BerzerkerUnit
2023-07-20, 09:30 PM
Aloha, here's a link to the full document (which is in a passable Alpha state). World Break (https://docs.google.com/document/d/1VW-bZbcfsU23nCBuRnM80PbpE50hJiyJZ7rbKOz-BnE/edit?usp=drive_link)
My request for math help breaks down like this:
Difficulties for tests range between 8 and 20. with ~12-13 being the norm.
20 requires assistance or magic etc. Average Stat for a player is 3.
One of the subsystems for magic is for crafting items. My current idea is that in order to craft the item you need to use a Face Card to bind the magic to it. So the more items you make, the fewer Face Cards your deck will have. That feels like a solid trade off. But what should the numeric values be for such a thing?
If we assume an item provides its bonus to a limited purpose, like boots of speed that let you run fast without tiring. How much faster should they let your run?
Movement is physical Trait x 4 yards- so average walking speed is ~12 yards. Would double be too much? What if it only applied to the Dash Action?
If it makes a sword magic, what should the static bonus to attack or damage be?
I would still love any feedback you can give. Thanks!
If someone can break down... wait, maybe I can think this through.
Removing a face card will bring the average value of the deck down by a certain amount. I can just double or triple that based on how narrowly the item's effect can be applied.
My request for math help breaks down like this:
Difficulties for tests range between 8 and 20. with ~12-13 being the norm.
20 requires assistance or magic etc. Average Stat for a player is 3.
One of the subsystems for magic is for crafting items. My current idea is that in order to craft the item you need to use a Face Card to bind the magic to it. So the more items you make, the fewer Face Cards your deck will have. That feels like a solid trade off. But what should the numeric values be for such a thing?
If we assume an item provides its bonus to a limited purpose, like boots of speed that let you run fast without tiring. How much faster should they let your run?
Movement is physical Trait x 4 yards- so average walking speed is ~12 yards. Would double be too much? What if it only applied to the Dash Action?
If it makes a sword magic, what should the static bonus to attack or damage be?
I would still love any feedback you can give. Thanks!
If someone can break down... wait, maybe I can think this through.
Removing a face card will bring the average value of the deck down by a certain amount. I can just double or triple that based on how narrowly the item's effect can be applied.