HoboKnight
2023-06-22, 01:59 AM
Hey guys,
I'm basically running Sword coast for my friends and I have things set up so, that Common and Uncommon magic items are rather easy to find(shops, some research perhaps), while Rare, Very rare and Legendary are more like super-expensive paintings of today.
I have an idea for a trader in my setting, niched within high-level adventurers. This guy is an Archmage and resides in a large trading city. He is known for being able to acquire rare and legendary magic items, but it takes time and a huge fee to enter (10.000gp).
How does he operate?
- Rarely: Party brings in a Very rare magic item, trader buys it for whatever (30, 40, 50k… does not matter)
- Usually, due to low value of wealth for adventurers, no gold is involved: Party brings in a Very rare magic item, but is also LOOKING FOR AN ITEM OF SAME RARITY. Wizard stores it, waits for another party to bring him requested item for trade, which is then given to 1st party
- Most often: Party is not in possession of a suitable item for trade. Wizard gives them a location of an unlooted dungeon, somewhere in the realms. Party clears the dungeon and USUALLY finds something they can trade for an item of suitable level
This is how I have things planned out. What do you guys think? Any conceptual holes? Does this make sense?
Also: Wizard is collecting info on unlooted locations from a variety of sources. What sort of locations would these be? Threatening enough, they were not looted by adventuring parties up to lvl 10, but also not affecting the world around them? Tombs are a good examples, as well as abandoned archmage laboratories with mechanic guardians. What else could I use?
Thanks!
I'm basically running Sword coast for my friends and I have things set up so, that Common and Uncommon magic items are rather easy to find(shops, some research perhaps), while Rare, Very rare and Legendary are more like super-expensive paintings of today.
I have an idea for a trader in my setting, niched within high-level adventurers. This guy is an Archmage and resides in a large trading city. He is known for being able to acquire rare and legendary magic items, but it takes time and a huge fee to enter (10.000gp).
How does he operate?
- Rarely: Party brings in a Very rare magic item, trader buys it for whatever (30, 40, 50k… does not matter)
- Usually, due to low value of wealth for adventurers, no gold is involved: Party brings in a Very rare magic item, but is also LOOKING FOR AN ITEM OF SAME RARITY. Wizard stores it, waits for another party to bring him requested item for trade, which is then given to 1st party
- Most often: Party is not in possession of a suitable item for trade. Wizard gives them a location of an unlooted dungeon, somewhere in the realms. Party clears the dungeon and USUALLY finds something they can trade for an item of suitable level
This is how I have things planned out. What do you guys think? Any conceptual holes? Does this make sense?
Also: Wizard is collecting info on unlooted locations from a variety of sources. What sort of locations would these be? Threatening enough, they were not looted by adventuring parties up to lvl 10, but also not affecting the world around them? Tombs are a good examples, as well as abandoned archmage laboratories with mechanic guardians. What else could I use?
Thanks!