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ArenaManager
2007-12-07, 11:28 PM
Arena Tournament, Round 17: Dunkin vs. Kale

Map

http://i133.photobucket.com/albums/q76/NamelessOne_album/darkness.jpg


XP Award: 300 XP
GP Award: 300 GP

All combatants, please roll initiative.

Qworg
2007-12-08, 12:59 AM
Posting here to say I posted - I'll have items soon.

Damionte
2007-12-08, 11:58 AM
Same here.

it's Rl D&D night so I gotta get out of here. I'll post Initiative and round 1 tomorrow (Sun) morning.

Damionte
2007-12-09, 10:40 AM
Alright, I'm about as ready as I can be.

Round - 0 Rolling Initiative

Initiative: [roll0]

Opening Status & Position:

Current Action/Location: / N1
Vital Statistics:
HP: 8/8
AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)
Saves: Fort +3, Ref +2, Will +5
Special Abilities::
Conditions:

Current Creatures

Chevy: Animal Companion:
Current Action/Location: / M2
Vital Statistics:
HP: 6/6
AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)
Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells
Special Abilities:: Pounce, Low Light, Scent
Conditions:

Robin: Mount
Current Action/Location: / N2
Vital Statistics:
HP: 13/13
AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)
Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells
Special Abilities:: Trip +3, Low Light, Scent
Conditions:

Qworg
2007-12-09, 06:40 PM
Round 0-

Purchases:
Potion of Hide from Animals (50 gp) and into my potion bracer it goes, replacing one of my repair light damage

Initiative:
[roll0]

Qworg
2007-12-09, 06:42 PM
I guess I'm up then. =)

Round 1 - Kale:

Starting in M25, I move at half speed (due to blindness) due north, moving silently as I do (take 10). I end up in I25.


Your go.

Damionte
2007-12-09, 11:58 PM
What's the time limit on the match? :)

Round - 1 Rolling Initiative


I cast light on the stone in my loaded sling. Then with my hand on the reigns of my riding dog I move on down to R2. Dog ends in R3. Phynxkin in Q3.



Opening Status & Position:

Current Action/Location: / R2
Vital Statistics:
HP: 8/8
AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)
Saves: Fort +3, Ref +2, Will +5
Special Abilities::
Conditions:

Current Creatures


Chevy: Animal Companion:
Current Action/Location: / Q3
Vital Statistics:
HP: 6/6
AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)
Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells
Special Abilities:: Pounce, Low Light, Scent
Conditions:

Robin: Mount
Current Action/Location: / R3
Vital Statistics:
HP: 13/13
AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)
Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells
Special Abilities:: Trip +3, Low Light, Scent
Conditions:

Qworg
2007-12-10, 02:57 AM
Round 2 - Kale:

I move to E25 silently, taking 10 (3)

Damionte
2007-12-10, 01:05 PM
I don't know where you are, but I am assuming you've already come out form behind the wall around the starting positions. if so you'll be able to see this as I've lit up part of the arena.

Round - 2

Currently standing with my pets in R2. I cast light last round. This round I use my sling to launch the Lit stoneto H18. I'm tossing it blind so there's a scatter effect. With 1 being north if I miss my square.

Attack Roll Against AC5 to hit the square: [roll0] Took off for range increments.
Miss Chance 50% need over to make it. [roll1]
Ignore the scatter dice it hit the square.
Scatter die on a miss:[roll2] 1 is north, goign clockwise.
Scatter distance:[roll3] squares.

There is a light spell in H18

This should light up everything between wherever this lands and where I "was" as it travelled, if only briefly.

Now that I'm back in the darkness I'll wait for LOS before finishing my turn.

Remaining Actions:
Edited based Off LOs reports.

I stay where I am.


Spot:[roll4]

Opening Status & Position:

Current Action/Location: / R2
Vital Statistics:
HP: 8/8
AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)
Saves: Fort +3, Ref +2, Will +5
Special Abilities::
Conditions:

Current Creatures


Chevy: Animal Companion:
Current Action/Location: / Q3
Vital Statistics:
HP: 6/6
AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)
Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells
Special Abilities:: Pounce, Low Light, Scent
Conditions:

Robin: Mount
Current Action/Location: / R3
Vital Statistics:
HP: 13/13
AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)
Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells
Special Abilities:: Trip +3, Low Light, Scent
Conditions:

Qworg
2007-12-11, 06:29 AM
Awaiting a ref response yes?

Damionte
2007-12-11, 09:14 AM
Not nessesarily.

I just gave you my co-ordinates. And we now know where the light is. If you're in the light then say so and it will be your turn. Or if you were in the light during it's travel then once again you can say so. If you're not in the light then say so and it's your turn.

:)

I am only waiting to see how the refs will handle the rest of the tournament if we're the only competitors left.

Qworg
2007-12-11, 10:19 PM
You can see me in the very edge of dim light at E25

Damionte
2007-12-12, 01:22 AM
Thank youi. I added the rest of my turn to the previous post. Go ahead.

Qworg
2007-12-12, 02:05 AM
Red eyes blazing in the darkness, Kale moves forward to H20, quaffing a potion as I move.

Hide from Animals

Your animals stop responding to me.

Qworg
2007-12-13, 08:09 AM
Uh, your go?

Damionte
2007-12-13, 11:23 AM
yeah yeah I know.

Round - 3

Actions before the light comes on.

I draw another stone form my pocket and cast light on it.
Spot:[roll0]


I've cast another light spell. I am still at my previous position well close to my... hmm looking at this there doesn't seem to be LOS betweeen H20 and R2. I can't see the squares on this map though so it's close enough for government work. I cast light in R2. You can see my mount in R3.



Opening Status & Position:

Current Action/Location: / R2
Vital Statistics:
HP: 8/8
AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)
Saves: Fort +3, Ref +2, Will +5
Special Abilities::
Conditions:

Current Creatures


Chevy: Animal Companion:
Current Action/Location: / Q3
Vital Statistics:
HP: 6/6
AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)
Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells
Special Abilities:: Pounce, Low Light, Scent
Conditions:

Robin: Mount
Current Action/Location: / R3
Vital Statistics:
HP: 13/13
AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)
Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells
Special Abilities:: Trip +3, Low Light, Scent
Conditions:

Qworg
2007-12-13, 07:11 PM
Kale: Round 4

The mechanical monstrosity moves to H18, reaches down and scoops up the stone, popping it into his mouth.

The light goes out.

Qworg
2007-12-14, 07:53 PM
I'm going to be out of town until Sunday.

Damionte
2007-12-15, 08:53 AM
Round - 4
I toss my light stone to R16.

Remaining actions.

I then move my little group 5 feet to the east.



Done


Opening Status & Position:

Current Action/Location: / R3
Vital Statistics:
HP: 8/8
AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)
Saves: Fort +3, Ref +2, Will +5
Special Abilities::
Conditions:

Current Creatures


Chevy: Animal Companion:
Current Action/Location: / Q4
Vital Statistics:
HP: 6/6
AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)
Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells
Special Abilities:: Pounce, Low Light, Scent
Conditions:

Robin: Mount
Current Action/Location: / R4
Vital Statistics:
HP: 13/13
AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)
Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells
Special Abilities:: Trip +3, Low Light, Scent
Conditions:

Qworg
2007-12-17, 07:16 AM
Kale: Round 5 -
All is dark again.
Moves double to H14, moving silently [3]

Damionte
2007-12-18, 06:57 PM
Round - 5
Actions.

Stay Put


Done


Opening Status & Position:

Current Action/Location: / R3
Vital Statistics:
HP: 8/8
AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)
Saves: Fort +3, Ref +2, Will +5
Special Abilities::
Conditions:

Current Creatures


Chevy: Animal Companion:
Current Action/Location: / Q4
Vital Statistics:
HP: 6/6
AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)
Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells
Special Abilities:: Pounce, Low Light, Scent
Conditions:

Robin: Mount
Current Action/Location: / R4
Vital Statistics:
HP: 13/13
AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)
Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells
Special Abilities:: Trip +3, Low Light, Scent
Conditions:

Qworg
2007-12-19, 09:38 AM
Kale: Round 6 -

Moves double to I10, moving silently [3]

Damionte
2007-12-20, 10:20 AM
Round - 6
Actions.

Stay Put




Done


Status & Position:

Current Action/Location: / R3
Vital Statistics:
HP: 8/8
AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)
Saves: Fort +3, Ref +2, Will +5
Special Abilities::
Conditions:

Current Creatures


Chevy: Animal Companion:
Current Action/Location: / Q4
Vital Statistics:
HP: 6/6
AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)
Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells
Special Abilities:: Pounce, Low Light, Scent
Conditions:

Robin: Mount
Current Action/Location: / R4
Vital Statistics:
HP: 13/13
AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)
Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells
Special Abilities:: Trip +3, Low Light, Scent
Conditions:

Qworg
2007-12-20, 11:24 AM
Kale: Round 7 -

Moves double to J6, moving silently [3]

Can I see you in the light? I don't think so, right?

Damionte
2007-12-21, 09:50 PM
[QUOTE=Damionte;3684880]Round - 7
Actions.

Stay Put

Standard action I dismiss my first light spell, in case he's just carrying it around in his mouth.



Done


Status & Position:

Current Action/Location: / R3
Vital Statistics:
HP: 8/8
AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)
Saves: Fort +3, Ref +2, Will +5
Special Abilities::
Conditions:

Current Creatures


Chevy: Animal Companion:
Current Action/Location: / Q4
Vital Statistics:
HP: 6/6
AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)
Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells
Special Abilities:: Pounce, Low Light, Scent
Conditions:

Robin: Mount
Current Action/Location: / R4
Vital Statistics:
HP: 13/13
AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)
Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells
Special Abilities:: Trip +3, Low Light, Scent
Conditions:

Qworg
2007-12-22, 01:19 PM
Round 8: Kale

I move to J4 (silently) and draw out a Sunrod

Go. =)

Damionte
2007-12-22, 03:26 PM
Round - 8
Actions.

Stay Put



Done


Status & Position:

Current Action/Location: / R3
Vital Statistics:
HP: 8/8
AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)
Saves: Fort +3, Ref +2, Will +5
Special Abilities::
Conditions:

Current Creatures


Chevy: Animal Companion:
Current Action/Location: / Q4
Vital Statistics:
HP: 6/6
AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)
Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells
Special Abilities:: Pounce, Low Light, Scent
Conditions:

Robin: Mount
Current Action/Location: / R4
Vital Statistics:
HP: 13/13
AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)
Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells
Special Abilities:: Trip +3, Low Light, Scent
Conditions:

Morbius
2007-12-23, 07:35 AM
Ref Morbius


Qworg

You can't take 10 on checks while in the arena, so please roll for MS from now on. No LoS

Damionte

No LoS

Qworg
2007-12-24, 11:05 AM
Kale - Round 9:

I crack a Sunrod

Light floods from around J3 or 4.

I'm holding my round for this question - Do I see you?

Damionte
2007-12-24, 05:02 PM
Not yet, I'm still in R3 but you can't see me yet.

Round - 9
Actions.

Stay Put Move animals behind me to R2 & R4



Done


Status & Position:

Current Action/Location: / R3
Vital Statistics:
HP: 8/8
AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)
Saves: Fort +3, Ref +2, Will +5
Special Abilities::
Conditions:

Current Creatures


Chevy: Animal Companion:
Current Action/Location: / R2
Vital Statistics:
HP: 6/6
AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)
Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells
Special Abilities:: Pounce, Low Light, Scent
Conditions:

Robin: Mount
Current Action/Location: / R4
Vital Statistics:
HP: 13/13
AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)
Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells
Special Abilities:: Trip +3, Low Light, Scent
Conditions:

Qworg
2007-12-24, 07:19 PM
Uh, my round wasn't over - you may want to hold for the next part.

I throw the rod at R5:

[roll0]
If it scatters:
[roll1] - distance
[roll2] - from North, clockwise.

Now its your go.

Damionte
2007-12-25, 12:21 PM
Then my action is already posted and it's your turn again.

Qworg
2007-12-26, 02:40 PM
I'm off until tomorrow - I don't have time to post a response yet, sorry.

Qworg
2007-12-26, 06:07 PM
Double move to q4. Your go! :)

Damionte
2007-12-26, 07:14 PM
Round - 10

I take a 5 foot step to Q4. Pick up the sun rod, and throw it side arm down to Q14. Re-washiong my immediate area in darkness.

Done


Status & Position:

Current Action/Location: / Q4
Vital Statistics:
HP: 8/8
AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)
Saves: Fort +3, Ref +2, Will +5
Special Abilities::
Conditions:

Current Creatures


Chevy: Animal Companion:
Current Action/Location: / R2
Vital Statistics:
HP: 6/6
AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)
Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells
Special Abilities:: Pounce, Low Light, Scent
Conditions:

Robin: Mount
Current Action/Location: / R4
Vital Statistics:
HP: 13/13
AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)
Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells
Special Abilities:: Trip +3, Low Light, Scent
Conditions:

Qworg
2007-12-26, 10:31 PM
Uh, I'm in q4. The sunrod is in u2.

Damionte
2007-12-29, 12:31 PM
How did the sun rod get to U2? You said you threw it to R5?
I am just gong off what you wrote.

Round - 10 correction then.

I take my mount by the reighns. I spend a move action to move my mount a 5 foot step to S3. I then take a 5 foot step to R4, draw my club from it's strap on the wardog's saddle.
Spend a free action directing my comapnion to move to Q3.

Handle Animal Heel [roll0]

Done

Status & Position:

Current Action/Location: / R4
Vital Statistics:
HP: 8/8
AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)
Saves: Fort +3, Ref +2, Will +5
Special Abilities::
Conditions:

Current Creatures


Chevy: Animal Companion:
Current Action/Location: / Q3
Vital Statistics:
HP: 6/6
AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)
Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells
Special Abilities:: Pounce, Low Light, Scent
Conditions:

Robin: Mount
Current Action/Location: / S3
Vital Statistics:
HP: 13/13
AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)
Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells
Special Abilities:: Trip +3, Low Light, Scent
Conditions:

Damionte
2007-12-29, 03:39 PM
Oh I see. You missed with your sun rod and it scattered.

Ok let me look at my action and see what I can do differently then.

Ok it's edited.

Qworg
2008-01-01, 12:51 PM
Kale Round 10:

Okay, let's try beating you in the face. =D

"Target... Acquired..."

Short Spear:
[roll0]
[roll1]

Slam:
[roll2]
[roll3]

Damionte
2008-01-02, 10:48 AM
See that wasn't so hard. Why did it take you 10 rounds to walk over here and do that? Yes I know I could have been using the darkness and count on the miss chance but why drag it out.

Qworg
2008-01-02, 01:26 PM
Sorry - I didn't know what other tricks you had. =/

Mavian
2008-01-02, 03:54 PM
High Ref Mav:

Kale is declared the winner and receives the prizes mentioned above