PDA

View Full Version : Random NPC Thread.



SoD
2007-12-06, 01:30 PM
At some point in their campaign, most DMs are shown a situation where they think ''I wish a had an NPC for this situation! All statted out and with a backstory and (most importantly) a name!''. For me...it's the name more than anything else, but I thought: why not have a random NPC thread? I thought I'd start off with a lynguist, speaker of many languages.

Cyya, Grey Elf Bard 1 (Venerable).

Need some Slaadi script translated? Or maybe some Kenku? Sphinx! I'll do Sphinx twenty percent off this week!

Str: 8
Dex: 14
Con: 8
Int: 22
Wis: 13
Cha: 15

Atk: Non-combatant.
Skills: listen +3, spot +3, search +8.

Special: Low Light Vision, Secret Door Funding, bardic knowlege.

Languages: Aboleth, Abyssal, Aquan, Armandish, Asherati, Auran, Beholder, Bhuka, Blink, Boggle, Celestial, Common, Dethek, Draconic, Drow, Drow Sign, Druidix, Dwarven, Elven, Feline, Formian, Giant, Githyanki, Githzerai, Gnome, Goblin, Gol-Kaa, Gnoll, Grimlock, Kuo-Toan, Halfling, Ibixian, Ignan, Illumian, Infernal, Jermlaine, Kenku, Nycter, Loxo, Lumi, Quor, Odopi, Orc, Riedran, Roushoum, Sahuagin, Slaad, Sphinx, Stonesinger, Sylvan, Terran, Thri-Keen, Tuilvilanuue, Umber, Undercommon, Windsong, Worg, Yuan-Ti.

Cyya has speant his entire life mastering as many languages as possible. He earns a living by simpley being the best interpretur there is. Althought he is extremely old (he won't say how old...some claim he's forgotten) and is rumoured to be over 1000. Still, in his old age, he is a shrewd salesman, and smart enough not to go to the creature if it's outside city limits.

RandomNPC
2007-12-06, 05:50 PM
Sweet! Somebody named a thread after me! IM FAMOUS!


in the situation where they need a specialist that they can't just go to the store to find (like a gemcutter) doesn't it just take a gather info check with a DC: DMs choice? then the party finds someone who can do whatever non combat thing it is they need done. my partys searched a town for a few days before and not gotten what they wanted, they've also accadently been found by an informant they needed a half hour later.

Criz Reborn
2007-12-06, 11:33 PM
i find it ironic that, before me, the only person to replay to "Random NPC Thread." was someone named "RandomNPC"

Miles Invictus
2007-12-07, 12:24 AM
Named NPCs not only further the plot, they increase the verisimilitude of the setting. That's why we prepare things like this.

I do things a bit differently than you do, SoD. I have a random list of names and a list of stats for stock NPCs. It works out because my players don't get to see what stats NPCs have.


Languages: All of them.

Fixed it for you. :smalltongue:

Jack_Simth
2007-12-07, 12:26 AM
I take pity on you. (http://www.aarg.net/~minam/npc2.cgi?)

philippos
2007-12-07, 12:36 AM
that's a really great link, thanks. I have a very long list of names by region/culture for my world that I give to NPCs. and a stat block sheet incase something like that comes up, but this generator is faster/more complete for stats. sweet

SoD
2007-12-07, 03:25 AM
Named NPCs not only further the plot, they increase the verisimilitude of the setting. That's why we prepare things like this.


I was thinking more along the lines of when they decide to go talk to the random person sitting in a bar, or in a que, or at a restaurant.

RandomNPC
2007-12-07, 08:49 PM
I was thinking more along the lines of when they decide to go talk to the random person sitting in a bar, or in a que, or at a restaurant.

theres a list of names in the PHB in the races section, and stat charts in the DMG.

but at that point the only thing different between every other 12th level wizard is spell selection and name.