Powerdork
2023-08-19, 02:13 PM
I'm looking to play Pathfinder with a friend, in a Dreamscarred Press third-party environment (they're the books I have, from before I stopped getting paid for my work).
Without recommending material that's from publishers building upon DSP's work (on primarily the Path of War, Psionics Augmented, and Akashic Mysteries product lines, although I do have the Lords books, Bloodforge, and Steelforge), which abilities are you aware of that allow the users to perform movement worth considering over basic walking, as a move action or in place of regular movement (for those characters who have their standard and swift actions spoken for)?
For instance, the 9th-level harbinger's dark wings and omenwalk, in her grim news class feature, and the 13th-level malefex's witch walk (the latter two of which let you teleport up to your speed as a move action, while the formermost gives you a fly speed), the Feet bind of the stalker's tabi veil for 5th-level gurus and 4th-level viziers (which allows you to teleport between shadowy places), and the 5th-grade Fools Errand stance Lesson IV: The Ladder (which allows you to replace basic movement and maneuver-granted movement with air-jumps like you're holding the Soda Popper (https://www.youtube.com/watch?v=_4JVi5QlCYQ&t=25s)) all come to mind right away, but I'm sure I'm missing some noteworthy options.
Without recommending material that's from publishers building upon DSP's work (on primarily the Path of War, Psionics Augmented, and Akashic Mysteries product lines, although I do have the Lords books, Bloodforge, and Steelforge), which abilities are you aware of that allow the users to perform movement worth considering over basic walking, as a move action or in place of regular movement (for those characters who have their standard and swift actions spoken for)?
For instance, the 9th-level harbinger's dark wings and omenwalk, in her grim news class feature, and the 13th-level malefex's witch walk (the latter two of which let you teleport up to your speed as a move action, while the formermost gives you a fly speed), the Feet bind of the stalker's tabi veil for 5th-level gurus and 4th-level viziers (which allows you to teleport between shadowy places), and the 5th-grade Fools Errand stance Lesson IV: The Ladder (which allows you to replace basic movement and maneuver-granted movement with air-jumps like you're holding the Soda Popper (https://www.youtube.com/watch?v=_4JVi5QlCYQ&t=25s)) all come to mind right away, but I'm sure I'm missing some noteworthy options.