Daisy
2023-08-23, 08:11 AM
Looking for advice on which of the following two builds to use in an upcoming game...
The set-up:
The game will be relatively short, starting at ECL6, probably finishing around ECL10.
No non-base races (sorry, Whisper Gnome!).
Only base classes from SRD/PH2, "Complete" books and ToB are allowed.
Certain prestige classes may be allowed after discussion with DM.
No idea what the campaign will consist of, so we can't tailor our characters specifically for one type of enemy.
The real kicker for me, who was looking to play a Warlock, is that no more than half character levels can be caster ones. By "caster" I mean full caster from level 1, so for example a Ranger doesn't count as a caster.
I've narrowed my choice down to two possibilities. Which I pick may depend on whether the DM allows feats from the Complete books and not just base classes. I believe we're allowed up to two flaws for feats, which is nice.
Option 1: Scout 5/Warlock 1. Improved Skirmish feat means +4d6 damage if moving 20', with a 1d6 Eldritch Blast as base weapon. One invocation, probably See the Unseen as this goes well thematically with a scout.
Option 2a: Rogue 3/Warlock 3. Standard ranged build (PBS, PS, maybe Tactile Trapsmith as it'll be a high-Dex halfling build). 2d6 sneak attack with 2d6 Eldritch Blast. Two invocations, probably See the Unseen and Summon Swarm, the latter for it's ability to be usable whilst hiding without giving position away.
Option 2b: if feats from Complete Mage are allowed, I was going to go the Fey-Heritage route. Getting four Fey feats, DR 1/Cold Iron from Warlock 3 and Greater Resiliency means DR 6/Cold Iron, which for a Rogue/Warlock at ECL6 is not to be sneered at. Also, having three 1/day SLAs is handy, given the paucity of casting options in the party. And at ECL9 the last Fey Heritage feat would grant three more (and another point of DR :) ).
I'm torn between them because although option 2 is closer to what I'd like to play (especially option 2b), Skirmish seems so much better than Sneak Attack given that it's "always active" i.e. doesn't rely on denying the enemy's DEX to AC. But I appreciate there are folks on here with far more experience of playing these types of characters and I so thought I'd see what the playground thinks.
The set-up:
The game will be relatively short, starting at ECL6, probably finishing around ECL10.
No non-base races (sorry, Whisper Gnome!).
Only base classes from SRD/PH2, "Complete" books and ToB are allowed.
Certain prestige classes may be allowed after discussion with DM.
No idea what the campaign will consist of, so we can't tailor our characters specifically for one type of enemy.
The real kicker for me, who was looking to play a Warlock, is that no more than half character levels can be caster ones. By "caster" I mean full caster from level 1, so for example a Ranger doesn't count as a caster.
I've narrowed my choice down to two possibilities. Which I pick may depend on whether the DM allows feats from the Complete books and not just base classes. I believe we're allowed up to two flaws for feats, which is nice.
Option 1: Scout 5/Warlock 1. Improved Skirmish feat means +4d6 damage if moving 20', with a 1d6 Eldritch Blast as base weapon. One invocation, probably See the Unseen as this goes well thematically with a scout.
Option 2a: Rogue 3/Warlock 3. Standard ranged build (PBS, PS, maybe Tactile Trapsmith as it'll be a high-Dex halfling build). 2d6 sneak attack with 2d6 Eldritch Blast. Two invocations, probably See the Unseen and Summon Swarm, the latter for it's ability to be usable whilst hiding without giving position away.
Option 2b: if feats from Complete Mage are allowed, I was going to go the Fey-Heritage route. Getting four Fey feats, DR 1/Cold Iron from Warlock 3 and Greater Resiliency means DR 6/Cold Iron, which for a Rogue/Warlock at ECL6 is not to be sneered at. Also, having three 1/day SLAs is handy, given the paucity of casting options in the party. And at ECL9 the last Fey Heritage feat would grant three more (and another point of DR :) ).
I'm torn between them because although option 2 is closer to what I'd like to play (especially option 2b), Skirmish seems so much better than Sneak Attack given that it's "always active" i.e. doesn't rely on denying the enemy's DEX to AC. But I appreciate there are folks on here with far more experience of playing these types of characters and I so thought I'd see what the playground thinks.