RustyDemiGod
2023-08-05, 01:38 AM
Way of Stone
Followers of the stone path find enlightened meditating amongst the bones of the world. Steadfast and strong, these disciples are home wherever they tread and stand as bulwarks against the evils that threaten the land.
-Disciple of Stone: At 3rd level, you can draw strength up from the soil and stone to enhance your body. You gain the following benefits:
-When you are hit by a melee or ranged attack, you may spend 1 Ki point as reaction to create a shield out of earth. This shield applies a bonus to your armor class equal to your constitution modifier, and may cause the attack to miss. This shield falls after the triggering attack is resolved, whether it still hits or misses. You can use this ability a number of times equal to your proficiency modifier. You regain all uses of this ability after a long rest.
-Hammers, mauls, and picks are considered monk weapons for you.
-Ear to the Ground: At 6th level, you can use your connection to the earth to locate danger. You gain Tremorsense with a range equal to 10x your proficiency bonus. You can spend 2 Ki points to double this range for 1 minute as a bonus action.
-Golem’s Skin: At 11th level, the very stones jump to your defense. As a bonus action, you can assemble a protective suit of earthen armor for 1 minute. For the duration you gain the following benefits:
-Terran Scale: You gain resistance to all damage types, except psychic, for the 1 minute duration of this ability.
-Broken Steps: Any surface you move across while this ability is active is broken and made difficult terrain. The terrain returns to normal after ten minutes.
Once you use this ability, you cannot use it again until you finish a long rest, unless you spend 5 Ki points to use this ability again.
-Juggernaut: At 17th level, you are fully immersed in the power of the soil and stones. You gain the following benefits:
-Burrowing: You gain a burrowing speed equal to your base movement speed. Solid stone does not impede this movement. This movement does not leave a tunnel.
-Earthbound: You can not be pushed, pulled, or knocked prone unless you allow yourself to be.
-Volcanic Strike: You exercise the land’s wrath by superheating stone and hurling missiles of magma at your foes. When you take the attack action on your turn, you replace one of the attacks with a blast of lava in a 30ft line that is 5ft wide. Each creature in the line must make a dexterity saving throw against your Ki save DC, taking fire damage equal to 4 rolls of your martial arts die on a failed save, or half as much damage on a successful one. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. While you have no uses available, you can spend 2 ki points to use this feature again.
Followers of the stone path find enlightened meditating amongst the bones of the world. Steadfast and strong, these disciples are home wherever they tread and stand as bulwarks against the evils that threaten the land.
-Disciple of Stone: At 3rd level, you can draw strength up from the soil and stone to enhance your body. You gain the following benefits:
-When you are hit by a melee or ranged attack, you may spend 1 Ki point as reaction to create a shield out of earth. This shield applies a bonus to your armor class equal to your constitution modifier, and may cause the attack to miss. This shield falls after the triggering attack is resolved, whether it still hits or misses. You can use this ability a number of times equal to your proficiency modifier. You regain all uses of this ability after a long rest.
-Hammers, mauls, and picks are considered monk weapons for you.
-Ear to the Ground: At 6th level, you can use your connection to the earth to locate danger. You gain Tremorsense with a range equal to 10x your proficiency bonus. You can spend 2 Ki points to double this range for 1 minute as a bonus action.
-Golem’s Skin: At 11th level, the very stones jump to your defense. As a bonus action, you can assemble a protective suit of earthen armor for 1 minute. For the duration you gain the following benefits:
-Terran Scale: You gain resistance to all damage types, except psychic, for the 1 minute duration of this ability.
-Broken Steps: Any surface you move across while this ability is active is broken and made difficult terrain. The terrain returns to normal after ten minutes.
Once you use this ability, you cannot use it again until you finish a long rest, unless you spend 5 Ki points to use this ability again.
-Juggernaut: At 17th level, you are fully immersed in the power of the soil and stones. You gain the following benefits:
-Burrowing: You gain a burrowing speed equal to your base movement speed. Solid stone does not impede this movement. This movement does not leave a tunnel.
-Earthbound: You can not be pushed, pulled, or knocked prone unless you allow yourself to be.
-Volcanic Strike: You exercise the land’s wrath by superheating stone and hurling missiles of magma at your foes. When you take the attack action on your turn, you replace one of the attacks with a blast of lava in a 30ft line that is 5ft wide. Each creature in the line must make a dexterity saving throw against your Ki save DC, taking fire damage equal to 4 rolls of your martial arts die on a failed save, or half as much damage on a successful one. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. While you have no uses available, you can spend 2 ki points to use this feature again.