellrender (https://www.myth-weavers.com/sheet.html#id=2795908)
Dragonfire Adept 1 || Paladin 1


Auranghzeb
Kurt Cobalt (https://www.myth-weavers.com/sheet.html#id=2673138)
Fighter 1 || Ardent 1


Deadguy
Codex (https://www.myth-weavers.com/sheet.html#id=2796192)
Incarnate 1 || Artificer 1


Goby
Garrett Greatmountain (https://www.myth-weavers.com/sheet.html#id=2797817)
Focused Specialist Transmuter (Wizard) 1 || Ranger 1


Metastachydium
Sinal Langwedok (https://www.myth-weavers.com/sheet.html#id=2796191)
Barbarian 1 || Shugenja 1


Paddywagon Man
Tohan (https://www.myth-weavers.com/sheet.html#id=2796827)
Draconic Warlock 1 || Favored Soul 1


QuadraticGish
Cillyss (https://www.myth-weavers.com/sheet.html#id=2795900)
Warblade 1 || Archivist 1


whoiam
Balein (https://www.myth-weavers.com/sheet.html#id=2798997)
Conjuration Domain Wizard 1 || Seer (Psion) 1

Deadguy
2023-06-03, 05:52 PM
Very excited to be onboard and looking forward to hearing about crafting and feat options.

I’ve taken max in a craft but did general mechanical for self repair. If people think they’ll get more use of weapon or armor, I’ll gladly switch.

Also have craft reserve without anything to really use it on at level 1, so wizards and such looking for lvl 1 or 2 scrolls, let me know.

Goby
2023-06-03, 06:32 PM
Also glad to be on the team, will have to review the new rules and see what roles I can fill.

It’s always good to have a crafter in the group, I play with an artificer in an IRL game, and they’re very useful. This wizard would never say no to an extra scroll.

Paddywagon Man
2023-06-03, 07:30 PM
As both a warlock and favored soul that'll be going theurge down the line I'm sure I'll be happy to take a scroll or two off your hands, though infinite invocations mean I always have at least something to do, so there might be higher priority takers. Longer term I have a counterspelling-focused build planned out that should help protect the party from hostile magic but that'll be some levels away yet.

Also really looking forward to the game!

whoiam
2023-06-03, 08:08 PM
As I understood it, unless you work on your Use Magic Device skill, regular casters cannot make use of an Artificer's scrolls. The main issue is that, as per the Artificer's special item creation rules:


Magic items created by an artificer are considered neither arcane nor divine.

Which contradicts the first requirement for activating a scroll normally:



The spell must be of the correct type (arcane or divine). Arcane spellcasters (wizards, sorcerers, and bards) can only use scrolls containing arcane spells, and divine spellcasters (clerics, druids, paladins, and rangers) can only use scrolls containing divine spells. (The type of scroll a character creates is also determined by his or her class.)


The scroll not being of the right type is something UMD checks can bypass, but...


The DC is equal to 20 + the caster level of the spell you are trying to cast from the scroll.

I don't think any of us will have a high enough UMD mod to reliably activate any of Codex's scrolls anytime soon... except Codex.

Aegis013
2023-06-03, 08:32 PM
Howdy. Garth will speak in Bold Red.

Garth Hellrender's character sheet. (https://www.myth-weavers.com/sheet.html#id=2795908)

I'll add some details to the mentioned systems carrying over from the prior game.

You can expend XP during downtime to hone your abilities or find an appropriate tutor or similar to gain a new feat. Feat prices are ultimately up to the DM, though a standard "good" feat will cost 2,000 XP (think Power Attack or Improved Initiative). Feats usually viewed as bad, or feat taxes will cost less. Exceptional feats cost more.

Here's the feats that were purchased in the prior game and the prices associated.

Martial Weapon Proficiency or Armor Proficiency feats: 200 XP
Sanctify Relic: 2,000 XP
True Believer: 500 XP
Expanded Knowledge: 2,000 XP
Corpsecrafter 2,000xp.
Shieldmate: 1,000xp.
Devoted Bulwark: 1,000xp.
Stone Power: 2,000xp.
Vital Recovery: 2,000xp.
White Raven Defense: 1,000xp.
Extraordinary Artisan: 2,000 xp
Legendary Artisan: 2,000 xp
Archivist of Nature: 1,000 xp
Draconid Archivist: 1,000 xp
Skill Focus: 500 xp
Split Chakra: 2000 xp
Necrocarnum Acolyte: 500xp
Expanded Soulmeld Capacity: 2000 xp
Weapon Focus: 500 xp
Melodic Casting 2000 xp
Obtain Familiar 1000 xp
Any version of Dodge: 500 xp
Mobility: 500 xp
Combat Expertise: 500 xp
Improved Sunder: 500 xp
Improved Bullrush: 500 xp
Ironheart Aura: 500 xp
Speed of Thought: 1,000 xp
Stand Still: 2,000 xp
Craft Cognizance Crystal: 2000 xp
Craft Dorje: 2000 xp
Elusive Target: 2000 xp
Karmic Strike: 2000 xp
Shock Troopher 2000 xp
Magical Artisan 2000xp
Draconic Familiar 1500 xp
Maximize Spell 2000 xp
Touch of Healing 2000 xp
Cleave 1000 xp
Great cleave 2000 xp
Quick Draw 500 xp
Adaptive Style 2000 xp
Psicrystal Affinity 1000 xp
Master of Day and Night 5000 xp
Initiator of ilmater 2000 xp
Travel Devotion 2000 xp
Infernal Adept 1000 xp
Improved Familiar 2000 xp
Extra Invocation 1000 xp
Pisonic Meditation - 1000 xp
Wild Talent - 1000 xp
Psionic Shot - 1000 xp
Greater Psionic Shot - 2000 xp
Ritual Blessing - 1000 xp
Faith Unswerving - 2000 xp
Combat Reflexes 1000 xp
Augment Healing 1000 xp
Point Blank Shot 500 xp
Precise Shot 500 xp
Battle Caster - 1000 xp
Bonus Essentia 1000 xp
Shadow Blade 2000 xp
Daring Outlaw 2000 xp
Improved TWF 2000 xp
Power Critical 1000 xp
Power Attack 2000 xp
Martial Study 2000 xp
Martial Stance 2000 xp
Extend Spell 2000 xp
Divine Metamagic 10,000 xp
Persistent Spell 10,000 xp
Rapid Spell - 2000 xp
Extra Turning 1000 xp
Augment Summoning 2000 xp
Open Minded 1000 xp
Lightning Reflexes, Iron Will or Great Fortitude - 500 xp
Sacred Healing - 1,000 XP
Domain Focus - 1,000 XP
Spellcasting Prodigy - 2,000 XP
Snowcasting - 1,000 XP
Frozen Magic - 500 XP
Frostfell Prodigy - 1,000 XP
Enduring Life - 1,000 XP
Lasting Life - 1,000 XP
Heat Endurance - 1,000 XP
Sandskimmer - 500 XP
Constant Guardian - 2,000 XP
Telling Blow 2,000xp
Sense Weakness 2,000xp
Disemboweling Strike 2,000xp
Improved Skirmish 2,000xp
Swift Ambusher 2,000xp
Soultouched Spellcasting 2,000
Planar Touchstone - 2,000XP - you can pick your base ability before each delve.
Dash - 1,000 XP
Landlord - 1,000 XP
Leadership - 1,000 XP
Improved Toughness 1,000 XP
Extra Spell 2,000 XP - spells from any base classes' list are fair game
Cold Focus 1,000 XP
Improved Flight 1,000 XP
Improved Heat Endurance 1,000 XP
Knowledge Devotion 2,000 XP
Transdimensional Power - 2000 XP
Dorje Mastery - 2000 XP
Flyby Attack - 500 XP - I'm discounting this one because its benefit likely won't be as noticeable in a theater of the mind game.
Shape Soulmeld - 2000 XP
Improved Essentia Capacity - 2000 XP
Open Least Chakra (Crown) - 2000 XP - however, my ruling is this simply provides 1 Bind as long as it's in the crown slot so these feats could potentially be used as +1 Bind for incarnum characters as long as something is bound to the appropriate slot.
Improved Precise Shot - 2000 XP
Mindsight - 5000 XP


For the mundane crafting benefits:

If you beat the DC to craft a mundane weapon, shield, or armor by 5 you can change a numeric value on the armor or weapon by some degree. Improving the same value twice required 15, thrice, 25, and +10 again for every additional step on a single value.

Armor categories being AC (+1), Max Dex (+1), Armor Check Penalty (-1), Arcane Spell Failure (-5%), and Speed reduction (-5 feet of reduction).
Weapon categories being damage die type, crit range (+1), crit multiplier (+1, max 4). Or for ranged weapons include range increment (+5 thrown, +10 projectile).

Example: You craft a regular full plate (DC 18) and succeed with a 33 result so you could make it with 9 AC (+5 DC), 2 max dex (+5 DC), and only -5 ACP (+5 DC), or 10 AC instead of normal (+15 DC).
Or you succeed with a 43 and make it 11 AC base alternatively you could put it at 10, 2 max dex, -5 ACP, reduce the speed reduction by 5 and the ASF by 5%.

If you're not sure if something is a valid target for superior mundane crafting, ask the DM (e.g. Tower Shield's penalties to attacks were allowed).

Deadguy
2023-06-03, 08:33 PM
Does that also count for adding them to spellbooks? Looks like it just says magic scroll and spellcraft check.

And awesome customization on the crafting. We are very melee, would crafting weapons or armor be better? Or I can drop some skills elsewhere and pick up both.

dantiesilva
2023-06-03, 08:59 PM
Does that also count for adding them to spellbooks? Looks like it just says magic scroll and spellcraft check.

And awesome customization on the crafting. We are very melee, would crafting weapons or armor be better? Or I can drop some skills elsewhere and pick up both.

I will allow craft (armor)to count towards your mechanic end for healing, after all your character has a metallic shell, so crafting armor and fixing your own body would go hand in hand.

As for adding the spells to your spellbook that is covered in I believe the DMG or PHB and would cost gold and time.

whoiam
2023-06-03, 09:12 PM
Does that also count for adding them to spellbooks? Looks like it just says magic scroll and spellcraft check.
As far as I can tell, there is nothing in the Rules as Written stopping a Wizard deciphering a non-Arcane scroll (indeed, the Divine version of those rules explicitly states that you can decipher spells you cannot personally cast) and copying it into their spellbook.

However, copying a spell into the spellbook does not make it Arcane, so copying a Divine or Untyped/Artificer spell into a Wizard's spellbook would be somewhat pointless.

QuadraticGish
2023-06-03, 09:44 PM
Welcome to the party line. I was the Artificer in the previous game, so I can offer some useful pointers there regarding crafting. I highly recommend a spreadsheet.

Deadguy
2023-06-03, 09:45 PM
I will allow craft (armor)to count towards your mechanic end for healing, after all your character has a metallic shell, so crafting armor and fixing your own body would go hand in hand.

As for adding the spells to your spellbook that is covered in I believe the DMG or PHB and would cost gold and time.

Awesome, ty. So Codex has a 20 check taking 10 for both armor and weapons, for anyone in need of that stuff depending on our downtime once the game is going.

Aegis013
2023-06-03, 10:32 PM
Garth will probably requisition services for some armor once we have some funds, since he currently has neither armor nor funds.

dantiesilva
2023-06-03, 11:46 PM
I should have a post up by tomorrow. Keep in mind nothing is forcing you to go to the mine right away besides the possibility of saving whoever is still holding out at the mine, if their is anyone still alive that is. Punkin didn't seem to think so, but then again he barely escaped with his life.

Of note, Stapleford is run as a dictatorship by clan Greatmountain. However it is not an evil one, just dwarves being dwarves and doing what they believe is best for everyone. Grankum Greatmountain is his name to those who are native to Stapleford. Those who are not from the town notice he seems suspicious of you all, and the town, while peaceful, seems indifferent towards you at this time.

Auranghzeb
2023-06-04, 01:28 AM
Kurt Cobalt reporting to duty. Thanks for picking him. If we make it, I’ll drop out of fighter at lvl 6.

And of course a dwarven dictatorship ain’t evil, as the old saying goes: if you aren’t chaotic good in your youth you are sick in the heart, but if you are not Lawful Neutral when you are old, then you are sick in the mind.

Metastachydium
2023-06-04, 06:48 AM
Hey, everyone, and thanks for having me Mr. DM, Sir! Those are some lovely houserules, too. Sinal's turns to watch will be… Interesting. And, speaking of: is it too late to redirect a skill point into training Craft (basketweaving)? But seriously, I'd love to see poor scale mail made a valid pick beyond cash-strapped first level, so any help with that from crafty crafters will be much appreciated.

Oh, and I might as well drop a link to Sinal (https://www.myth-weavers.com/sheet.html#id=2796191)'s sheet here. If we are doing colours, I'll maybe take purple this time. Should go well with her funny little scales.

Deadguy
2023-06-04, 07:36 AM
Once my spot gets good, no one else will need to stand watch. Codex doesn’t need to sleep.

whoiam
2023-06-04, 08:23 AM
If you didn't use any soulmelds or infusions during a day, sure. If you need to refill either, Codex still needs 8 hours of rest plus 15 minutes of concentration (infusions) or 1 hour of meditation (soulmelds) to recharge. So I wouldn't plan on pumping spot to relieve the rest of us of our night watch duty.

Though all of us trying to get our mod to 6+ to reduce the number of ambushes we suffer isn't a bad idea. Or having Codex make a Ring of Spot that the untrained can pass around during the night might work, too, if our DM permits custom skill-boosting magic items.

---

Anyway, I see 8 players have posted in this thread:



Player
Character
Build



Aegis013
Garth Hellrender (https://www.myth-weavers.com/sheet.html#id=2795908)
Dragonfire Adept 1 || Paladin 1


Auranghzeb
Kurt Cobalt (https://www.myth-weavers.com/sheet.html#id=2673138)
Fighter 1 || Ardent 1


Deadguy
Codex (https://www.myth-weavers.com/sheet.html#id=2796192)
Incarnate 1 || Artificer 1


Goby
Garrett Greatmountain (https://www.myth-weavers.com/sheet.html#id=2797817)
Focused Specialist Transmuter (Wizard) 1 || Ranger 1


Metastachydium
Sinal Langwedok (https://www.myth-weavers.com/sheet.html#id=2796191)
Barbarian 1 || Shugenja 1


Paddywagon Man
Tohan (https://www.myth-weavers.com/sheet.html#id=2796827)
Draconic Warlock 1 || Favored Soul 1


QuadraticGish
Cillyss (https://www.myth-weavers.com/sheet.html#id=2795900)
Warblade 1 || Archivist 1


whoiam
Balein (https://www.myth-weavers.com/sheet.html#id=2798997)
Conjuration Domain Wizard 1 || Seer (Psion) 1



Giving us access to the classes:

Archivist
Ardent
Artificer
Barbarian
Draconic Warlock
Dragonfire Adept
Factotum
Favored Soul
Fighter
Paladin
Psion
Ranger
Shugenja
Warblade
Wizard x2 (though one's a Focused Specialist and the other a Domain Wizard)


Quite impressive that we've got only the one repeated class out of 16 picks!

QuadraticGish
2023-06-04, 01:09 PM
I'll go ahead and take gray. Anyway, I might end up dumping a skill focus onto it later since Spot otherwise is a cross class for Cillyss.

whoiam
2023-06-04, 01:22 PM
...Maybe I should have been more obvious than just using the text colors in the table, but guess which color Balein was gonna use...

Normally, I'd say 'Don't worry about the skill if its hard to fit in, by level 5 or so we'll be camping in a Tiny Hut or an Extended Rope Trick'. But with the buying feats rules, it might be worth just throwing gold at it? Guess it depends how many lookouts we need to cover an entire night.

Anyway, on the subject of buying stuff: Are we also bringing over the XP<->GP exchange rules from the last game? Or do we need to start doing the bookkeeping separately?

QuadraticGish
2023-06-04, 02:45 PM
...Maybe I should have been more obvious than just using the text colors in the table, but guess which color Balein was gonna use...

Normally, I'd say 'Don't worry about the skill if its hard to fit in, by level 5 or so we'll be camping in a Tiny Hut or an Extended Rope Trick'. But with the buying feats rules, it might be worth just throwing gold at it? Guess it depends how many lookouts we need to cover an entire night.

Anyway, on the subject of buying stuff: Are we also bringing over the XP<->GP exchange rules from the last game? Or do we need to start doing the bookkeeping separately?

Didn't notice. I'll figure out a different color later. I'd like to keep some of my gold around since I will need to definitely replace my equipment.

dantiesilva
2023-06-04, 03:03 PM
is it too late to redirect a skill point into training Craft (basketweaving)? But seriously, I'd love to see poor scale mail made a valid pick beyond cash-strapped first level, so any help with that from crafty crafters will be much appreciated.

I am fine with you changing skill points around at this moment before the game begins. Basically up until you use the skill for the first few posts I won't mind a few things being moved around. But if you had a 0 for ranks in something and rolled it, then a few days later roll it again and have a +x and didn't level up/buy something to boost it, I will question it.


Normally, I'd say 'Don't worry about the skill if its hard to fit in, by level 5 or so we'll be camping in a Tiny Hut or an Extended Rope Trick'. But with the buying feats rules, it might be worth just throwing gold at it? Guess it depends how many lookouts we need to cover an entire night.

Anyway, on the subject of buying stuff: Are we also bringing over the XP<->GP exchange rules from the last game? Or do we need to start doing the bookkeeping separately?

I am not against custom items to an extent. Run it buy me first and I will probably be okay, some of you I have played with before and I trust you all not to break the game to much. A little crack here and there adds character, a pile of dust cannot be rebuilt though. So for a pair of googles that help you see better at night for instance I would be fine with allowing, though I think there is already a magic item that grants a bonus to spot checks somewhere.

On the subject of xp = gp trade I am going to have to say no. You can pay either for a feat, but for an item (like crafting) you have to spend them individually. I will try to keep a tally of all the loot as Aegis did in his game until you make it back to town, but once you all get back to town, and I post said list, what you all do with it is in your field.

Metastachydium
2023-06-04, 03:18 PM
I am fine with you changing skill points around at this moment before the game begins. Basically up until you use the skill for the first few posts I won't mind a few things being moved around.


I'm officially moving 1 skill point each from Intimidate, Knowledge (religion) and Ride into Craft (armoursmithing) now. (It happens to make actual sense even; she had quite a few insignia to remove from her armour once she absconded with it).


But if you had a 0 for ranks in something and rolled it, then a few days later roll it again and have a +x and didn't level up/buy something to boost it, I will question it.

Don't worry about that. I like my games rough.

dantiesilva
2023-06-04, 03:41 PM
Also sorry, small Hexes are each 6 miles, big hexes are 30miles each that means, and movement speed for this goes by the slowest member (so thats 12miles covered in a day). Sorry about that, still trying to get used to Hex maps.

Clear, Plains, Trail (any terrain) cost 6 movement
Desert, Forest, Hills costs 9 movement
Jungle, Dense Forest, Mountain, Swamp cost 18 movement points

Following a paved road does reduce the cost down one step (lowest being 6)

I will add/update this to the original post once I am done with the IC post.

dantiesilva
2023-06-04, 04:11 PM
IC (https://forums.giantitp.com/showthread.php?656943-Horrors-of-below-IC-thread&p=25794280#post25794280) thread is now up.

QuadraticGish
2023-06-04, 06:50 PM
Just realized I neglected my languages. Gonna grab Draconic, Elven and Sylvan. Also gonna go with a teal for speech color.

dantiesilva
2023-06-04, 08:25 PM
Garth does indeed detect the presence of evil on round 1.

Deadguy
2023-06-05, 12:41 PM
I chose Navy for my speech color. Just to keep your chart accurate, I had switched from Factotum to Incarnate before selections because I had seen others taking the class.

dantiesilva
2023-06-05, 03:57 PM
I will be updating the IC tomorrow night based off of what has happened up until that point as a heads up.

Aegis the little yellow creatures do also come up as evil. All auras are faint though.

Goby
2023-06-05, 10:08 PM
For the mundane crafting benefits:

If you beat the DC to craft a mundane weapon, shield, or armor by 5 you can change a numeric value on the armor or weapon by some degree. Improving the same value twice required 15, thrice, 25, and +10 again for every additional step on a single value.

Armor categories being AC (+1), Max Dex (+1), Armor Check Penalty (-1), Arcane Spell Failure (-5%), and Speed reduction (-5 feet of reduction).
Weapon categories being damage die type, crit range (+1), crit multiplier (+1, max 4). Or for ranged weapons include range increment (+5 thrown, +10 projectile).


How does that custom crafting rule affect the price of items, and would such goods exist to be purchased? This first level arcane gish would love to buy some non-magic armor with a lower ASF%. Otherwise I think I have to risk a small failure chance.

Garrett will speak in green.

Sorry about being the slow guy in the group, that will get fixed in a few levels. Someday he’ll be faster than all of you.

dantiesilva
2023-06-05, 10:23 PM
How does that custom crafting rule affect the price of items, and would such goods exist to be purchased? This first level arcane gish would love to buy some non-magic armor with a lower ASF%. Otherwise I think I have to risk a small failure chance.

Garrett will speak in green.

Sorry about being the slow guy in the group, that will get fixed in a few levels. Someday he’ll be faster than all of you.

It wouldn't effect the price of crafting for the party, but finding someone who is selling such quality items would no doubt make the item cost more. How much, who knows, first you would have to find an NPC that could do it, and even then your gambling as all you know is that they are charging more for their wares and claiming its better then everyone elses. The safest option would be a fellow party member making it for you.

As for being the slow member of the group all good, looking at the rules a bit more (as even I thought 12MP was kinda slow) I found that Rangers (or other classes) that have track, can add 3 MP to the total thanks to their ability to know trails and such shortcuts.

OOC does the party allow the creatures to leave, or do they instead attack? As if they do not attack the creatures will leave, thus it is only those two options left after weapons were raised and no one who can speak in goblin tried speaking in goblin.

QuadraticGish
2023-06-07, 01:20 AM
To be explicit, I'm voting to abstain.

Aegis013
2023-06-07, 07:01 AM
No preference here. They're Evil, which is justification enough to get rid of them for Garth, but they're not actively doing any obvious harm so it's also fine to leave them be.

Metastachydium
2023-06-07, 08:22 AM
Sinal, as should be obvious, wants to beat 'em up and steal their fish, but she's too lazy to actually advocate that (and within smiting distance of a paladin to boot).

Aegis013
2023-06-07, 08:35 AM
I have no intention of being that paladin. Slaughtering goblins to steal their stuff is fine.

Metastachydium
2023-06-07, 01:06 PM
But then, I have no intention of being that flower, so Sinal's not going to take her chances.

Goby
2023-06-07, 01:46 PM
Garrett votes to let them leave, especially after their leader is clearly trying not to fight.
If necessary, he will speak up in goblin, but i wasn’t planning to make the decision for the group.

dantiesilva
2023-06-08, 01:41 PM
So long as the majority of the party has decided on a course of action it will be assumed that is the way the party will be resolving things. A split allows for either ooc debating or IC (Preferred) as the characters debate over their reasoning. Wanting the fish vs not really wanting to anger the paladin being a perfect example. Though keep in mind intelligent creatures will also be doing stuff while you are standing their talking. And if they understand what you are saying like lets kill them and take their fish, well they won't exactly be happy. I do like how the party clearly wasn't 100% on board though in that first encounter. It shows that they are new to working together and still don't exactly know all of the people that volunteered to go help the mine, while also showing a little bit of how the character thinks. As that could have quickly turned into a just kill the goblins as they are goblins plus the DM put them in front of us so clearly they are meant to die. Great job everyone.

Goby
2023-06-08, 09:58 PM
Nothing like a moral dilemma for our first encounter, before we even get to know our characters or each other.
I just had a dwarf that didn’t want to fight some goblins, what other surprises await on this adventure?
That was a fun challenge, and it’s nice to be rewarded for the peaceful resolution as well.

Paddywagon Man
2023-06-09, 11:35 AM
Just a heads up I'm moving right now, sorry for the bad timing, but I'll be able to be more consistent starting about the 12th! In the mean time I don't mind overly if you skip me

Metastachydium
2023-06-09, 11:55 AM
Great job everyone.

Thanks and HAH! (Garth better cough up a fish at least as large somewhere down the trail, though. (Hm. Is Summon Bigger Fish a Paladin spell, I wonder?))


That was a fun challenge, and it’s nice to be rewarded for the peaceful resolution as well.

Yeah, that's a nice change of pace.

Aegis013
2023-06-09, 03:48 PM
Thanks and HAH! (Garth better cough up a fish at least as large somewhere down the trail, though. (Hm. Is Summon Bigger Fish a Paladin spell, I wonder?))

How about a bundle of fish that Garth just purchases that are equivalent or greater in size/weight? Not sure my no ranks in survival will net us a singular big fish and Garth isn't the type to tell fish stories. Particularly not to allies.

dantiesilva
2023-06-10, 01:00 AM
I will post in the am, I wasn't playing the new season of Fortnite tonight I swear...

Metastachydium
2023-06-10, 09:00 AM
Good, good. That would have been wrong!

dantiesilva
2023-06-11, 08:54 PM
Going to wait a bit for the others to post as a heads up

Paddywagon Man
2023-06-12, 09:10 AM
Move's mostly done and while I'll still be fairly busy for a while I'll post in a bit, sorry for my absence

Goby
2023-06-12, 09:37 PM
Hm. Is Summon Bigger Fish a Paladin spell, I wonder?



Probably not a Paladin spell (too honorable to boast that "oh yeah, well my fish was THIS big"), but that spell should totally exist, for all those competitive fishermen out there. Give me a few levels, and the time for some research, and maybe I can come up with something. I mean, there's gotta be something simpler than 5th level Animal Growth.

dantiesilva
2023-06-12, 11:25 PM
I mean a paladin mount could be a fish....

Metastachydium
2023-06-13, 08:21 AM
How about a bundle of fish that Garth just purchases that are equivalent or greater in size/weight? Not sure my no ranks in survival will net us a singular big fish and Garth isn't the type to tell fish stories. Particularly not to allies.

Hrm. As long as they are really good fish, I suppose…


Probably not a Paladin spell (too honorable to boast that "oh yeah, well my fish was THIS big"), but that spell should totally exist, for all those competitive fishermen out there. Give me a few levels, and the time for some research, and maybe I can come up with something. I mean, there's gotta be something simpler than 5th level Animal Growth.

YES.


I mean a paladin mount could be a fish....

While that is certainly true, I somehow doubt Garth would appreciate his mount getting transmogrified into a gourmet meal.

Aegis013
2023-06-13, 08:44 PM
While that is certainly true, I somehow doubt Garth would appreciate his mount getting transmogrified into a gourmet meal.

I'm not planning on taking the 5th level of Paladin, but in an emergency, I'm betting a paladin would let their mount be transmogrified into delicious food to prevent their group from starving.

dantiesilva
2023-06-13, 11:46 PM
I will be posting tomorrow.

Metastachydium
2023-06-14, 08:32 AM
I'm not planning on taking the 5th level of Paladin, but in an emergency, I'm betting a paladin would let their mount be transmogrified into delicious food to prevent their group from starving.

…and that's item no. 5119 on the Great List of Things Sinal Should Never Ever Learn.

whoiam
2023-06-14, 11:35 AM
During character creation, Druid was one of the classes I'd considered for Balein's other side. Suddenly, I'm realising that the biggest issue I would have faced is not the sheer number of other divine casters that applied - it would have been preventing Sinal from eating my animal companion(s) :smallcool:

dantiesilva
2023-06-15, 06:40 AM
Will be posting shortly, sorry for the delay had my home game last night and it lasted slightly longer than normal. They got attacked by a giant octopus within their first four hours of travel, killing one of their hirelings, as the remaining party members fled. To a cave they found seeking sanctuary. Barely escaping with their lives the party took a short rest before exploring the cave. The party scout encountered a metal and wood being guarding a door, and backed away, thankfully not alerting it as he informed the rest of the party and they decided to go down the other fork in the cave. Following it they encountered a large poisonous snake near a hot spring. Most of the party made it across without incident, however when the halfling wizard, which was smaller than the snake, went to cross it saw a bite sized meal and went to attack it. A battle inside which ended with the snake retreating to stay alive, and the party moving on, choosing not to pursue the creature.

At the end of this hallway they encountered a small crack in the left side of the wall that seemed to rise up, back towards the direction they came from. It was easy enough for half the party to squeeze through, however the rest would take some time to do so and this the party was split.

Those that went down the crack in the wall passed an offshore crack that they threw a caltrop down, however as nothing seemed to happen they proceeded to continue down their main crack and entered a laboratory of some kind where they found a wizards journal telling of his attempts to make a metal man that would protect him and keep him alive.

At this time, as the rest of the party choose not to search the dead end, a skeleton crept up behind them in blue robes and a battle ensued. The parties gnome ranger took it's hookedhammer and smashed the skeletons skull off into a wall where it cracked before the small skeleton fell to the floor lifeless.

Back in the laboratory the group searched the room fully and found a trap door, as well as a secret door and choose to follow the secret door. Along the path a green slime dropped from the ceiling before them and they barely made it out with their lives, finishing it off, or so they believe, and entering a large empty cavern with a large hot spring in its center. Turning back the way they came they walked down to the trapdoor and found it led to the ironman they had been told about, and read about, but had not seen. As it was facing away from them, and they shut the door quickly it didn't notice them as they went back to the rest of the party and together made their way to the cracked hall they passed earlier.

As the group entered a slimy circle of arcane ruins activated and a celestial dog emerged before them and attacked, before they could respond a celestial beetle also came into existence. The party quickly dispatched these two creatures as more and more kept being summoned. The wizard discovered that what they precieved as a simple summoning circle was actually alive and slimelike as he told everyone to attack it and not the monsters. It was to late however as half the party feel to the summoned creatures forcing the rest to retreat.

And that is where they ended the game. Mind you they are all NE or LE, so leaving each other to die, super IC.

Metastachydium
2023-06-15, 01:29 PM
Well, damn. That must have been a ride! (Also, I've never seen a summoning ooze in action before, so bonus points for pulling it off to such devastating effect! (Also also, should anyone wonder, Sinal is not that kind of NE; she just… Well, she has fewer qualms about hitting things over the head than a well-adjusted person. Just keep her happy and well-fed and all shall be fine!))

dantiesilva
2023-06-19, 12:57 AM
Well, damn. That must have been a ride! (Also, I've never seen a summoning ooze in action before, so bonus points for pulling it off to such devastating effect! (Also also, should anyone wonder, Sinal is not that kind of NE; she just… Well, she has fewer qualms about hitting things over the head than a well-adjusted person. Just keep her happy and well-fed and all shall be fine!))

It was indeed, and it is the first time I have ever used such a creature honestly. But well when you go searching for a random wizards place you know nothing about on the fact that he was known to have magical gear and he used to have a place south of town. And you wander into a random cave you find (which happened to actually be the wizards tower), bypass the Shield Guardian at the front door, read notes about the creature (so they had ample warning this place may not be the best place for them to be), and still choose to explore. Yeah I knew I was using the summoning ooze instantly.

Also will be posting sometime tomorrow moving the game along as no one seems to be adding much more.

Aegis013
2023-06-20, 04:58 PM
When making camp we have to decide on a watch order. I'm not sure how much it matters that Codex doesn't require rest.

I think we should have the elves go first and last as they have low-light vision which should help in the dusk and dawn hours.
Any folks with darkvision should be posted somewhere around the middle.
Any folks without special vision can borrow Garth's everburning torch, but we'll only really be able to see out to the torchlight's radius.

I propose:

1. Balein
2. Garth
3. Cillyss
4. Kurt
5. Garrett
6. Codex
7. Sinal
8. Tohan

If we can do just 7 and have Codex as back-up watch at all times, that would also be nice.

whoiam
2023-06-20, 07:13 PM
...Not going to include Codex in this table, because its sheet seems to have been removed so I can't look up any details :(


So, night watches.



Character
Spot
Extras


Balein
9
Low-Light Vision


Garth
8



Garrett
5
Darkvision 60'


Kurt
4
Darkvision 60'


Cilyss
3



Tohan
1
Low-Light Vision


Sinal
-2





On a 'busy' night, all of us will need 8 hours of 'rest', not including the time spent on watch, and most of us will then need 1 hour of prep (memorising spells/maneuvers/etc). (On days when we don't need to recover spells etc, Balein and Tohan can both do half the night.)

So, while rounding numbers off for the sake of my sanity, the watches we need to take and the time we need to rest are:


Number of Sentries
Total Resting Time (hours)
Watch Length (minutes)


7
10.5 (11)
90


6
10.8 (11)
108


5
11.3 (12)
136


4
12
180



Which puts our sweet spot at 6 sentries (our rest and prep fits into 11 hours while excusing as many of our low-spot members as possible). Which means our regular watch rota would be Balein, Garth, Garrett, Kurt, Cilyss, and Tohan or Codex, in whatever order we like.

Second best choice is 4 sentries (exactly 12 hours of downtime, with Balein, Garth, Garrett, and Kurt doing 3 hour watches).

For the most part, I don't think the order really matters - the elves will see normally under moonlight while we're outdoors, and the dwarves will see normally whenever and wherever they stand watch. If anything, Garth and Cilyss should take the first and last watches, because they're the ones who won't see as well at night.

dantiesilva
2023-06-20, 07:30 PM
Codex and the characters player Deadhuy sadly had to depart our game for the time being, however the possibility of them returning has been left open. I was going to address that in the overnight post into Dawn. The hunters won't allow the party to take away from them contributing as a heads up though.

whoiam
2023-06-20, 07:38 PM
That's sad to hear.

Anyway, Balein was expecting the hunters would want to help with the watch as well, which is why she suggested someone could stand watch at the same time as her. (Well, several someones, since she'll do half the night and most of them won't).

Goby
2023-06-20, 11:39 PM
Garrett is fine with a watch shift in the middle of the night to use his dark vision, as long as he can get 8 hours rest to recover spells.
I think especially early on, with this many people, we should double up to improve our chances.

I’m thinking of a story to tell around the campfire, but prefer to write that from a keyboard, will update something tomorrow.

dantiesilva
2023-06-20, 11:56 PM
I always plan to lose a few players, its the curse of PBP, thats why I accepted so many good applications to try and mitigate some of it later on.

And that is fine by me if that is how the characters wish to do the watch shift I will act as if that is how it will be. And roll randomly of course to see WHO may get the encounter.

QuadraticGish
2023-06-21, 01:15 AM
Yeah, this seems fine. Unfortunately for me, Spot just isn't a class skill.

...Not going to include Codex in this table, because its sheet seems to have been removed so I can't look up any details :(


So, night watches.



Character
Spot
Extras


Balein
9
Low-Light Vision


Garth
8



Garrett
5
Darkvision 60'


Kurt
4
Darkvision 60'


Cilyss
3



Tohan
1
Low-Light Vision


Sinal
-2





On a 'busy' night, all of us will need 8 hours of 'rest', not including the time spent on watch, and most of us will then need 1 hour of prep (memorising spells/maneuvers/etc). (On days when we don't need to recover spells etc, Balein and Tohan can both do half the night.)

So, while rounding numbers off for the sake of my sanity, the watches we need to take and the time we need to rest are:


Number of Sentries
Total Resting Time (hours)
Watch Length (minutes)


7
10.5 (11)
90


6
10.8 (11)
108


5
11.3 (12)
136


4
12
180



Which puts our sweet spot at 6 sentries (our rest and prep fits into 11 hours while excusing as many of our low-spot members as possible). Which means our regular watch rota would be Balein, Garth, Garrett, Kurt, Cilyss, and Tohan or Codex, in whatever order we like.

Second best choice is 4 sentries (exactly 12 hours of downtime, with Balein, Garth, Garrett, and Kurt doing 3 hour watches).

For the most part, I don't think the order really matters - the elves will see normally under moonlight while we're outdoors, and the dwarves will see normally whenever and wherever they stand watch. If anything, Garth and Cilyss should take the first and last watches, because they're the ones who won't see as well at night.

Paddywagon Man
2023-06-21, 01:17 AM
I'm fine with that watch system, and Tohan will be telling a story soon

Aegis013
2023-06-21, 10:30 AM
Thank you whoiam for the watch order analysis. I have no complaints.

Metastachydium
2023-06-21, 11:42 AM
Seconding that! (And somebody's so not going to complain either (I never realized forcibly dumping WIS will ever help my character, you know).)

whoiam
2023-06-21, 01:56 PM
Now, on a slightly different note: If we're gonna be codexless, how do we wanna handle crafting?

We're allowed to buy feats with gold, so I would be willing to do at-cost enchanting for the party if the training costs come out of the party budget instead of Balein's personal wealth.

When it comes to handling XP costs... Its hard to dig up the original sources these days (since they were from a web enhancement to Player's Handbook II), but I did find a readable copy of the transferring XP for crafting (http://rpg.nobl.ca/archive.php?x=dnd/we/20060526a) rules. (Though that link was very slow to load when I accessed it.)

Then we come to divine-based items. Without an Artificer, we actually have to hit prerequisites to make something... *sigh*. This gives us a few basic options:

We cross our fingers and hope Codex returns to us
We make do with only arcane items and what we can loot or buy
We get two sets of item creation feats (one on Balein, one on one of the divine casters)
Balein picks up 8 ranks in Knowledge (Religion) and the divine version of Ritual Transference and does ritual crafting aided by one of the divine casters
I remake Balein as an arcane/divine dual caster instead of an arcane/psionic one
Someone else remakes their character as a Something/Artificer (technically, I could do that one, but... I don't wanna.)
Someone takes leadership to secure an NPC Artificer (suggested by Aegis)


Which option do the rest of you think we should use?

Aegis013
2023-06-21, 03:12 PM
We could just take leadership to get a friendly Artificer that stays in Stapleford and crafts for us later. The Artificer Cohort would be at -2 level, but covers crafting without requiring reworking a character.

whoiam
2023-06-21, 03:20 PM
Was leadership allowed in this game? I keep assuming its not...

Anyway, only #5 and #6 required reworks. #1 required nothing, and #2-#4 were just a question of who picks up which feats and when.

dantiesilva
2023-06-21, 04:14 PM
Leadership and Landlord are both allowed feats.

I will be posting tonight if no one has by then.

Aegis013
2023-06-21, 05:18 PM
Was leadership allowed in this game? I keep assuming its not...

Anyway, only #5 and #6 required reworks. #1 required nothing, and #2-#4 were just a question of who picks up which feats and when.

I don't know how far folks planned their builds and if grabbing item creation feats would interrupt their future plans. Even expending XP for feats in this case could since it'll compete with leveling up more directly in this game.

whoiam
2023-06-21, 05:34 PM
I did ask about this earlier, and the response was that buying feats was about the only thing that could be done with either GP or XP:


On the subject of xp = gp trade I am going to have to say no. You can pay either for a feat, but for an item (like crafting) you have to spend them individually.

Which is why I offered earlier to pick up the crafting feats if the party shared the cost for any ones they wanted to use. If it was all coming out of Balein's regular XP, I wouldn't have offered.

Aegis013
2023-06-21, 10:04 PM
If I can contribute to having in-party crafting I will, since it will pay for itself many times over.

QuadraticGish
2023-06-22, 02:26 AM
I don't know how far folks planned their builds and if grabbing item creation feats would interrupt their future plans. Even expending XP for feats in this case could since it'll compete with leveling up more directly in this game.

I got my levels mostly planned, but not much else. I do at least already begin with Scribe Scroll.

Auranghzeb
2023-06-22, 10:00 AM
Hi folks. Last Wednesday I quit my job amidst a large reduction of workforce and forced reductions of salaries, which I was not going to take, and I have been adjusting to "vacay"/aggressive interviews for other positions. I didn't want to log on the forums because the temptation of procrastination was too much. But now I'm getting used to a new routine and organizing some freelance work while I land something more permanent. So, all this to tell you I'll be posting again these days and I understand if have been kicked out.

dantiesilva
2023-06-22, 11:42 AM
Hi folks. Last Wednesday I quit my job amidst a large reduction of workforce and forced reductions of salaries, which I was not going to take, and I have been adjusting to "vacay"/aggressive interviews for other positions. I didn't want to log on the forums because the temptation of procrastination was too much. But now I'm getting used to a new routine and organizing some freelance work while I land something more permanent. So, all this to tell you I'll be posting again these days and I understand if have been kicked out.


You haven't been kicked, and sorry about the job. Hope everything works out.

Metastachydium
2023-06-22, 12:03 PM
if the training costs come out of the party budget instead of Balein's personal wealth.

That should go without saying!


Then we come to divine-based items. Without an Artificer, we actually have to hit prerequisites to make something... *sigh*. This gives us a few basic options:
[LIST=1]
We cross our fingers and hope Codex returns to us

[Crosses equivalent appendages.]


We make do with only arcane items and what we can loot or buy

I mean, that sounds like pretty much every game I ever played so far. I don't mind if we can do better, though.


We get two sets of item creation feats (one on Balein, one on one of the divine casters)

Shugenja is really not the best basis for that, I'm afraid.


I remake Balein as an arcane/divine dual caster instead of an arcane/psionic one
Someone else remakes their character as a Something/Artificer (technically, I could do that one, but... I don't wanna.)

I don't like the sound of either, frankly.


Someone takes leadership to secure an NPC Artificer (suggested by Aegis)

Leadership is allowed! I'm absolutely taking it the moment we get there (being CHA-based and all that), as well as suggestions as to what to put on the cohort.


Landlord

[EVIL laughter.]

Aegis013
2023-06-23, 08:04 PM
Landlord can help us build interesting factions in Stapleford. If Garth takes it, it'll probably be put entirely towards the overall fortifications of Stapleford.

dantiesilva
2023-06-24, 12:17 AM
I will have a post up somewhere in like 9 hours or so.

Also I am assuming you are choosing to follow the road, if you wish to pathfind your own way just let me know and I will ask one of you to make the required roll.

I know that wasn't much to go on, out of 6 rolls you guys didn't get anything surprisingly for an encounter so I am fine if you just want to move it on to day three with a few quick rolls for watch and such.

Aegis013
2023-06-24, 08:35 PM
I'm fine with just making camp and using the same watch order. I'll deduct a rations since we didn't find a friendly group to give us stew this day.

dantiesilva
2023-06-24, 09:28 PM
I'm fine with just making camp and using the same watch order. I'll deduct a rations since we didn't find a friendly group to give us stew this day.

Just waiting for the majority to agree with you before I move on, I already have the next post started and mostly ready to be posted.

QuadraticGish
2023-06-25, 02:24 AM
I'm fine with just making camp and using the same watch order. I'll deduct a rations since we didn't find a friendly group to give us stew this day.

I agree with Aegis' plan.

Metastachydium
2023-06-25, 11:05 AM
Sinal would, naturally, rather kill something to eat before, but she's not going to wander off alone, so if it's camping time, she camps.

dantiesilva
2023-06-25, 04:06 PM
Sinal would, naturally, rather kill something to eat before, but she's not going to wander off alone, so if it's camping time, she camps.


That would fall under the forage rules if you would like to do that, however it would take place during your travels and possibly affect the distance traveled in a day as it is an all day affair. Plus no fish as no river.

whoiam
2023-06-25, 04:44 PM
I'm fine with just camping, too.

Goby
2023-06-26, 12:17 AM
Garrett is torn between the desire to push on and get to the mine sooner, and the group’s desire to rest.
He would suggest continuing, but not argue too hard if the group votes to camp.

How far do we think we are from the mine? If nothing bad happens, will we get there tomorrow?

dantiesilva
2023-06-26, 01:25 AM
It is possible to get there tomorrow if you either push forward a bit today or tomorrow. Otherwise you will get there on day 4. That 20ft moment speed I didn't account for when making the map as it cuts down a 16-18 mile day to 12, sure you get the +3 from having a ranger but that +3 could have gotten the party there sooner. My fault on that though as I didn't account for that.

dantiesilva
2023-06-26, 05:31 AM
Just got home from working 3rd shift. I will have a post up once I wake up unless another person votes to keep going in that time frame.

Metastachydium
2023-06-26, 09:02 AM
Plus no fish as no river.

[Blank stare, then ]NOOOOOOOOOOOOOOOOOO!

Paddywagon Man
2023-06-26, 11:44 PM
On second thought, I actually had another idea - Tohan has the Summon Swarm invocation, would it be possible to downgrade that and have, like, one spider bite Balein and wake him up without Tohan making any obvious moves in case of observation? Should have lead with that but I didn't want to erase my die roll and look like a cheat

I'll go with that if it's ok, bending the swarm invocation a bit so I get if it's a no

dantiesilva
2023-06-27, 12:09 AM
On second thought, I actually had another idea - Tohan has the Summon Swarm invocation, would it be possible to downgrade that and have, like, one spider bite Balein and wake him up without Tohan making any obvious moves in case of observation? Should have lead with that but I didn't want to erase my die roll and look like a cheat

I'll go with that if it's ok, bending the swarm invocation a bit so I get if it's a no

I'm going to say no as you said yourself you cannot control the swarm. You could try researching such an ability later on however.

Metastachydium
2023-06-28, 03:57 PM
AN EARLY WARNING:

I'll be away for the first three days of July, and might be quite sparse the following week, especially around the 6th and 7th.
I apologize well in advance for any inconvenience or slowdown this might cause.


Should combat break out before I'd return, note that if woken, Sinal will be very eager to hit something IN THE FACE. (And probably to roll some Knowledge rolls (all considered trained, because Rilkan).)

Paddywagon Man
2023-06-28, 11:01 PM
Sorry for the delay, how far away from me is this club fellow and are there any trees within arm's reach? Might put Tree Stride to use, don't want to trust Sanctuary against multiple attacks when one could floor me.

dantiesilva
2023-06-28, 11:37 PM
AN EARLY WARNING:

I'll be away for the first three days of July, and might be quite sparse the following week, especially around the 6th and 7th.
I apologize well in advance for any inconvenience or slowdown this might cause.


Should combat break out before I'd return, note that if woken, Sinal will be very eager to hit something IN THE FACE. (And probably to roll some Knowledge rolls (all considered trained, because Rilkan).)

That is fine, starting July 10th I will be going back to overnights at my job for 3 weeks so my post rate will be about 1/day- 1/every other day. Real life always comes first. And I am 90% sure combat will happen, then again two other times combat didn't so...


Sorry for the delay, how far away from me is this club fellow and are there any trees within arm's reach? Might put Tree Stride to use, don't want to trust Sanctuary against multiple attacks when one could floor me.

All good Paddywagon, I will say you moved 30ft into the woods so before the figure is able to act the figure seems to be 60ft away from you prior to your standard action you still have. I would say the party made camp close to the edge of the light forest so there is a good amount of trees near the party, and a few near you, however its mostly bushes and such near the figure. And don't trust the RNG gods favoring you against an unknown enemy of unknown power with unknown potential allies?

dantiesilva
2023-06-29, 08:40 PM
Note all party members you don't have armor on as you were not woken up when the threat was still unaware of you. Now it very much is and is not 10mins away from you.

QuadraticGish
2023-06-30, 01:23 AM
Shame that Cilyss doesn't like sleeping in armor- actually having light armor would be great since there's no problems sleeping in it. Especially in this case since it's just leather.

Aegis013
2023-06-30, 09:24 AM
Garth doesn't currently own any armor anyway.

Auranghzeb
2023-07-02, 09:04 AM
I'll fight them with my unarmored belly, just wake me up!

dantiesilva
2023-07-02, 11:19 AM
Note it is a -10 to listen checks when asleep

Initiative for tall tailed creatures [roll0]

whoiam
2023-07-02, 12:29 PM
Initiative for Balein: [roll0]

Auranghzeb
2023-07-02, 03:40 PM
Listen[roll0]

Initiative for when it matters

[roll1]

dantiesilva
2023-07-02, 07:10 PM
Well we know Kurt is now awake, and has initiative over the enemies so he may act at any time you choose to post. Keep in mind unless told where enemies are you know there is a commotion in camp and a few people have weapons only, not where attack is coming from as of yet.

QuadraticGish
2023-07-02, 08:14 PM
Listen: [roll0]

And Init: [roll1]

dantiesilva
2023-07-04, 08:46 AM
...

Attack 1 (1d5)[2] Attack roll (1d20+1)[21] Damage (1d6+1)[7]
Crit confirmation [roll0] Damage [roll1] Extra

Note Balein was woken up prior to combat so she would have had time to put on armor

whoiam
2023-07-04, 09:05 AM
As a 1st level wizard, Balein doesn't own any.

Even retroactively casting Mage Armor or Inertial Armor wouldn't make that much difference - Balein will be in negative hit points (either -1 or -5) either way.

I'm not too worried, considering how many divine casters this party has, but I won't be contributing to the rest of the fight.

dantiesilva
2023-07-04, 09:38 AM
@Metastachydium
When Tohan shouts, Balein quickly aims a kick into Garrett's side (hopefully a non-HP-damaging kick would still be strong enough to shake him awake), and moves on to the next person to repeat the process...

As round 1 is taking place now (prior to combat she woke up Garrett), Balein, who is now unconscious, could not kick you awake. The Listen check to notice a battle going on is -10 and even with the -10 modifier I am decently sure at this point now that weapons have been used and combat fully taken effect its easy to say just about anyone can pass said check. But definitely not kicked awake at this point. More an unconscious body of Balein falls at your feet, a Javelin sticking out of her.

Also sorry whoiam I do feel bad about the crit on you...This is why I do roll in the open though.

Metastachydium
2023-07-04, 09:46 AM
NOOOO! (But roger that. It's too bad she didn't fall on Sinal, though. She could fix her in return.)

QuadraticGish
2023-07-05, 12:57 AM
Just to be clear, it's assumed that we can just wake up at this point?

dantiesilva
2023-07-05, 05:31 AM
Unless you can't roll higher than a -10 on a listen check with a -10 modifier as battle has begun.

Metastachydium
2023-07-05, 05:34 AM
Funnily enough, Sinal is, mathematically speaking, capable of that. So… Let's see! Listen: [roll0]

Metastachydium
2023-07-05, 05:48 AM
Hah! Let's put that squishy wizard back into business with the power of JUVENILE CURIOSITY!

Paddywagon Man
2023-07-05, 12:16 PM
[roll0] Initiative for Tohan

Was running and blessing a surprise round thing or have I used my turn for this first round already?

dantiesilva
2023-07-05, 04:01 PM
Your double move as you moved to find them and then moved back to camp was your action for surprise round. Bless this never was cast.

Paddywagon Man
2023-07-07, 09:11 PM
Well just make casting bless my turn for the actual combat then, with Tohan's high initiative it doesn't seem to make a big difference over what I initially posted.

dantiesilva
2023-07-08, 12:08 AM
I will be posting when I wake up. I believe everyone has acted.

dantiesilva
2023-07-08, 09:40 AM
Will Saves vs Sleep DC 14
[roll0] Wooden club
[roll1] Javelin thrower

dantiesilva
2023-07-11, 04:58 AM
I will not be posting the next few days due to a funeral I have to attend.

dantiesilva
2023-07-15, 09:24 AM
Fort vs Poison [roll0]
Fort vs Distraction [roll1]

dantiesilva
2023-07-20, 10:22 AM
I'll have a post up tomorrow as it will be my day off. You did finish the fight (minus the sleeping one) and know that the creatures are lizardfolk.

Aegis013
2023-07-20, 08:20 PM
That lizardfolk is having the deepest sleep of its life.

Metastachydium
2023-07-21, 06:17 AM
That lizardfolk is having the deepest sleep of its life.

And yet I'd argue Clublizard probably sleeps deeper yet, as of now!

dantiesilva
2023-07-21, 08:22 AM
[roll0] to see if it wakes up

Metastachydium
2023-07-21, 01:09 PM
So… Clublizard is alive, after all?

dantiesilva
2023-07-21, 06:08 PM
So… Clublizard is alive, after all?

Sinal killed clublizard, it's dead body stuck on her halberd. Garret was with sleeping lizard that woke up due to commotion.

Metastachydium
2023-07-22, 10:02 AM
Ah, okay, thanks! The fact Clublizard died standing had me confused.

QuadraticGish
2023-07-26, 12:37 AM
So is initiative over?

dantiesilva
2023-07-26, 08:30 AM
Sorry guys, I have been working 3rd shift going on three weeks now so when I normally post I am at work, going to post now however. There is a readied action of hitting the waking up lizardfolk to resolve, but yes initiative is over.

171exp

The weapon is a Macuahuitl, it is an exotic one handed weapon. Deals 1d12 damage, weighs 5lbs. and has 8hp. x2 crit modifier
You can do lethal slashing damage from the obsidan blades, or bludgeoning damage with the club part of it. When hitting with the slashing part though you do add 1 1/2 your strength bonus. All attacks (even after you gain the proficiency) are at a -2 for it due to it being so unwieldy.

Metastachydium
2023-07-26, 09:50 AM
The weapon is a Macuahuitl, it is an exotic one handed weapon. Deals 1d12 damage, weighs 5lbs. and has 8hp. x2 crit modifier
You can do lethal slashing damage from the obsidan blades, or bludgeoning damage with the club part of it. When hitting with the slashing part though you do add 1 1/2 your strength bonus. All attacks (even after you gain the proficiency) are at a -2 for it due to it being so unwieldy.

Did I just hear Awesome But Impractical? Sinal wants it even more now.

dantiesilva
2023-08-01, 05:40 AM
Anyone with a survival check can roll to see if they notice signs of what may have attacked the miners, it is unlikely, however not impossible. Also who is doing provisions today? d12+wisdom roll please if you decided to set up camp here. At the moment it is dusk, no enemies are around, and it is known as a safe campsite. What you all choose to do with this knowledge is up to you.

Metastachydium
2023-08-01, 12:37 PM
a survival check

d12+wisdom

I'd like to nominate someone with a positive WIS modifier to perform both tasks.

Aegis013
2023-08-01, 02:40 PM
Kurt has the best Wis mod (+4) followed by a 3-way tie between Balein, Cylliss, and Garth.

It seems nobody has ranks in Survival.

Auranghzeb
2023-08-01, 04:22 PM
I can roll untrained, but yeah not the smartest guy in the group

whoiam
2023-08-01, 05:30 PM
Incidentally, can I get a second healing off someone? (Retroactively, before we set out.) Balein was still on -1 HP at the end of the previous encounter...:smalleek:

Goby
2023-08-01, 10:43 PM
I should be able to get some ranks in survival next round, it would make sense for my character. Didn’t know about the special rules for foraging and provisions when I built him.

But for now, hopefully there’s someone better.

Question, can we work together and use aid another?

dantiesilva
2023-08-02, 09:55 AM
I mean I have been picking at random who's been doing the cooking roll for the whole meal thing. Instead of letting you pick i can just go back to random.

Aid another for what exactly? Survival, yes.

Metastachydium
2023-08-02, 02:37 PM
Incidentally, can I get a second healing off someone? (Retroactively, before we set out.) Balein was still on -1 HP at the end of the previous encounter...:smalleek:

Didn't sleeping put her back into positives? With natural healing and all that? If not, Sinal can burn a slot.

whoiam
2023-08-02, 02:53 PM
A) You need an uninterrupted night (which we didn't get), B)Its 1hp/level, which would only put her on 0 (awake but disabled), and C)Its still a good idea to get her (and anyone else who might have been injured) back up to full health since we don't know when the next encounter might be.

Metastachydium
2023-08-02, 02:56 PM
A) You need an uninterrupted night (which we didn't get), B)Its 1hp/level, which would only put her on 0 (awake but disabled), and C)Its still a good idea to get her (and anyone else who might have been injured) back up to full health since we don't know when the next encounter might be.

Roger roger. CLW, coming up: [roll0].

QuadraticGish
2023-08-04, 11:04 AM
Anyone have knowledge nature so we might know how tough of a fight a Bison might be in character?

Aegis013
2023-08-04, 02:35 PM
Garth only has Kn: planes.

Metastachydium
2023-08-04, 03:04 PM
Garth only has Kn: planes.

Sinal is a Rilkan. She has EVERY Knowledge skill by default. Gimme a moment.

EDIT: Well, that's kind of underwhelming, but it should clear the basics.

dantiesilva
2023-08-04, 04:28 PM
Note to self 24 bison for when I'm free later to post

Goby
2023-08-05, 10:45 PM
Apparently Garrett was paying attention on the day he read about bison, or heard a really memorable story from some hunters.
Seems like he’ll know whether this is a good idea or not. Though somehow I bet Sinal is going to try it either way, for that much beef.

Metastachydium
2023-08-06, 12:22 PM

In her defense, it's really a lot of beef and she's been living on trail bars (the vegetable-based, lighter-than-rations, but so explicitly cardboard-tasting that it gives the Sickened condition if more than one is consumed within a day thing from RotW) the last few days. She has standards! (Not moreal ones, mind you, but standards nonetheless.)

(Also, awesome roll!)

dantiesilva
2023-08-07, 08:22 AM
So first shift sucks, and is making me feel old that I pass out before my son some days. With that in mind I do understand if the party wishes to drop as I'll only be able to post 1-2 times a week as a heads up. I will leave it up to all of you however if the game continues or not.

whoiam
2023-08-07, 10:00 AM
These things happen. I don't mind sticking around even at a lower post rate.

Metastachydium
2023-08-07, 11:35 AM
In case someone didn't notice somehow, I'm enjoying the heck out of this. Post as you can; as long as there's a game, I'll be in!

Auranghzeb
2023-08-07, 02:13 PM
Yeah, post whenever you feel like it, as long as you want, of course. Family first!

whoiam
2023-08-09, 05:08 PM
So, OOC, the comparison between the two options:

Balein's Entangling Ectoplasm has a 25' range, and if she succeeds on a ranged touch attack (which for her is a roll at +4 vs a Bison's touch AC of 9, meaning an 80% chance of landing), will entangle a single Bison for 5 rounds.
Garth's breath weapon has a 15' cone or a 30' line, and if I'm reading the relevant rule correctly, will entangle any affected Bison for 1d4 rounds (because even if the Bison saves, it still takes half damage, and so is still entangled).

That is, Garth can entangle from further away (6 squares vs 5) and has no chance of failure (vs Balein failing one time in 5). But he's more of a loss from the attack group than she is, and he's more likely to need to reapply his entanglement if the others can't kill the bison in a single round.

dantiesilva
2023-08-09, 07:26 PM
It seems like the vote goes to trying your luck with the bison. I'll post tomorrow sometime. Do you want to wait a bit for some of the beers to fall asleep first or just go for it now before I do post?

Goby
2023-08-09, 10:30 PM
I love that a large party where maybe no one has ranks in survival is trying to hunt large animals.
Does anyone have any ranged weapons, or do we have to get really close? Garrett has no good ranged attack or spells to impact a bison.

I’m up for a hunt, the ideas being proposed seem to make sense. I’d say we let them settle down a bit, try to sneak close from downwind, and use whatever magic to slow one down.

whoiam
2023-08-09, 11:31 PM
Garth has a breath weapon.
Kurt and Sinal have slings.
Garret has darts.
Tohan has an Eldritch Blast.
Cilyss has nothing ranged I could spot.
Balein has a shortbow.

So we've got several ranged options, but most of them are pretty short ranged, and don't really have the range to be useful when a bison's at full run. We're probably still better off entangling one, which means getting Garth within 30' or Balein within 25'.

Aegis013
2023-08-10, 11:18 AM
I just gotta hope that fire breath spooks the other bison so they move away from us rather than deciding to overrun us.

Auranghzeb
2023-08-10, 07:53 PM
TPK by cows...


Once in Asturias (North of Spain to the west from where I live) we were hiking in the mountains and there was a large field with bulls (the meat variety) and a sign that read "Do not cross unless you can go through the field faster than the bull. The bull does it in 3.5 seconds".


Let's hope we don't have to run away from the stampede.

dantiesilva
2023-08-10, 08:01 PM
TPK by cows...


Once in Asturias (North of Spain to the west from where I live) we were hiking in the mountains and there was a large field with bulls (the meat variety) and a sign that read "Do not cross unless you can go through the field faster than the bull. The bull does it in 3.5 seconds".


Let's hope we don't have to run away from the stampede.

This honestly just made my day, as you know enough people tried that they had to put the sign up.

dantiesilva
2023-08-10, 08:08 PM
@whoiam I am going to assume you upcharge Entangling Ectoplasm as Bison are large creatures (thus needing 4 out of 4 of your Power points) to effect. I mean I am also fine with your character making the mistake and us watching what transpires from that, but I leave that call up to you.

whoiam
2023-08-10, 08:18 PM
@whoiam I am going to assume you upcharge Entangling Ectoplasm as Bison are large creatures (thus needing 4 out of 4 of your Power points) to effect. I mean I am also fine with your character making the mistake and us watching what transpires from that, but I leave that call up to you.

*blink* ...I completely forgot about the size restriction.

But yes, I'll pay the extra power points. Funny as Balein screwing up would be, wasting my nat 20 would be just too sad... 😔

Goby
2023-08-10, 08:24 PM
TPK by cows...


Once in Asturias (North of Spain to the west from where I live) we were hiking in the mountains and there was a large field with bulls (the meat variety) and a sign that read "Do not cross unless you can go through the field faster than the bull. The bull does it in 3.5 seconds".


Let's hope we don't have to run away from the stampede.

That would be an amazing sign to see. Ironically the player from Spain is the one warning us about not running with bulls.
Your OOC post really made me laugh, as I too am thinking this will be the best TPK ever. But let’s roll with it and see what happens.

Worst case, Garrett can fly for short distances, so he might survive a stampede.

QuadraticGish
2023-08-10, 09:16 PM
I'm willing to continue.

Auranghzeb
2023-08-10, 10:11 PM
*blink* ...I completely forgot about the size restriction.

But yes, I'll pay the extra power points. Funny as Balein screwing up would be, wasting my nat 20 would be just too sad... 😔

I don’t think you can spend more PP than your manifester level.

dantiesilva
2023-08-10, 10:13 PM
I don’t think you can spend more PP than your manifester level.

I am familiar with psionics in the sense that I know of it and understand it better than incarnunm. Besides that I am unsure, anybody else know for certain?

whoiam
2023-08-10, 10:30 PM
Ah, I thought you were fudging things to let me save face 😞

No, You aren't (usually) allowed to augment a power above your manifester level. There are a few ways to break that limit - like using overchannel (which Balein doesn't have yet) or being a Wilder (which she isn't), but for the most part, the manifester level acts as a hard limit on the number of power points you can spend on a single power.

dantiesilva
2023-08-10, 10:32 PM
I will allow a retcon of everyone's actions including yours then as your character would know the limits of their power (in theory) again I'm cool with playing this out as is as a learning experience of oh **** and think it could be fun.

whoiam
2023-08-10, 11:03 PM
My nat 20... *sob*

Alright, I'll redo Balein's action. She wouldn't have known ahead of time that the Bison are too big (she's never seen one up close before, and she wasn't the one who knew about them), but by the time they're in range, she'd have worked it out. At which point she'll have to turn over entangling duty to Garth, and instead... Hm, no point in tossing out a grease, since the herd won't be able to charge in the surprise round anyway. Buffing herself wouldn't accomplish her goal in agreeing to hunt (showing the others she's not useless), so.... I think the best thing to do is use up my Enlarge Person on one of the melee fighters. And I'll pick Sinal, since she has the heaviest weapons.

Edit: Post updated.

Aegis013
2023-08-11, 12:08 PM
[roll0] fire damage
[roll1] entangle duration in rounds

Fire damage is halved due to entangling exhalation.

I lost a max weapon damage roll, but inflicting the Entangled condition is far more important.

Metastachydium
2023-08-11, 02:52 PM
Average damage achieved! (Also, Sinal's AC goes down to 13 (-1 size, -1 DEX from size, -2 rage).)

QuadraticGish
2023-08-12, 12:32 PM
Leading the Charge should make our follow up attacks next round very consistent as long as the other bison end up spooked away.

dantiesilva
2023-08-12, 01:19 PM
Leading the Charge should make our follow up attacks next round very consistent as long as the other bison end up spooked away.


If it hits, plus this is surprise round so need to see after everyone has acted if the herd wakes up. I mean it's likely for them to be woken up, but not impossible. Correction with their +7 to listen, even after the negatives and positives they are definitely waking up. What squares did that breath weapon cover?

Aegis013
2023-08-12, 02:42 PM
Assuming Garth is the icon at J14, I would use the cone to only hit the closest bison in hopes that the bison flee from the flames rather than think their whole herd is under attack and need to defend themselves.

So it would cover a cone extending to J10. Near the herd, but not quite reaching them.

whoiam
2023-08-18, 11:23 PM
Balein's Initiative: [roll0]

QuadraticGish
2023-08-18, 11:28 PM
Cillyss' Init: [roll0]

Metastachydium
2023-08-19, 04:00 AM
Let's see an initiative: [roll0]

Aegis013
2023-08-19, 06:30 AM
[roll0] initiative

Everybody so far is slower than the bison and half of us are slower than the herd. This could be interesting.

Auranghzeb
2023-08-20, 01:04 PM
The terrible herd from hell.


Initiative [roll0]

Metastachydium
2023-08-20, 03:20 PM
The terrible herd from hell.

(There's an anecdote about… The taxonomist Cuvier, I believe. His students, it says, tried to pull a prank on him one night: one of them, disguised as a devil, snuck into his bedroom and then they made a sudden loud noise. Cuvier woke, as intended, looked at the devil, contemplated what he saw for a moment and then quipped "Horns; hooves; herbivore." – before turning around to resume his slumber.)

dantiesilva
2023-08-24, 08:30 AM
My son goes into eye surgery today so I won't be posting until tomorrow night roughly.

whoiam
2023-08-24, 08:31 AM
Hope it all goes well!

QuadraticGish
2023-08-25, 10:23 AM
Ditto on that.

Metastachydium
2023-08-25, 10:25 AM
I know I'm a bit slow, but let me append a quick "I hope it went smoothly"!

dantiesilva
2023-08-25, 06:49 PM
Thanks everyone, the eye surgery went well, and he is home recovering. I am going to go make a quick update to my previous post, if no one has already posted, and then it will be the players turn as the bison already did its gore attack its just the herd.

Metastachydium
2023-08-26, 12:09 PM
That's great to hear!




Meanwhile, Sinal might be the proud owner of AC 14 and 3 remaining hit points, but she'll not run away from food!

whoiam
2023-09-10, 06:50 AM
Looks like our best choice for illumination is Garth's Everburning Torch.

Beyond that, Garrett has a Sunrod (brighter than the torch, but only good for 6 hours) and some candles, while Balein has a Hooded Lantern (with enough oil for 12 hours), and a prepared light spell (10 minutes). If anyone else packed some kind of light, I didn't spot it, sorry!

QuadraticGish
2023-09-11, 11:02 PM
Who has free hands for it?

dantiesilva
2023-09-13, 12:12 PM
I have a very dead computer at the moment so no rush on posting as all I have is my phone so I cannot update the map until I get my new computer.

whoiam
2023-09-13, 02:01 PM
Who has free hands for it?

Balein can carry one; She can use her sword and/or magic one-handed, and without Point Blank Shot she's probably not much use as an archer in the mines.

Metastachydium
2023-09-15, 05:11 AM
I have a very dead computer at the moment so no rush on posting as all I have is my phone so I cannot update the map until I get my new computer.

Roger that and thanks for the update!


Balein can (…) magic one-handed

Well, I'm pretty sure she is aware at this point that that's all Sinal needs to be happy about her presence.

QuadraticGish
2023-09-15, 06:14 PM
I have a very dead computer at the moment so no rush on posting as all I have is my phone so I cannot update the map until I get my new computer.

Damn, sorry that happened.

Aegis013
2023-09-16, 07:21 PM
Garth will hold his torch up for those without darkvision or similar.

dantiesilva
2023-09-17, 12:57 PM
On one hand my computer fully died, so I lost almost everything. On a positive note, I kept all of my important stuff on an external drive so I lost stuff I can replace, and I got a brand-new computer. Now just to fight with Worldgrapher to have the license sent back to me for their software as I never kept the passwords around...So, in theory I should have a new post up within the week given that the megadungeon map wasn't too far advanced so far.