Aotrs Commander
2023-08-01, 05:14 PM
As I'm porting over the kineticist to my 3.5/PF1 rules, I looked at Kinetic Cover and figured that there was a bit of logic to having a better version (seeing this be a sort of Toph/Aang thing to do...)
(Edit: Assume an evaluation based on PF1. I would have thought that was implied, but a gentleman and/or/through lady on Reddit was borderline rude about it.)
Fundamentally, I didn't think allowing multiple Total Cover faces as a Swift action would be too bad for a level 5 Utility Wild Talent; however, I could also see that it could immediately be used to permenantly no-save block-lock enemies.
(Something you could TECHNICALLY do with Kinetic Cover, but it would take four rounds an the enemy not doing anything.) Hense my logic in when you try and totally block a foe in, they'd see it coming and, like, react.
But I would be greatful for a second or subseuent pair of eyes to see if there's any better way or whether even with that, it would be too abusable.
(Incidentally, I apologise if I have left or later say a "fangshi" instead of kineticist, "invocation" instead of wild talent or "elemental cover" instead of "kinetic" since there is a bit of a terminology change in my own rules (in this specific instance, essentially cosmetic, but... I think I have translated everything back into standard PF1, but...)
Kinetic Cover, Greater
Element: Aether, Earth, Water, Wood Type utility (Sp); Level 5; Burn 0
Prerequisites: Kinetic Cover
You can use Kinetic Cover as a Swift action and to create up to one Kinetic Cover per kineticist level within 30 feet.
If you attempt to completely block in a hostile creature, each one of your Kinetic Covers provokes an Attack of Opportunity from the target creature.
You can instead use a Standard action to create a single Kinetic Cover which is more durable, and has 10 hit points per kineticist level. You can have a number of Kinetic Covers in existiance equal to twice your Constitution modifier + your kineticist level.
(Edit: Assume an evaluation based on PF1. I would have thought that was implied, but a gentleman and/or/through lady on Reddit was borderline rude about it.)
Fundamentally, I didn't think allowing multiple Total Cover faces as a Swift action would be too bad for a level 5 Utility Wild Talent; however, I could also see that it could immediately be used to permenantly no-save block-lock enemies.
(Something you could TECHNICALLY do with Kinetic Cover, but it would take four rounds an the enemy not doing anything.) Hense my logic in when you try and totally block a foe in, they'd see it coming and, like, react.
But I would be greatful for a second or subseuent pair of eyes to see if there's any better way or whether even with that, it would be too abusable.
(Incidentally, I apologise if I have left or later say a "fangshi" instead of kineticist, "invocation" instead of wild talent or "elemental cover" instead of "kinetic" since there is a bit of a terminology change in my own rules (in this specific instance, essentially cosmetic, but... I think I have translated everything back into standard PF1, but...)
Kinetic Cover, Greater
Element: Aether, Earth, Water, Wood Type utility (Sp); Level 5; Burn 0
Prerequisites: Kinetic Cover
You can use Kinetic Cover as a Swift action and to create up to one Kinetic Cover per kineticist level within 30 feet.
If you attempt to completely block in a hostile creature, each one of your Kinetic Covers provokes an Attack of Opportunity from the target creature.
You can instead use a Standard action to create a single Kinetic Cover which is more durable, and has 10 hit points per kineticist level. You can have a number of Kinetic Covers in existiance equal to twice your Constitution modifier + your kineticist level.