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View Full Version : D&D 5e/Next Animal Fight Club, Beard Bros Style



JNAProductions
2023-06-24, 04:47 PM
General Pengugoose
Small Beast, Lawful Neutral
Armor Class 16 (Natural Armor)
Hit Points 255 (30d6+150)
Speed 25'


Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma


18 (+4)
8 (-1)
20 (+5)
16 (+3)
18 (+4)
18 (+4)


Skills Athletics +7, History +9, Survival +7, Intimidation +7, Perception +7
Condition Immunities Frightened
Senses Passive Perception 17
Languages Common, Sylvan
Challenge 8
Leader Of Beasts
Allied beasts within 120' of General Pengugoose and that can at least see or hear him may add his proficiency modifier of +3 to their AC, saves, and damage rolls. Additionally, they have advantage on saves against becoming Charmed or Frightened. These bonuses do not apply to the General himself.

Magic Resistance
The General has advantage on saves against magic.

Actions
Beak Melee Weapon Attack:
+7 to-hit, reach 5', one target. Hit: 1d12+3 piercing damage.

Lead The Charge
General Pengugoose takes the Dash action, but may only move in a straight line for the rest of the turn. At the end of his move, he may make a single Beak attack as a bonus action, provided he moved at least 20'. Any creature affected by his Leader Of Beasts ability may also use their reaction to move up to their speed and make a single melee attack when this action is used.

Bonus Actions
Endure
The General spends a hit die, regaining 1d6+5 HP.

Shake Off
The General gains an extra save against any and all conditions currently afflicting him.

Reactions
Look Out!
When a creature affected by the General's Leader Of Beasts ability that is adjacent to the General takes an attack, the General may use his reaction to swap places and take the attack for them.

More incoming. Based off this series (https://www.youtube.com/watch?v=PVlb4OAIpuM&list=PL-h-aFx_6X4ERK-DjY_imEVn5q7rRY-zM&ab_channel=SuperBeardBros).