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RustyDemiGod
2023-07-16, 11:30 PM
Way of the Flame

Initiates of the way of fire harness the flame for both spiritual and practical purposes. Like iron the monks are purified in fire and forged into steel.

-Pyre Keeper: At 3rd level, you can channel the primal power of fire to burn away the imperfections of your soul and strengthen your body. You gain the following benefits:
-Hands of Fire: When you damage a target with an unarmed strike you can choose to deal fire damage instead of bludgeoning damage. Your unarmed strikes can also be used to ignite flammable objects.
-Forged by Fire: You have resistance to fire damage.
-Fiery Step: You gain an additional 10ft to your base movement speed.

-Choking Ash: At 6th level, you gain the ability to channel your Ki into a cloud of burning ash. As a bonus action, you can spend 2 Ki points to create a 20ft radius cloud of ash centered on you. All attacks made against you in this cloud are at disadvantage. Creatures other than you inside this area take fire damage equal to your Wisdom modifier at the start of each of their turns. This effect lasts for 1 minute and then disperses.
This cloud does not move with you unless you spend 1 Ki point each round to move it at half of your base speed.

-Breath of the Dragon: At 11th level, you gain the ability to breathe fire. As an action you exhale a 30ft cone of fire. Each creature in that area must make a Dexterity saving throw, taking 3d4 fire damage on a failed save, or half as much damage (rounded down) on a successful one.
You can increase your breath’s power by expending Ki points. Each point you spend, up to a maximum of 3, increases the damage by 3d4.

-Searing Aura: At 17th level, you exude an aura of searing heat. Your unarmed attacks deal an additional 1d6 fire damage. In addition, if any creature hits you with a melee attack you can use your reaction to deal fire damage to that creature. The fire damage is equal to 1d12+ your Wisdom modifier.
This aura can be activated, or deactivated, as a bonus action.