Draconi Redfir
2023-07-05, 03:09 PM
Been on the fence about this for a long time now, and next level I'd be able to start down this path more or less unobstructed. but I'm not entirely sure if i want too / should, so I'm hoping i can get some third party opinions here.
Context: Currently I'm playing a Fighter in a "Skull and Shackles" campaign, Pirate-adventure. My character is one of those "i don't like / trust magic" kind of people, and prefers to use mundane methods whenever possible. Because of this, they don't really like getting hit with "breathe underwater" or "swim faster" spells unless absolutely necissary, because they don't trust the casters enough to believe they or the spell won't just randomly cut out while they're in the middle of the water. Been getting around this with the help of air bladders and swim-fins.
Since this is a pirate-themed adventure, we're naturally in a lot of "swimming" situations. we've already had three or four underwater combats and we're only level six.
Main thing: So! i was thinking: What if i started down the "Eldrich heritage" feat chain for the "Aquatic" bloodline (https://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines-from-paizo/aquatic-bloodline/)? The "Improved eldrich heritage" feat would give me a swim speed of 30ft from the 3rd level ability, and the DM said that he'd allow me to take this as a purely mechanical buff, so lore-wise, the character wouldn't actually be a sorcerer at all, they'd just be a really good swimmer. And the "Dehydrating touch" ability from the first "Eldrich heritage" feat could just be a non-magical nonlethal punch.
The Cons:
This would be a three-feat tax, requiring Skill focus, Eldrich heritage, and then improved eldrich heritage.
It might not be super needed in the long run? We DO have two aquatic characters in the part with natural swim speeds.
We're not always underwater, most of the time we're on a ship or island.
The Pros:
I'm a fighter, so i get a lot of feats anyways, i could spare to loose some.
Since i only get three skill points per level, Skill focus in Swim could still be a good investment regardless. I'm already looking at taking other skill-increasing feats like "Sea legs" or "Persuasive".
Having a swim speed in an aquatic campaign is always handy. And it'd be non-magical, so it'd let me play the "Badass normal" character I'm going for.
Due to the mechanics of the Eldrich Heritage feats, the abilities i gain would improve as i level up. My 8th level character (earliest i could get Eldrich Heritage proper) would count as a 6th level sorcerer, meaning the ability i get from it would improve from what's on the tin.
idk if general build information is needed for personal opinions, but what do you guys think? Good idea? bad idea? unsure? Wondering what other people think here, could really use some pushing in either direction.
Context: Currently I'm playing a Fighter in a "Skull and Shackles" campaign, Pirate-adventure. My character is one of those "i don't like / trust magic" kind of people, and prefers to use mundane methods whenever possible. Because of this, they don't really like getting hit with "breathe underwater" or "swim faster" spells unless absolutely necissary, because they don't trust the casters enough to believe they or the spell won't just randomly cut out while they're in the middle of the water. Been getting around this with the help of air bladders and swim-fins.
Since this is a pirate-themed adventure, we're naturally in a lot of "swimming" situations. we've already had three or four underwater combats and we're only level six.
Main thing: So! i was thinking: What if i started down the "Eldrich heritage" feat chain for the "Aquatic" bloodline (https://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines-from-paizo/aquatic-bloodline/)? The "Improved eldrich heritage" feat would give me a swim speed of 30ft from the 3rd level ability, and the DM said that he'd allow me to take this as a purely mechanical buff, so lore-wise, the character wouldn't actually be a sorcerer at all, they'd just be a really good swimmer. And the "Dehydrating touch" ability from the first "Eldrich heritage" feat could just be a non-magical nonlethal punch.
The Cons:
This would be a three-feat tax, requiring Skill focus, Eldrich heritage, and then improved eldrich heritage.
It might not be super needed in the long run? We DO have two aquatic characters in the part with natural swim speeds.
We're not always underwater, most of the time we're on a ship or island.
The Pros:
I'm a fighter, so i get a lot of feats anyways, i could spare to loose some.
Since i only get three skill points per level, Skill focus in Swim could still be a good investment regardless. I'm already looking at taking other skill-increasing feats like "Sea legs" or "Persuasive".
Having a swim speed in an aquatic campaign is always handy. And it'd be non-magical, so it'd let me play the "Badass normal" character I'm going for.
Due to the mechanics of the Eldrich Heritage feats, the abilities i gain would improve as i level up. My 8th level character (earliest i could get Eldrich Heritage proper) would count as a 6th level sorcerer, meaning the ability i get from it would improve from what's on the tin.
idk if general build information is needed for personal opinions, but what do you guys think? Good idea? bad idea? unsure? Wondering what other people think here, could really use some pushing in either direction.