corncobweb
2023-06-19, 01:54 PM
Hello, is there any way to make yourself frightened for a long duration?
:smalleek: I'm not allowed to put links in my first post, sorry.
I have a strange build that uses swallow your fear.
reddit.com/r/Pathfinder_RPG/comments/11vaelv/growing_a_spine_rageshaper_shifter/
aonprd.com/SpellDisplay.aspx?ItemName=Swallow%20Your%20Fear
If the subject is frightened, he remains in place and gains the confused condition for the remainder of the fear effect, except he treats all results of “attack self ” as “do nothing” and treats “attack nearest creature” as “act normally.”
Since this build is already confused, this confusion effect is a buff. However I need to remain frightened in order to keep the buff. My current approach is to have two fear effects which each shake, so they combine together to frighten.
legacy.aonprd.com/coreRulebook/glossary.html#fear
Fear effects are cumulative. A shaken character who is made shaken again becomes frightened
However, if I get a single effect that frightens, then I can cure the shaken while keeping the frightened, and then I don't suffer from the -2 penalty.
Characters who are frightened are shaken, and in addition they flee from the source of their fear as quickly as they can.
Here is the investigation I've already done:
reddit.com/r/Pathfinder_RPG/comments/10ongj8/effects_that_shakenfrighten_yourself_or_an_ally/
:smalleek: I'm not allowed to put links in my first post, sorry.
I have a strange build that uses swallow your fear.
reddit.com/r/Pathfinder_RPG/comments/11vaelv/growing_a_spine_rageshaper_shifter/
aonprd.com/SpellDisplay.aspx?ItemName=Swallow%20Your%20Fear
If the subject is frightened, he remains in place and gains the confused condition for the remainder of the fear effect, except he treats all results of “attack self ” as “do nothing” and treats “attack nearest creature” as “act normally.”
Since this build is already confused, this confusion effect is a buff. However I need to remain frightened in order to keep the buff. My current approach is to have two fear effects which each shake, so they combine together to frighten.
legacy.aonprd.com/coreRulebook/glossary.html#fear
Fear effects are cumulative. A shaken character who is made shaken again becomes frightened
However, if I get a single effect that frightens, then I can cure the shaken while keeping the frightened, and then I don't suffer from the -2 penalty.
Characters who are frightened are shaken, and in addition they flee from the source of their fear as quickly as they can.
Here is the investigation I've already done:
reddit.com/r/Pathfinder_RPG/comments/10ongj8/effects_that_shakenfrighten_yourself_or_an_ally/