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View Full Version : OOC: =][= Investigators of the Maxwell Gamma Sector =][= (Dark Heresy 2nd Edition)



TridentOfMirth
2023-07-19, 11:11 AM
https://i.ibb.co/Vx7JgJT/Face.png

For more than a hundred centuries the Emperor has sat immobile on the
Golden Throne of Earth. He is the master of Mankind by the will of the gods,
and master of a million worlds by the might of his inexhaustible armies. He
is a rotting carcass writhing invisibly with power from the Dark Age of Technology.
He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed
every day, so that he may never truly die.

Yet in his deathless state, the Emperor continues his eternal vigilance. Mighty battle
fleets cross the Daemon-infested miasma of the Warp, the only route between distant
stars, their way lit by the Astronomican, the shining psychic manifestation of the
Emperor’s will. Vast armies give battle in his name on uncounted worlds. Greatest
amongst his soldiers are the Adeptus Astartes, the Space Marines, bioengineered
super-warriors. Their comrades in arms are legion: the Imperial Guard, the ever-
vigilant Inquisition, and the Tech-Priests of the Adeptus Mechanicus to name but a
few. But for all their multitudes, they are barely enough to hold off the ever-present
threat from aliens, heretics, mutants—and worse.

To be a man in such times is to be one amongst untold billions. It is to live in the
cruellest and most bloody regime imaginable. Forget the power of technology
and science, for so much has been forgotten, never to be re-learned. Forget
the promise of progress and understanding, for in the grim darkness of the
far future, there is only war. There is no peace amongst the stars, only an
eternity of carnage and slaughter, and the laughter of the thirsting gods.

Prepare to enter the nightmare world of DARK HERESY


_---_---_---_---_---_---_---_---_---_---_---_---_---_---_---_---_---_---_---_---_



One hundred and fifty years ago, a convoy from the Maxwell Gamma Sector emerged in Imperial space. The Imperial Navy Admiral who stumbled upon the convoy dismissed it, claiming that the Maxwell Gamma sector had been concealed by impenetrable warp storms for nearly seven hundred years. However, the Captain of the convoy acknowledged the warp storms but revealed that a small opening had been discovered within them. Through this pinprick, their Navigators could perceive the sacred light of the Astronomican. Astra Militarum soldiers boarded the convoy's ships and detained their crews. After confiscating the data cores from each vessel, the Admiral ordered the destruction of the convoy's ships and proceeded to his destination on the opposite side of the Segmentum.

News slowly spread through the vast and intricate bureaucracy of the Administratum, eventually capturing the interest of a group of Inquisitors who deemed it necessary to investigate the situation. Concerns arose that the Maxwell Gamma Sector could be overrun with enemies, both from within and without, and that wide spread, unmanaged contact could prove disastrous for neighboring sectors. The last thing the Imperium needed was another protracted conflict within its own borders. Establishing the Maxwellian Conclave, these Inquisitors deployed a fleet to safeguard the sole passage through the warp storms. They then dispatched seven bands of Inquisitorial Henchmen into the sector to survey the territory and uncover the events of the past eight, almost nine, centuries since the sector was engulfed by the warp storms.

You are a valued member of Band Seven, reporting directly to the esteemed Inquisitor Caitlin Stohl, a high-ranking member of the Ordo Xenos and the third-in-command of the Maxwellian Conclave. Your collaboration with Inquisitor Stohl has been extensive and fruitful, most notably when you joined forces to save the mining colony of Amathystia from a depraved cult of Genestealers that desecrated the planet & its people.

Now, under the orders of Inquisitor Stohl, your shuttle is en route to the Tranquillitas System, which consists of three planets orbiting a red dwarf star. Imperial records indicate that the closest planet to the star is named Annona, functioning as a medium-sized Agri-World. Moving outward, the second planet is Capricornus, a colossal gas giant with the terrestrial moon known as Wisdom. Historical accounts reveal that a century prior to the warp storms engulfing the sector, an Adeptus Mechanicus vessel crash-landed on the moon. A recovery ship was dispatched, but unfortunately, no records remain regarding the fate of the rescue vessel.

Continuing your exploration, the third planet in the system is Securitas, a low-gravity Knight World. It is the home of two knightly Houses, Hostilian and Trebonianus. According to records, both Houses served with utmost distinction on Armageddon prior to the emergence of the warp storms. Your primary mission entails traveling to Securitas to ensure the unwavering loyalty of both Houses Hostilian and Trebonianus to the Emperor and the Imperium.

Stay vigilant and resolute, for the fate of the Maxwell Gamma Sector hangs in the balance, and your actions may determine the course of its future.


https://i.ibb.co/mTvWFgf/Untitled-1.png



System: Dark heresy 2nd Edition
Player Count:4 to 6
Style of Play: Investigation, RP, politicking, skulking around, fighting, etc. Normal Dark Heresy stuff
Allowed Content: Just the Dark Heresy 2nd Edition core rulebook

Character Creation:


Backstory: Skirt Length
Experience: 1,000 XP
Ability Scores: Standard, rules found on page 31
Hitpoints/Health: Standard
Alignment: No restrictions just make a character that plays well with a team




Players:


Player
Character
Background
Role


Dirty
Zephyr "Zeph" Glasspani (https://forums.giantitp.com/showsinglepost.php?p=25824008&postcount=9)
Rogue Trader Fleet
Desperado


The Commander
Marius "Doc" Norrand (https://forums.giantitp.com/showsinglepost.php?p=25824165&postcount=20)
Adeptus Administratum
Chirurgeon


Bunny Commando
Nemos (https://forums.giantitp.com/showsinglepost.php?p=25824981&postcount=30)
Adeptus Telepathica
Mystic / Psyker


Justanotherhero
Leo Borealis (https://forums.giantitp.com/showsinglepost.php?p=25825115&postcount=36)
Adeptus Arbites
Hierophant


Bloody Magpie
Klara Madrigal (https://forums.giantitp.com/showsinglepost.php?p=25825324&postcount=43)
Adeptus Sororita
Hierophant


Infernally Clay
Cordia Zuhomin (https://forums.giantitp.com/showsinglepost.php?p=25825363&postcount=50)
Adeptus Mechanicus
Chirurgeon



Connected threads:
- In Character
--- Thread 1 (https://forums.giantitp.com/showthread.php?658045-IC-Investigators-of-the-Maxwell-Gamma-Sector-(Dark-Heresy-2nd-Edition))
- Out of Character
--- Thread 1 (https://forums.giantitp.com/showthread.php?658023-OOC-Investigators-of-the-Maxwell-Gamma-Sector-(Dark-Heresy-2nd-Edition))
- Recruitment
--- Thread 1 (https://forums.giantitp.com/showthread.php?657873-Investigators-of-the-Maxwell-Gamma-Sector-(Dark-Heresy-2nd-Edition))

TridentOfMirth
2023-07-19, 11:13 AM
In your first post, please link to your character sheet and also select your player speech color. As DM, I will select Dark Orange and Orange.

Infernally Clay
2023-07-19, 11:25 AM
Here is Cordia Zuhomin, Adeptus Mechanicus Chirurgeon from the deepest recesses of the void. She will speak in Indigo.

Mechanical Details:
Homeworld: Voidborn
Background: Adeptus Mechanicus
Role: Chirurgeon

Wounds: 12 / 12
Armour Points: 3 (arms, body, legs only)

Weapon Skill: 30 (+3)
Ballistic Skill: 25 (+2)
Strength: 29 (+2)
Toughness: 33 (+3)
Agility: 31 (+3)
Intelligence: 41 (+4)
Perception: 32 (+3)
Willpower: 29 (+2)
Fellowship: 27 (+2)
Influence: 36 (+3)
_____________________________________

Skills:
Awareness 1
Common Lore (Adeptus Mechanicus) 1
Logic 1
Security 1
Tech-Use 1
Medicae 2
Interrogation 1

Talents:
Mechadendrite Use (Utility)
Weapon Training (Solid Projectile) [background]
Resistance (Psychic Powers) [role]
Strong Minded [homeworld]
Jaded [divination]

[B]Aptitudes:
Intelligence [Homeworld], Tech , Fieldcraft, Willpower (replacement), Knowledge, Strength, Toughness
____________________________

[B]Homeworld Bonus: Child of the Dark
Gain the Strong Minded talent. +30 bonus for tests involving moving in zero gravity.

Background Bonus: Replace the Weak Flesh
You count the availability for all cybernetics as two levels more available.

Role Bonus: Dedicated Healer
If you fail a First Aid check, you may spend a Fate point to instead automatically succeed with a degree of success equal to your Intelligence bonus (+4).
________________________________

Attacks:
Handcannon [35m, 1d10+4 impact damage, pen 2, 5 clip]
Luminen Shock [melee, 1d10+3 energy damage, pen 0, shock]

Equipment:
Handcannon (with silencer and red dot sight)
Optical Mechadendrite
Medicae Mechadendrite
Luminen Coils
Subskin Armour
Imperial Robes
Voidsuit (good quality)
Vials of Sacred Unguent (2)
Monotask Servo-Skull (Utility)
Handcannon clips (4)

XP costs (950 out of 1000 spent)
Intelligence +5 (100xp)
Medicae skill (100xp)
Medicae 2 (200xp)
Interrogation (100xp)
Luminen Shock (450xp)

Story:
She has never felt the warmth of a star, a breeze on the wind or dirt under her feet. She hasn't even stepped foot on a planet her entire life and the gravity of one would be a brief struggle for her to adapt to. She is gaunt and sunken, her hair a deep and matted black that sticks to her skin, giving her appearance a strange mix of drenched and malnourished. It is clear to anyone with even the most cursory of glances that she treats her cybernetic implants with much more care than her own body. To say she is unnerving to look upon would be an understatement, but perhaps that is partly why she's so good at what she does.

Cordia is an interrogator for the Imperium forces in space, rooting out heretics and revealing secrets even the hardiest of minds would otherwise keep safe. There is no enjoyment in what she does but that does not diminish her ruthlessness, her sadistic efficiency or her cruelty. It is merely her task to break people and she is very, very good at doing it. Until, that is, the day she was ordered to torture a heretic for the location of their people. The heretic did not scream, did not curse, did not show fear. They only showed pity, pity towards the one that was inflicting more pain on them than any being could endure. When they pleaded for Cordia's life, not their own, some part of her felt something she had never felt before. For the first time in her life, Cordia asked the question "What am I becoming?"

Notes to self:
Talent priorities:
#1 - Infused Knowledge [400xp]
#2 - Luminen Blast [600xp]

Characteristic priorities:
#1 - Toughness
#2 - Willpower
#3 - Ballistic Skill

The Commander
2023-07-19, 01:31 PM
Marius 'Doc' Norrand
Chirurgeon Primaris, Band Seven

Doc Norrand will speak in Red.


Home World: Thracian Primaris (Hive World)
Background: Adeptus Administratum (Officio Medicae)
Role: Chirurgeon
Divination: Innocence is an illusion

Weapon Skill: 30
Ballistic Skill: 33
Strength: 31
Toughness: 31
Agility: 32
Intelligence: 42
Perception: 34
Willpower: 31
Fellowship: 31
Influence: 31

Fate: 2

Wounds: 11

Movement: 3/6/9/18

Carry Weight: 36kg

Aptitudes: Perception, Social, Fieldcraft, Intelligence, Knowledge, Strength, Toughness

Skills:

Awareness Known (+0)
Common Lore (Adeptus Administratum) Known (+0)
Forbidden Lore (Mutants) Known (+0)
Linguistics (High Gothic) Known (+0)
Logic Known (+0)
Medicae Trained (+10)
Scholastic Lore (Chymistry) Known (+0)
Scrutiny Known (+0)


Talents:

Keen Intuition (Reroll failed Awareness test at -10)
Superior Chirurgeon (+20 on all Medicae skill tests, ignore penalties for Heavily Damaged patients, only -10 penalty for Critically Damaged patients)
Resistance (Poison) +10
Weapon Training (Las)


Bonuses:

Teeming Masses in Metal Mountains (Crowds don't slow movement, +20 Navigate (Surface) when in enclosed space)
Master of Paperwork (Treat Availability of all items as one level more available)
Dedicated Healer (Can spend Fate Point to auto-succeed First Aid test after failing, with DoS equal to Int bonus)




Weapons:

Laspistol w/ 2 clips
Long Las w/ Red Dot Laser-Sight and 2 clips


Armour:

Imperial Robes (Medicae Uniform)
Enforcer Light Carapace


Gear

Autoquill (+10 to data recording)
Chrono
Dataslate
Medi-Kit (+10 to Medicae skill tests)




1000xp spent:

Awareness Known (100xp)
Forbidden Lore (Mutants) Known (100xp)
Intelligence Increase +5 (100xp)
Medicae Trained (200xp)
Scrutiny Known (100xp)
Superior Chirugeon (400xp)


3 additional pieces of equipment:

Long Las
Red Dot Laser-Sight (attached to Long Las)
Enforcer Light Carapace (Originally Rare, reduced to Scarce from Master of Paperwork)




Marius 'Doc' Norrand looks to be in his late 40s, early 50s, although his greying hair and sunken eyes make him seem perhaps a decade older. His face is clean-shaven, and his hair is dark (although starting to grey), short, and slicked back. His skin is pale, with the occasional chemical stain seen on his skin. He stands at around 5ft 10" tall, and weighs approximately 165lbs. His eyes are brown. Normally garbed in Officio Medicae robes, Doc Norrand trades this out for a more combat functional Enforcer Light Carapace (emblazoned with the Officio Medicae symbol) when called out into the field. He carries a Laspistol, and Long-Las with Red-Dot Laser Sight.

https://us.123rf.com/450wm/virtosmedia/virtosmedia2302/virtosmedia230200648/197815577-portrait-of-a-handsome-mature-doctor-with-a-stethoscope.jpg?ver=6



Marius 'Doc' Norrand grew up on Thracian Primaris as the son of the chief Administrator for hab-district 72, level 40, of Hive Secundus. Whilst he and his family were, by no stretch of the imagination, rich or noble, his father's position actually allowed Marius and his family to have money and enjoy an existence that was not abject poverty or slavery (although his father worked exceptionally long hours, ensuring the district he oversaw was compliant). This allowed Doc Norrand to actually receive an education, which led to him joining the Officio Medicae.

In his position at the Officio Medicae, Doc Norrand was high enough up the hive that most of his patients were actually able to pay for most routine treatments, and he very rarely had to worry about a gun or a knife being shoved in his face. Whilst it would have been nice to be a medicae-retainer for a noble house, or work in one of the fancy medicae facilities in the spire, Doc Norrand appreciated how fortunate he was to be right here.

Fortunate enough, in fact, to cross paths with Inquisitor Caitlin Stohl's team one fateful day. The team were in need of a skilled medicae that wouldn't be greatly missed, and Doc Norrand jumped at the chance to get off-world and find some true excitement.

After some time under Inquisitor Caitlin Stohl, Doc Norrand favours a 'it could be worse' attitude to most things, and takes professional pleasure in patching up the team.




Backpack
Stablight x3
Voidsuit
Grapnel and Line
Injector
Photovisor

Bunny Commando
2023-07-19, 01:31 PM
Nemos is going to speak in purple, because Warp.

Nemos
Sanctioned Psyker, Band Seven


Home World: Infractus (Daemon World)
Background: Adeptus Astra Telepathica
Role: Mystic
Elite Advance: Psyker
Divination: Humans must die so that humanity can endure.

Weapon Skill: 31
Ballistic Skill: 35
Strength: 25
Toughness: 31
Agility: 36
Intelligence: 35
Perception: 42
Willpower: 40
Fellowship: 31
Influence: 32

Fate: 3\4 Wounds: 12\12 Corruption: 13 Psy Rating: 2

Aptitudes: Willpower (Home World), Psyker (Background), Defence (Role), Intelligence (Role), Knowledge (Role), Perception (Role), Toughness (Role), Fieldcraft (Elite Advance)

Bonuses
Touched by the Warp: A Daemon world native begins with one Rank in the Psyniscience skill. Should he gain this skill again in a later step of character creation, he instead gains one additional Rank in the skill. Note that he cannot purchase more Ranks of this skill unless he acquires the Psyker aptitude. This character also begins with [roll0] Corruption points.
The Constant Threat: When the character or an ally within 10 metres triggers a roll on Table 6–2: Psychic Phenomenon (see page 196), the Adeptus Astra Telepathica character can increase or decrease the result by amount equal to his Willpower bonus.
Tested on Terra: If the character takes the Psyker elite advance during character creation, he also gains the Sanctioned trait (see page 138).
Stare into the Warp: A Mystic character starts the game with the Psyker elite advance (see page 90).

Skills
Awareness - Known
Common Lore (Adeptus Astra Telepathica) - Known
Forbidden Lore (the Warp) - Known
Interrogation - Known
Logic - Known
Psyniscience - Known
Scrutiny - Known

Talents
Jaded: Ignore mundane horrors.
Resistance (Psychic Powers): Gain +10 bonus to particular resistance test.
Weapon Training (Las, Low-Tech): Use Weapon Group without penalty.

Traits
Psyker: All psykers have a psy rating (or PR; see page 193).
Sanctioned: If a Sanctioned character gains the Psyker elite advance, he does not gain the Corruption normally inflicted with that advance and starts at psy rating of 2 instead of 1.

Divination
Warp Perception

Telekinesis
Telekinetic Control
Assail


Carry Weight: 27Kg + 30Kg (Backpack)

Weapons
Laspistol (2 Clips)
Class: Pistol. Range: 30m. RoF: S/2/-. Dmg: 1d10+2E. Pen: 0. Clip: 30. Rld: Half. Special: Reliable. Wt: 1,5Kg. Avail: Common.

Whip
Class: Melee. Range: 3m Dam: 1d10+2R. Pen: 0. Special: Flexible, Primitive (6). Wt: 2Kg. Avail: Average.

Protective Gear
Flak Vest
Locations: Body. AP: 3. Max Ag: 60. Wt: 5Kg. Avail: Average.

Gear
Auspex
A character using an auspex gains a +20 bonus to Awareness tests. Wt: 0,5Kg. Avail: Scarce.

Backpack
Allow the wearer to transport roughly 30 kg of extra weight Wt: 2Kg. Avail: Abudant.

Chrono
indicate local time and require manual setting. Wt: 0Kg. Avail: Plentiful.

Clothing
Common clothing, voidsman style. Wt: 2Kg. Avail: Abudant.

Gas Mask
+30 to Toughness tests to resist effects of gas, can re-roll if failed. Wt: 0,5Kg. Avail: Average.

Psy Focus
When a psyker with a psy focus makes a Focus Power test, he gains a +10 bonus. Wt. -. Avail: Average.

Stablight
Can project a cone of light up to 24 metres, power lasts five hours. Wt: 0,5Kg. Avail: Abudant.

Void Suit (Good-Craftmanship)
Essential to operate in the vacuum of space or in toxic environments, it has 12 hours of air. Wt. 8Kg. Avail: Scarce.

Cybernetics
Cyber Arm (x2)
+2 Toughness Bonus against hits scored to the location. Avail: Scarce.



Experience Points: 950/1000
Willpower Increase (Simple) - 100 xp
Psychic Power (Telekinetic Control) - 100 xp
Psychic Power (Assail) - 200 xp
Psychic Power (Warp Perception) - 100 xp
Willpower Increase (Intermediate) - 250 xp
Perception Increase (Simple) - 100 xp
Logic (Known) - 100 xp

Nemos was found as a child by one of Inquisitor Stohl's band of acolytes, even though he claimed he was waiting for them. He had few answers for the Inquisition: no name (Nemos is just the first word of the designation code the Inquisition had given him) and could not explain how he had found a supposedly secretive group of operatives; what he could answer though was certainly not reassuring, tales of unspeakable horrors that shared similarities with stories of people coming from planets bathed in the cursed energies of the Immaterium. But how a child could survive such a hellish place and even escape, Nemos had no answers to give even when probed with the most effective tools the Inquisition had.

It was soon discovered that Nemos was a nascent psyker, albeit an untrained one; aboard a Black Ship he was transported to Terra where he would be either trained to become an useful asset or sacrificed for the good of Mankind. Surviving a daemon world had steeled Nemos' soul however and the trials and travails the Adeptus Astra Telepathica had in store for him were not enough to break him and so he was sanctioned; but as soon as he was proven ready to serve, he was spirited away on orders of Inquisitor Stohl who had kept an eye on Nemos. Since then he has proven loyal and skillful, another tool in the Inquisitor's arsenal.

Still, Nemos is haunted by the memories of his childhood. And can't help but wonder if there's something nefarious at work in his life, if he was allowed to escape the daemon world he was born in so that he could play a part in a Ruinous Powers' scheme. Maybe Stohl themselves had taken him in as a pawn in a game beyond his comprehesion. But he has to know. He has.

Nemos is (supposedly) in his early thirties, but he looks older - the Adeptus Astra Telepathica is certainly not merciful and the tribulations Nemos had to endure left their signs on his body: his once blonde hair has turned grey for the most part, creases are spread on his face and his pale skin has rarely seen the light of a sun. Usually the tallest person in a room, his lanky body and the unusual purple eyes (a side effect of being exposed to the energies of the Immaterium) give him an awkward apperance that throws most people off, even those who do not know he's a psyker.

Bunny Commando
2023-07-19, 01:34 PM
By the way.
Since this is not the first mission our characters have carried out together, do we want to flesh out the relationships between them? Nothing too fancy, just a sentence or two at most for each character.

TridentOfMirth
2023-07-19, 01:44 PM
By the way.
Since this is not the first mission our characters have carried out together, do we want to flesh out the relationships between them? Nothing too fancy, just a sentence or two at most for each character.

That seems like a fun idea.

The Commander
2023-07-19, 01:58 PM
By the way.
Since this is not the first mission our characters have carried out together, do we want to flesh out the relationships between them? Nothing too fancy, just a sentence or two at most for each character.

Sure!

Doc Norrand, as a man who has been around dying and ill patients (although usually never horrifically) believes and prays to the God Emperor (although isn't pushy about the faith); so he'd likely get on very well with someone who expresses their faith a lot, like Klara.

He'd be a little nervous of Psykers - they're unpredictable patients at the best of times - but appreciates that Nemos is Sanctioned.

Cordia would make him nervous - there's a coldness to her medicae skills that Doc doesn't like; especially as she strays into interrogator techniques.

Depending on how bravado Zeph is, Doc might get annoyed with Zeph from time to time if he ends up needing to get patched up constantly; but he'd love to hear stories from Zeph's rogue trader days.

Leo is an interesting one - Doc recognises that he's a man that's had his position bought for him, and feels that he's rarely had to do much actual work; especially as he's a replacement acolyte for this mission (so he's the new guy) - but doesn't want to rob Leo of his ideals personally.

Doc also usually adopts a 'it could be worse attitude', and is absolutely fine with gallows-humour.

Infernally Clay
2023-07-19, 02:34 PM
I don't think Cordia would have much of an opinion of others beyond their efficiency at the task at hand. That would be how she evaluates you, with a machine-like coldness. Given that she doesn't talk much I expect that she'd be a little unnerving to be around, generally speaking, but she has long given up trying to be accepted. People like her, who have touched the void of space itself, are never really welcomed anywhere. Anyone who would show her kindness would certainly be unusual, but maybe that's what she needs.

She does, however, have a measure of respect for Doc Norrand given his field and expertise and he might notice her occasionally, motionless, eerily watching him work. On the other hand, it's difficult to say how much she'd connect with Nemos. It's not that Cordia doesn't believe in psychic powers, they just never affect her as much as others and she has much more faith in the gifts granted by the Omnissiah. Psychic powers seem less impressive to her because of that.

Given how harrowing her most recent experience with the heretic, Cordia will be trying to be more friendly. So if she's watching you unblinkingly and smiling like a predator sizing up its next meal, that's just her way of trying to be sociable.

Dirty
2023-07-19, 03:26 PM
I think I'll go with "Black for speach" if that's an option? At least until I figure out how to change the colour :smallredface:

Zephyr "Zeph" Glasspani

https://static.wikia.nocookie.net/warhammer40k/images/5/58/Cold_Trader_Broker.png/revision/latest/scale-to-width-down/250?cb=20150218195337

Zephyr was lucky enough to be one of the hive-scum press-ganged into service, when the Rogue Trader hovering over that quadrant of the Hive City ImprelsiorXII-3.459 bought that particular segment of the city. Along with all the material and goods purchased, the Rogue Trader ship: Vorpal the Worm Tamer bought all the living species in that area including the contingent of guardsmen stationed there. Whole families were loaded onboard the Vorpal and got relocated to serve the emperor in the cold black void.

Zephyr made a name for himself climbing the ranks when he fell head over heels for the daughter of one of the commanders, who moved in the inner circle of the Lord Commander himself. He suddenly found himself promoted, and curiously in harms way.. a lot.

Zeph was quick with a las-pistol and a natural survivor, and he had managed to survive almost long enough to win over the hearts and minds of the family of his beloved, but his sly future father in-law made sure the Captain traded him to an inquisitor. An honour he couldn't refuse. He would bring honour to his name and survive long enough to see his kid.

Officially Zeph is there to help the Inquisitor to the best of his abilities, while also keeping an eye out for opportunity for the Dynasy of the Rogue Trader he comes from. Who knows? Maybe he can make a name for himself and win his way back onto the ship, and into the arms of his love.





Characteristics:

Weapon Skill (WS): 38
Ballistic Skill (BS): 40
Strength (S): 25
Toughness (T): 36
Agility (Ag): 35
Intelligence (Int): 25
Perception (Per): 25
Willpower (WP): 30
Fellowship (Fel): 30
Influence (Inf): 31

Wounds: 13
Fate Threshold: 3
Divination: If a job is worth doing, it is worth dying for. (Increase this character's Toughness or Willpower characteristic by 3. Reduce his Fellowship or Strength characteristic by 3.)

TALENTS:
- Weapon Training (Las)
- Weapon Training (Shock)
- Quick Draw

SKILLS:
- Scrutiny
- Commerce
- Common Lore (Rogue Traders)
- Linguistics (Pick One Alien Language)
- Operate (Surface)

APTITUDES: Agility; Ballistic Skill; Defense; Fellowship; Finesse; Social; General; Perception.

MOVEMENT
Half Move: 3 mFull Move: 6 m
Charge: 9 mRun: 18 m

Homeworld Bonus:
Teeming Masses in Metal Mountains: A Hive World character moves through crowds as if they were open terrain and gains a +20 bonus to Navigate (Surface) Tests in closed spaces.
Background Bonus:
Inured to the Xenos: A character from a Rogue Trader Fleet gains a +10 bonus to Fear tests caused by aliens and a +20 bonus to Interaction skill tests with alien characters.
Role Bonus:
Move and Shoot: Once per round, after performing Move action, a Desperado character may perform a single Standard Attack with a Pistol weapon he is currently wielding as a Free Action.



RANGED WEAPONS
Name:Laspistol Class:Pistol
Range:30mDamage:1d10+2Type:EnergyPen:0
RoF:S/2/-Clip:30Reload:Half
Special:
Reliable
MELEE WEAPONS
Name:Shock MaulClass:Shock
Damage:1d10+3Type:ImpactPen:0
Special:
Shock
CYBERNETICS
GEAR
In addition to the list below, you may claim 3 extra items of Scarce (-10) availability or better from the Armoury.

Base Carry Weight S+T: 5
Max: 27 kg Available: 19.5 kg Current : 7.5 kg
Laspistol 1.5 kg
Shock Maul 2.5 kg
Mesh Cloak 3 kg
Auspex 0.5 kg
Chrono 0 kg

Dirty
2023-07-19, 03:31 PM
I changed Zeph's background a bit to give him more agency in game. Instead of being whisked away by fate and dropped into the inquisitors lap, he now is whisked away by fate and dropped into the inquisitors lap but he did a short time in the imperial guard, and is now looking for opportunities to get back into the good graces of the Rogue Trader he got unceremonially booted from.

The Commander
2023-07-19, 03:32 PM
I changed Zeph's background a bit to give him more agency in game. Instead of being whisked away by fate and dropped into the inquisitors lap, he now is whisked away by fate and dropped into the inquisitors lap but he did a short time in the imperial guard, and is now looking for opportunities to get back into the good graces of the Rogue Trader he got unceremonially booted from.

So he's basically Han Solo? :smallbiggrin:

EDIT: Don't forget to pick your extra items from your starting Influence!

Dirty
2023-07-19, 03:52 PM
Depending on how bravado Zeph is, Doc might get annoyed with Zeph from time to time if he ends up needing to get patched up constantly; but he'd love to hear stories from Zeph's rogue trader days.

He's definitely be annoyed with Zeph from time to time then: He has a habit of getting hurt, but ask Zeph and it was just bad luck, and not his fault at all. Just don't ask what he was doing in that seedy gambling den in the first place.

Zeph treats Doc Norrand with respect though. He's smart enough to know not to piss of the hand that shoots up the medicine. He can appreciate the gallows humour, but Zeph expresses his faith differently and less often so there they could possibly have some tension sometimes.

He's quite relaxed around Nemos and Cordia, compared to most. He accepts them for the way they are and never seemed fazed by their appearance. It could be the time in service to the Rogue Trader, with all manner of oddities on board.. However he's not exactly inviting neither. Cordia is like a black hole to Zeph. Interesting but best enjoyed from a distance, who knows what lurks in the dark.. and Nemos, well.. Zeph doesn't like the idea of him hearing his thoughts, or being able to liquify his brains so they run out of his nostrils, or emperor knows what else.

Leo's lawfulness would grate on Zeph, who likes to skirt the rules. I can imagine their relationship being a bit rocky.

He's neutral on Klara, hasn't made his mind up one way or the other yet.

Dirty
2023-07-19, 03:54 PM
So he's basically Han Solo? :smallbiggrin:

EDIT: Don't forget to pick your extra items from your starting Influence!

I hadn't made the connection yet but I suppose it fits :smallamused:
Ah! Thanks I forgot, I'll get right on that.

The Commander
2023-07-19, 04:06 PM
Just don't ask what he was doing in that seedy gambling den in the first place.


"I don't need to ask, Zeph, clearly the barstool attacked you first and you were just acting in self-defence."

Justanotherhero
2023-07-19, 05:04 PM
Leo will be speaking in blue.

Leo

https://static.wikia.nocookie.net/all-worlds-alliance/images/8/8b/356806.jpg/revision/latest?cb=20200512103202


Leonardo Castellum min Codice Borealis was born into a noble family on the Shrine World Kape Lepto, a planet known for its natural beauty and rich history. The Borealis family had a long-standing tradition of serving in the Adeptus Arbites, on the neighboring Hive World Atar Median. And the Noble Family Podemeri from Hive World Atar Median served as high ranking Adeptus Arbites on Kape Leto. A long running system that was established following a war ages ago. From a young age, Leo was groomed to carry on this legacy.

His family had high expectations for him, and he underwent rigorous training in the art of diplomacy and negotiation, skills essential for an Adeptus Arbites. However, Leo was not naturally inclined towards combat or physical prowess like some of his warrior predecessors.

But honestly why would it matter there had not been a violent revolution on either planet in centuries? And foreign invasion is the PDFs task.

While others donned heavy armor and wielded weapons in the line of duty, Leo preferred to rely on his deep understanding of the law.

Which will help him exactly zero as he has been chosen to accompany the inquisition on this most noble and important task.

What are his options:

Decline : Unthinkable. The shame it would bring to the family name.
State that another should be selected? Ruinous. centuries of tradition are at stake.

Two Options remain:
Succeed or Die.




Home World: Kape Lepto (High Born on Shrine World)
Background: Adeptus Arbites
Role: Hierophant
Elite Advance: Psyker
Divination: The pain of the bullet is ecstasy compared to damnation.

Weapon Skill: 28
Ballistic Skill: 28
Strength: 37
Toughness: 31
Agility: 20
Intelligence: 34
Perception: 27
Willpower: 30
Fellowship: 36
Influence: 34

Fate: 4 Wounds: 12\12 Corruption: 0

Aptitudes: Fellowship (Home World), Defence (Background), Fellowship ( Double so to be replaced with: Characteristic Intelligence (Role), Offence (Role), Social (Role), Wilpower (Role), Toughness (Role),

Bonuses
Breeding Counts: Whenever a Highborn character would reduce his Influence, reduce the amount lost by 1 (to a minimum of 1)
The Face of the Law An Arbitrator can re-roll any Intimidation and Interrogation test, and can substitute his Willpower bonus for his degrees of success on these tests."
Sway the Masses: A Hierophant character may spend a fate point to automatically succeed at a Charm, Command or Intimidate Skill test with a number of degrees of success equal to his Willpower bonus.


Skills
Awareness - Known
Common Lore (Adeptus Arbites) - Known
Common Lore (Underworld) - Known
Inquiry - Known
Intimidate - Known
Scrutiny - Known

Talents
Double Team: Better Teamwork in Combat.
Weapon Training (Solid Projectile): Use Weapon Group without penalty.




Carry Weight: ?Kg

---------
Choices made using Influence:

Photo-Visors/Contacts
Vox-Caster
Hand Cannon


Weapons

Shock Maul - Melee Dmg: 1d10+3 I. Pen: 0. Special: Shocking. Wt: 2,5Kg. Avail: Scarce.


Protective Gear
Enforcer Light Carapace
Locations: All. AP: 5. Max Ag: 45. Wt. 15Kg. Avail: Rare.

Gear
3 doses of stimm, manacles , 12 lho sticks

New Requisition:
Frag Grenade Common. (1d100)[38]
Smoke Grenade Common. (1d100)[42]
Stun Grenade. Common (1d100)[13]
Shield Common. (1d100)[13]
Knife Plentiful. (1d100)[28]
Heavy Leathers. Common (1d100)[10]
Imperial Robes Average (1d100)[4]
Respirator Average (1d100)[3]
Survival Suit Average (1d100)[1]
Pict Recoder Average (1d100)[34]
backpack
couple of stablights



Experience Points: 1000/1000

Tech Use - 200 XP
Linguistics: High Gothic - 100
Deceive - 100
Dodge - 200
Scholastic Lore: Judgement - 200
Common Lore: Imperial Creed - 100
Charm - 100

A man in his early thirties with with long black hair, usually straightened and neatly groomed, Leo's appearance is always polished when officially leaving the house. His purple piercing eyes seem to hide a wealth of knowledge.

He often dons his traditional uniform of the Adeptus Arbites. A variation with historic roots in deep purple with silver insignia. His silver badge of office prominently displayed on his chest.

The Commander
2023-07-19, 05:12 PM
Leo will be speaking in green.

Leo


Does Leo insist on being called a particular title at all? Or is he comfortable with other people calling him Leo?

Bunny Commando
2023-07-19, 05:45 PM
So, here's Nemos' thoughts on the others!

Zephyr "Zeph" Glasspani
To Nemos life is two things: duty and horror. So he's fascinated by someone that has experienced love and adventure like Zeph, even a bit envious; he would listen intently every time Zeph tells the rest of the crew one of his stories.

Marius "Doc" Norrand
Even though Nemos would rather go to Cordia than Marius for medical advice (mostly because Nemos has been enhanced with cybernetics), he appreciates the Medicae as dutiful and skillful. But he also appreciates Marius' humour, even trading dark jokes at times.

Leo Borealis
Nemos has little respect for Leo. He does not understand why anyone would be proud of having a family name, akin to being proud of having two hands. Leo is also an unknown quantity at the moment and has not earned Nemos' trust for now.

Klara Madrigal
If Nemos would ever lose control, he believes Klara will be the one to put him out of his misery. He respects her for that, he's even grateful since she would spare him a terrible fate.

Cordia Zuhomin
Nemos is well aware of the blessings of the Omnissiah - he's part machine, after all. Cordia is also the other "outsider" of the group (or so Nemos believes) so he takes her words quite seriously - he knows that wisdom does not necessarily stem from popularity.

Infernally Clay
2023-07-19, 05:56 PM
I found some cool art for a sort of approximation of what Cordia looks like... I had to crop it though because there's an awful lot of Warhammer art where the women aren't wearing very much. D:

https://i.ibb.co/QfJgdV3/Screenshot-20230719-234525-2.png

The Commander
2023-07-19, 06:17 PM
I found some cool art for a sort of approximation of what Cordia looks like... I had to crop it though because there's an awful lot of Warhammer art where the women aren't wearing very much. D:


Cool stuff! Incidentally, it's extremely hard to find a 40k medicae that isn't an Imperial Guard medic or some kind of Magos.

Justanotherhero
2023-07-19, 06:34 PM
Does Leo insist on being called a particular title at all? Or is he comfortable with other people calling him Leo?

Loe introduces himself fully the first time people meet him at a formal event and for Leo joining the Inquisition is about as formal an event as there ever will be so everyone heard the name : Leonardo Castellum min Codice Borealis at least once.

But Leo is enough and preferred. At least as long as we carry our own names.

If people look at him for a while after introducing himself he tells them "We are northerners at home."

Concerning relationships with others:

Nemos - The relationship between Psykers and Adeptus Arbites is traditionally rarely one of peace, love and friendship. Awkward silence and unknown quantities are pretty much a logical conclusion. Leo himself has his own strong academic opinions on the matter, but there is little point in arguing the balance of imperial power and tradition with strangers. Maybe in a quiet moment.

Zephyr "Zeph" Glasspani - Rogue Traders are interesting and not without reason, hero and villain of many stories. Is this a man that liberated planets from Xeno occupation and unearthed great secrets? Or a glorified slaver following the path of might makes right? The Inquisition trusts him for now that is enough.

Marius "Doc" Norrand - Academic excellence is an achievement to be respected. And the Imperium needs all the healing it can get. An interesting personality no doubt, and maybe someone one can have a pleasant conversation with?

Klara Madrigal - Blatant admiration after all they are the stuff of legend. What is it like to be one of them? And no doubt so far our spiritual heart? Do Sisters of Battle give Sermons?

Cordia Zuhomin - The Adeptus Mechanicus is a secret wrapped in an enigma. Cordia does not appear to have a problem with being around other people. Does she also not mind other people asking questions about the Omnisiah? A faith respected by the Imperium but Leo knows way to little about it for someone who is supposed to punish heresy.

Infernally Clay
2023-07-19, 06:39 PM
I have no idea what a Magos is. I'll be honest I don't really know a whole lot of Warhammer lore. I just saw a trailer for some videogame several years ago and it was basically a monologue from an Adeptus Mechanicus who said stuff like "from the moment I understood the weakness of my flesh it disgusted me" and "your kind cling to your flesh, as though it will not decay and fail you".

The recruitment thread for this game reminded me of that videogame and so I thought I'd throw my hat in and wing it.

Bunny Commando
2023-07-19, 06:56 PM
A Magos is a high-ranking member of the Cult Mechanicus, someone that has considerable knowledge in a specific discipline. Cordia is probably a Magos Biologis (also called a Genetor), means she has a deep understanding of biology, anatomy and genetics.

The Commander
2023-07-19, 07:06 PM
I have no idea what a Magos is. I'll be honest I don't really know a whole lot of Warhammer lore. I just saw a trailer for some videogame several years ago and it was basically a monologue from an Adeptus Mechanicus who said stuff like "from the moment I understood the weakness of my flesh it disgusted me" and "your kind cling to your flesh, as though it will not decay and fail you".

The recruitment thread for this game reminded me of that videogame and so I thought I'd throw my hat in and wing it.

Ah, 'Mechanicus' (that's what the game is called) - fantastic game! Ironically that would be the best trailer to understand what a Magos is, since the narrator (the character you're technically playing as) is a Magos themselves (a Magos Dominus to be exact).

Infernally Clay
2023-07-19, 07:36 PM
Reading into genetors and these other higher ranking Adeptus Mechanicus tech-priests, I love the idea of slowly building Cordia into a Magos Domina. I need to make a note to try to acquire an Omnissian Axe and a Mind Impulse Unit. Cordia must commune with the machine spirit!

Justanotherhero
2023-07-19, 08:28 PM
@TridentOfMirth

By the way has the Inquisitor decided our first destination or is that something we do?

TridentOfMirth
2023-07-19, 09:12 PM
@TridentOfMirth

By the way has the Inquisitor decided our first destination or is that something we do?

You have a goal but how you go about that goal is up to you. :)

TridentOfMirth
2023-07-19, 10:10 PM
The IC is now live! (https://forums.giantitp.com/showthread.php?658045-IC-Investigators-of-the-Maxwell-Gamma-Sector-(Dark-Heresy-2nd-Edition))

Justanotherhero
2023-07-20, 06:50 AM
Decided to go with blue because I think it is more readable.
I increased the size of my text for the same reason. If anybody wants me to keep the same size feel free to say so.

Infernally Clay
2023-07-20, 07:13 AM
I found better art to represent Cordia. It suits her more and it's less revealing, so I can post the whole thing!

https://cs14.pikabu.ru/post_img/2021/05/14/7/1620987127110450121.webp

Bunny Commando
2023-07-20, 07:19 AM
Cool picture, where did you find it?
I'm still trying to find something for Nemos.

Infernally Clay
2023-07-20, 04:45 PM
I don't want Cordia to come across as too hard when it comes to machines but I get the vibe that the people in this universe are super faithful to the point of fanaticism so I'm just playing that up.

Justanotherhero
2023-07-20, 04:50 PM
I don't want Cordia to come across as too hard when it comes to machines but I get the vibe that the people in this universe are super faithful to the point of fanaticism so I'm just playing that up.

A fitting description! Machines are a religion of sorts so it does work out.

The Commander
2023-07-20, 05:09 PM
I don't want Cordia to come across as too hard when it comes to machines but I get the vibe that the people in this universe are super faithful to the point of fanaticism so I'm just playing that up.

Your reply was completely in-character for someone from the Adeptus Mechanicus, and well done for giving praise to the Omnissiah! Your assessment is pretty spot on! Worlds have burned for not being faithful to the God Emperor (or the Omnissiah if it's a Forge World, or the like). Hopefully you were able to figure out what a servitor is; but if there's a term you don't understand us using please ask us and we'll do our best to fill you in OOC.

Infernally Clay
2023-07-20, 05:21 PM
Your reply was completely in-character for someone from the Adeptus Mechanicus, and well done for giving praise to the Omnissiah! Your assessment is pretty spot on! Worlds have burned for not being faithful to the God Emperor (or the Omnissiah if it's a Forge World, or the like). Hopefully you were able to figure out what a servitor is; but if there's a term you don't understand us using please ask us and we'll do our best to fill you in OOC.

I looked into it and it sounds horrible... A fate worse than death for those deemed criminals and turned into one.

As disturbing as it might be, it's possible Cordia made some herself in the past. If anyone is going to lobotomise criminals and turn them into mindless cybernetic drones that serve a singular purpose, it'd probably be someone with considerable experience in biology and anatomy and, in particular, someone who is very good at carving away human flesh and sinew with minimal damage to vital organs.

What kind of horrors has Cordia perpetrated in the name of the Cult Mechanicus...? Oh well I hope we get to see a Kataphron Battle Servitor because they sound awesome.

The Commander
2023-07-20, 05:57 PM
I looked into it and it sounds horrible... A fate worse than death for those deemed criminals and turned into one.

I guess the only solace they have is that they're lobotomised, so they won't really be able to think about it; or so we're led to believe.


As disturbing as it might be, it's possible Cordia made some herself in the past. If anyone is going to lobotomise criminals and turn them into mindless cybernetic drones that serve a singular purpose, it'd probably be someone with considerable experience in biology and anatomy and, in particular, someone who is very good at carving away human flesh and sinew with minimal damage to vital organs.

That's a very distinct possibility, yes.


What kind of horrors has Cordia perpetrated in the name of the Cult Mechanicus...? Oh well I hope we get to see a Kataphron Battle Servitor because they sound awesome.

Day-to-day life in the Imperium is, genuinely, an absolutely awful experience. And hey, maybe we'll find one on Wisdom :smallwink:

Infernally Clay
2023-07-20, 06:00 PM
Day-to-day life in the Imperium is, genuinely, an absolutely awful experience. And hey, maybe we'll find one on Wisdom :smallwink:

If we do I will name him George, and I will hug him and pet him and squeeze him...

TridentOfMirth
2023-07-20, 07:50 PM
I don't want Cordia to come across as too hard when it comes to machines but I get the vibe that the people in this universe are super faithful to the point of fanaticism so I'm just playing that up.

Praise the Omnissiah!

https://64.media.tumblr.com/9fb2792a07f73ee310cc3bb899e806b9/314b2623ea4c7aaf-ff/s500x750/7845973fcdea0a96839b9d4244ecba8b3d58ff2a.gif

Infernally Clay
2023-07-21, 04:32 AM
In the handbook it makes mention of alternative characteristics for skill tests... can we use that for acquiring skills too?

I hadn't considered that we'd need a skilled pilot and while Agility and Fieldcraft would mean Operate (Aeronautica) would cost me 200xp, if it were Intelligence and Fieldcraft instead (the book mentions intelligence as an alternative characteristic for the skill in place of agility) it would only cost me 100xp and I could get it much sooner and make it a priority.

With Cordia being a Voidborn an' all it really is my oversight that she can't pilot spacecraft. Sorry about that.

edit ;; Also I feel pretty good about heading to Wisdom first. It sounds isolated and empty so we shouldn't come across too much trouble, it gives us the perfect cover story for being in the star system and I'd imagine interfering in Cult Mechanicus business would be considered heretical.

Plus there could still be nice stuff there, gear or equipment we might need in case things turn south later on the two planets.

The Commander
2023-07-21, 10:11 AM
In the handbook it makes mention of alternative characteristics for skill tests... can we use that for acquiring skills too?

I hadn't considered that we'd need a skilled pilot and while Agility and Fieldcraft would mean Operate (Aeronautica) would cost me 200xp, if it were Intelligence and Fieldcraft instead (the book mentions intelligence as an alternative characteristic for the skill in place of agility) it would only cost me 100xp and I could get it much sooner and make it a priority.

With Cordia being a Voidborn an' all it really is my oversight that she can't pilot spacecraft. Sorry about that.

Alternative characteristics are just for skill tests - I think it would be a little bit broken to allow alternative characteristics for acquiring skills.

Don't worry about not having piloting skills - in all honesty I think it's more exciting that our fate is in the hands of a servitor :smallbiggrin:

Being Voidborn doesn't automatically mean you'd know how to fly a spacecraft - plenty of people born in space that have never even set foot on a bridge; such as space stations and the like. Remember that for actual starships you'd need Operate (Voidship).

Besides, if we really needed a pilot, Zeph can pick it up very easily by switching his Operate (Surface) to (Aeronautica) from his Rogue Trader background.



edit ;; Also I feel pretty good about heading to Wisdom first. It sounds isolated and empty so we shouldn't come across too much trouble, it gives us the perfect cover story for being in the star system and I'd imagine interfering in Cult Mechanicus business would be considered heretical.

Plus there could still be nice stuff there, gear or equipment we might need in case things turn south later on the two planets.

...


It sounds isolated and empty so we shouldn't come across too much trouble

X - Doubt

EDIT: I don't know if anyone wants to actually poke Zeph and Klara, and see where they're at?

Bunny Commando
2023-07-21, 02:12 PM
Call should be TridentOfMirth's, but I agree with The Commander that allowing alternative characteristics for skills would be a little too much. I would not worry that much about not having Operate as a skill, characters in Dark Heresy are on the low end of the power scale at the start of the game and it's part of its charme to have your lowly Acolyte become a someone you really don't want to mess up with after a while.

Dirty
2023-07-21, 02:22 PM
Hey gang! That was a really cool start to the game, I'm stoked to be playing with you all. I'm just now looking to clean up my character sheer and add the equipment, apologies for the delay.

Edit: Settled on these items:
- Forearm Weapon Mounting Scarce (-10) Allows the user to keep both hands free while using the weapon. Upgrade reduces range by 1/3.
- Red-Dot Laser Sight 0.5kg Scarce (-10) Gains +10 to BS when firing a single shot.
- Auspex/Scanner 0.5 kg Scarce (-10) Grants +20 to awareness tests and counts as a Free Action once per turn. With Tech-Use can see through walls less than 50 cm, has a range of 50 meters.

Justanotherhero
2023-07-21, 11:03 PM
Not to get to off topic.

But I would like to mention the absolute marvel that is my agility score.

I rolled a three.
Obviously decided to reroll that roll because come on you can do better then three.

I rolled a three again.

Then I rolled for divination and my divination is essentially:
-3 to Agility.

Tldr:
So my Agility is 20 and the emperor personally decided stealth will never ever be my thing no matter how much I roll.

TridentOfMirth
2023-07-21, 11:22 PM
Call should be TridentOfMirth's, but I agree with The Commander that allowing alternative characteristics for skills would be a little too much. I would not worry that much about not having Operate as a skill, characters in Dark Heresy are on the low end of the power scale at the start of the game and it's part of its charme to have your lowly Acolyte become a someone you really don't want to mess up with after a while.

Agreed, let's keep it basic for now.

We do not need a pilot right now. A servitor will do perfectly well.

Also, we will likely need pilot (aeronautics) and pilot (ground vehicles) as well. The game really differentiates skills to give everyone a niche, or ask questions of the party for how they can trick/convince an NPC to drive them around. :smallbiggrin:


Not to get to off topic.

But I would like to mention the absolute marvel that is my agility score.

I rolled a three.
Obviously decided to reroll that roll because come on you can do better then three.

I rolled a three again.

Then I rolled for divination and my divination is essentially:
-3 to Agility.

Tldr:
So my Agility is 20 and the emperor personally decided stealth will never ever be my thing no matter how much I roll.

Only cowards try to sneak by the enemies of the Imperium! :smallbiggrin:

https://media.tenor.com/VTrnx2LZkE4AAAAC/warhammer-emperor.gif

Justanotherhero
2023-07-22, 03:10 AM
Also, we will likely need pilot (aeronautics) and pilot (ground vehicles) as well. The game really differentiates skills to give everyone a niche, or ask questions of the party for how they can trick/convince an NPC to drive them around. :smallbiggrin:]

I will probably not be learning those skills tomorrow but if you need someone to hire underlings, pay them from inquisition funds and supervise them let it be said that I will do my part. ;-)
I already have an onboarding process ready for our first servant I mean valuable inquisitorial asset.
With the amount of weapons modifications I want to get later having a crafter on staff would really pay off anyway.

Dirty
2023-07-22, 03:54 AM
I can see Zephyr clocking the need for a pilot and get to work to fit that role. I think he would recognise it would be a good step for him to take and really give him some credibility with the inquisitor add something substantial to the team.

Infernally Clay
2023-07-22, 04:14 AM
or ask questions of the party for how they can trick/convince an NPC to drive them around. :smallbiggrin:

You can either chauffeur us around willingly or I can lobotomise you and turn you into a mindless drone that will drive us around unwillingly. Your call.

https://i.ibb.co/YB6ssmz/IMG-1190.png

The Commander
2023-07-22, 01:00 PM
Is BloodyMagpie not joining us? Haven't seen a post in this OOC thread or the IC thread, and they've been online.

Infernally Clay
2023-07-22, 01:13 PM
Before we go, did that Tech Use test to figure out what the knocking is come up with anything? If there's something faulty with the ship and I can tell them before we leave it might save us a headache later.

The Commander
2023-07-22, 01:16 PM
Oh! Should we do some Requisition tests now before we leave? Makes sense to try and do them now; unless we're not allowed to Requisition anything at this time?

EDIT: To add to this, Doc Norrand has Master of Paperwork, which makes all items one-step more available. If you'd prefer Doc to make a roll for something, please let me know.

Infernally Clay
2023-07-22, 01:44 PM
Do we have the necessary equipment in case it's dark or the atmosphere isn't breathable on Wisdom? Cordia has Luminen Coils so she can recharge some things but I don't imagine she has enough power for a whole ship.

The Commander
2023-07-22, 02:13 PM
Do we have the necessary equipment in case it's dark or the atmosphere isn't breathable on Wisdom? Cordia has Luminen Coils so she can recharge some things but I don't imagine she has enough power for a whole ship.

Doc doesn't have any sources of light/night-vision, or a voidsuit, so that could be useful. A single Tech-Priest wouldn't be able to re-power an entire ship, no - we'd need to somehow reactivate the ship's plasma reactors; although that will likely be an incredibly difficult task (even for Cordia), but we'll have to see what the damage is.

EDIT: Actually, with Master of Paperwork, I can just automatically give everyone a Stablight, and a Backpack; if they want one.

TridentOfMirth
2023-07-22, 05:38 PM
According to records, Wisdom's planet, Capricornus, has a highly eccentric orbit relative to the stellar plane. Wisdom is a terrestrial moon, covered in deep impact craters. It has a thin atmosphere and is very cold. The moon has two large oceans, one located in the far north and another in the far south. The northern ocean is covered by a thick layers of water-ice. The southern ocean is ringed by a very tall mountain range. The ocean is composed of dry ice. It is believed in the warm season, the dry ice sublimates into a gas, only to be re-frozen in the cold season. One record indicated that the mountain range that surrounds this dry ice sea was once a caldera of a massive volcano or a gigantic impact crater that struck the center of a colossal mountain, either way, the ocean is located far up in the sky, well above the pockmarked plains that exist between the two oceans. Wisdom's planet, Capricornus, has a highly eccentric orbit relative to the stellar plane. You estimate that the Wisdom has a barely breathable atmosphere and that using a rebreather is suggested for extended trips onto the surface of the Moon.

You have enough fuel, food rations and oxygen reserves on the James & Eliza to survive for about two months before needing to be resupplied. From Wisdom, the J&E can get you to Annona or Securitas in about 30 days.



Before we go, did that Tech Use test to figure out what the knocking is come up with anything? If there's something faulty with the ship and I can tell them before we leave it might save us a headache later.

Unfortunately it looks like most records were lost. All you were told was that it the tech priests were from a forge world in the Segmentum Tempestus, which is the same Segmentum (galactic region) as the Maxwell Gamma Sector.

https://wh40k.lexicanum.com/mediawiki/images/a/aa/SegGalacticPic.jpg

You were unable to locate the source of the knocking but you were able to find many bulkheads which were improperly fastened down, which you dutifully corrected. :smallsmile:


You can either chauffeur us around willingly or I can lobotomise you and turn you into a mindless drone that will drive us around unwillingly. Your call.

https://i.ibb.co/YB6ssmz/IMG-1190.png

:smallbiggrin::smallbiggrin::smallbiggrin::smallbi ggrin:


Oh! Should we do some Requisition tests now before we leave? Makes sense to try and do them now; unless we're not allowed to Requisition anything at this time?

EDIT: To add to this, Doc Norrand has Master of Paperwork, which makes all items one-step more available. If you'd prefer Doc to make a roll for something, please let me know.

Yes, definitely. The Duchess has many supplies you can requisition.

The Commander
2023-07-22, 05:53 PM
It has a thin atmosphere and is very cold. You estimate that the Wisdom has a barely breathable atmosphere and that using a rebreather is suggested for extended trips onto the surface of the Moon.


We would really need Voidsuits then - even if we were able to get inside the Mechanicus vessel (or it's rescue ship) it's unlikely the ships would still have heat/oxygen. I can do my best to try and get everyone a suit, but it will be extremely tricky. I guess I can try for everyone, and then we can try and work out if anyone else should try to requisition them?

Infernally Clay
2023-07-22, 06:12 PM
We would really need Voidsuits then - even if we were able to get inside the Mechanicus vessel (or it's rescue ship) it's unlikely the ships would still have heat/oxygen. I can do my best to try and get everyone a suit, but it will be extremely tricky. I guess I can try for everyone, and then we can try and work out if anyone else should try to requisition them?

I believe Cordia has the highest Influence of our group so I can definitely attempt to requisition stuff as well. Does Replace The Weak Flesh mean I can more easily requisition cybernetics for other characters too?

TridentOfMirth
2023-07-22, 06:28 PM
I believe Cordia has the highest Influence of our group so I can definitely attempt to requisition stuff as well. Does Replace The Weak Flesh mean I can more easily requisition cybernetics for other characters too?

I believe so.


We would really need Voidsuits then - even if we were able to get inside the Mechanicus vessel (or it's rescue ship) it's unlikely the ships would still have heat/oxygen. I can do my best to try and get everyone a suit, but it will be extremely tricky. I guess I can try for everyone, and then we can try and work out if anyone else should try to requisition them?

Makes sense to me. The ship will come with [roll0] Void Suits already.

EDIT: There is one void suit in the lander, presumably for the pilot. That makes sense.

The Commander
2023-07-22, 06:29 PM
I believe Cordia has the highest Influence of our group so I can definitely attempt to requisition stuff as well. Does Replace The Weak Flesh mean I can more easily requisition cybernetics for other characters too?

She does, it's just that with Doc's talent he's effectively getting +10 to all requisition tests. But otherwise she's the logical choice to make the tests after Doc.

The problem with cybernetics is this part on page 181:


Implants and bionics are only available if the character has access to both the resources and the skilled labour to have them installed; commonly this is only available in substantial medicae facilities and worlds with a high technological base.

If a character can find a chirurgeon willing to install a bionic or implant, then the process takes no less than 2d10 days, minus one day for each point of his Toughness bonus—to a minimum of one day. How difficult it is to attach a bionic or implant is up to the GM. He might decide that given enough time, and in an advanced enough facility, it is automatic, or he can call on the chirurgeon to make a series of Medicae or even Tech-Use tests that could lead to such damage conditions as permanent crippling or Blood Loss (see page 243).

Even though Doc would find it wasteful to remove perfectly good limbs and the like, he'd still assist in the procedure (either as the Primary medicae or assisting Cordia); but regardless, the procedure is likely to take several days and I don't think the Captain would appreciate waiting for us to recover.

That said, if it takes us 30 days to go from Wisdom to other planets, it may be possible for us to install the implants whilst we are travelling post-Wisdom; if we happen to either find implants or you want to requisition the parts here on the Duchess.

TridentOfMirth
2023-07-22, 06:32 PM
I may be to optimistic but doesn’t the lander have a void suit for everyone? Or at least one or teo for outside repairs?
Like we would give people a parachute? Compared to an airplane they just really aren’t that expensive.

The Emperor (i.e. the RNG) said there is 1 suit already on board. :smallannoyed:

I will drop the requisition check down from Scarce to Common, since the Duchess will likely have spares.

The Commander
2023-07-22, 06:35 PM
I will drop the requisition check down from Scarce to Common, since the Duchess will likely have spares.

If we made a roll for a normal quality Voidsuit, but failed by 10 or less, would you allow us to succeed if we would accept a Poor quality Voidsuit?

TridentOfMirth
2023-07-22, 06:38 PM
If we made a roll for a normal quality Voidsuit, but failed by 10 or less, would you allow us to succeed if we would accept a Poor quality Voidsuit?

That seems reasonable.

EDIT: The void suit on the lander was Best Quality.

The Commander
2023-07-22, 06:42 PM
EDIT: The void suit on the lander was Best Quality.

Whoever relies on Agility the most should have this, since normal (and poor) give -10 to Agility tests.

Infernally Clay
2023-07-22, 06:47 PM
She does, it's just that with Doc's talent he's effectively getting +10 to all requisition tests. But otherwise she's the logical choice to make the tests after Doc.

Oh absolutely. I didn't meant to imply I was stepping on anyone's toes, I just meant that Cordia possesses a surprising amount of influence. Maybe so scary to be around that people are more likely to give her stuff just so she goes away. It gives us a second shot at things, which is nice to have.


Even though Doc would find it wasteful to remove perfectly good limbs and the like, he'd still assist in the procedure (either as the Primary medicae or assisting Cordia); but regardless, the procedure is likely to take several days and I don't think the Captain would appreciate waiting for us to recover.

That said, if it takes us 30 days to go from Wisdom to other planets, it may be possible for us to install the implants whilst we are travelling post-Wisdom; if we happen to either find implants or you want to requisition the parts here on the Duchess.

It's nice to know the option is there at least. If we were to find any really good cybernetics on Wisdom that one of you guys want, the option exists for us to implant it. Obviously anything we find on Wisdom will have been lying around for eight hundred years so it probably won't function super well, but I believe I saw rules for repairing equipment that we could always look into.

Justanotherhero
2023-07-23, 12:45 AM
The Emperor (i.e. the RNG) said there is 1 suit already on board. :smallannoyed:

I will drop the requisition check down from Scarce to Common, since the Duchess will likely have spares.

That double post is on me since I apparently did not delete that double question early enough.

If we are trying for one viod suite for everybody I would say we spend the “spare” requisition test for either :

A Las cutter
A Multicompass
Combi Tool (Cordia I think has one?)
clip/drop harness best quality

I have a Vox caster, the ship will have one so maybe one micro bead?

——-
Announcement wise I am spending my requisition test on a Void Suite and would gladly give the good quality void suite to someone that needs it more , we could spend one of those requisition tests on one exploration item?

@Infernally Clay. From my side you could do the Technology choosing/requisition?

Bunny Commando
2023-07-23, 05:46 AM
Combi-Tool would probably be most useful, does not see any of us has one.
I will roll for the Void-Suit [roll0] vs. 42.

Bunny Commando
2023-07-23, 05:48 AM
If we made a roll for a normal quality Voidsuit, but failed by 10 or less, would you allow us to succeed if we would accept a Poor quality Voidsuit?

@TridentOfMirth
Well, on the same note: since I rolled quite well would you allow me to have found a good quality Voidsuit?

Infernally Clay
2023-07-23, 07:20 AM
As much as I would love to try to requisition a Combi-Tool or a Monotask Servo-Skull (after all who doesn't love floating skulls hovering around nearby?) they're both considered rare and so I think I'd have to roll a 16 or less? Since my influence is 36 and rare is -20.

I can yolo it but I don't know if there are any consequences for failing the test, like offending the crew of the ship we'll need the services of for some time. So I think I'll leave that to Doc.

Infernally Clay
2023-07-23, 07:30 AM
Ehhhhh... Y'know what, screw it. I'll try to get the Monotask Servo-Skull. Maybe I'll get a bonus for helping seal the bulkheads, maybe Cordia fixed people up in the journey and they're repaying the favour or maybe the Cult Mechanicus assigned a Servo-Skull to Cordia for this very mission. We'll let the dice (and our GM) decide.

[roll0] vs 16

The Omnissiah provides, indeed.

The Commander
2023-07-23, 09:01 AM
I can yolo it but I don't know if there are any consequences for failing the test, like offending the crew of the ship we'll need the services of for some time. So I think I'll leave that to Doc.

There's no consequences for failing the test (aside from not getting the item). The main thing is that we lose Subtlety (and that happens whether we successfully make the test or not).


Each time a character makes a Requisition test to acquire an item with a negative Availability modifier, the group’s Subtlety value is decreased by a number equal to the tens digit of that availability modifier. Thus, a Requisition test to acquire an item with the Scarce (–20) availability modifier decreases the group’s Subtlety by 2, even if the attempt was unsuccessful. Other tests can impact Subtlety at the GM’s discretion, such as in highly conspicuous settings or when dealing with infamous merchants.

I don't know if we are technically gaining Subtlety whilst aboard the Duchess, but that's something to bear in mind.

Doc can provide everyone with a Backpack and Stablights (flashlights) for free, so please take them.

Everyone should consider getting extra ammo as well - since we only start with 2 clips for our weapons. Please let me know if you'd like Doc to roll for this, and/or for your own Voidsuit.

Doc's Shopping List
Master of Paperwork makes all items one-step more available for me, I have already factored this into the skill test and will make a note of any items that reduce Subtlety

Backpacks for everyone - becomes Ubiquitous and therefore free
Stablights for everyone - becomes Ubiquitous and therefore free
A Voidsuit - 51 vs [roll0]
Las Pack Charge Packs (Normal Las Ammo) - 51 vs [roll1]
Grapnel and Line - 51 vs [roll2]
Injector - 51 vs [roll3]
Lascutter - 41 vs [roll4]
Microbead - 41 vs [roll5]
Photovisor - 31 vs [roll6]
Vox-Caster - 31 vs [roll7]
Multikey - 31 vs [roll8]
Diagnoster - 21 vs [roll9] (Reduces Subtlety by 1)
Advanced Medi-Kit - 21 vs [roll10] (Reduces Subtlety by 1)

EDIT: Got the Voidsuit, which was the imperative item. No extra ammo though, so might have to rely on Cordia to recharge my Las packs :smallbiggrin: At least I also got a Grapnel, some Photovisors, and an Injector if we come across some drugs (medical or otherwise).

The Commander
2023-07-23, 09:11 AM
Combi Tool (Cordia I think has one?)
clip/drop harness best quality


Best Quality doesn't give us that much extra benefit for the Clip/Drop Harness; and I don't think we really need a Good Quality one (except for Cordia and her implants, which sounds very sus now that I type it, none us are extremely heavy). I'll make the test for a normal one, in the hopes of actually getting it. Cordia doesn't seem to have a Combi-Tool and I agree it would be a good thing to have.

Clip/Drop Harness - 51 vs [roll0]
Combi-Tool - 21 vs [roll1] (Reduces Subtlety by 1)

EDIT: Welp, I tried :smallbiggrin:

Infernally Clay
2023-07-23, 09:16 AM
Best Quality doesn't give us that much extra benefit for the Clip/Drop Harness; and I don't think we really need a Good Quality one (except for Cordia and her implants, which sounds very sus now that I type it, none us are extremely heavy). I'll make the test for a normal one, in the hopes of actually getting it. Cordia doesn't seem to have a Combi-Tool and I agree it would be a good thing to have.

Clip/Drop Harness - 51 vs [roll0]
Combi-Tool - 21 vs [roll1] (Reduces Subtlety by 1)

EDIT: Welp, I tried :smallbiggrin:

I rolled for the Monotask Servo-Skull already and got a 6 so just ignore the Combi-Tool requisition because it's the same thing. I don't know if I get any bonuses for beating the roll by 10, though.

I will roll for my voidsuit and the medi-kit now, though. They're both common so I get a +10 to both I believe?

Medi-Kit: [roll0] vs 46
Voidsuit: [roll1] vs 46

No medi-kit but did they just find a really good voidsuit for me? :biggrin:

To be fair we shouldn't really need a medi-kit anyway. I have a Medicae Mechadendrite and it has injector pistons, staplers to stem blood loss and a scalpel for amputation plus it gives a +10 to medicae and interrogation tests.

The Commander
2023-07-23, 10:36 AM
I rolled for the Monotask Servo-Skull already and got a 6 so just ignore the Combi-Tool requisition because it's the same thing. I don't know if I get any bonuses for beating the roll by 10, though.

I will roll for my voidsuit and the medi-kit now, though. They're both common so I get a +10 to both I believe?

Medi-Kit: [roll0] vs 46
Voidsuit: [roll1] vs 46

No medi-kit but did they just find a really good voidsuit for me? :biggrin:

To be fair we shouldn't really need a medi-kit anyway. I have a Medicae Mechadendrite and it has injector pistons, staplers to stem blood loss and a scalpel for amputation plus it gives a +10 to medicae and interrogation tests.

Usually you have to decide the Quality of an item you're rolling for, before you roll it - but Trident was kind enough to allow us some leeway on the Voidsuits (probably because they're kind of mission critical); but they might be very kind and allow post-roll Quality adjustments for everything else.

Common is +10, yes.

Cordia seems to be acing the Tech stuff!

Doc starts with a Medi-Kit from his Administratum background; but I was just making a roll to see if I could get myself an Advanced one (which gives +20).

EDIT: I assume you decided to take a Utility Mono-Task Servo-Skull (since you usually need to specify what that Mono-Task is).

Infernally Clay
2023-07-23, 11:01 AM
The Monotask is making me tea. Earl grey, hot.

https://i.ibb.co/YB6ssmz/IMG-1190.png

In all seriousness, yeah, it'll be a utility one.

The Commander
2023-07-23, 11:04 AM
The Monotask is making me tea. Earl grey, hot.


The skull belonged to Jean-Luc Picard? Makes sense, he was way too friendly with Xenos.

Infernally Clay
2023-07-23, 11:32 AM
The skull belonged to Jean-Luc Picard? Makes sense, he was way too friendly with Xenos.

He's already bald so they didn't need to shave anything. Seemed ideal.

The Commander
2023-07-23, 01:43 PM
My personal attempt at shopping is finished; but if anyone wants me to try and requisition something for them, please let me know.

I'm really hoping Klara shows up.

Bunny Commando
2023-07-23, 03:36 PM
Uhm, need a clarification: we can roll more than one requisition test at this moment?

Infernally Clay
2023-07-24, 02:00 PM
Uhm, need a clarification: we can roll more than one requisition test at this moment?

I believe that, typically, acquiring items takes time and involves some actual explanation of how you do it.

I don't know if it's quite the same deal when we're prepping for an officially sanctioned mission, though. I figure they have specific stuff put aside for us and give us whatever they can spare to make the mission a success. At least I'd imagine that's the narrative reason for successful requisition tests.

The Commander
2023-07-24, 03:24 PM
I'm partly waiting to see if anyone else wants me to roll the Req tests for them; but I would imagine that Doc retrieves a set of forms, both in electronic and paper format, fills them in diligently and then hands these to the ship's quartermaster and converses with them to get the items we wanted. I imagine that the failures we rolled either represent the ship not having extra of that item, Team 2 already requesting that item, or the quartermaster disagreeing that we actually need the item we asked for.

Infernally Clay
2023-07-24, 03:35 PM
I'm partly waiting to see if anyone else wants me to roll the Req tests for them; but I would imagine that Doc retrieves a set of forms, both in electronic and paper format, fills them in diligently and then hands these to the ship's quartermaster and converses with them to get the items we wanted. I imagine that the failures we rolled either represent the ship not having extra of that item, Team 2 already requesting that item, or the quartermaster disagreeing that we actually need the item we asked for.

I didn't get any extra ammo, so Doc could pick that up for Cordia, and maybe another gun of some kind? Her only forms of attack are a handcannon and the Luminen Shock. She wouldn't really know what kind of gun to get, though, so it could be something Doc acquires for her because he doesn't think she's suitably armed. Any solid projectile gun would work since she has training for it..

As for how Cordia requisitions things, she puts her hand on what she wants and then stares at the person who owns it until they break and tell her to take it and go away.

The Commander
2023-07-24, 05:15 PM
I didn't get any extra ammo, so Doc could pick that up for Cordia, and maybe another gun of some kind? Her only forms of attack are a handcannon and the Luminen Shock. She wouldn't really know what kind of gun to get, though, so it could be something Doc acquires for her because he doesn't think she's suitably armed. Any solid projectile gun would work since she has training for it..


Doc's Shopping List for Cordia
Master of Paperwork makes all items one-step more available for me, I have already factored this into the skill test and will make a note of any items that reduce Subtlety

Hand Cannon Bullets - 41 vs [roll0] - This translates to 4 clips of Hand Cannon Bullets
Man-Stopper Bullets for Hand Cannon - 31 vs [roll1]
Tox Rounds for Hand Cannon - 31 vs [roll2]
Silencer for Hand Cannon - 71 vs [roll3] - Cordia's Hand Cannon is upgraded with a Silencer
Red-Dot Laser Sight for Hand Cannon - 31 vs [roll4] - Cordia's Hand Cannon is upgraded with a Red-Dot Laser Sight

Sniper Rifle - 31 vs [roll5] - Failed, so ignore the below rolls

The below are only if the Sniper Rifle Requisition Test succeeds
Silencer for Sniper Rifle - 71 vs [roll6]
Red-Dot Laser Sight for Sniper Rifle - 31 vs [roll7]
Sniper Rifle Bullets - 41 vs [roll8]
Man-Stopper Bullets for Sniper Rifle - 31 vs [roll9]
Tox Rounds for Sniper Rifle - 31 vs [roll10]

EDIT: Honestly, a Hand Cannon is pretty good. A Heavy Stubber would require a Bipod, or some kind of brace position (or talent), and is difficult to acquire, so wouldn't be a good idea to tempt fate with that for a weapon that requires a lot of investment to make actually useable. Only other weapon that really jumps out besides a Sniper Rifle is a Combat Shotgun; but honestly I think Cordia will be fine with a Hand Cannon - the main draws of the Sniper Rifle is that it's Accurate, Reliable, and has high Range, plus it reloads faster than a Hand Cannon.

Infernally Clay
2023-07-24, 05:35 PM
Given the description of the hand cannon (that you need to use it with two hands because it kicks like a mule and it leaves one heck of a mess), using a silencer with it will be amusing to say the least.

So thank you for the silencer and the ammo. Cordia will use it well!

TridentOfMirth
2023-07-25, 08:33 PM
Looks like we have requisitioned some gear, are we ready to depart? :smallsmile:

The Commander
2023-07-25, 09:22 PM
Looks like we have requisitioned some gear, are we ready to depart? :smallsmile:

Some people had questions about Requisition/need clarification:


Uhm, need a clarification: we can roll more than one requisition test at this moment?


@TridentOfMirth
Well, on the same note: since I rolled quite well would you allow me to have found a good quality Voidsuit?



Medi-Kit: [roll0] vs 46
Voidsuit: [roll1] vs 46

No medi-kit but did they just find a really good voidsuit for me? :biggrin:


Leo and Zeph also need to either make their Requisition rolls or let us know if they'd like Doc or Cordia to roll on their behalf.

We are also still missing Klara, if you want to shoot BloodyMagpie a message.

TridentOfMirth
2023-07-25, 09:27 PM
Some people had questions about Requisition/need clarification:







Leo and Zeph also need to either make their Requisition rolls or let us know if they'd like Doc or Cordia to roll on their behalf.

We are also still missing Klara, if you want to shoot BloodyMagpie a message.

Within reason you can roll some requisitions.

Good suit seems fine

I will send a message. If not, we can recruit again.

The Commander
2023-07-25, 11:06 PM
Good suit seems fine


Is that for both Bunny and Infernally? Infernally would be able to get Best Quality with that roll; but if you want to limit it to only Good for post-rolls then that's understandable.

Bunny Commando
2023-07-26, 05:25 AM
Well, if multiple rolls are allowed and The Commander agrees to roll for me, Nemos would try to find these items:


Photo-Visors
Chrono
Clothing (Should be automatic)
Respirator\Gas Mask
Micro-Bead
Lasgun w/ Telescopic Sight

After that, I'm fine with moving the scene.

TridentOfMirth
2023-07-26, 11:05 AM
Well, if multiple rolls are allowed and The Commander agrees to roll for me, Nemos would try to find these items:


Photo-Visors
Chrono
Clothing (Should be automatic)
Respirator\Gas Mask
Micro-Bead
Lasgun w/ Telescopic Sight

After that, I'm fine with moving the scene.

Photovisores are a no but the rest of it is available.


Is that for both Bunny and Infernally? Infernally would be able to get Best Quality with that roll; but if you want to limit it to only Good for post-rolls then that's understandable.

Good feels more appropriate for right now. This is not a state of the art ship with the best gear on board :)

The Commander
2023-07-26, 12:44 PM
Photovisores are a no but the rest of it is available.


Would that affect Doc as well? Since I made a roll for some and succeeded. If you're disallowing them I'll remove them from my equipment.

Doc's Shopping List for Nemos
Master of Paperwork makes all items one-step more available for me, I have already factored this into the skill test and will make a note of any items that reduce Subtlety

Clothing - everyone technically has clothing already, but if you want spare clothes then ok - becomes Ubiquitous and therefore free
Chrono - 61 vs [roll0]
Gasmask - 41 vs [roll1]
Microbead - 41 vs [roll2]

Lasgun - 51 vs [roll3] - Failed, so ignore the below rolls

The below are only if the Lasgun Requisition Test succeeds
Lasgun Ammo - 61 vs [roll4]
Telescopic Sight for Lasgun - 41 vs [roll5]

Infernally Clay
2023-07-26, 04:18 PM
Updated my profile post to account for the new gear so I for one am ready to depart and explore the ancient wreck of a long forgotten space ship that's definitely not filled with horrible, horrible things that want to murder us and use our flesh as wallpaper.

TridentOfMirth
2023-07-26, 04:19 PM
Would that affect Doc as well? Since I made a roll for some and succeeded. If you're disallowing them I'll remove them from my equipment.

Doc's Shopping List for Nemos
Master of Paperwork makes all items one-step more available for me, I have already factored this into the skill test and will make a note of any items that reduce Subtlety

Clothing - everyone technically has clothing already, but if you want spare clothes then ok - becomes Ubiquitous and therefore free
Chrono - 61 vs [roll0]
Gasmask - 41 vs [roll1]
Microbead - 41 vs [roll2]

Lasgun - 51 vs [roll3] - Failed, so ignore the below rolls

The below are only if the Lasgun Requisition Test succeeds
Lasgun Ammo - 61 vs [roll4]
Telescopic Sight for Lasgun - 41 vs [roll5]

Oh my bad, in that case it is fine. My oversight. Photovisors are ok.

Sorry my Boss left the company a month ago and we just got to meet our new boss on Monday so my brain has been a little scatter shot.

Justanotherhero
2023-07-26, 10:28 PM
Sorry my Boss left the company a month ago and we just got to meet our new boss on Monday so my brain has been a little scatter shot.

Good luck with the new Boss.

Justanotherhero
2023-07-26, 11:04 PM
The Adeptus Arbites has taught the empires soldiers how to fill out Requisition Form TH 834

Stuff that Leo wants:

Flamer Scarce [roll0]
LasPistol Common [roll1]

Shotgun Average [roll2]

Stub Revolver Plentiful [roll3]

Frag Grenade Common. [roll4]
Smoke Grenade Common. [roll5]
Stun Grenade. Common [roll6]

Shield Common. [roll7]
Knife Plentiful. [roll8]
Knife Plentiful. [roll9]

Inferno Shells for the Shotgun. Rare [roll10]
Scrambler Rounds Hand Cannon Rare [roll11]
Tox Rounds for the Hand Cannon Scarce [roll12]

Heavy Leathers. Common [roll13]
Imperial Robes Average [roll14]

Clothing Best quality Plentiful -30 [roll15]
Concealed Holster Average [roll16]
Rebreather Scarce [roll17]
Recoil Glove Rare [roll18]
Respirator Average [roll19]
Survival Suit Average [roll20]

Amasec. Average [roll21]
De Tox Rare [roll22]
Recaf Abundant [roll23]
Stimm Average [roll24]

Auto Quill Scarce. [roll25]
Combi Toool Rare [roll26]
Data Slate Common. [roll27]
Disguise Kit Very Rare [roll28]
Lascutter Average [roll29]
Laud Hailer Scarce [roll30]
Magnocular Average [roll31]
Medi Kit Common [roll32]
Multikey Scarce [roll33]
Magboots Rare [roll34]
Void Suit Common [roll35]
Pict Recoder Average [roll36]
Regicide Set Plentiful [roll37]
Screamer Scarce [roll38]
Stummer Average [roll39]
Writing Kit Pletniful [roll40]

Justanotherhero
2023-07-26, 11:28 PM
Requisition Form TH 834 is not the enemy they said at the academy.
Requisition form TH 834 is the arduous path.
This one was different, it was the first stack of documents Leo Borealis would sign proving he was chosen to serve the inquisition, proof if one wills of a life changing situation.

He remembered:
The Supply officer handed him a full stack of paper. He asked "Arent those to many?" .
The officer looked at him: : "Are you with 7?"
He answered: "Yes."
The supply officer shrugged with his shoulders.

For a short time Leo believed that the Imperium had opened nothing less then all its coffers to him.
After spending a full night and a morning filling out forms and handing them in he was luckily cured.

He thanked the supply officer opened the sturdy requisition box and realized :

The ways of the Imperium are unfathomable.

His request for martian quality shot gun shells had truthfully been granted. He had heard of these shells but never actually seen one. It was really more a inside joke filling out the form.

But throne.
His request for a shotgun: Out of stock.

Leo laughed. Some things one can count on.

Justanotherhero
2023-07-26, 11:37 PM
Within reason you can roll some .

My mistake overlooked the post and went crazy shopping. But I did enjoy it. ;-)
I would just keep the stuff with availability up to average since well ships are not infinite?

The Commander
2023-07-27, 12:00 AM
Since Leo didn't manage to get a Voidsuit, it makes sense to give him the one we got for free (the Best Quality one).

Zeph still needs to (or at least, really should) make some requisition rolls, but Dirty hasn't been online for a few days; so maybe best to just move on at this point.

EDIT: Everyone please remember that Doc can get you a backpack and stablights for free - please write them down if you want them

Justanotherhero
2023-07-27, 12:24 AM
Since Leo didn't manage to get a Voidsuit, it makes sense to give him the one we got for free (the Best Quality one).

EDIT: Everyone please remember that Doc can get you a backpack and stablights for free - please write them down if you want them

I am gladly willing to leave that one to someone that has some agility if we get a basic one. But thank you!

Will definitely write those down.

The Void suit is like something I get but one of my favorite mental images now is the conversation leading to:

Me: Can I have ultra xenos slaying ammunition?
Supply Officer: Sure.
Me: Do you guys have like extra Coffee and a few pens for me?
Supply Officer: Pure disgust in his face, barely contained rage, loads weapon under the table...

Honestly realistic stuff.

The Commander
2023-07-27, 12:45 AM
Me: Can I have ultra xenos slaying ammunition?
Supply Officer: Sure.
Me: Do you guys have like extra Coffee and a few pens for me?
Supply Officer: Pure disgust in his face, barely contained rage, loads weapon under the table...

Honestly realistic stuff.

Coffee > Bullets

Bunny Commando
2023-07-27, 07:38 AM
Well, Imperial bureaucracy is notoriously byzantine, so much that in the 41st Millenium Catch-22 is no longer satire, it's a SOP manual.

TridentOfMirth
2023-07-28, 11:49 AM
Average is fine :)

Justanotherhero
2023-07-29, 05:52 AM
Roling Tech Use to read ship sensors: [roll0]

Infernally Clay
2023-07-29, 06:05 AM
Sorry I keep forgetting I should be rolling Tech Use somewhat frequently. This is to ascertain any relevant information the scans can tell us about the state of the nearby craft.

[roll0] vs 52 (this includes the +10 from the Monotask Servo-Skull)

Bunny Commando
2023-07-29, 06:12 AM
For those who are not that familiar with DH2 rules, remember you can use Fate points to do one of the following:

• Re-roll a test.
• Gain a +10 bonus to a test. This must be chosen before the dice are rolled.
• Add 1 degree of success to a successful test. This may be chosen after the dice are rolled.
• Count as having rolled 10 for Initiative.
• Instantly remove 1d5 damage from the character. This cannot be used to remove Critical damage.
• Instantly recover from being Stunned.
• Remove all levels of Fatigue.

Some of these effects are quite potent (e.g. rolling 10 on Initiative, going first and unleashing a full-auto burst in the face of the most dangerous enemy could mean the difference between "tough fight" and "cakewalk").

Infernally Clay
2023-07-29, 06:39 AM
I will probably try to conserve my Fate points for Dedicated Healer, at least until I figure out how much healing we may need at any given time. I don't know yet if removing eight points of damage in one go is overkill or if I can reliably succeed at First Aid checks and therefore won't need to sit on Fate points in case things go south.

I don't even know how tanky Cordia herself is. I believe I reduce all damage to her chest, arms or legs by 6 points and that she should be okay as long as she takes less than 12 damage but I won't know if that's a little or a lot until we get into our first combat.

Bunny Commando
2023-07-29, 01:32 PM
I don't even know how tanky Cordia herself is. I believe I reduce all damage to her chest, arms or legs by 6 points and that she should be okay as long as she takes less than 12 damage but I won't know if that's a little or a lot until we get into our first combat.

Cordia's tankyness is in line with that of most starting characters - which means, she's not that tanky.
Most commonly found weapons do 1d10+2\3 damage per hit, so a roll of 4 or above would result in damage; should be taken into account that many weapons can burst fire, meaning an enemy might hit you more than once in a single attack.

Starting characters in DH2 are quite fragile, finding cover in a firefight is quite important.

TridentOfMirth
2023-07-29, 05:58 PM
Here is a quick image I made to help everyone understand the space hulk you are about to board.

https://i.ibb.co/cYRN7b5/DH-Hulk-Explained.png

Justanotherhero
2023-07-29, 11:22 PM
For quick that is a very very decent image.

The Commander
2023-07-30, 01:42 AM
Here is a quick image I made to help everyone understand the space hulk you are about to board.

https://i.ibb.co/cYRN7b5/DH-Hulk-Explained.png

That's a fantastic image. Doc's preference of landing in the docking bay is only reinforced by this image - the port is dangerously close to warp activity.

TridentOfMirth
2023-07-31, 12:54 AM
That's a fantastic image. Doc's preference of landing in the docking bay is only reinforced by this image - the port is dangerously close to warp activity.


For quick that is a very very decent image.

Thank you! :smallredface:

To be fair, I by combining existing free 3D assets. I am not a 3D artist by any stretch of the imagination. :smallsmile:

androgial
2023-07-31, 04:10 PM
sorry to jump in here but Trident are you still running the starwars campaign and did you get my private messaged application for it you havent responded in 2 weeks

Bunny Commando
2023-08-01, 06:05 AM
Agree with the others, that design is quite cool. Sure, you used already existing assets but even combining them to give us a visual aid is really appreciated.

Bunny Commando
2023-08-01, 09:00 AM
Rolled the wrong die in the IC thread, here the correct one for the Awareness roll.

[roll0] vs. 62

Justanotherhero
2023-08-02, 11:07 AM
Roll Awareness to look around and see either great weapons or the being that will kill me:

Awareness:

[roll0]

Justanotherhero
2023-08-02, 11:13 AM
And failed by 12.

Justanotherhero
2023-08-04, 07:33 PM
Maybe Scrutiny is more helpful.

Would take the time to look at the damage it’s no one tries to stop him.

[roll0]. Vs 27

The Commander
2023-08-08, 06:48 AM
Just wanted to chime in to say that I am still here. From what I can tell, Trident hasn't been online since the 3rd, but hopefully will return soon.