SangoProduction
2023-07-03, 05:32 PM
OK, I know I do a post like this almost every year, but I was thinking about how special senses could have their own unique languages specific to those senses. Like how tremorsensors could be really into tap dancing as a form of poetry.
And this time, Detect Magic fell under my gaze. It allows you to detect lingering auras of spells and items.
The first problem I noticed was the relatively low bandwidth. Even though you have 8 schools, allowing each character to have 8 possible states (compared to binary's 2), it generally is going to take 6 seconds between each character. This makes it useful as a code form, but really limited, compared to say, an alphabet. And it would probably be pretty excruciating for real-time conversation. (Unless, of course, it was instead a code language, with much denser meaning per character. Very much akin to binary or kanji.)
The second issue is one of false-positives. Obviously, anyone casting would leave an aura, not just someone trying to communicate something. But this could be worked around by requiring "start" and "end characters. Preferably those that do not normally follow a typical caster's order. Just as an example, a message could be defined by having 2 divinations, one at the beginning of the message and one at the end. Which could still lead to false positives if you encounter a scry-and-die who's confirming their kill. But those would be high level auras.
Third, and perhaps most importantly: Auras do not appear to have a "sequencing" to them, by default. So a message in Mage Speak would be closer to using Roman Numerals than modern math. An X II X would be equivalent to IXXI or XX II. This substantially reduces the number of messages that could be conveyed per number of auras.
But as this is a "in the weeds" detail, it could be concluded that someone who knows Mage Speak might be able to actually tell the relative sequence of the auras, which would also help to rule out false positives.
Fourth is spell capacity, and durability of the message. Cantrips would be the most accessible method of producing auras, since in pathfinder, they are freely cast-able, and all wizards have all cantrips. But it only lasts for less than a minute. And even a 7th level spell's aura only lasts at most an hour.
-
So, there is actually a way to address all those problems, and that's Magical Ink! Yeah, a magical item that can produce ink that holds a specific aura. Perhaps you would need multiple different vials, each for a particular aura, or maybe a stronger ink that is able to change its aura as it's being written with.
This would allow for a durable, high capacity messaging system with very little chance of a false positive. And as a coded language, it would be relatively high bandwidth (after it's written), though a poor method of real-time communication. And best of all, it could function as an ink, it would allow you to write inconspicuous letters with messages coded into the ink itself, rather than the message.
It would also obviously give sequencing to the aura, restoring the lost information density.
Now, the specifics of this ink would no doubt be down to the crafters themselves. It is said that a master mystic alchemist could make ink that last for years, and controlled by thought. While others require command words or mimic the most powerful aura at the time of writing, and yet others only produce a single aura, and last for mere days.
So for some example coded messages...
-
Divination - Transmutation: This could represent "Seek Change". Divination signifies seeking or understanding, and Transmutation signifies change or transformation. Depending on context (which could be conveyed in the mundane text), it could mean to attempt to change someone's mind, or change location. Although one would think a more specific message involving Enchantment or Conjuration (teleportation) would be desired.
Conjuration - Evocation: This could mean "Bring Force". Essentially detailing the need to get help, and be ready for a fight.
Divination - Illusion: Could mean "Beware of Deception." Self Explanatory.
Necromancy - Enchantment - Evocation - Divination: "Revive operation at sunrise". Necromancy could be a metaphor for revival, with Evocation-Divination as an accepted form of "sunrise", in a long message, while Necromancy-Divination could be "sunset" in the context of a long message.
And surely a bunch of 18-intelligence magic-college grads who wield the power of the universe in their finger tips, and have way too much time on their hands would be able to come up with much denser, more conditional messaging systems.
And this time, Detect Magic fell under my gaze. It allows you to detect lingering auras of spells and items.
The first problem I noticed was the relatively low bandwidth. Even though you have 8 schools, allowing each character to have 8 possible states (compared to binary's 2), it generally is going to take 6 seconds between each character. This makes it useful as a code form, but really limited, compared to say, an alphabet. And it would probably be pretty excruciating for real-time conversation. (Unless, of course, it was instead a code language, with much denser meaning per character. Very much akin to binary or kanji.)
The second issue is one of false-positives. Obviously, anyone casting would leave an aura, not just someone trying to communicate something. But this could be worked around by requiring "start" and "end characters. Preferably those that do not normally follow a typical caster's order. Just as an example, a message could be defined by having 2 divinations, one at the beginning of the message and one at the end. Which could still lead to false positives if you encounter a scry-and-die who's confirming their kill. But those would be high level auras.
Third, and perhaps most importantly: Auras do not appear to have a "sequencing" to them, by default. So a message in Mage Speak would be closer to using Roman Numerals than modern math. An X II X would be equivalent to IXXI or XX II. This substantially reduces the number of messages that could be conveyed per number of auras.
But as this is a "in the weeds" detail, it could be concluded that someone who knows Mage Speak might be able to actually tell the relative sequence of the auras, which would also help to rule out false positives.
Fourth is spell capacity, and durability of the message. Cantrips would be the most accessible method of producing auras, since in pathfinder, they are freely cast-able, and all wizards have all cantrips. But it only lasts for less than a minute. And even a 7th level spell's aura only lasts at most an hour.
-
So, there is actually a way to address all those problems, and that's Magical Ink! Yeah, a magical item that can produce ink that holds a specific aura. Perhaps you would need multiple different vials, each for a particular aura, or maybe a stronger ink that is able to change its aura as it's being written with.
This would allow for a durable, high capacity messaging system with very little chance of a false positive. And as a coded language, it would be relatively high bandwidth (after it's written), though a poor method of real-time communication. And best of all, it could function as an ink, it would allow you to write inconspicuous letters with messages coded into the ink itself, rather than the message.
It would also obviously give sequencing to the aura, restoring the lost information density.
Now, the specifics of this ink would no doubt be down to the crafters themselves. It is said that a master mystic alchemist could make ink that last for years, and controlled by thought. While others require command words or mimic the most powerful aura at the time of writing, and yet others only produce a single aura, and last for mere days.
So for some example coded messages...
-
Divination - Transmutation: This could represent "Seek Change". Divination signifies seeking or understanding, and Transmutation signifies change or transformation. Depending on context (which could be conveyed in the mundane text), it could mean to attempt to change someone's mind, or change location. Although one would think a more specific message involving Enchantment or Conjuration (teleportation) would be desired.
Conjuration - Evocation: This could mean "Bring Force". Essentially detailing the need to get help, and be ready for a fight.
Divination - Illusion: Could mean "Beware of Deception." Self Explanatory.
Necromancy - Enchantment - Evocation - Divination: "Revive operation at sunrise". Necromancy could be a metaphor for revival, with Evocation-Divination as an accepted form of "sunrise", in a long message, while Necromancy-Divination could be "sunset" in the context of a long message.
And surely a bunch of 18-intelligence magic-college grads who wield the power of the universe in their finger tips, and have way too much time on their hands would be able to come up with much denser, more conditional messaging systems.