Atarax
2023-07-19, 06:56 PM
I'm open to suggestions.
Whispers of the Past
3rd-level divination
Casting Time: 1 action
Range: Self
Components: V, S, M (a small silver bell)
Duration: Concentration, up 1 hour
As you cast this spell, a gentle breeze begins to stir around you, carrying faint echoes of forgotten voices and long-lost memories. You open a mystical connection to the past, allowing you to hear the whispers of history that surround you.
For the duration of the spell, you gain access to a general feel of the collective knowledge and experiences of the area you are in. Once per casting, you can attune your senses to perceive glimpses of significant events or moments that occurred within the location. Roll a Wisdom (Perception) check, and the Dungeon Master will provide you with relevant details about the past events or knowledge related to your inquiry. The depth of the information depends on the roll’s result and the DM’s discretion.These visions manifest as ethereal echoes, visible only to you and incorporeal to the current reality.
The spell’s effectiveness might vary depending on the historical significance of the area and the amount of information available from the past. Be cautious, as some visions might contain hints or warnings, while others could lead to potential dangers or secrets long buried.
At Higher Levels: you gain a +1 bonus to your Wisdom (Perception) check to learn specific information as well as an additional opportunity to make a check for every two levels above 3rd.
Whispers of the Past
3rd-level divination
Casting Time: 1 action
Range: Self
Components: V, S, M (a small silver bell)
Duration: Concentration, up 1 hour
As you cast this spell, a gentle breeze begins to stir around you, carrying faint echoes of forgotten voices and long-lost memories. You open a mystical connection to the past, allowing you to hear the whispers of history that surround you.
For the duration of the spell, you gain access to a general feel of the collective knowledge and experiences of the area you are in. Once per casting, you can attune your senses to perceive glimpses of significant events or moments that occurred within the location. Roll a Wisdom (Perception) check, and the Dungeon Master will provide you with relevant details about the past events or knowledge related to your inquiry. The depth of the information depends on the roll’s result and the DM’s discretion.These visions manifest as ethereal echoes, visible only to you and incorporeal to the current reality.
The spell’s effectiveness might vary depending on the historical significance of the area and the amount of information available from the past. Be cautious, as some visions might contain hints or warnings, while others could lead to potential dangers or secrets long buried.
At Higher Levels: you gain a +1 bonus to your Wisdom (Perception) check to learn specific information as well as an additional opportunity to make a check for every two levels above 3rd.